Commit Graph

1544 Commits

Author SHA1 Message Date
Henri Verbeet
d6d9aab31c vkd3d-shader: Align the start offset instead of the size in bytecode_put_bytes().
The practical effect this has is that we avoid potential trailing padding at
the end of DXBC blobs. Unfortunately this also means we need to be more
careful about using bytecode_get_size() to find the offset where subsequent
data would get written, although in many cases this follows a put_u32() call.
2023-04-04 22:01:36 +02:00
Francisco Casas
f3e81327dc vkd3d-shader/hlsl: Consider register() as manual packing for resource fields. 2023-04-04 21:59:49 +02:00
Francisco Casas
bf4a125087 vkd3d-shader/hlsl: Ignore packoffset() contents for SM1. 2023-04-04 21:59:47 +02:00
Francisco Casas
60237cb773 vkd3d-shader/hlsl: Don't allow manual and automatic cbuffer offset packing. 2023-04-04 21:59:45 +02:00
Francisco Casas
4448d114ad vkd3d-shader/hlsl: Detect overlaps in cbuffer offsets. 2023-04-04 21:59:43 +02:00
Francisco Casas
7777c32cac vkd3d-shader/hlsl: Support packoffset(). 2023-04-04 21:59:42 +02:00
Francisco Casas
4aca335f42 vkd3d-shader/hlsl: Parse packoffset(). 2023-04-04 21:59:40 +02:00
Francisco Casas
9b70971696 vkd3d-shader/hlsl: Rename struct hlsl_reg_reservation fields. 2023-04-04 21:59:39 +02:00
Nikolay Sivov
eb71c5f20d vkd3d-shader/hlsl: Handle round() for SM1. 2023-04-03 18:00:03 +02:00
Zebediah Figura
7a9e393ea0 vkd3d-shader/hlsl: Rename the "type" field of struct hlsl_type to "class".
To be consistent with enum hlsl_type_class and HLSL_CLASS_*.
2023-04-03 17:59:24 +02:00
Nikolay Sivov
b172f4c257 vkd3d-shader/hlsl: Improve handling of builtin alias type "vector".
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-03 17:59:08 +02:00
Nikolay Sivov
5b5c020ade vkd3d-shader/hlsl: Improve handling of builtin alias type "matrix". 2023-04-03 17:59:06 +02:00
Conor McCarthy
c61f9f477c vkd3d-shader/spirv: Declare the phase SPIR-V function in spirv_compiler_enter_shader_phase().
The convoluted code path is no longer needed.
2023-04-03 17:58:26 +02:00
Conor McCarthy
b8472d2270 vkd3d-shader/spirv: Remove the hull shader phase array.
With no more than one phase each of control point and fork/join type,
an array is not required.
2023-04-03 17:58:24 +02:00
Conor McCarthy
16a7de4b38 vkd3d-shader/trace: Trace the normalised instruction array after tracing the input. 2023-04-03 17:58:23 +02:00
Conor McCarthy
eabdccb117 vkd3d-shader/ir: Merge all shader IR fork and join phases into a single phase.
Normalise the incoming vkd3d_shader_instruction IR to the shader model 6
pattern. This allows generation of a single patch constant function in
SPIR-V.
2023-04-03 17:58:21 +02:00
Henri Verbeet
57d92a15cf Release 1.7. 2023-03-24 11:22:28 +01:00
Nikolay Sivov
4110f1e547 vkd3d-shader: Fix a few typos in the comments. 2023-03-15 20:13:27 +01:00
Henri Verbeet
8509ec1e72 vkd3d-shader/spirv: Update the current source location in spirv_compiler_generate_spirv(). 2023-03-13 22:10:00 +01:00
Henri Verbeet
0a73c75db8 vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate().
Since the introduction of instruction arrays, the parser location no
longer matches the location of the current instruction. Ultimately we'll
likely want to add some kind of explicit location information to struct
vkd3d_shader_instruction_array, because we might do transformations that
change the order of the original instructions.
2023-03-13 22:09:58 +01:00
Henri Verbeet
685abf9c2d vkd3d-shader/sm4: Do not specify a destination register for VKD3D_SM4_OP_DCL_RESOURCE in opcode_table[].
We do not set one in shader_sm4_read_dcl_resource(), and
shader_sm4_read_instruction() explicitly sets this to 0.
2023-03-13 22:09:54 +01:00
Henri Verbeet
65b7154a22 vkd3d-shader/sm4: Set "dst_count" to 0 when we clear "dst" in shader_sm4_read_instruction().
VKD3D_SM4_OP_DCL_RESOURCE currently has 1 for "dst_count", but NULL for
"dst". This is largely harmless because we never attempt to access the
destination register of VKD3DSIH_DCL instructions, but nevertheless not
quite proper.
2023-03-13 22:09:49 +01:00
Zebediah Figura
da2435707b vkd3d-shader/hlsl: Fix some memory leaks in the function call rule. 2023-03-09 22:11:06 +01:00
Nikolay Sivov
193692bbcb vkd3d-shader/hlsl: Use array element type for array's regset.
Currently this affects SM1 compilation only, with a minimal example like this:

