dorepeat -> dowait for oam animations

Having the pic animation macros be the same as the oam animation macros
isn't really turning out so well... I wonder if we should split them up
eventually.
This commit is contained in:
mid-kid 2019-02-15 02:54:35 +01:00
parent d9d688df4e
commit 469c51d086
3 changed files with 74 additions and 65 deletions

View File

@ -230,11 +230,11 @@ BattleAnimFrameData:
frame BATTLEANIMOAMSET_4C, 2
frame BATTLEANIMOAMSET_4D, 4
frame BATTLEANIMOAMSET_4E, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_4E, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_4E, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_4E, 2
delanim
@ -243,11 +243,11 @@ BattleAnimFrameData:
frame BATTLEANIMOAMSET_4C, 2, OAM_X_FLIP
frame BATTLEANIMOAMSET_4D, 4, OAM_X_FLIP
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP
delanim
@ -256,11 +256,11 @@ BattleAnimFrameData:
frame BATTLEANIMOAMSET_4C, 2, OAM_X_FLIP, OAM_Y_FLIP
frame BATTLEANIMOAMSET_4D, 4, OAM_X_FLIP, OAM_Y_FLIP
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
delanim
@ -272,11 +272,11 @@ BattleAnimFrameData:
frame BATTLEANIMOAMSET_50, 1
frame BATTLEANIMOAMSET_51, 1
frame BATTLEANIMOAMSET_52, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_52, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_52, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_52, 2
delanim
@ -288,11 +288,11 @@ BattleAnimFrameData:
frame BATTLEANIMOAMSET_50, 1, OAM_X_FLIP
frame BATTLEANIMOAMSET_51, 1, OAM_X_FLIP
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP
delanim
@ -368,13 +368,13 @@ BattleAnimFrameData:
frame BATTLEANIMOAMSET_10, 3
frame BATTLEANIMOAMSET_0F, 3
frame BATTLEANIMOAMSET_12, 1
dorepeat 1
dowait 1
frame BATTLEANIMOAMSET_12, 1
dorepeat 1
dowait 1
frame BATTLEANIMOAMSET_12, 1
dorepeat 1
dowait 1
frame BATTLEANIMOAMSET_12, 1
dorepeat 1
dowait 1
frame BATTLEANIMOAMSET_12, 3
delanim
@ -535,13 +535,13 @@ BattleAnimFrameData:
frame BATTLEANIMOAMSET_34, 32
frame BATTLEANIMOAMSET_35, 32 ; fallthrough
.Frameset_2f:
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_35, 4
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_35, 4
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_35, 4
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_35, 4
delanim
@ -579,13 +579,13 @@ BattleAnimFrameData:
.Frameset_35:
frame BATTLEANIMOAMSET_40, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_40, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_41, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_41, 2
dorepeat 2
dowait 2
dorestart
.Frameset_36:
@ -597,7 +597,7 @@ BattleAnimFrameData:
.Frameset_37:
frame BATTLEANIMOAMSET_19, 2
dorepeat 2
dowait 2
dorestart
.Frameset_38:
@ -607,7 +607,7 @@ BattleAnimFrameData:
.Frameset_39:
frame BATTLEANIMOAMSET_18, 2
dorepeat 2
dowait 2
dorestart
.Frameset_3a:
@ -639,15 +639,15 @@ BattleAnimFrameData:
endanim
.Frameset_44:
dorepeat 20
dowait 20
frame BATTLEANIMOAMSET_55, 40
frame BATTLEANIMOAMSET_54, 40
frame BATTLEANIMOAMSET_53, 20
dorepeat 4
dowait 4
frame BATTLEANIMOAMSET_53, 4
dorepeat 4
dowait 4
frame BATTLEANIMOAMSET_53, 4
dorepeat 4
dowait 4
frame BATTLEANIMOAMSET_53, 4
delanim
@ -658,11 +658,11 @@ BattleAnimFrameData:
delanim
.Frameset_45:
dorepeat 0
dowait 0
frame BATTLEANIMOAMSET_14, 0
frame BATTLEANIMOAMSET_15, 0
frame BATTLEANIMOAMSET_14, 0, OAM_X_FLIP
dorepeat 0
dowait 0
frame BATTLEANIMOAMSET_16, 0, OAM_X_FLIP
frame BATTLEANIMOAMSET_15, 0
frame BATTLEANIMOAMSET_16, 0
@ -867,7 +867,7 @@ BattleAnimFrameData:
delanim
.Frameset_68:
dorepeat 15
dowait 15
frame BATTLEANIMOAMSET_84, 15
frame BATTLEANIMOAMSET_85, 15
frame BATTLEANIMOAMSET_29, 15
@ -970,11 +970,11 @@ BattleAnimFrameData:
frame BATTLEANIMOAMSET_9C, 2
frame BATTLEANIMOAMSET_9D, 2
frame BATTLEANIMOAMSET_9E, 8
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_9E, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_9E, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_9E, 2
delanim
@ -1160,11 +1160,11 @@ BattleAnimFrameData:
frame BATTLEANIMOAMSET_50, 1
frame BATTLEANIMOAMSET_51, 1
frame BATTLEANIMOAMSET_52, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_52, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_52, 2
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_52, 2
delanim
@ -1178,11 +1178,11 @@ BattleAnimFrameData:
frame BATTLEANIMOAMSET_50, 1, OAM_X_FLIP, OAM_Y_FLIP
frame BATTLEANIMOAMSET_51, 1, OAM_X_FLIP, OAM_Y_FLIP
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
dorepeat 2
dowait 2
frame BATTLEANIMOAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
delanim

