mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
Since the introduction of instruction arrays, the parser location no longer matches the location of the current instruction. Ultimately we'll likely want to add some kind of explicit location information to struct vkd3d_shader_instruction_array, because we might do transformations that change the order of the original instructions.