Commit Graph

1345 Commits

Author SHA1 Message Date
Rangi
d8310c166d Identify some more map object labels and constants 2020-10-22 17:41:48 -04:00
Rangi
15f6a0af43 Identify a few more labels and data 2020-10-22 12:55:46 -04:00
Rangi
b9a74ff777 Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels 2020-10-22 10:54:53 -04:00
Rangi
ae4fe08084 Identify some more labels (a few link-related) 2020-10-22 00:53:54 -04:00
Rangi
3a2932cec1 Identify remaining two battle anim BG effect functions 2020-10-21 22:51:24 -04:00
Rangi
650686476c Identify remaining battle AI labels 2020-10-21 21:34:18 -04:00
Rangi
93dcc8b6eb Identify SwitchItemsInBag labels
Thanks to FIQ for having done so in Polished Crystal
2020-10-21 15:39:15 -04:00
Rangi
7b12060e6a Battle transition spin quadrants are like pokered's half circles 2020-10-19 20:27:19 -04:00
Rangi
406ac7afbb Identify some values as relative struct offsets in MoveScreenLoop 2020-10-14 18:32:41 -04:00
Rangi
2e90df15b7 Update battle anim bg function comments, and identify more unnamed labels 2020-10-06 18:09:33 -04:00
7Soul
cf26f55985
Identify battle bg effects functions and constants (#773)
Identify battle bg effects functions and constants
2020-10-06 15:45:09 -04:00
Rangi
fc08ff2c38 Identify some unnamed labels 2020-10-06 13:50:02 -04:00
Rangi
42d0a2567a Identify some more unnamed labels 2020-10-05 20:10:01 -04:00
Rangi
6b7ade66da Identify more unnamed labels 2020-10-05 16:15:57 -04:00
Rangi
ff2d850219 Identify some more unnamed labels 2020-10-05 12:02:56 -04:00
Rangi
d9603e3e33 Identify more unnamed labels 2020-10-04 22:34:50 -04:00
Rangi
306c85750e Identify some more unnamed labels 2020-10-04 20:10:39 -04:00
Rangi
5a546068a8 Identify SGB blk/pal packets 2020-10-04 18:32:33 -04:00
7Soul
2ffc5f907f
Identify battle animation functions (#771)
Identify battle animation functions
2020-10-03 21:54:02 -04:00
Rangi
1357e0d674 Fix #769: document the Heavy Ball weight bank bug 2020-09-27 12:39:27 -04:00
Rangi
cf37abd3ec Remove wKickCounter and wPresentPower aliases for wBattleAnimParam 2020-08-29 20:35:49 -04:00
mid-kid
3b43f79dc6 Use hex for tile IDs in engine/movie/splash.asm 2020-08-27 18:03:54 +02:00
mid-kid
353f78f493 GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
2020-08-27 15:13:41 +02:00
mid-kid
15c08ad8a3 Small changes to better match pokegold 2020-08-27 14:52:27 +02:00
mid-kid
13c4a93cea Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 13:59:33 +02:00
mid-kid
733664b18f Document splash screen animation 2020-08-27 13:59:33 +02:00
mid-kid
2b2c1ac649 Split engine/movie/intro.asm into itself and splash.asm 2020-08-27 13:59:31 +02:00
mid-kid
926e231849 Move all splash screen files to gfx/splash 2020-08-27 13:58:54 +02:00
mid-kid
e40f421ffb Document weird code involving link trades of mew and celebi
This piece of code is frankly rather confusing, as it seemingly doesn't
serve much of a purpose. Documenting it here for future reference.
2020-08-19 16:00:00 +02:00
Rangi
0b31d12dac
Merge pull request #756 from mid-kid/master
Rub a dub dub, thanks for the grub
2020-08-18 16:35:15 -04:00
mid-kid
315d6c665e Add wTitleScreenSelectedOption constants 2020-08-18 22:20:16 +02:00
Rangi
7729dcd204 Consistent constants for radio data table sizes (could still be better) 2020-08-13 13:47:50 -04:00
Rangi
f65448a4c0 Factor out gfx/pack/pack_menu.tilemap 2020-08-12 20:59:54 -04:00
Rangi
ed3e70b97c Identify some time-related data 2020-08-11 14:12:59 -04:00
mid-kid
8befc889ad Remove a verifiably false comment
wSpriteAnimCount starts at 0, keeps incrementing and never decrements.
When it reaches $ff, the next value is 1.

Its purpose is unknown, as this value is used nowhere else.
