vkd3d/libs/vkd3d-shader
Nikolay Sivov b172f4c257 vkd3d-shader/hlsl: Improve handling of builtin alias type "vector".
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-03 17:59:08 +02:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
d3dbc.c vkd3d-shader/sm4: Use the instruction array interface in compile_dxbc_tpf(). 2023-01-24 18:11:14 +01:00
dxbc.c vkd3d-shader/sm4: Do not specify a destination register for VKD3D_SM4_OP_DCL_RESOURCE in opcode_table[]. 2023-03-13 22:09:54 +01:00
glsl.c vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate(). 2023-03-13 22:09:58 +01:00
hlsl_codegen.c vkd3d-shader: Fix a few typos in the comments. 2023-03-15 20:13:27 +01:00
hlsl_constant_ops.c vkd3d-shader/hlsl: Add some swizzle manipulation definitions. 2023-01-24 18:10:39 +01:00
hlsl_sm1.c vkd3d-shader/hlsl: Don't map src swizzles for SM1 dp3 and dp4 ops. 2023-02-27 22:12:38 +01:00
hlsl_sm4.c vkd3d-shader/sm4: Write sample count field for multisampled texture declaration. 2023-03-08 20:15:11 +01:00
hlsl.c vkd3d-shader/hlsl: Improve handling of builtin alias type "vector". 2023-04-03 17:59:08 +02:00
hlsl.h vkd3d-shader: Fix a few typos in the comments. 2023-03-15 20:13:27 +01:00
hlsl.l vkd3d-shader/hlsl: Store the matrix majority as a type modifiers bitmask. 2023-02-28 22:06:58 +01:00
hlsl.y vkd3d-shader/hlsl: Fix some memory leaks in the function call rule. 2023-03-09 22:11:06 +01:00
ir.c vkd3d-shader/ir: Merge all shader IR fork and join phases into a single phase. 2023-04-03 17:58:21 +02:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader/preproc: Don't add additional spaces after whitespace tokens. 2022-03-31 21:24:56 +02:00
preproc.y vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals. 2022-05-12 19:33:56 +02:00
sm4.h vkd3d-shader/trace: Output sample count for multisampled resources. 2023-03-08 20:15:06 +01:00
spirv.c vkd3d-shader/spirv: Declare the phase SPIR-V function in spirv_compiler_enter_shader_phase(). 2023-04-03 17:58:26 +02:00
trace.c vkd3d-shader/trace: Trace the normalised instruction array after tracing the input. 2023-04-03 17:58:23 +02:00
vkd3d_shader_main.c vkd3d-shader/trace: Trace the normalised instruction array after tracing the input. 2023-04-03 17:58:23 +02:00
vkd3d_shader_private.h vkd3d-shader/trace: Trace the normalised instruction array after tracing the input. 2023-04-03 17:58:23 +02:00
vkd3d_shader.map vkd3d-shader/dxbc: Introduce API for serialising DXBC blobs. 2023-02-23 21:47:27 +01:00