mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
CheckDestinyBond -> CheckFaint
Its main function is fainting the opponent and ending the move effect. Updated the comment accordingly.
This commit is contained in:
parent
79cf90ab5e
commit
50da83cb23
@ -20,7 +20,7 @@ BattleCommandPointers:
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dw BattleCommand_ApplyDamage
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dw BattleCommand_CriticalText
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dw BattleCommand_SuperEffectiveText
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dw BattleCommand_CheckDestinyBond
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dw BattleCommand_CheckFaint
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dw BattleCommand_BuildOpponentRage
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dw BattleCommand_PoisonTarget
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dw BattleCommand_SleepTarget
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@ -17,7 +17,7 @@ NormalHit:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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kingsrock
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endmove
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@ -47,7 +47,7 @@ PoisonHit:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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poisontarget
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endmove
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@ -68,7 +68,7 @@ LeechHit:
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criticaltext
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supereffectivetext
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draintarget
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checkdestinybond
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checkfaint
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buildopponentrage
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kingsrock
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endmove
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@ -89,7 +89,7 @@ BurnHit:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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burntarget
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endmove
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@ -110,7 +110,7 @@ FreezeHit:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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freezetarget
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endmove
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@ -131,7 +131,7 @@ ParalyzeHit:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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paralyzetarget
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endmove
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@ -152,7 +152,7 @@ Selfdestruct:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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kingsrock
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endmove
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@ -173,7 +173,7 @@ DreamEater:
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criticaltext
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supereffectivetext
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eatdream
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checkdestinybond
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checkfaint
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buildopponentrage
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endmove
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@ -551,7 +551,7 @@ AttackDownHit:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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attackdown
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statdownmessage
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@ -573,7 +573,7 @@ DefenseDownHit:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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effectchance ; bug: duplicate effectchance shouldn't be here
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defensedown
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@ -596,7 +596,7 @@ SpeedDownHit:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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speeddown
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statdownmessage
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@ -618,7 +618,7 @@ SpecialAttackDownHit:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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specialattackdown
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statdownmessage
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@ -640,7 +640,7 @@ SpecialDefenseDownHit:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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specialdefensedown
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statdownmessage
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@ -662,7 +662,7 @@ AccuracyDownHit:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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accuracydown
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statdownmessage
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@ -684,7 +684,7 @@ EvasionDownHit:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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evasiondown
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statdownmessage
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@ -706,7 +706,7 @@ DefenseUpHit:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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defenseup
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statupmessage
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@ -728,7 +728,7 @@ AttackUpHit:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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attackup
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statupmessage
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@ -750,7 +750,7 @@ AllUpHit:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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allstatsup
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endmove
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@ -771,7 +771,7 @@ PayDay:
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criticaltext
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supereffectivetext
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payday
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checkdestinybond
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checkfaint
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buildopponentrage
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kingsrock
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endmove
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@ -801,7 +801,7 @@ Bide:
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moveanim
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bidefailtext
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applydamage
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checkdestinybond
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checkfaint
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buildopponentrage
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kingsrock
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endmove
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@ -824,7 +824,7 @@ Rampage:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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kingsrock
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endmove
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@ -856,7 +856,7 @@ MultiHit:
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criticaltext
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cleartext
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supereffectivelooptext
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checkdestinybond
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checkfaint
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buildopponentrage
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endloop
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raisesub
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@ -883,7 +883,7 @@ PoisonMultiHit:
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criticaltext
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cleartext
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supereffectivelooptext
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checkdestinybond
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checkfaint
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buildopponentrage
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endloop
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raisesub
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@ -907,7 +907,7 @@ FlinchHit:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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flinchtarget
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endmove
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@ -923,7 +923,7 @@ OHKOHit:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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endmove
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@ -943,7 +943,7 @@ RecoilHit:
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criticaltext
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supereffectivetext
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recoil
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checkdestinybond
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checkfaint
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buildopponentrage
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kingsrock
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endmove
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@ -987,7 +987,7 @@ ConfuseHit:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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confusetarget
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endmove
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@ -1029,7 +1029,7 @@ TriAttack:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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tristatuschance
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endmove
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@ -1073,7 +1073,7 @@ SkyAttack:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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flinchtarget
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kingsrock
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@ -1102,7 +1102,7 @@ HyperBeam:
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criticaltext
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supereffectivetext
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rechargenextturn
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checkdestinybond
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checkfaint
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buildopponentrage
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endmove
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@ -1123,7 +1123,7 @@ Rage:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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kingsrock
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endmove
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@ -1183,7 +1183,7 @@ RazorWind:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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kingsrock
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endmove
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@ -1206,7 +1206,7 @@ Fly:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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kingsrock
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endmove
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@ -1227,7 +1227,7 @@ TrapTarget:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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traptarget
