Commit Graph

616 Commits

Author SHA1 Message Date
Martin Storsjö
e597b0d80f include: Add UUIDs for use with D3D12EnableExperimentalFeatures.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-18 21:04:59 +02:00
Martin Storsjö
b484a9e1f6 include: Add the ID3D12GraphicsCommandList{5,6,7} interfaces.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-18 21:04:59 +02:00
Martin Storsjö
5d13a90e37 include: Add DirectX 12 Agility SDK definitions.
This ports parts of commit 83625459c8227b0bd7b86c18946a35d3a806c80d
from wine.git into vkd3d.

Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-18 21:04:56 +02:00
Henri Verbeet
da89da2bf3 vkd3d-shader: Hide support for DXIL sources.
Unfortunately this is not sufficiently ready to release.
2023-09-18 21:04:19 +02:00
Martin Storsjö
06399d128a include: Add some misc D3D12 structs/enums/macros.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
b67279394b include: Add some D3D12 raytracing specific structs.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
55c6e17fca include: Add the D3D12_BARRIER_GROUP struct.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
f1c19e34d8 include: Add the ID3D12Tools interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
e9e9fdbd5e include: Add the ID3D12VirtualizationGuestDevice interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
602d2f90d7 include: Add the ID3D12Device10 interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
891c6d2743 include: Add the ID3D12Device9 interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
77819d8d04 include: Add the ID3D12ShaderCacheSession interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
275644d34a include: Add the ID3D12GraphicsCommandList4 interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
f31efc1afc include: Add the ID3D12MetaCommand interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
fccf9f7ac5 include: Add the ID3D12Heap1 interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
88b3776436 include: Add the ID3D12Resource{1,2} interfaces.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
cca052da29 include: Add the ID3D12Device8 interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00
Martin Storsjö
dd93b31e48 include: Add the structs D3D12_FEATURE_DATA_D3D12_OPTIONS{6,7}.
D3D12MemAlloc.cpp uses these if ID3D12Device8 is available.

Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
442a8347bf include: Add the ID3D12Device7 interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
a7bb5b6ba3 include: Add the ID3D12ProtectedResourceSession1 interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
aad1c3e35c include: Add the ID3D12Device6 interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
edaf7fbd88 include: Add the ID3D12DeviceRemovedExtendedData{,1,2} interfaces.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
4f4afab3d5 include: Add the ID3D12DeviceRemovedExtendedDataSettings{,1} interfaces.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
1302b897ed include: Add the ID3D12Device5 interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
16daf0423d include: Add the ID3D12StateObjectProperties interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
8e3f863341 include: Add the ID3D12StateObject interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
02fc1ba9c3 include: Add the ID3D12LifetimeTracker interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
8076c9a591 include: Add the ID3D12SwapChainAssistant interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
06388a2c9b include: Add the ID3D12LifetimeOwner interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
b005390a36 include: Add the ID3D12Device4 interface.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:53 +02:00
Martin Storsjö
fffdb76b33 include: Add the ID3D12PipelineLibrary{,1} interfaces.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:53 +02:00
Martin Storsjö
2fb0c2d187 include: Fill in missing enum values in vkd3d_d3d12.idl.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:21 +02:00
Martin Storsjö
8e6b08d685 include: Add some more struct/enum definitions to vkd3d_d3d12.idl.
This is enough for compiling QtBase's Direct3D 12 backend,
if this is imported into mingw-w64.

Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:19 +02:00
Martin Storsjö
1b45052c92 include: Add missing miscellaneous D3D12 constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
61c402405a include: Add missing D3D12 vertex shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
44a669a644 include: Add missing D3D12 minimum resource limit constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
7efba29853 include: Add missing D3D12 raytracing constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
b32b060518 include: Add missing D3D12 pixel shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
ef8dd51c7a include: Add missing D3D12 input assembler constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
f8c848f563 include: Add missing D3D12 hull shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
1d74dc7903 include: Add missing D3D12 geometry shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
af4403147a include: Add missing D3D12 domain shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
cf61d217a9 include: Add missing D3D12 compute shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
71dd917091 include: Add missing D3D12 common shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
8febea5a9c include: Sort vkd3d_d3d12.idl constants alphabetically.
This makes it easier to consistently add more constants.

Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:13 +02:00
Martin Storsjö
dff79973e0 include: Fix the type of D3D12_VIEWPORT_BOUNDS_MIN.
As this is a negative constant, it shouldn't have an unsigned type.

Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:10 +02:00
Martin Storsjö
fdaacb158e include: Add the D3D_PRIMITIVE enum and the D3D12_PRIMITIVE typedef.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-04 20:25:47 +02:00
Conor McCarthy
bf49a1a95b vkd3d-shader/dxil: Declare shader outputs. 2023-08-30 22:48:50 +02:00
Zebediah Figura
622311da8e vkd3d-shader: Add a flag marking raw buffers to struct vkd3d_shader_descriptor_info. 2023-08-23 22:45:04 +02:00
Conor McCarthy
f3baf55d97 vkd3d: Implement ID3D12Device1 with stubs. 2023-08-23 22:44:58 +02:00
Zebediah Figura
f649db23a5 vkd3d-shader: Introduce a function to build a varying map between sm1 stages. 2023-08-03 21:20:44 +09:00
Zebediah Figura
11475ef62a vkd3d-shader: Implement remapping shader output registers to match the next shader's semantics. 2023-08-03 21:20:42 +09:00
Conor McCarthy
c2e09e4c4f vkd3d: Implement ID3D12Fence1. 2023-08-02 20:18:37 +09:00
Conor McCarthy
0d1bc77b2a vkd3d: Implement ID3D12GraphicsCommandList3 with a stub. 2023-07-31 21:08:02 +09:00
Conor McCarthy
4433dacb4f vkd3d: Implement ID3D12Device::GetResourceTiling() for textures. 2023-07-31 21:07:58 +09:00
Conor McCarthy
71a9feac8e vkd3d: Implement ID3D12Device::GetResourceTiling() for buffers. 2023-07-31 21:07:57 +09:00
Nikolay Sivov
bd3d4a6c06 vkd3d-shader: Add compiler option to specify matrix majority.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-24 22:41:09 +02:00
Zebediah Figura
d077562f79 vkd3d-shader/d3dbc: Scan descriptors for constant register sets. 2023-07-17 22:56:39 +02:00
Zebediah Figura
55c5129ad9 include: Define an API for d3dbc constants. 2023-07-17 22:56:39 +02:00
Conor McCarthy
571d807dd8 vkd3d-shader/dxil: Read the type table. 2023-07-11 22:43:48 +02:00
Giovanni Mascellani
b2a1f6b5e4 include: Document vkd3d_acquire_vk_queue() and vkd3d_release_vk_queue(). 2023-07-06 20:09:53 +02:00
Alistair Leslie-Hughes
d5a0b3afc4 include: Avoid including unnecessary Windows headers.
We only require a few types and declarations.
2023-06-28 21:41:14 +02:00
Conor McCarthy
d3e6a3a78f include: Introduce a function to detect the DXBC source type. 2023-06-28 21:40:36 +02:00
Conor McCarthy
6775f7ba66 vkd3d-shader/dxil: Read and validate DXIL bitcode unabbreviated blocks. 2023-06-28 21:40:34 +02:00
Conor McCarthy
e98e6c9b53 vkd3d: Add missing const attributes to ID3D12CommandQueue::UpdateTileMappings() parameters. 2023-06-27 22:33:58 +02:00
Zebediah Figura
7e1fcdca89 vkd3d-shader: Synthesize signatures for d3dbc shaders. 2023-06-27 22:33:41 +02:00
Zebediah Figura
20190a1388 vkd3d-shader: Introduce an API to retrieve all signatures from DXBC shaders. 2023-06-27 22:33:41 +02:00
Zebediah Figura
7b9eb8d189 vkd3d-shader: Introduce documented semantics for the target type and other data passed to vkd3d_shader_scan().
Passing VKD3D_SHADER_TARGET_NONE was actually already allowed.
2023-06-27 22:33:39 +02:00
Henri Verbeet
771e442af1 Release 1.8. 2023-06-22 22:00:20 +02:00
Conor McCarthy
e63201a7a3 vkd3d: Delay writing Vulkan descriptors until submitted to a queue.
Eliminates vk_sets_mutex. Performance on average may be lower until
the descriptor mutexes are replaced and Vulkan writes are buffered
to reduce thunk calls.
2023-04-25 22:20:09 +02:00
Zebediah Figura
6783524613 vkd3d-common: Make some global string variables const. 2023-04-06 17:52:08 +02:00
Zebediah Figura
dfa4bfdd03 include: Make test context information nestable.
Based on Wine.
2023-04-04 21:59:58 +02:00
Zebediah Figura
1bf5050d3d tests: Factor out vkd3d_test_printf(). 2023-04-04 21:59:58 +02:00
Henri Verbeet
57d92a15cf Release 1.7. 2023-03-24 11:22:28 +01:00
Henri Verbeet
54b0165e32 vkd3d-shader: VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE was introduced in vkd3d 1.7. 2023-03-20 21:28:13 +01:00
Zebediah Figura
98624f2e8f include: Document that vkd3d_shader_signature may contain pointers into the input shader blob. 2023-03-08 20:14:49 +01:00
Giovanni Mascellani
6ccde9e82c vkd3d-shader: Make documentation for "messages" parameters self contained.
Otherwise it's not clear which clauses in vkd3d_shader_compile() really
apply to other functions. For example, many of the functions currently
refering to vkd3d_shader_compile() don't even take a vkd3d_shader_compile_info
parameter.
2023-02-28 22:07:12 +01:00
Henri Verbeet
b1e13d6e33 vkd3d-shader/dxbc: Introduce API for serialising DXBC blobs. 2023-02-23 21:47:27 +01:00
Henri Verbeet
c87492ed21 vkd3d-shader/dxbc: Introduce API for parsing DXBC blobs. 2023-02-23 21:47:26 +01:00
Giovanni Mascellani
5f904e5022 vkd3d-utils: Generate Doxygen documentation for vkd3d_utils.h. 2023-02-22 21:38:46 +01:00
Giovanni Mascellani
e5bbd05c98 vkd3d: Generate Doxygen documentation for vkd3d.h. 2023-02-22 21:38:46 +01:00
Giovanni Mascellani
6bdb0abf68 vkd3d-shader: Fix the Doxygen documentation for vkd3d_shader.h.
The \since field was too early, and prevented Doxygen from really
parsing the synopsis for vkd3d_shader.h.
2023-02-22 21:38:43 +01:00
Zebediah Figura
8bdee6681b vkd3d-shader/hlsl: Lower return statements. 2023-02-13 22:16:51 +01:00
Zebediah Figura
8fc8d34ea0 vkd3d-shader/spirv: Introduce an option to control whether point size is written. 2023-02-02 20:51:18 +01:00
Philip Rebohle
f9e7cb6345 include: Fix incorrect UpdateTileMappings declaration.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2023-01-26 21:52:39 +01:00
Henri Verbeet
1eaf73147c Release 1.6. 2022-12-07 16:08:16 +01:00
Conor McCarthy
1b11b57652 vkd3d-shader: Introduce DESCRIPTOR_INFO_FLAG_UAV_ATOMICS and always declare UAV images with known type for atomic ops.
Atomic ops on images with Unknown type will cause SPIR-V validation failure,
and assertion failure in Mesa debug builds. D3D12 allows atomics on typed
buffers, and this requires a distinction to be made between UAV reads and
atomic ops.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53874
2022-11-21 18:28:54 +01:00
Brendan Shanks
963ea98a52 vkd3d-common: Add a Windows implementation of vkd3d_set_thread_name(). 2022-10-25 21:25:38 +02:00
Biswapriyo Nath
6f1f14d97a include: Add the PFN_D3D12_SERIALIZE_ROOT_SIGNATURE typedef. 2022-10-19 21:59:22 +02:00
Biswapriyo Nath
c9198735fd include: Add the PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER typedef. 2022-10-19 21:59:22 +02:00
Zebediah Figura
303ce66cef include: Use __MINGW_PRINTF_FORMAT when compiling with MinGW.
The default for MinGW is always ms_printf rather than gnu_printf, but if we are
using ucrtbase or ANSI stdio, we want gnu_printf.
2022-10-17 17:57:56 +02:00
Giovanni Mascellani
73cf9dee8a include: Add missing vkd3d_shader_compile() transformations and chained structures. 2022-09-28 19:11:13 +02:00
Giovanni Mascellani
d5fd309ef8 vkd3d: Add a macro to mark unreachable code.
This should silence warnings about some branches non returning any value
without requiring additional "return 0" statement or similar.

