pokecrystal-board/data
mid-kid 4154f191e0 Anotate more of the battle anim subsystem
The X and Y flip flags can be applied through the stack consisting of:
- Object attributes
- Animation frame attributes
- OAM Data
Each of these negate eachother.

Confused yet? The same stack is traversed to obtain the final tile ID,
with an added layer on top for the base GFX offset and the offset for
the dynamically loaded GFX requested by the object!

wBattleAnimDelay is populated with the values passed to `anim_wait`.
2019-02-15 03:01:59 +01:00
..
battle CalcStats -> CalcBattleStats 2018-11-23 23:03:27 +01:00
battle_anims Anotate more of the battle anim subsystem 2019-02-15 03:01:59 +01:00
battle_tower Consistently use dn for DVs 2018-07-16 15:42:45 -04:00
decorations Remove all address comments 2018-06-24 16:13:22 +02:00
events Clean up some Odd Egg and Battle Tower code and data 2019-01-02 19:04:50 -05:00
items Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
maps Say "BANK(Foo) ; aka BANK(Bar)" to clarify that Foo and Bar share a bank 2019-01-12 15:17:20 -05:00
mobile Odds and ends in bank 45 (and more ascii incbins). 2015-02-06 00:19:36 -08:00
moves Rename "feet and head follow" commands 2018-11-25 23:57:38 +01:00
phone *PhoneScript1 -> *PhoneCalleeScript, and *PhoneScript2 -> *PhoneCallerScript 2018-12-31 16:32:04 -05:00
pokemon Adapt tmhm for consistency 2018-11-11 00:50:53 +01:00
radio Merge branch 'master' of https://github.com/pret/pokecrystal 2018-02-25 20:39:54 -05:00
sprite_anims Anotate more of the battle anim subsystem 2019-02-15 03:01:59 +01:00
sprites Tile values agree in data/sprites/emotes.asm and data/sprites/facings.asm 2018-07-15 11:26:35 -04:00
text $56 is "<……>" 2018-12-30 17:57:56 -05:00
tilesets Fix off-by-one error 2018-01-26 20:57:55 -05:00
trainers Fix #537: Palettes generated from PNGs use .gbcpal directly. 2018-08-31 21:39:17 -04:00
types Single newline at the end of files 2018-06-25 12:07:35 -04:00
wild Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
collision_permissions.asm Remove more address comments 2018-06-24 21:39:23 -04:00
credits_script.asm Remove all address comments 2018-06-24 16:13:22 +02:00
credits_strings.asm "→" should be "ェ" 2018-06-24 23:55:18 -04:00
default_options.asm Use TRUE/FALSE for wSaveFileExists 2018-07-04 02:50:27 -04:00
engine_flags.asm wWeeklyFlags -> wDailyFlags2 2018-08-07 09:46:21 +02:00
growth_rates.asm Remove all address comments 2018-06-24 16:13:22 +02:00
icon_pointers.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
mon_menu.asm Update file paths in comments 2018-08-19 13:33:35 -04:00
party_menu_qualities.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
player_names.asm Remove all address comments 2018-06-24 16:13:22 +02:00
predef_pointers.asm Remove all address comments 2018-06-24 16:13:22 +02:00
sgb_ctrl_packets.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
special_pointers.asm Remove all address comments 2018-06-24 16:13:22 +02:00
text_buffers.asm Remove all address comments 2018-06-24 16:13:22 +02:00
tilesets.asm Correct file path 2018-07-05 18:59:56 -04:00