2020-08-05 16:02:48 +02:00
mid-kid
aabfc0b413 d is the multiplier for Sprites_Sine 2020-08-05 16:02:48 +02:00
mid-kid
b6055b1944 Use TRUE for hCGBPalUpdate 2020-08-05 16:02:48 +02:00
mid-kid
ac48d65498 Document wTitleScreenSelectedOption variable 2020-08-05 16:02:44 +02:00
mid-kid
2d2a7dec7d Label some mobile battle screen functions 2020-08-03 23:35:18 +02:00
mid-kid
58b45443e8 Minor title screen fixes 2020-08-03 23:35:18 +02:00
mid-kid
79bb2784e9 Better label 2D menu data 2020-08-03 22:56:49 +02:00
mid-kid
248763b238 Prevent OaksPKMNTalk from looping forever if NUM_GRASSMON is changed
That should cause no real problems because of a range check right after
it.
2020-08-03 22:56:49 +02:00
Rangi
0de7808ded Identify constant in NamingScreen_IsTargetBox 2020-08-03 15:22:28 -04:00
Rangi
35821ec58c Correct constants in DoNPCTrade 2020-07-25 18:36:49 -04:00
Rangi
dcb24bc724 Use def_* macros for automatic map event counts
Resolves #742
2020-07-24 09:57:16 -04:00
Rangi
dd369f3199 Move EngineFlags and SpecialsPointers into data/engine/ 2020-07-22 20:24:53 -04:00
Rangi
11dc805de0 Revert "Factor out tables into data/overworld/"
This reverts commit b5a7e7de3e.
2020-07-22 20:21:26 -04:00
Rangi
b5a7e7de3e Factor out tables into data/overworld/
Fixes #749
2020-07-22 15:22:58 -04:00
Rangi
212846af57 Treat map setup commands like trade script commands
Fixes #736
2020-07-22 13:37:43 -04:00
Rangi
bb25c1074c Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1) 2020-07-21 19:45:25 -04:00
Rangi
d96f914315 Define JOHTO_FLYPOINT like KANTO_FLYPOINT 2020-07-21 12:15:14 -04:00
Rangi
a9941e28cc Define NUM_FLYPOINTS 2020-07-21 11:48:39 -04:00
Rangi
fc99117d88 " " → $7f 2020-07-21 11:12:56 -04:00
Rangi
de073374a6 Port pokered's more local system for trade animation scripts
Also factor out trade tilemaps
2020-07-17 16:53:22 -04:00
Rangi
59d9932255 SPRITE_GYM_GUY -> SPRITE_GYM_GUIDE 2020-07-17 13:01:48 -04:00
Rangi
ef452ccbc7 return → endcallback, reloadandreturn → reloadend 2020-07-17 08:37:03 -04:00
Rangi
eca33ef190 Define map setup commands as macros like other script commands 2020-07-13 20:44:16 -04:00
Rangi
e239aa4aba Disassemble the final English debug ROM 2020-07-13 15:18:28 -04:00
Rangi
c086de0c98 Use const_skip and const_next macros for brevity 2020-07-10 20:03:46 -04:00
Rangi
6ca82e5c86 Eliminate enum: use const instead, with case-by-case parallel const implementations 2020-07-08 15:30:23 -04:00
Rangi
43a9295789 add_tm, add_hm, and add_mt define TM##_MOVE, HM##_MOVE, and MT##_MOVE constants, to avoid repeating the move names in tmhm_moves.asm 2020-07-06 16:53:05 -04:00
Rangi
ddf1163a21 Define SERIAL_PREAMBLE_LENGTH 2020-07-06 15:49:01 -04:00
Rangi
7eef66af3f Use MAX_NEUTRAL_DAMAGE in BattleCommand_DamageCalc
Also make .gitignore consistent with pokered
2020-07-05 15:12:53 -04:00
Rangi
f5ac9b0eb7 SCGB_PARTY_MENU_HP_PALS -> SCGB_PARTY_MENU_HP_BARS, and SCGB_RAM -> SCGB_DEFAULT 2020-07-04 16:18:16 -04:00
Rangi
fce6243b43 Identify more labels, and use the jumptable macro when possible 2020-07-01 13:13:49 -04:00
Rangi
e171c84c29 Identify more labels and constants 2020-06-29 19:35:47 -04:00
Rangi
f2efda1f68 Identify more unnamed labels 2020-06-29 12:25:58 -04:00
Rangi
022f9e6af1 Reformat gfx/trade/game_boy.png and fix tools/gfx --preserve 2020-06-28 19:56:06 -04:00
Rangi
61847b3596 Identify some more labels 2020-06-22 16:30:13 -04:00
Rangi
e0d07fba3f Sync PokeFluteTerminator with pokegold 2020-06-21 19:01:54 -04:00
Rangi
c3c18dd196 Comment more ROM labels as unreferenced
(Some unreferenced labels are above code which is still used via fallthrough!)
