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vkd3d-shader/sm4: Do not specify a destination register for VKD3D_SM4_OP_DCL_RESOURCE in opcode_table[].
We do not set one in shader_sm4_read_dcl_resource(), and shader_sm4_read_instruction() explicitly sets this to 0.
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Notes:
Alexandre Julliard
2023-03-13 22:21:43 +01:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/122
@ -710,7 +710,7 @@ static const struct vkd3d_sm4_opcode_info opcode_table[] =
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{VKD3D_SM4_OP_USHR, VKD3DSIH_USHR, "u", "uu"},
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{VKD3D_SM4_OP_UTOF, VKD3DSIH_UTOF, "f", "u"},
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{VKD3D_SM4_OP_XOR, VKD3DSIH_XOR, "u", "uu"},
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{VKD3D_SM4_OP_DCL_RESOURCE, VKD3DSIH_DCL, "R", "",
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{VKD3D_SM4_OP_DCL_RESOURCE, VKD3DSIH_DCL, "", "",
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shader_sm4_read_dcl_resource},
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{VKD3D_SM4_OP_DCL_CONSTANT_BUFFER, VKD3DSIH_DCL_CONSTANT_BUFFER, "", "",
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shader_sm4_read_dcl_constant_buffer},
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