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vkd3d-shader/dxbc: Pass a vkd3d_shader_code structure to shader_parse_input_signature().
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Notes:
Alexandre Julliard
2023-02-23 22:20:24 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/103
@ -1935,13 +1935,13 @@ static int isgn_handler(const struct vkd3d_shader_dxbc_section_desc *section, vo
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return shader_parse_signature(section, is);
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}
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int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
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int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_signature *signature)
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{
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int ret;
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memset(signature, 0, sizeof(*signature));
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if ((ret = parse_dxbc(dxbc, dxbc_length, message_context, NULL, isgn_handler, signature)) < 0)
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if ((ret = parse_dxbc(dxbc->code, dxbc->size, message_context, NULL, isgn_handler, signature)) < 0)
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ERR("Failed to parse input signature.\n");
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return ret;
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@ -1402,7 +1402,7 @@ int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
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*messages = NULL;
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vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO);
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ret = shader_parse_input_signature(dxbc->code, dxbc->size, &message_context, signature);
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ret = shader_parse_input_signature(dxbc, &message_context, signature);
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vkd3d_shader_message_context_trace_messages(&message_context);
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if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
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ret = VKD3D_ERROR_OUT_OF_MEMORY;
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@ -1125,7 +1125,7 @@ int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compi
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void free_shader_desc(struct vkd3d_shader_desc *desc);
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int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
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int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_signature *signature);
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struct vkd3d_glsl_generator;
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