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vkd3d-shader/dxbc: Store DXBC section data as a vkd3d_shader_code structure.
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Alexandre Julliard
2023-02-23 22:20:24 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/103
@ -39,8 +39,8 @@ void dxbc_writer_add_section(struct dxbc_writer *dxbc, uint32_t tag, const void
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section = &dxbc->sections[dxbc->section_count++];
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section->tag = tag;
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section->data = data;
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section->size = size;
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section->data.code = data;
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section->data.size = size;
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}
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int dxbc_writer_write(struct dxbc_writer *dxbc, struct vkd3d_shader_code *out)
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@ -67,8 +67,8 @@ int dxbc_writer_write(struct dxbc_writer *dxbc, struct vkd3d_shader_code *out)
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{
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set_u32(&buffer, offsets_position + i * sizeof(uint32_t), bytecode_get_size(&buffer));
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put_u32(&buffer, dxbc->sections[i].tag);
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put_u32(&buffer, dxbc->sections[i].size);
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bytecode_put_bytes(&buffer, dxbc->sections[i].data, dxbc->sections[i].size);
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put_u32(&buffer, dxbc->sections[i].data.size);
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bytecode_put_bytes(&buffer, dxbc->sections[i].data.code, dxbc->sections[i].data.size);
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}
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set_u32(&buffer, size_position, bytecode_get_size(&buffer));
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@ -2519,6 +2519,6 @@ int hlsl_sm4_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
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if (!(ret = ctx->result))
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ret = dxbc_writer_write(&dxbc, out);
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for (i = 0; i < dxbc.section_count; ++i)
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vkd3d_free((void *)dxbc.sections[i].data);
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vkd3d_shader_free_shader_code(&dxbc.sections[i].data);
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return ret;
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}
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@ -1311,8 +1311,7 @@ static inline void *vkd3d_find_struct_(const struct vkd3d_struct *chain,
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struct dxbc_writer_section
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{
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uint32_t tag;
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const uint8_t *data;
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size_t size;
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struct vkd3d_shader_code data;
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};
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#define DXBC_MAX_SECTION_COUNT 5
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