2020-06-21 18:33:31 -04:00
Rangi
91774f206e Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21 16:27:43 -04:00
Rangi
98af69691d Remove some more raw addresses 2020-06-21 12:21:47 -04:00
Rangi
9433b5a752 Remove RAM address comments 2020-06-20 23:03:40 -04:00
Rangi
273324e787 pushd/popd are bash-only 2020-06-20 22:44:01 -04:00
Rangi
ed3bcf6fa2 Harmonize engine/menus with pokegold 2020-06-18 10:11:12 -04:00
Rangi
50e182e831 Harmonize engine/overworld with pokegold 2020-06-17 22:12:04 -04:00
Rangi
cc460a17b0 Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
To do: engine/{menus, overworld}
2020-06-17 17:03:38 -04:00
Rangi
be93ab33a7 Harmonize engine/{phone, pokedex, pokegear, printer, rtc, tilesets} with pokegold
To do: engine/{menus, movie, overworld, pokemon}
2020-06-17 11:29:00 -04:00
Rangi
8019db3ea9 Harmonize engine/{gfx, items, link, math} with pokegold 2020-06-17 10:39:17 -04:00
Rangi
f2550fc3c2 ReplaceKrisSprite -> UpdatePlayerSprite 2020-06-16 19:38:00 -04:00
Rangi
f76dabedcc Harmonize engine/{battle, battle_anims, events, games} with pokegold 2020-06-16 19:32:36 -04:00
Rangi
7b2515d1e4 [in progress] Harmonize more constant and data files with pokegold 2020-06-16 14:32:57 -04:00
Rangi
2354c41a96 crystal_intro.asm -> intro.asm 2020-06-16 11:44:03 -04:00
Rangi
b9f2b93c17 Harmonize some more symbols with pokegold 2020-06-16 11:28:52 -04:00
Rangi
4342ced31f Identify wObjectPriorities 2020-06-15 23:28:24 -04:00
Rangi
e3f07b9612 Undo incorrect comment 2020-06-15 10:26:10 -04:00
Rangi
ffbca4d5f3 Adding 0 is pointless in CheckMimicUsed 2020-06-15 08:43:40 -04:00
Rangi
401aa383e2 make DEBUG=1 logs all symbols in the .map and .sym files 2020-06-14 21:52:33 -04:00
Rangi
75035a71a5 Label some mobile addresses, and revise some comments 2020-06-13 18:48:26 -04:00
Rangi
0d683ea0c7 Remove redundant tile graphics file, reuse others 2020-06-11 10:55:32 -04:00
Rangi
60c71add58 Define pokeanim setup commands like std scripts, predefs, and specials
No need for a macro workaround in rgbds 0.4.0
2020-06-10 17:15:53 -04:00
Rangi
9ab2575727 predef_id -> lda_predef, for consistency with lda_coord and map_id 2020-06-10 17:08:43 -04:00
Rangi
cdafd41ef0 Remove address-related comment 2020-06-10 16:45:04 -04:00
Rangi
518cee440e Resolve #723: treat std scripts like specials and predefs 2020-06-10 16:44:16 -04:00
Rangi
4259b0f934 Separate UnusedBattleObjectPals from PartyMenuOBPals 2020-06-03 12:20:34 -04:00
Lhivorde
4f49a1f2f0
Rename ScrollingMenu_UpdateDisplay.string_2485f (#726) 2020-05-29 11:16:49 +00:00
Rangi
fe42ef8a88 Some uses of SCREEN_WIDTH and SCREEN_HEIGHT 2020-05-25 21:05:52 -04:00
Rangi
60f7ca4006 Group MoveDescriptions with PrintMoveDesc and rename that to PrintMoveDescription (like ItemDescriptions with PrintItemDescription) 2020-05-25 03:54:42 -04:00
Rangi
156f2cc3ef Update some routine labels, including unreferenced ones 2020-05-18 11:59:48 -04:00
Rangi
e32cf1bfd1 Miscellaneous cleanup noted in #709 2020-05-17 20:59:15 -04:00
Rangi
395ebd8386 Format all CopyTilemapAtOnce variations the same way 2020-05-16 22:25:52 -04:00
Rangi
