vkd3d/tests
2022-10-10 21:13:04 +02:00
..
.gitignore tests: Add some C HLSL preprocessor tests. 2020-11-24 22:28:11 +01:00
abs.shader_test vkd3d-shader/hlsl: Parse the abs() intrinsic. 2021-09-20 20:53:01 +02:00
arithmetic-float.shader_test vkd3d-shader/hlsl: Do not generate infinities in SM1. 2022-04-25 22:12:17 +02:00
arithmetic-int-uniform.shader_test tests: Test arithmetic int operations without constant operands. 2022-07-05 22:43:30 +02:00
arithmetic-int.shader_test vkd3d-shader/hlsl: Test the INT_MIN / -1 constant folding special case. 2022-04-27 21:45:35 +02:00
arithmetic-uint.shader_test vkd3d-shader/hlsl: Fold constant modulus. 2022-04-15 21:18:20 +02:00
bitwise.shader_test tests: Mark some tests as requiring shader model 4.0. 2022-03-08 17:45:21 +01:00
cast-broadcast.shader_test tests: Test complex broadcasts. 2022-05-02 11:30:00 +02:00
cast-to-float.shader_test vkd3d-shader/hlsl: Write SM4 casts from bool. 2022-07-05 22:43:18 +02:00
cast-to-half.shader_test tests: Mark individual test directives as todo. 2022-04-15 21:18:06 +02:00
cast-to-int.shader_test vkd3d-shader/hlsl: Write SM4 casts from bool. 2022-07-05 22:43:18 +02:00
cast-to-uint.shader_test vkd3d-shader/hlsl: Write SM4 casts from bool. 2022-07-05 22:43:18 +02:00
conditional.shader_test tests: Simplify "probe" directive syntax and parsing a bit. 2022-04-20 23:01:04 +02:00
d3d12_crosstest.h tests: Load libvulkan dynamically in d3d12_crosstest.h. 2022-04-20 16:41:46 +02:00
d3d12_invalid_usage.c tests: Move invalid BC1_UNORM buffer view tests to d3d12_invalid_usage. 2019-08-12 09:31:19 +02:00
d3d12_test_utils.h tests: Move check_readback_data_vec4() to utils.h. 2022-05-31 21:53:16 +02:00
d3d12.c tests: Mark test_hull_shader_relative_addressing() as broken on radv. 2022-09-19 21:51:30 +02:00
floor.shader_test tests: Mark some tests as requiring shader model 4.0. 2022-03-08 17:45:21 +01:00
hlsl_d3d12.c vkd3d-shader: Add predefined macros to the macro list. 2021-01-26 21:28:14 +01:00
hlsl-array-dimension.shader_test tests: Mark individual test directives as todo. 2022-04-15 21:18:06 +02:00
hlsl-bool-cast.shader_test vkd3d-shader/hlsl: Write SM4 casts from bool. 2022-07-05 22:43:18 +02:00
hlsl-clamp.shader_test tests: Use SM1-compatible uniform layouts in shader tests. 2022-03-08 17:45:16 +01:00
hlsl-comma.shader_test tests: Import comma tests from Wine. 2020-10-02 19:04:03 +02:00
hlsl-cross.shader_test vkd3d-shader/hlsl: Implement cross() intrinsic function. 2021-11-22 16:25:05 +01:00
hlsl-dot.shader_test vkd3d-shader/hlsl: Write SM4 dot product instructions. 2022-06-27 21:23:28 +02:00
hlsl-duplicate-modifiers.shader_test vkd3d-shader/hlsl: Lower matrix casts. 2022-06-09 19:13:22 +02:00
hlsl-for.shader_test tests: Simplify "probe" directive syntax and parsing a bit. 2022-04-20 23:01:04 +02:00
hlsl-function-cast.shader_test tests: Mark individual test directives as todo. 2022-04-15 21:18:06 +02:00
hlsl-function-overload.shader_test tests: Mark individual test directives as todo. 2022-04-15 21:18:06 +02:00
hlsl-function.shader_test tests: Mark individual invalid shaders as todo. 2022-04-20 23:00:57 +02:00
hlsl-gather-offset.shader_test tests: Add tests for texture gather methods. 2022-01-26 18:36:28 +01:00
hlsl-gather.shader_test tests: Mark individual test directives as todo. 2022-04-15 21:18:06 +02:00
hlsl-initializer-flatten.shader_test vkd3d-shader/hlsl: Support all complex initalizers. 2022-04-27 21:45:41 +02:00
hlsl-initializer-implicit-array.shader_test vkd3d-shader/hlsl: Support initialization of implicit size arrays. 2022-08-23 15:57:54 -05:00
hlsl-initializer-invalid-arg-count.shader_test vkd3d-shader/hlsl: Support all complex initalizers. 2022-04-27 21:45:41 +02:00
hlsl-initializer-local-array.shader_test vkd3d-shader/hlsl: Support all complex initalizers. 2022-04-27 21:45:41 +02:00
hlsl-initializer-matrix.shader_test vkd3d-shader/hlsl: Lower matrix casts. 2022-06-09 19:13:22 +02:00