float4 var[3];
float4 main() : sv_target
{
    return var[1];
}
2023-03-09 22:10:39 +01:00
Nikolay Sivov
2880be647e vkd3d-shader/sm4: Write sample count field for multisampled texture declaration.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-03-08 20:15:11 +01:00
Nikolay Sivov
ae2f777a4d vkd3d-shader/hlsl: Parse multisample texture type names. 2023-03-08 20:15:09 +01:00
Nikolay Sivov
ee52ad8106 vkd3d-shader/trace: Output sample count for multisampled resources. 2023-03-08 20:15:06 +01:00
Conor McCarthy
9f6e6d3fcd vkd3d-shader/dxbc: Validate and skip the signature section header size.
Silences a very common warning.
2023-03-08 20:14:59 +01:00
Conor McCarthy
3b5316be82 vkd3d-shader/dxbc: Emit a shader error for an invalid signature data size. 2023-03-08 20:14:57 +01:00
Conor McCarthy
83e39e2650 vkd3d-shader/dxbc: Pass a message context to for_each_dxbc_section(). 2023-03-08 20:14:55 +01:00
Nikolay Sivov
a18f3d4dd5 vkd3d-shader/hlsl: Support distance() intrinsic. 2023-03-08 20:14:22 +01:00
Nikolay Sivov
d6b656641c vkd3d-shader/hlsl: Support rsqrt() intrinsic. 2023-03-08 20:14:20 +01:00
Zebediah Figura
a28ecaa135 vkd3d-shader/hlsl: Get rid of the check_invalid_matrix_modifiers() helper. 2023-02-28 22:07:01 +01:00
Zebediah Figura
5838364886 vkd3d-shader/hlsl: Apply latent majority modifiers to typedefs as well. 2023-02-28 22:07:00 +01:00
Zebediah Figura
322963add8 vkd3d-shader/hlsl: Do not set an initial latent matrix majority.
This change does nothing by itself.
2023-02-28 22:06:59 +01:00
Zebediah Figura
75ab9d31ef vkd3d-shader/hlsl: Store the matrix majority as a type modifiers bitmask. 2023-02-28 22:06:58 +01:00
Zebediah Figura
b3c620954b vkd3d-shader/hlsl: Apply latent type modifiers to matrix array typedefs. 2023-02-28 22:06:56 +01:00
Francisco Casas
af25d5bf96 vkd3d-shader/hlsl: Don't map src swizzles for SM1 dp3 and dp4 ops.
Without this patch, dp3 and dp4 map src swizzles to the dst writemask,
which is not correct.

Before b84f560bdf, these ops worked
despite this, because the dst register had, incorrectly, the full
writemask.

To solve this problem, write_sm1_binary_op_dot() is introduced,
similarly to write_sm4_binary_op_dot().
2023-02-27 22:12:38 +01:00
Giovanni Mascellani
a1c6bb85ad vkd3d-shader: Do not pass client-given strings as printf()-style format strings. 2023-02-27 22:12:26 +01:00
Henri Verbeet
b1e13d6e33 vkd3d-shader/dxbc: Introduce API for serialising DXBC blobs. 2023-02-23 21:47:27 +01:00
Henri Verbeet
c87492ed21 vkd3d-shader/dxbc: Introduce API for parsing DXBC blobs. 2023-02-23 21:47:26 +01:00
Henri Verbeet
d0d2130f74 vkd3d-shader/dxbc: Rename parse_dxbc() to for_each_dxbc_section(). 2023-02-23 21:47:23 +01:00
Henri Verbeet
a06320c1fc vkd3d-shader/dxbc: Pass a vkd3d_shader_code structure to parse_dxbc(). 2023-02-23 21:47:22 +01:00
Henri Verbeet
2f762465a6 vkd3d-shader/dxbc: Pass a vkd3d_shader_code structure to shader_extract_from_dxbc(). 2023-02-23 21:47:21 +01:00
Henri Verbeet
3a3acb5b7d vkd3d-shader/dxbc: Pass a vkd3d_shader_code structure to shader_parse_input_signature(). 2023-02-23 21:47:20 +01:00
Henri Verbeet
e2825f7658 vkd3d-shader/dxbc: Pass a vkd3d_shader_dxbc_section_desc structure to the parse_dxbc() section handler. 2023-02-23 21:47:19 +01:00
Henri Verbeet
5020781f76 vkd3d-shader/dxbc: Pass a vkd3d_shader_dxbc_section_desc structure to shader_parse_root_signature(). 2023-02-23 21:47:18 +01:00
Henri Verbeet
6c64f8a217 vkd3d-shader/dxbc: Pass a vkd3d_shader_dxbc_section_desc structure to shader_parse_signature(). 2023-02-23 21:47:16 +01:00
Henri Verbeet
bf3c012834 vkd3d-shader/dxbc: Rename the dxbc_writer_section structure to vkd3d_shader_dxbc_section_desc.
In preparation of exposing it in the public API.
2023-02-23 21:47:15 +01:00
Henri Verbeet
b59de4de5c vkd3d-shader/dxbc: Store DXBC section data as a vkd3d_shader_code structure. 2023-02-23 21:47:13 +01:00