Also, in theory this might enable to compiler to optimize the program
a little bit more, though that's unlikely to have any measurable effect.
2022-09-27 20:14:27 +02:00
Henri Verbeet
56b2f56b86 Release 1.5. 2022-09-21 16:47:49 +02:00
Henri Verbeet
d484a08d10 vkd3d-shader: Add version information to enum vkd3d_shader_compile_option_typed_uav. 2022-09-21 16:47:49 +02:00
Henri Verbeet
6381bc4857 vkd3d-shader: Add a VKD3D_FORCE_32_BIT_ENUM element to enum vkd3d_shader_api_version. 2022-09-21 16:47:49 +02:00
Henri Verbeet
1e559cd51d vkd3d: Add a VKD3D_FORCE_32_BIT_ENUM element to enum vkd3d_api_version. 2022-09-21 16:47:47 +02:00
Zebediah Figura
a2996c2d59 include: Add list_move_after() and list_move_before().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:33:33 +02:00
Conor McCarthy
3dbd2ceca6 vkd3d-shader: Introduce a compile option to use Unknown format for typed UAV loads.
Specifying R32 for UAVs created with a vector format, e.g. R32G32B32A32_FLOAT,
results in only the red being loaded/stored, potentially causing images to
contain only the red component.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
2022-08-09 22:14:28 +02:00
Henri Verbeet
9d4df5e704 Release 1.4.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-22 18:31:51 +02:00