vkd3d/libs/vkd3d-shader
Henri Verbeet 685abf9c2d vkd3d-shader/sm4: Do not specify a destination register for VKD3D_SM4_OP_DCL_RESOURCE in opcode_table[].
We do not set one in shader_sm4_read_dcl_resource(), and
shader_sm4_read_instruction() explicitly sets this to 0.
2023-03-13 22:09:54 +01:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
d3dbc.c vkd3d-shader/sm4: Use the instruction array interface in compile_dxbc_tpf(). 2023-01-24 18:11:14 +01:00
dxbc.c vkd3d-shader/sm4: Do not specify a destination register for VKD3D_SM4_OP_DCL_RESOURCE in opcode_table[]. 2023-03-13 22:09:54 +01:00
glsl.c vkd3d-shader/glsl: Use the instruction array interface in vkd3d_glsl_generator_generate(). 2023-01-24 18:11:13 +01:00
hlsl_codegen.c vkd3d-shader/hlsl: Allocate register reservations in a separate pass. 2023-02-22 18:28:19 +01:00
hlsl_constant_ops.c vkd3d-shader/hlsl: Add some swizzle manipulation definitions. 2023-01-24 18:10:39 +01:00
hlsl_sm1.c vkd3d-shader/hlsl: Don't map src swizzles for SM1 dp3 and dp4 ops. 2023-02-27 22:12:38 +01:00
hlsl_sm4.c vkd3d-shader/sm4: Write sample count field for multisampled texture declaration. 2023-03-08 20:15:11 +01:00
hlsl.c vkd3d-shader/hlsl: Use array element type for array's regset. 2023-03-09 22:10:39 +01:00
hlsl.h vkd3d-shader/hlsl: Parse multisample texture type names. 2023-03-08 20:15:09 +01:00
hlsl.l vkd3d-shader/hlsl: Store the matrix majority as a type modifiers bitmask. 2023-02-28 22:06:58 +01:00
hlsl.y vkd3d-shader/hlsl: Fix some memory leaks in the function call rule. 2023-03-09 22:11:06 +01:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader/preproc: Don't add additional spaces after whitespace tokens. 2022-03-31 21:24:56 +02:00
preproc.y vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals. 2022-05-12 19:33:56 +02:00
sm4.h vkd3d-shader/trace: Output sample count for multisampled resources. 2023-03-08 20:15:06 +01:00
spirv.c vkd3d-shader: Do not pass client-given strings as printf()-style format strings. 2023-02-27 22:12:26 +01:00
trace.c vkd3d-shader/trace: Output sample count for multisampled resources. 2023-03-08 20:15:06 +01:00
vkd3d_shader_main.c vkd3d-shader/dxbc: Pass a vkd3d_shader_code structure to shader_parse_input_signature(). 2023-02-23 21:47:20 +01:00
vkd3d_shader_private.h vkd3d-shader/trace: Output sample count for multisampled resources. 2023-03-08 20:15:06 +01:00
vkd3d_shader.map vkd3d-shader/dxbc: Introduce API for serialising DXBC blobs. 2023-02-23 21:47:27 +01:00