Nikolay Sivov
75c019074a
vkd3d-shader/hlsl: Allow modifiers on buffer declarations.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-08 23:35:40 +01:00
Nikolay Sivov
b13d60d805
vkd3d-shader/hlsl: Add determinant() function.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-08 23:35:23 +01:00
Nikolay Sivov
dd5e42d347
vkd3d-shader/hlsl: Allow technique10 {} blocks for fx_2_0.
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Such techniques are ignored later, but do not cause compilation errors.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-06 23:04:18 +01:00
Nikolay Sivov
5edbccd33b
vkd3d-shader/hlsl: Add keyword tokens for fx_5_0 shader object types.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-06 23:04:16 +01:00
Nikolay Sivov
371be3b60a
vkd3d-shader/hlsl: Add DepthStencilView object type.
2024-02-22 22:45:26 +01:00
Nikolay Sivov
c2b1714c5c
vkd3d-shader/hlsl: Add RenderTargetView object type.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-02-22 22:45:21 +01:00
Petrichor Park
02a3667822
vkd3d-shader/hlsl: Implement atan and atan2.
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Also narrows some more todos on the tests.
2024-02-21 23:23:13 +01:00
Petrichor Park
69294c290b
vkd3d-shader/hlsl: Implement acos and asin trig intrinsics.
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Tests have already been implemented in 92044d5e; this commit also reduces
the scope of some of the todos (because now they're implemented!).
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55154
2024-02-21 23:23:11 +01:00
Henri Verbeet
d4223a03c8
vkd3d-shader/hlsl: Replace HLSL_MODIFIER_RASTERIZER_ORDERED with a hlsl_type.e.resource flag.
2024-02-21 23:23:08 +01:00
Henri Verbeet
49d14613a5
vkd3d-shader/hlsl: Introduce hlsl_type.e.resource.
2024-02-21 23:23:06 +01:00
Francisco Casas
8df34fce62
vkd3d-shader/hlsl: Emit fixme on non-direct resource stores.
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Co-authored-by: Giovanni Mascellani <gmascellani@codeweavers.com>
These may happen when storing to structured buffers, and we are not
handling them properly yet. The included test reaches unreacheable code
before this patch.
Storing to buffers is complicated since we need to split the index
chain in two paths:
- The path within the variable where the resource is.
- The subpath to the part of the resource element that is being stored
to.
For now, we will emit a fixme when the index chain in the lhs is not a
direct resource access.
2024-02-19 21:12:14 +01:00
Francisco Casas
c249461e97
vkd3d-shader/hlsl: Parse Buffer types.
2024-02-19 21:11:55 +01:00
Francisco Casas
e1c759e1c9
vkd3d-shader/hlsl: Record valid methods in object_methods[].
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Also, call hlsl_sampler_dim_count() and hlsl_offset_dim_count() after
type checking, to avoid reaching unreacheable cases.
2024-02-19 21:11:46 +01:00
Evan Tang
ee867bd470
vkd3d-shader/hlsl: Parse rasteriser-ordered view types.
2024-02-15 23:29:46 +01:00
Giovanni Mascellani
5905489b7f
vkd3d-shader/hlsl: Free the selector in postfix_expr (Valgrind).
2024-02-09 22:47:46 +01:00
Giovanni Mascellani
a10de1b239
vkd3d-shader/hlsl: Free the individual attributes in func_prototype (Valgrind).
2024-02-09 22:47:45 +01:00
Giovanni Mascellani
049327a270
vkd3d-shader/hlsl: Free the parse initializer in attribute (Valgrind).
2024-02-09 22:47:44 +01:00
Giovanni Mascellani
521082afbe
vkd3d-shader/hlsl: Free variable identifiers in primary_expr (Valgrind).
2024-02-09 22:47:42 +01:00
Zebediah Figura
a8b0c03912
vkd3d-shader/hlsl: Always cast to bool in if() statements.
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We emit sm4 if_nz for these, but that does a bitwise comparison to zero, which is wrong for floats.
2024-01-23 20:26:46 +01:00
Zebediah Figura
183172eff4
vkd3d-shader/hlsl: Validate that condition expressions are numeric.
2024-01-23 20:26:45 +01:00
Zebediah Figura
09220edd21
vkd3d-shader/hlsl: Validate the condition data type for loops as well.