View File

@ -129,12 +129,12 @@ SpriteAnimFrameData:
.Frameset_TextEntryCursor:
frame SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR, 1
dorepeat 1
dowait 1
dorestart
.Frameset_TextEntryCursorBig:
frame SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG, 1
dorepeat 1
dowait 1
dorestart
.Frameset_GameFreakLogo:
@ -285,11 +285,11 @@ SpriteAnimFrameData:
; unused
frame SPRITE_ANIM_OAMSET_UNUSED_4E, 3
dorepeat 3
dowait 3
dorestart
.Frameset_Unused1C:
dorepeat 32
dowait 32
endanim
.Frameset_Leaf:
@ -299,9 +299,9 @@ SpriteAnimFrameData:
.Frameset_CutTree:
frame SPRITE_ANIM_OAMSET_TREE_1, 2
frame SPRITE_ANIM_OAMSET_CUT_TREE_2, 16
dorepeat 1
dowait 1
frame SPRITE_ANIM_OAMSET_CUT_TREE_3, 1
dorepeat 1
dowait 1
frame SPRITE_ANIM_OAMSET_CUT_TREE_4, 1
delanim
@ -483,7 +483,7 @@ SpriteAnimFrameData:
endanim
.Frameset_IntroUnownF:
dorepeat 0
dowait 0
endanim
.Frameset_CelebiLeft:

View File

@ -15,20 +15,20 @@ ENDM
enum_start $fc
enum delanim_command ; $fc
delanim: MACRO ; used for oam
delanim: MACRO
; Removes the object from the screen, as opposed to `endanim` which just stops all motion
db delanim_command
ENDM
enum dorepeat_command ; $fd
dorepeat: MACRO
db dorepeat_command
db \1 ; #
enum dowait_command ; $fd
dowait: MACRO
db dowait_command
db \1 ; frames
ENDM
enum setrepeat_command ; $fe
setrepeat: MACRO
db setrepeat_command
db \1 ; #
enum dorestart_command ; $fe
dorestart: MACRO
db dorestart_command
ENDM
enum endanim_command ; $ff
@ -36,9 +36,18 @@ endanim: MACRO
db endanim_command
ENDM
__enum__ = $fe
enum dorestart_command ; $fe
dorestart: MACRO ; used for oam
db dorestart_command
; Used for pic animations
__enum__ = $fd
enum dorepeat_command ; $fd
dorepeat: MACRO
db dorepeat_command
db \1 ; command offset to jump to
ENDM
enum setrepeat_command ; $fe
setrepeat: MACRO
db setrepeat_command
db \1 ; amount of times to repeat
ENDM