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vkd3d-shader/hlsl: Do not set an initial latent matrix majority.
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Alexandre Julliard
2023-02-28 22:10:58 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/102
@ -2973,8 +2973,6 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const char *source_name,
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ctx->location.line = ctx->location.column = 1;
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vkd3d_string_buffer_cache_init(&ctx->string_buffers);
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ctx->matrix_majority = HLSL_MODIFIER_COLUMN_MAJOR;
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list_init(&ctx->scopes);
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if (!(ctx->dummy_scope = hlsl_new_scope(ctx, NULL)))
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@ -886,7 +886,8 @@ static struct hlsl_type *apply_type_modifiers(struct hlsl_ctx *ctx, struct hlsl_
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&& !(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK)
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&& type->type == HLSL_CLASS_MATRIX)
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{
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default_majority = ctx->matrix_majority;
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if (!(default_majority = ctx->matrix_majority))
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default_majority = HLSL_MODIFIER_COLUMN_MAJOR;
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}
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else if (type->type != HLSL_CLASS_MATRIX)
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{
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