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endmove
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@ -1244,7 +1244,7 @@ StaticDamage:
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moveanim
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failuretext
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applydamage
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checkdestinybond
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checkfaint
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buildopponentrage
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kingsrock
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endmove
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@ -1260,7 +1260,7 @@ Reversal:
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failuretext
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applydamage
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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kingsrock
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endmove
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@ -1273,7 +1273,7 @@ Counter:
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moveanim
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failuretext
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applydamage
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checkdestinybond
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checkfaint
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buildopponentrage
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kingsrock
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endmove
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@ -1311,7 +1311,7 @@ Snore:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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flinchtarget
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kingsrock
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@ -1385,7 +1385,7 @@ FalseSwipe:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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kingsrock
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endmove
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@ -1417,7 +1417,7 @@ TripleKick:
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criticaltext
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cleartext
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supereffectivelooptext
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checkdestinybond
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checkfaint
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buildopponentrage
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kickcounter
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endloop
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@ -1442,7 +1442,7 @@ Thief:
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criticaltext
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supereffectivetext
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thief
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checkdestinybond
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checkfaint
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buildopponentrage
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kingsrock
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endmove
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@ -1478,7 +1478,7 @@ FlameWheel:
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criticaltext
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supereffectivetext
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defrost
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checkdestinybond
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checkfaint
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buildopponentrage
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burntarget
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endmove
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@ -1550,7 +1550,7 @@ Rollout:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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kingsrock
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endmove
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@ -1589,7 +1589,7 @@ FuryCutter:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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kingsrock
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endmove
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@ -1618,7 +1618,7 @@ Return:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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kingsrock
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endmove
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@ -1639,7 +1639,7 @@ Present:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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kingsrock
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endmove
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@ -1660,7 +1660,7 @@ Frustration:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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kingsrock
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endmove
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@ -1689,7 +1689,7 @@ SacredFire:
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criticaltext
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supereffectivetext
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defrost
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checkdestinybond
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checkfaint
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buildopponentrage
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burntarget
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endmove
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@ -1711,7 +1711,7 @@ Magnitude:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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kingsrock
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endmove
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@ -1739,7 +1739,7 @@ Pursuit:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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kingsrock
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endmove
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@ -1760,7 +1760,7 @@ RapidSpin:
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criticaltext
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supereffectivetext
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clearhazards
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checkdestinybond
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checkfaint
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buildopponentrage
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kingsrock
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endmove
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@ -1801,7 +1801,7 @@ HiddenPower:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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kingsrock
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endmove
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@ -1852,7 +1852,7 @@ MirrorCoat:
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moveanim
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failuretext
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applydamage
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checkdestinybond
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checkfaint
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buildopponentrage
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kingsrock
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endmove
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@ -1874,7 +1874,7 @@ SkullBash:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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kingsrock
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endturn
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@ -1899,7 +1899,7 @@ Twister:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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flinchtarget
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endmove
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@ -1921,7 +1921,7 @@ Earthquake:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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endmove
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@ -1938,7 +1938,7 @@ FutureSight:
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moveanimnosub
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failuretext
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applydamage
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checkdestinybond
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checkfaint
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buildopponentrage
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endmove
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@ -1958,7 +1958,7 @@ Gust:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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endmove
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@ -1979,7 +1979,7 @@ Stomp:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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flinchtarget
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endmove
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@ -2002,7 +2002,7 @@ Solarbeam:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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kingsrock
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endmove
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@ -2024,7 +2024,7 @@ Thunder:
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applydamage
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criticaltext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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paralyzetarget
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endmove
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@ -2055,7 +2055,7 @@ BeatUp:
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criticaltext
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cleartext
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supereffectivetext
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checkdestinybond
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checkfaint
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buildopponentrage
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endloop
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beatupfailtext
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@ -2363,10 +2363,12 @@ BattleCommand_SuperEffectiveText:
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.print
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jp StdBattleTextBox
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BattleCommand_CheckDestinyBond:
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; checkdestinybond
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BattleCommand_CheckFaint:
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; checkfaint
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; Faint the user if it fainted an opponent using Destiny Bond.
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; Faint the opponent if its HP reached zero
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; and faint the user along with it if it used Destiny Bond.
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; Ends the move effect if the opponent faints.
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ld hl, wEnemyMonHP
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ld a, [hBattleTurn]
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@ -21,7 +21,7 @@ ENDM
|
||||
command applydamage ; 0e
|
||||
command criticaltext ; 0f
|
||||
command supereffectivetext ; 10
|
||||
command checkdestinybond ; 11
|
||||
command checkfaint ; 11
|
||||
command buildopponentrage ; 12
|
||||
command poisontarget ; 13
|
||||
command sleeptarget ; 14
|
||||
|
Loading…
Reference in New Issue
Block a user