2024-01-23 20:26:44 +01:00
Nikolay Sivov
2c1905b780
vkd3d-shader/hlsl: Allow annotations on techniques.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:19 +01:00
Nikolay Sivov
76a689d43f
vkd3d-shader/hlsl: Allow annotations on passes.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:18 +01:00
Nikolay Sivov
e72f8f9a30
vkd3d-shader/hlsl: Add passes variables to the techniques.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:16 +01:00
Nikolay Sivov
fe8881747b
vkd3d-shader/hlsl: Add initial support for parsing annotations.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:15 +01:00
Zebediah Figura
9ad48f16ea
vkd3d-shader/hlsl: Forbid mismatched argument types in ternaries.
2024-01-18 23:15:44 +01:00
Zebediah Figura
275901557c
vkd3d-shader/hlsl: Handle scalar values in ternaries.
2024-01-18 23:15:43 +01:00
Zebediah Figura
11112798c8
vkd3d-shader/hlsl: Handle scalar conditions in ternaries.
2024-01-18 23:15:42 +01:00
Zebediah Figura
2c8751478f
vkd3d-shader/hlsl: Forbid objects in ternary conditions.
2024-01-18 23:15:41 +01:00
Zebediah Figura
16962ac6f1
vkd3d-shader/hlsl: Allow non-numeric types in the ternary operator.
2024-01-17 22:28:51 +01:00
Zebediah Figura
46bd099341
vkd3d-shader/hlsl: Separate an add_ternary() helper.
2024-01-17 22:28:50 +01:00
Nikolay Sivov
e1dca9b27a
vkd3d-shader/hlsl: Add a scope for technique variables.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-15 19:57:39 +01:00
Nikolay Sivov
0a6d842ed1
vkd3d-shader/hlsl: Rename the rule for an optional name.
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Names are optional for both techniques and passes.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-15 19:57:37 +01:00
Nikolay Sivov
e527d7c1e7
vkd3d-shader/hlsl: Handle effect group statement.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:46 +01:00
Nikolay Sivov
f7a02a5da2
vkd3d-shader/hlsl: Add variables for techniques.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:45 +01:00
Nikolay Sivov
8494342fa0
vkd3d-shader/hlsl: Rename rule for top-level techniques.
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Only technique10 and technique11 types could be nested in groups.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:43 +01:00
Nikolay Sivov
c3af1f9989
vkd3d-shader/hlsl: Add 'fxgroup' token.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:42 +01:00
Henri Verbeet
3344c4e93d
vkd3d-shader/hlsl: Store modifier flags as a uint32_t.
2024-01-08 21:45:26 +01:00
Henri Verbeet
fafe2a1dba
vkd3d-shader/hlsl: Store swizzles as a uint32_t.
2024-01-08 21:45:24 +01:00
Zebediah Figura
98a02ceffb
vkd3d-shader/hlsl: Avoid shadowing "load" in intrinsic_tex().
2023-12-07 21:57:31 +01:00
Zebediah Figura
a102e99897
vkd3d-shader/hlsl: Avoid shadowing "block" in resolve_loop_continue().
2023-12-07 21:57:30 +01:00
Nikolay Sivov
6a4a9a4518
vkd3d-shader/hlsl: Handle 'linear centroid' modifier.
2023-11-28 00:10:12 +01:00
Francisco Casas
4e1bf5e163
vkd3d-shader/hlsl: Discern between signed and unsigned ints when parsing.
2023-11-22 22:08:05 +01:00
Nikolay Sivov
e55b6a7fa1
vkd3d-shader/hlsl: Add constants to the block for log()/log10() builtins.
2023-11-20 22:07:24 +01:00
Akihiro Sagawa
aed2d142cf
vkd3d-shader/hlsl: Add degrees() function.
2023-11-20 22:07:19 +01:00
Akihiro Sagawa
e493627130
vkd3d-shader/hlsl: Add radians() function.
2023-11-20 22:07:17 +01:00
Nikolay Sivov
88caf87789
vkd3d-shader/hlsl: Add a helper to check for a numeric type.
2023-11-15 21:48:49 +01:00
Nikolay Sivov
418c177a1b
vkd3d-shader/hlsl: Implement texCUBEproj().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-10 20:23:44 +01:00
Nikolay Sivov
81ff57e07c
vkd3d-shader/hlsl: Implement tex3Dproj().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-10 20:23:43 +01:00
Nikolay Sivov
dd6a9135f4
vkd3d-shader/hlsl: Implement tex2Dproj().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-10 20:23:41 +01:00
Zebediah Figura
fef118555c
vkd3d-shader/hlsl: Do not prioritize an exact match when looking up functions.
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Native does not always do this. For example, functions whose parameters are
float and float1 always result in an "ambiguous function call" error.
This does not fix any tests, because the relevant tests previously (incorrectly)
succeeded, and now fail with:
E5017: Aborting due to not yet implemented feature: Prioritize between multiple compatible function overloads.
when they should simply fail.