hlsl-initializer-nested.shader_test vkd3d-shader/hlsl: Support all complex initalizers. 2022-04-27 21:45:41 +02:00
hlsl-initializer-numeric.shader_test vkd3d-shader/hlsl: Support complex numeric initializers. 2022-04-15 21:18:15 +02:00
hlsl-initializer-objects.shader_test vkd3d-shader/hlsl: Skip implicit conversion if types are equal. 2022-08-23 15:57:54 -05:00
hlsl-initializer-static-array.shader_test vkd3d-shader/hlsl: Support all complex initalizers. 2022-04-27 21:45:41 +02:00
hlsl-initializer-struct.shader_test vkd3d-shader/hlsl: Support all complex initalizers. 2022-04-27 21:45:41 +02:00
hlsl-intrinsic-override.shader_test tests: Mark individual test directives as todo. 2022-04-15 21:18:06 +02:00
hlsl-invalid.shader_test vkd3d-shader: Apply type modifiers recursively when cloning a type. 2021-06-28 13:43:52 +02:00
hlsl-ldexp.shader_test vkd3d-shader/hlsl: Parse the ldexp() intrinsic. 2022-06-27 21:23:31 +02:00
hlsl-lerp.shader_test vkd3d-shader/hlsl: Parse lerp() intrinsic. 2022-06-27 21:23:33 +02:00
hlsl-majority-pragma.shader_test vkd3d-shader/hlsl: Parse the mul() intrinsic. 2022-06-09 19:13:29 +02:00
hlsl-majority-typedef.shader_test vkd3d-shader/hlsl: Parse the mul() intrinsic. 2022-06-09 19:13:29 +02:00
hlsl-matrix-indexing.shader_test vkd3d-shader/hlsl: Allow storing to matrices. 2022-05-02 11:30:18 +02:00
hlsl-mul.shader_test vkd3d-shader/hlsl: Parse the mul() intrinsic. 2022-06-09 19:13:29 +02:00
hlsl-nested-arrays.shader_test tests: Add some tests for nested arrays. 2021-03-05 18:00:55 +01:00
hlsl-normalize.shader_test vkd3d-shader/hlsl: Write SM4 rsq instructions. 2022-10-10 21:13:04 +02:00
hlsl-numeric-constructor-truncation.shader_test vkd3d-shader/hlsl: Parse matrix constructors. 2022-04-27 21:45:45 +02:00
hlsl-numeric-types.shader_test vkd3d-shader/hlsl: Allow storing to matrices. 2022-05-02 11:30:18 +02:00
hlsl-return-implicit-conversion.shader_test vkd3d-shader/hlsl: Lower matrix casts. 2022-06-09 19:13:22 +02:00
hlsl-return-void.shader_test tests: Mark individual test directives as todo. 2022-04-15 21:18:06 +02:00
hlsl-shape.shader_test vkd3d-shader/hlsl: Split matrix operations. 2022-06-09 19:13:27 +02:00
hlsl-single-numeric-initializer.shader_test tests: Test single numeric initializers. 2022-02-04 16:45:57 +01:00
hlsl-state-block-syntax.shader_test vkd3d-shader/hlsl: Parse state blocks in variable definitions. 2021-10-01 19:32:26 +02:00
hlsl-static-initializer.shader_test tests: Mark individual test directives as todo. 2022-04-15 21:18:06 +02:00
hlsl-storage-qualifiers.shader_test tests: Mark individual test directives as todo. 2022-04-15 21:18:06 +02:00
hlsl-struct-array.shader_test tests: Mark some more tests as requiring shader model 4.0. 2022-04-07 18:32:21 +02:00
hlsl-struct-assignment.shader_test tests: Import HLSL struct assignment tests from Wine. 2020-10-05 20:52:46 +02:00
hlsl-struct-semantics.shader_test tests: Try to avoid using SV_Position from shaders which can be tested with SM1. 2022-04-08 11:49:31 +02:00
hlsl-vector-indexing-uniform.shader_test tests: Mark individual test directives as todo. 2022-04-15 21:18:06 +02:00
hlsl-vector-indexing.shader_test vkd3d-shader/hlsl: Support vector indexing. 2022-04-20 23:02:11 +02:00
logic-operations.shader_test vkd3d-shader/hlsl: Write SM4 logic or instructions. 2022-07-05 22:43:28 +02:00
math.shader_test tests: Use SM1-compatible uniform layouts in shader tests. 2022-03-08 17:45:16 +01:00
matrix-semantics.shader_test vkd3d-shader/hlsl: Lower matrix casts. 2022-06-09 19:13:22 +02:00
max.shader_test tests: Use SM1-compatible uniform layouts in shader tests. 2022-03-08 17:45:16 +01:00
multiple-rt.shader_test tests: Add a test for multiple render targets. 2022-06-09 19:13:12 +02:00
nointerpolation.shader_test tests: Add a test for the "nointerpolation" modifier. 2022-03-22 18:41:43 +01:00
object-references.shader_test vkd3d-shader/hlsl: Check for non-static object references. 2022-08-23 15:57:54 -05:00
pow.shader_test tests: Use SM1-compatible uniform layouts in shader tests. 2022-03-08 17:45:16 +01:00
