CheckDestinyBond -> CheckFaint

Its main function is fainting the opponent and ending the move effect.
Updated the comment accordingly.
This commit is contained in:
mid-kid 2018-08-17 20:16:37 +02:00
parent 79cf90ab5e
commit 50da83cb23
4 changed files with 69 additions and 67 deletions

View File

@ -20,7 +20,7 @@ BattleCommandPointers:
dw BattleCommand_ApplyDamage
dw BattleCommand_CriticalText
dw BattleCommand_SuperEffectiveText
dw BattleCommand_CheckDestinyBond
dw BattleCommand_CheckFaint
dw BattleCommand_BuildOpponentRage
dw BattleCommand_PoisonTarget
dw BattleCommand_SleepTarget

View File

@ -17,7 +17,7 @@ NormalHit:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
kingsrock
endmove
@ -47,7 +47,7 @@ PoisonHit:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
poisontarget
endmove
@ -68,7 +68,7 @@ LeechHit:
criticaltext
supereffectivetext
draintarget
checkdestinybond
checkfaint
buildopponentrage
kingsrock
endmove
@ -89,7 +89,7 @@ BurnHit:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
burntarget
endmove
@ -110,7 +110,7 @@ FreezeHit:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
freezetarget
endmove
@ -131,7 +131,7 @@ ParalyzeHit:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
paralyzetarget
endmove
@ -152,7 +152,7 @@ Selfdestruct:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
kingsrock
endmove
@ -173,7 +173,7 @@ DreamEater:
criticaltext
supereffectivetext
eatdream
checkdestinybond
checkfaint
buildopponentrage
endmove
@ -551,7 +551,7 @@ AttackDownHit:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
attackdown
statdownmessage
@ -573,7 +573,7 @@ DefenseDownHit:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
effectchance ; bug: duplicate effectchance shouldn't be here
defensedown
@ -596,7 +596,7 @@ SpeedDownHit:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
speeddown
statdownmessage
@ -618,7 +618,7 @@ SpecialAttackDownHit:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
specialattackdown
statdownmessage
@ -640,7 +640,7 @@ SpecialDefenseDownHit:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
specialdefensedown
statdownmessage
@ -662,7 +662,7 @@ AccuracyDownHit:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
accuracydown
statdownmessage
@ -684,7 +684,7 @@ EvasionDownHit:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
evasiondown
statdownmessage
@ -706,7 +706,7 @@ DefenseUpHit:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
defenseup
statupmessage
@ -728,7 +728,7 @@ AttackUpHit:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
attackup
statupmessage
@ -750,7 +750,7 @@ AllUpHit:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
allstatsup
endmove
@ -771,7 +771,7 @@ PayDay:
criticaltext
supereffectivetext
payday
checkdestinybond
checkfaint
buildopponentrage
kingsrock
endmove
@ -801,7 +801,7 @@ Bide:
moveanim
bidefailtext
applydamage
checkdestinybond
checkfaint
buildopponentrage
kingsrock
endmove
@ -824,7 +824,7 @@ Rampage:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
kingsrock
endmove
@ -856,7 +856,7 @@ MultiHit:
criticaltext
cleartext
supereffectivelooptext
checkdestinybond
checkfaint
buildopponentrage
endloop
raisesub
@ -883,7 +883,7 @@ PoisonMultiHit:
criticaltext
cleartext
supereffectivelooptext
checkdestinybond
checkfaint
buildopponentrage
endloop
raisesub
@ -907,7 +907,7 @@ FlinchHit:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
flinchtarget
endmove
@ -923,7 +923,7 @@ OHKOHit:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
endmove
@ -943,7 +943,7 @@ RecoilHit:
criticaltext
supereffectivetext
recoil
checkdestinybond
checkfaint
buildopponentrage
kingsrock
endmove
@ -987,7 +987,7 @@ ConfuseHit:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
confusetarget
endmove
@ -1029,7 +1029,7 @@ TriAttack:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
tristatuschance
endmove
@ -1073,7 +1073,7 @@ SkyAttack:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
flinchtarget
kingsrock
@ -1102,7 +1102,7 @@ HyperBeam:
criticaltext
supereffectivetext
rechargenextturn
checkdestinybond
checkfaint
buildopponentrage
endmove
@ -1123,7 +1123,7 @@ Rage:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
kingsrock
endmove