2023-11-09 21:15:17 +01:00
Zebediah Figura
b1c2852cd7
vkd3d-shader/hlsl: Store function overloads in a list.
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The choice to store them in an rbtree was made early on. It does not seem likely
that HLSL programs would define many overloads for any of their functions, but I
suspect the idea was rather that intrinsics would be defined as plain
hlsl_ir_function_decl structures [cf. 447463e590
]
and that some intrinsics that could operate on any type would therefore need
many overrides.
This is not how we deal with intrinsics, however. When the first intrinsics were
implemented I made the choice disregard this intended design, and instead match
and convert their types manually, in C. Nothing that has happened in the time
since has led me to question that choice, and in fact, the flexibility with
which we must accommodate functions has led me to believe that matching in this
way was definitely the right choice. The main other designs I see would have
been:
* define each intrinsic variant separately using existing HLSL types. Besides
efficiency concerns (i.e. this would take more space in memory, and would take
longer to generate each variant), the normal type-matching rules don't really
apply to intrinsics.
[For example: elementwise intrinsics like abs() return the same type as the
input, including preserving the distinction between float and float1. It is
legal to define separate HLSL overloads taking float and float1, but trying to
invoke these functions yields an "ambiguous function call" error.]
* introduce new (semi-)generic types. This is far more code and ends up acting
like our current scheme (with helpers) in a slightly more complex form.
So I think we can go ahead and rip out this vestige of the original design for
intrinsics.
As for why to change it: rbtrees are simply more complex to deal with, and it
seems unlikely to me that the difference is going to matter. I do not expect any
program to define large quantities of intrinsics; linked list search should be
good enough.
2023-11-09 21:15:11 +01:00
Zebediah Figura
2b59a759d5
vkd3d-shader/hlsl: Rename hlsl_get_func_decl() to hlsl_get_first_func_decl().
2023-11-09 21:15:09 +01:00
Nikolay Sivov
4284b7c522
vkd3d-shader/hlsl: Parse ceil() function.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:37 +01:00
Nikolay Sivov
522a0dfb56
vkd3d-shader/hlsl: Add tex2Dlod() function.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:26 +01:00
Zebediah Figura
4cfc7d44ab
vkd3d-shader/hlsl: Remove some tokens from the lexer.
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None of these currently have any meaning, and none of these can currently be
parsed as distinct tokens either (i.e. they will generate a syntax error
anyway).
2023-11-06 23:09:18 +01:00
Nikolay Sivov
dbcc4c4e40
vkd3d-shader/hlsl: Parse empty technique declarations.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-02 18:23:07 +01:00
Nikolay Sivov
ea8ff5394c
vkd3d-shader/hlsl: Add a keyword for fx_5_0 techniques.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-02 18:23:05 +01:00
Nikolay Sivov
ecdc3f39d4
vkd3d-shader: Accept 'loop' attribute, on loops.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-01 21:47:49 +01:00
Nikolay Sivov
26784672d8
vkd3d-shader: Check loop [unroll] attribute for conflict with other attributes.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-01 21:47:49 +01:00
Nikolay Sivov
72623031a2
vkd3d-shader/hlsl: Validate break/continue context.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:01 +01:00
Nikolay Sivov
9a6e4a0c58
vkd3d-shader/hlsl: Check for duplicate case statements.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:58:59 +01:00
Nikolay Sivov
ec8dfa467f
vkd3d-shader/hlsl: Add initial support for parsing 'switch' statements.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:58:57 +01:00
Henri Verbeet
96556a8834
vkd3d-shader/hlsl: Add support for RWTexture2DArray.
2023-10-19 23:07:31 +02:00
Henri Verbeet
2c71c18879
vkd3d-shader/hlsl: Add support for RWTexture1DArray.
2023-10-19 23:07:30 +02:00
Nikolay Sivov
1930b51d97
vkd3d-shader/hlsl: Allow interpolation modifiers on structure fields.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:27 +02:00
Nikolay Sivov
de860c3cbf
vkd3d-shader/hlsl: Parse 'centroid' and 'noperspective' modifiers.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:24 +02:00
Nikolay Sivov
e4b423d6b5
vkd3d-shader/hlsl: Handle 'continue' statements.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:14 +02:00
Nikolay Sivov
0e5749e78e
vkd3d-shader/hlsl: Allow 'break' instructions in loops.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:12 +02:00
Nikolay Sivov
b5c0c9c22f
vkd3d-shader/hlsl: Add fwidth() function.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-05 16:15:10 +02:00
Petrichor Park
976fd67f51
vkd3d-shader/hlsl: Implement intrinsic tan.
