vkd3d-shader/hlsl: Support distance() intrinsic.

This commit is contained in:
Nikolay Sivov 2023-01-30 11:13:33 +03:00 committed by Alexandre Julliard
parent d6b656641c
commit a18f3d4dd5
Notes: Alexandre Julliard 2023-03-08 21:51:08 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/76
3 changed files with 48 additions and 0 deletions

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@ -61,6 +61,7 @@ vkd3d_shader_tests = \
tests/cbuffer.shader_test \
tests/compute.shader_test \
tests/conditional.shader_test \
tests/distance.shader_test \
tests/entry-point-semantics.shader_test \
tests/exp.shader_test \
tests/floor.shader_test \

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@ -2533,6 +2533,29 @@ static bool intrinsic_cross(struct hlsl_ctx *ctx,
return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_ADD, mul2, mul1_neg, loc);
}
static bool intrinsic_distance(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *arg1, *arg2, *neg, *add, *dot;
if (!(arg1 = intrinsic_float_convert_arg(ctx, params, params->args[0], loc)))
return false;
if (!(arg2 = intrinsic_float_convert_arg(ctx, params, params->args[1], loc)))
return false;
if (!(neg = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_NEG, arg2, loc)))
return false;
if (!(add = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_ADD, arg1, neg, loc)))
return false;
if (!(dot = add_binary_dot_expr(ctx, params->instrs, add, add, loc)))
return false;
return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SQRT, dot, loc);
}
static bool intrinsic_dot(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
@ -3203,6 +3226,7 @@ intrinsic_functions[] =
{"clamp", 3, true, intrinsic_clamp},
{"cos", 1, true, intrinsic_cos},
{"cross", 2, true, intrinsic_cross},
{"distance", 2, true, intrinsic_distance},
{"dot", 2, true, intrinsic_dot},
{"exp", 1, true, intrinsic_exp},
{"exp2", 1, true, intrinsic_exp2},

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@ -0,0 +1,23 @@
[pixel shader]
uniform float4 x;
uniform float4 y;
float4 main() : sv_target
{
return distance(x, y);
}
[test]
uniform 0 float4 -2.0 3.0 4.0 0.1
uniform 4 float4 2.0 -1.0 4.0 5.0
draw quad
probe all rgba (7.483983, 7.483983, 7.483983, 7.483983) 1
[pixel shader]
uniform int4 x;
uniform int4 y;
float4 main() : sv_target
{
return distance(x, y);
}