vkd3d-shader/dxbc: Pass a vkd3d_shader_code structure to shader_parse_input_signature().

This commit is contained in:
Henri Verbeet 2023-02-20 14:57:27 +01:00 committed by Alexandre Julliard
parent e2825f7658
commit 3a3acb5b7d
Notes: Alexandre Julliard 2023-02-23 22:20:24 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/103
3 changed files with 4 additions and 4 deletions

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@ -1935,13 +1935,13 @@ static int isgn_handler(const struct vkd3d_shader_dxbc_section_desc *section, vo
return shader_parse_signature(section, is);
}
int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_signature *signature)
{
int ret;
memset(signature, 0, sizeof(*signature));
if ((ret = parse_dxbc(dxbc, dxbc_length, message_context, NULL, isgn_handler, signature)) < 0)
if ((ret = parse_dxbc(dxbc->code, dxbc->size, message_context, NULL, isgn_handler, signature)) < 0)
ERR("Failed to parse input signature.\n");
return ret;

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@ -1402,7 +1402,7 @@ int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
*messages = NULL;
vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO);
ret = shader_parse_input_signature(dxbc->code, dxbc->size, &message_context, signature);
ret = shader_parse_input_signature(dxbc, &message_context, signature);
vkd3d_shader_message_context_trace_messages(&message_context);
if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
ret = VKD3D_ERROR_OUT_OF_MEMORY;

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@ -1125,7 +1125,7 @@ int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compi
void free_shader_desc(struct vkd3d_shader_desc *desc);
int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_signature *signature);
struct vkd3d_glsl_generator;