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This commit also extends the trigonometry tests a little bit to make
sure that tan works right.
2023-09-25 22:07:13 +02:00
Nikolay Sivov
177ea3bcbd
vkd3d-shader/hlsl: Produce 2D resource declarations and loads for tex1D().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-13 23:11:11 +02:00
Nikolay Sivov
fc2aaee224
vkd3d-shader: Use ternary operator in fmod() implementation.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-07 19:15:26 +02:00
Nikolay Sivov
1002a6b357
vkd3d-shader/tpf: Use 'movc' to implement ternary operator.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-07 19:15:25 +02:00
Nikolay Sivov
c5d680d141
vkd3d-shader/hlsl: Add tex1D() function.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-07 19:15:06 +02:00
Zebediah Figura
a597dc8755
vkd3d-shader/hlsl: Define lit() in HLSL.
2023-08-30 22:49:03 +02:00
Zebediah Figura
9ab77658f2
vkd3d-shader/hlsl: Define smoothstep() in HLSL.
2023-08-30 22:49:01 +02:00
Zebediah Figura
f22e52f358
vkd3d-shader/hlsl: Separate an add_user_call() helper.
2023-08-30 22:48:57 +02:00
Nikolay Sivov
c39c5b3907
vkd3d-shader/hlsl: Add texCUBE() function.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-29 22:07:56 +02:00
Nikolay Sivov
18c1477464
vkd3d-shader/hlsl: Ignore 'inline' modifier for functions.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-28 20:39:53 +02:00
Nikolay Sivov
89eda51855
vkd3d-shader/hlsl: Change warning code for unknown loop attributes.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-24 21:43:50 +02:00
Nikolay Sivov
1153f6bb34
vkd3d-shader/hlsl: Parse "if" statement attributes.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-24 21:43:49 +02:00
Nikolay Sivov
4f2e07a45d
vkd3d-shader/hlsl: Allow 'const' modifier without initializer in the global scope.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-15 21:51:50 +02:00
Zebediah Figura
0652bb1950
vkd3d-shader/hlsl: Store the "instrs" field of struct hlsl_attribute as a hlsl_block.
2023-08-08 21:15:08 +09:00
Zebediah Figura
372ddd1f29
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_load_component().
2023-08-08 21:15:05 +09:00
Nikolay Sivov
d50b5fe767
vkd3d-shader/hlsl: Parse GetDimensions() method.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-31 21:07:48 +09:00
Zebediah Figura
819c5f1943
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_expr().
2023-07-27 17:17:48 +09:00
Zebediah Figura
9d94506313
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_cast().
2023-07-27 17:17:47 +09:00
Zebediah Figura
fe70ee2158
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_implicit_conversion().
2023-07-27 17:17:46 +09:00
Zebediah Figura
21d5ee4df2
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_array_access().
2023-07-27 17:17:41 +09:00
Zebediah Figura
c861a937e8
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_method_call().
2023-07-27 17:17:37 +09:00
Zebediah Figura
f95ab2a5e8
vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_assignment().
2023-07-24 22:41:16 +02:00
Zebediah Figura
7e7a6d3691
vkd3d-shader/hlsl: Pass a hlsl_block pointer to hlsl_add_conditional().
2023-07-24 22:41:15 +02:00
Zebediah Figura
cdabe172cb
vkd3d-shader/hlsl: Return a hlsl_block from the "declaration" and "struct_declaration" rules.
2023-07-20 22:33:00 +02:00
Zebediah Figura
54bd6f7b4b
vkd3d-shader/hlsl: Return a hlsl_block from the "declaration_statement" rule.
2023-07-20 22:32:59 +02:00
Zebediah Figura
77e1c5893e
vkd3d-shader/hlsl: Return a hlsl_block from the "primary_expr" rule.
2023-07-20 22:32:57 +02:00
Zebediah Figura
aec9ea085e
vkd3d-shader/hlsl: Return a hlsl_block from the "postfix_expr" rule.
2023-07-11 22:44:15 +02:00
Zebediah Figura
e222a786a1
vkd3d-shader/hlsl: Return a hlsl_block from binary and ternary expression rules.
2023-07-11 22:44:12 +02:00
Zebediah Figura
3079c874e3
vkd3d-shader/hlsl: Return a hlsl_block from the "unary_expr" rule.
2023-07-11 22:44:10 +02:00
Zebediah Figura
28dff58fb5
vkd3d-shader/hlsl: Return a hlsl_block from the "initializer_expr" rule.
2023-07-11 22:44:09 +02:00