@ -1183,7 +1183,7 @@ RazorWind:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
kingsrock
endmove
@ -1206,7 +1206,7 @@ Fly:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
kingsrock
endmove
@ -1227,7 +1227,7 @@ TrapTarget:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
traptarget
endmove
@ -1244,7 +1244,7 @@ StaticDamage:
moveanim
failuretext
applydamage
checkdestinybond
checkfaint
buildopponentrage
kingsrock
endmove
@ -1260,7 +1260,7 @@ Reversal:
failuretext
applydamage
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
kingsrock
endmove
@ -1273,7 +1273,7 @@ Counter:
moveanim
failuretext
applydamage
checkdestinybond
checkfaint
buildopponentrage
kingsrock
endmove
@ -1311,7 +1311,7 @@ Snore:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
flinchtarget
kingsrock
@ -1385,7 +1385,7 @@ FalseSwipe:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
kingsrock
endmove
@ -1417,7 +1417,7 @@ TripleKick:
criticaltext
cleartext
supereffectivelooptext
checkdestinybond
checkfaint
buildopponentrage
kickcounter
endloop
@ -1442,7 +1442,7 @@ Thief:
criticaltext
supereffectivetext
thief
checkdestinybond
checkfaint
buildopponentrage
kingsrock
endmove
@ -1478,7 +1478,7 @@ FlameWheel:
criticaltext
supereffectivetext
defrost
checkdestinybond
checkfaint
buildopponentrage
burntarget
endmove
@ -1550,7 +1550,7 @@ Rollout:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
kingsrock
endmove
@ -1589,7 +1589,7 @@ FuryCutter:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
kingsrock
endmove
@ -1618,7 +1618,7 @@ Return:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
kingsrock
endmove
@ -1639,7 +1639,7 @@ Present:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
kingsrock
endmove
@ -1660,7 +1660,7 @@ Frustration:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
kingsrock
endmove
@ -1689,7 +1689,7 @@ SacredFire:
criticaltext
supereffectivetext
defrost
checkdestinybond
checkfaint
buildopponentrage
burntarget
endmove
@ -1711,7 +1711,7 @@ Magnitude:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
kingsrock
endmove
@ -1739,7 +1739,7 @@ Pursuit:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
kingsrock
endmove
@ -1760,7 +1760,7 @@ RapidSpin:
criticaltext
supereffectivetext
clearhazards
checkdestinybond
checkfaint
buildopponentrage
kingsrock
endmove
@ -1801,7 +1801,7 @@ HiddenPower:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
kingsrock
endmove
@ -1852,7 +1852,7 @@ MirrorCoat:
moveanim
failuretext
applydamage
checkdestinybond
checkfaint
buildopponentrage
kingsrock
endmove
@ -1874,7 +1874,7 @@ SkullBash:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
kingsrock
endturn
@ -1899,7 +1899,7 @@ Twister:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
flinchtarget
endmove
@ -1921,7 +1921,7 @@ Earthquake:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
endmove
@ -1938,7 +1938,7 @@ FutureSight:
moveanimnosub
failuretext
applydamage
checkdestinybond
checkfaint
buildopponentrage
endmove
@ -1958,7 +1958,7 @@ Gust:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
endmove
@ -1979,7 +1979,7 @@ Stomp:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
flinchtarget
endmove
@ -2002,7 +2002,7 @@ Solarbeam:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
kingsrock
endmove
@ -2024,7 +2024,7 @@ Thunder:
applydamage
criticaltext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
paralyzetarget
endmove
@ -2055,7 +2055,7 @@ BeatUp:
criticaltext
cleartext
supereffectivetext
checkdestinybond
checkfaint
buildopponentrage
endloop
beatupfailtext

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@ -2363,10 +2363,12 @@ BattleCommand_SuperEffectiveText:
.print
jp StdBattleTextBox
BattleCommand_CheckDestinyBond:
; checkdestinybond
BattleCommand_CheckFaint:
; checkfaint
; Faint the user if it fainted an opponent using Destiny Bond.
; Faint the opponent if its HP reached zero
; and faint the user along with it if it used Destiny Bond.
; Ends the move effect if the opponent faints.
ld hl, wEnemyMonHP
ld a, [hBattleTurn]

View File

@ -21,7 +21,7 @@ ENDM
command applydamage ; 0e
command criticaltext ; 0f
command supereffectivetext ; 10
command checkdestinybond ; 11
command checkfaint ; 11
command buildopponentrage ; 12
command poisontarget ; 13
command sleeptarget ; 14