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vkd3d-shader/spirv: Update the current source location in spirv_compiler_generate_spirv().
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Notes:
Alexandre Julliard
2023-03-13 22:21:53 +01:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/123
@ -2223,7 +2223,7 @@ struct spirv_compiler
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struct vkd3d_spirv_builder spirv_builder;
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struct vkd3d_shader_message_context *message_context;
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const struct vkd3d_shader_location *location;
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struct vkd3d_shader_location location;
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bool failed;
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bool strip_debug;
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@ -2323,7 +2323,7 @@ struct spirv_compiler *spirv_compiler_create(const struct vkd3d_shader_version *
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memset(compiler, 0, sizeof(*compiler));
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compiler->message_context = message_context;
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compiler->location = location;
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compiler->location = *location;
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if ((target_info = vkd3d_find_struct(compile_info->next, SPIRV_TARGET_INFO)))
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{
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@ -2566,7 +2566,7 @@ static void VKD3D_PRINTF_FUNC(3, 4) spirv_compiler_error(struct spirv_compiler *
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va_list args;
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va_start(args, format);
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vkd3d_shader_verror(compiler->message_context, compiler->location, error, format, args);
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vkd3d_shader_verror(compiler->message_context, &compiler->location, error, format, args);
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va_end(args);
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compiler->failed = true;
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}
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@ -9959,8 +9959,10 @@ int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
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enum vkd3d_result result = VKD3D_OK;
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unsigned int i;
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compiler->location.column = 0;
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for (i = 0; i < instructions->count; ++i)
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{
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compiler->location.line = i + 1;
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if ((result = spirv_compiler_handle_instruction(compiler, &instructions->elements[i])) < 0)
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return result;
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}
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