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checksum.c
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vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
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2021-08-11 20:58:24 +02:00 |
d3dbc.c
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vkd3d-shader/sm4: Use the instruction array interface in compile_dxbc_tpf().
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2023-01-24 18:11:14 +01:00 |
dxbc.c
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vkd3d-shader/sm4: Do not specify a destination register for VKD3D_SM4_OP_DCL_RESOURCE in opcode_table[].
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2023-03-13 22:09:54 +01:00 |
glsl.c
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vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate().
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2023-03-13 22:09:58 +01:00 |
hlsl_codegen.c
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vkd3d-shader/hlsl: Allocate register reservations in a separate pass.
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2023-02-22 18:28:19 +01:00 |
hlsl_constant_ops.c
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vkd3d-shader/hlsl: Add some swizzle manipulation definitions.
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2023-01-24 18:10:39 +01:00 |
hlsl_sm1.c
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vkd3d-shader/hlsl: Don't map src swizzles for SM1 dp3 and dp4 ops.
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2023-02-27 22:12:38 +01:00 |
hlsl_sm4.c
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vkd3d-shader/sm4: Write sample count field for multisampled texture declaration.
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2023-03-08 20:15:11 +01:00 |
hlsl.c
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vkd3d-shader/hlsl: Use array element type for array's regset.
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2023-03-09 22:10:39 +01:00 |
hlsl.h
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vkd3d-shader/hlsl: Parse multisample texture type names.
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2023-03-08 20:15:09 +01:00 |
hlsl.l
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vkd3d-shader/hlsl: Store the matrix majority as a type modifiers bitmask.
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2023-02-28 22:06:58 +01:00 |
hlsl.y
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vkd3d-shader/hlsl: Fix some memory leaks in the function call rule.
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2023-03-09 22:11:06 +01:00 |
libvkd3d-shader.pc.in
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build: Build libvkd3d-shader as public library.
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2018-11-02 11:19:00 +01:00 |
preproc.h
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build: Make the default symbol visibility "hidden".
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2021-08-09 21:43:22 +02:00 |
preproc.l
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vkd3d-shader/preproc: Don't add additional spaces after whitespace tokens.
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2022-03-31 21:24:56 +02:00 |
preproc.y
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vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
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2022-05-12 19:33:56 +02:00 |
sm4.h
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vkd3d-shader/trace: Output sample count for multisampled resources.
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2023-03-08 20:15:06 +01:00 |
spirv.c
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vkd3d-shader/spirv: Update the current source location in spirv_compiler_generate_spirv().
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2023-03-13 22:10:00 +01:00 |
trace.c
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vkd3d-shader/trace: Output sample count for multisampled resources.
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2023-03-08 20:15:06 +01:00 |
vkd3d_shader_main.c
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vkd3d-shader/dxbc: Pass a vkd3d_shader_code structure to shader_parse_input_signature().
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2023-02-23 21:47:20 +01:00 |
vkd3d_shader_private.h
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vkd3d-shader/trace: Output sample count for multisampled resources.
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2023-03-08 20:15:06 +01:00 |
vkd3d_shader.map
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vkd3d-shader/dxbc: Introduce API for serialising DXBC blobs.
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2023-02-23 21:47:27 +01:00 |