Remove more address comments

This commit is contained in:
Rangi 2018-06-24 21:39:23 -04:00
parent c7032617aa
commit 9afaed9b8f
16 changed files with 28 additions and 28 deletions

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@ -1,7 +1,7 @@
NONTALKABLE EQUS "db"
TALKABLE EQUS "db TALK +"
TileCollisionTable:: ; 4ce1f
TileCollisionTable::
; entries correspond to COLL_* constants
NONTALKABLE LANDTILE ; COLL_FLOOR
NONTALKABLE LANDTILE ; COLL_01
@ -259,4 +259,3 @@ TileCollisionTable:: ; 4ce1f
NONTALKABLE LANDTILE ; fd
NONTALKABLE LANDTILE ; fe
NONTALKABLE WALLTILE ; COLL_FF
; 4cf1f

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@ -32,12 +32,12 @@ BattleCommand_Present:
.next
ld a, [hli]
cp -1
jr z, .heal_effect ; 378a4 $11
jr z, .heal_effect
cp b
jr nc, .got_power ; 378a7 $4
jr nc, .got_power
inc c
inc hl
jr .next ; 378ab $f4
jr .next
.got_power
ld a, c
@ -56,12 +56,12 @@ BattleCommand_Present:
ld hl, AICheckPlayerMaxHP
ld a, [hBattleTurn]
and a
jr z, .got_hp_fn_pointer ; 378c9 $3
jr z, .got_hp_fn_pointer
ld hl, AICheckEnemyMaxHP
.got_hp_fn_pointer
ld a, BANK(AICheckPlayerMaxHP)
rst FarCall
jr c, .already_fully_healed ; 378d1 $20
jr c, .already_fully_healed
ld hl, GetQuarterMaxHP
call CallBattleCore
@ -73,12 +73,12 @@ BattleCommand_Present:
call StdBattleTextBox
call BattleCommand_SwitchTurn
call UpdateOpponentInParty
jr .do_animation ; 378f1 $11
jr .do_animation
.already_fully_healed
call BattleCommand_SwitchTurn
call _CheckBattleScene
jr nc, .do_animation ; 378f9 $9
jr nc, .do_animation
call AnimateFailedMove
ld hl, RefusedGiftText
call StdBattleTextBox

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@ -1,4 +1,4 @@
GetMysteryGift_MobileAdapterLayout: ; 4930f (mobile)
GetMysteryGift_MobileAdapterLayout:
ld a, b
cp SCGB_RAM
jr nz, .not_ram

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@ -72,7 +72,7 @@ ShowPlayerNamingChoices:
INCLUDE "data/player_names.asm"
GetPlayerNameArray: ; 88318 This Function is never called
Unreferenced_GetPlayerNameArray:
ld hl, wPlayerName
ld de, MalePlayerNameArray
ld a, [wPlayerGender]

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@ -925,7 +925,7 @@ INCBIN "gfx/naming_screen/middle_line.1bpp"
NamingScreenGFX_UnderLine:
INCBIN "gfx/naming_screen/underline.1bpp"
_ComposeMailMessage: ; 11e75 (mail?)
_ComposeMailMessage:
ld hl, wNamingScreenDestinationPointer
ld [hl], e
inc hl

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@ -190,7 +190,7 @@ SetFacingShadow:
ld [hl], FACING_SHADOW
ret
SetFacingEmote: ; 4582 emote
SetFacingEmote:
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], FACING_EMOTE

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@ -2159,7 +2159,8 @@ Function55e0::
jr nz, .loop
ret
Function5602: ; 5602, called at battle start
Function5602:
; called at battle start
call Function5645 ; clear sprites
ld a, PLAYER
call Function5629 ; respawn player

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@ -226,20 +226,19 @@ BillsPCDepositFuncCancel:
ld [wJumptableIndex], a
ret
BillsPCDepositMenuHeader: ; 0xe253d (38:653d)
BillsPCDepositMenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 9, 4, SCREEN_WIDTH - 1, 13
dw .MenuData
db 1 ; default option
.MenuData: ; 0xe2545 (38:6545)
.MenuData:
db STATICMENU_CURSOR ; flags
db 4 ; items
db "DEPOSIT@"
db "STATS@"
db "RELEASE@"
db "CANCEL@"
; 0xe2564 (38:6564)
Unreferenced_BillsPCClearThreeBoxes:
hlcoord 0, 0
@ -405,7 +404,7 @@ BillsPC_Withdraw:
ld l, a
jp hl
.dw ; e2699 (38:6699) #mark
.dw
dw .withdraw ; Withdraw
dw .stats ; Stats
dw .release ; Release

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@ -27,7 +27,7 @@ PrinterJumptableIteration:
ld l, a
jp hl
.Jumptable: ; 84031 (21:4031)
.Jumptable:
dw Print_InitPrinterHandshake ; 00
dw Printer_CheckConnectionStatus ; 01
dw Printer_WaitSerial ; 02

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@ -41,14 +41,14 @@ RestoreTileBackup::
ld [hli], a
dec de
dec c
jr nz, .col ; 0x1c3b $fa
jr nz, .col
pop hl
ld bc, SCREEN_WIDTH
add hl, bc
pop bc
dec b
jr nz, .row ; 0x1c44 $ef
jr nz, .row
ret
@ -60,7 +60,7 @@ PopWindow::
ld [de], a
inc de
dec b
jr nz, .loop ; 0x1c50 $fa
jr nz, .loop
ret
GetMenuBoxDims::

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@ -40,7 +40,7 @@ InitScrollingMenu::
pop bc
jp TextBox
JoyTextDelay_ForcehJoyDown:: ; 354b joypad
JoyTextDelay_ForcehJoyDown::
call DelayFrame
ld a, [hInMenu]

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@ -1035,7 +1035,7 @@ ClearScreenArea:
ld a, $18
ld [hli], a
dec c
jr nz, .asm_89713 ; 0x8971c $f5
jr nz, .asm_89713
ret
Function8971f:

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@ -810,7 +810,8 @@ Mobile_AlwaysReturnNotCarry:
or a
ret
Function106331: ; 106331 - called by Mobile_DummyReturnFalse in Crystal-J
Function106331:
; called by Mobile_DummyReturnFalse in Crystal-J
; check ~[4:b000] == [7:a800]
ld a, $4
call GetSRAMBank

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@ -5130,7 +5130,7 @@ String_11a7ac:
db "データ<NO>よみこみを"
next "ちゅうし しますか?@"
String_11a7c1: ; 11a7c1 ; new news?
String_11a7c1:
db "あたらしい ニュースは"
next "ありません でした@"

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@ -5076,7 +5076,7 @@ String_17fe63:
next "せつめいしょを ごらんください"
db "@"
String_17fe9a: ; 17fe9a ; unused
String_17fe9a: ; unused
db "ポケモンニュースが"
next "あたらしくなっているので"
next "レポートを おくれません"

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@ -208,7 +208,7 @@ sBattleTowerSaveFileFlags:: db
sBattleTowerReward:: db
; team of previous trainer
sBTMonOfTrainers:: ; 0xbe51
sBTMonOfTrainers:: ; be51
sBTMonPrevTrainer1:: db
sBTMonPrevTrainer2:: db
sBTMonPrevTrainer3:: db