preproc-if-expr.shader_test vkd3d-shader/preproc: Allow capital U and L after integer constants as well. 2022-02-02 21:06:21 +01:00
preproc-if.shader_test tests: Add some basic tests for #if and related preprocessor directives. 2020-11-23 22:07:44 +01:00
preproc-ifdef.shader_test tests: Add some tests for #ifdef and defined(). 2020-11-23 22:07:47 +01:00
preproc-invalid.shader_test tests: Add some tests for shaders which fail to preprocess. 2020-11-24 22:27:59 +01:00
preproc-macro.shader_test tests: Add some tests for macro expansion. 2020-11-24 22:27:53 +01:00
preproc-misc.shader_test tests: Add some more miscellaneous preprocessor tests. 2020-11-24 22:28:05 +01:00
round.shader_test tests: Avoid using non-float uniforms where possible. 2022-03-08 17:45:18 +01:00
sampler-offset.shader_test tests: Mark individual test directives as todo. 2022-04-15 21:18:06 +02:00
sampler.shader_test tests: Add a shader test for texture sampling. 2021-11-09 19:56:26 +01:00
saturate.shader_test tests: Avoid using non-float uniforms where possible. 2022-03-08 17:45:18 +01:00
shader_runner_d3d9.c vkd3d: Add a macro to mark unreachable code. 2022-09-27 20:14:27 +02:00
shader_runner_d3d11.c tests: Check for failure from init_test_context() in the d3d11 runner. 2022-09-19 21:51:30 +02:00
shader_runner_d3d12.c tests: Add a basic shader test for UAVs. 2022-06-09 19:13:09 +02:00
shader_runner_vulkan.c tests: Add a basic shader test for UAVs. 2022-06-09 19:13:09 +02:00
shader_runner.c tests: Add a test for multiple render targets. 2022-06-09 19:13:12 +02:00
shader_runner.h tests/shader_runner: Make the render target into a resource. 2022-06-09 19:13:06 +02:00
shader-interstage-interface.shader_test tests: Make test_shader_interstage_interface() into a shader test. 2022-04-05 17:50:22 +02:00
swizzle-0.shader_test tests: Import HLSL swizzle tests from Wine. 2020-10-01 21:47:51 +02:00
swizzle-1.shader_test tests: Import HLSL swizzle tests from Wine. 2020-10-01 21:47:51 +02:00
swizzle-2.shader_test tests: Import HLSL swizzle tests from Wine. 2020-10-01 21:47:51 +02:00
swizzle-3.shader_test tests: Import HLSL swizzle tests from Wine. 2020-10-01 21:47:51 +02:00
swizzle-4.shader_test tests: Import HLSL swizzle tests from Wine. 2020-10-01 21:47:51 +02:00
swizzle-5.shader_test tests: Import HLSL swizzle tests from Wine. 2020-10-01 21:47:51 +02:00
swizzle-6.shader_test tests: Import HLSL swizzle tests from Wine. 2020-10-01 21:47:51 +02:00
swizzle-7.shader_test tests: Import HLSL swizzle tests from Wine. 2020-10-01 21:47:51 +02:00
texture-load-typed.shader_test tests: Mark some more tests as requiring shader model 4.0. 2022-04-07 18:32:21 +02:00
texture-load.shader_test tests: Simplify "probe" directive syntax and parsing a bit. 2022-04-20 23:01:04 +02:00
trigonometry.shader_test tests: Simplify "probe" directive syntax and parsing a bit. 2022-04-20 23:01:04 +02:00
uav.shader_test tests: Add a basic shader test for UAVs. 2022-06-09 19:13:09 +02:00
utils.h tests/shader_runner: Allow probing a single component. 2022-05-31 21:53:26 +02:00
vkd3d_api.c tests: Load libvulkan dynamically in vkd3d_api.c. 2022-04-20 16:41:42 +02:00
vkd3d_common.c vkd3d-common: Move vkd3d_write_mask_is_contiguous() from vkd3d-shader. 2019-07-05 17:52:04 +02:00
vkd3d_shader_api.c vkd3d-shader/sm1: Add support for vkd3d_shader_scan(). 2021-10-06 18:35:46 +02:00
vulkan_procs.h tests: Introduce a Vulkan shader runner. 2022-04-12 19:00:19 +02:00
writemask-assignop-0.shader_test tests: Add some tests for fused assignment operations with writemasks. 2021-03-15 20:39:13 +01:00
writemask-assignop-1.shader_test tests: Add some tests for fused assignment operations with writemasks. 2021-03-15 20:39:13 +01:00
writemask-assignop-2.shader_test tests: Add some tests for fused assignment operations with writemasks. 2021-03-15 20:39:13 +01:00
writemask-assignop-3.shader_test tests: Add some tests for fused assignment operations with writemasks. 2021-03-15 20:39:13 +01:00