abf3858fc4 Update some comments 2020-05-10 01:20:06 -04:00
Rangi
5f197c53f4 Clean up some percentage values 2020-05-07 14:21:24 -04:00
Rangi
905833ef8c Use a FIRST_UNOWN_CHAR constant for the Unown font 2020-05-06 10:34:51 -04:00
Rangi
20464d1bfb Miscellaneous updates
- `PREDEFPAL_00` -> `PREDEFPAL_ROUTES` (observed from `LoadSGBLayout.GetMapPalsIndex.route`)
- `$0` -> `PLAYER` (standard person ID)
- Fix some whitespace formatting
2020-04-30 11:27:32 -04:00
Rangi
b50dd57cbb Miscellaneous updates and corrections 2020-04-23 16:14:50 -04:00
Rangi
576cbf5b3e Miscellaneous fixes, including one for the Pokédex design flaw by ax6 2020-04-18 17:31:51 -04:00
Rangi
22615cecc5 More miscellaneous fixes (see #709) 2020-04-17 10:52:59 -04:00
Rangi
58b377f25b Fix #709 miscellaneous issues 2020-04-16 09:30:50 -04:00
Rangi
865d623846 Remove unused nonmatching files for electro_ball.png and sgb_border.bin
electro_ball.png needed to preserve one whitespace tile which tools/gfx would normally remove. Preserving a list of tile indexes has been added as a general feature to tools/gfx.

sgb_border.bin needed to remove the 20x18 center area of $00 bytes. This is achievable with the standard tr utility.
2020-04-08 12:14:37 -04:00
Rangi
3144b54bd1 Enable rgbds warnings and remove CFLAGS=-O2 (default is now -O3) 2020-04-06 12:41:07 -04:00
Rangi
0ef004a4db dsprite y, ypx, x, xpx, off, attr -> dbsprite x, y, xpx, ypx, off, attr 2020-04-04 16:00:30 -04:00
Rangi
79184bc718 Miscellaneous fixes:
- `hSecondsBackup` -> `hUnusedBackup`
- `ld bc, hBGMapAddress + 1` -> `bccoord -1, -2, 0`
- Identify some `.asm_XXX` labels
2020-04-04 15:43:10 -04:00
Rangi
0ee9d7a48b Upgrade to rgbds 0.4.0
- fail for rgbds < 0.4.0
- `rst <Label>`
- `ds <count>, <byte>`
- `shift <N>`
- ASCII "\r"
- Sorted .sym file
2020-04-04 15:15:02 -04:00
Rangi
0345e4fb0e Add suffixes to some constants to avoid ambiguity
- `PSYCHIC` → `PSYCHIC_TYPE` (not the trainer `PSYCHIC_T` or the move `PSYCHIC_M`)
- `BLACKBELT` → `BLACKBELT_I` (not the trainer `BLACKBELT_T`)
- `CURSE_T` → `CURSE_TYPE` (not the move `CURSE`)
- `TOWN_MAP_D` → `TOWN_MAP_POSTER` (not the item `TOWN_MAP`)

This also uncovered a misidentified event: `EVENT_DECO_PLANT_4` → `EVENT_DECO_POSTER_1`. (There are three plants and four posters.)
2020-03-21 17:59:26 -04:00
Rangi
6a6ba10315 rgbds supports 'X - 1' instead of 'X + -1' 2020-03-21 14:01:05 -04:00
Rangi
5a5f5ececd Miscellaneous fixes from #694 2020-03-21 13:07:18 -04:00
Rangi
624864307e Combine Celebi frames into one PNG 2020-03-16 08:58:28 -04:00
Rangi
ad50e94b50 Add a LANDMARK_ prefix to landmark constants
Resolves #697
2020-03-15 19:50:39 -04:00
Rangi
f09b68d945 Change how some PNG graphics are formatted 2020-03-01 17:00:57 -05:00
Rangi
1d4c1aeef4 'and BANK' -> 'aka BANK' 2020-02-28 11:51:42 -05:00
Rangi
0cce00cb73 Document a bug where Teleport cannot fail for wild Pokémon 2020-02-28 11:17:58 -05:00
Rangi
447da80615 Identify remaining gfx/unknown files 2020-02-28 09:23:41 -05:00
Rangi
81eaf83cd7 Identify gfx/unknown/4985a.asm as gfx/tilesets/forest-tree/unused.png 2020-02-26 15:41:22 -05:00
Rangi
ee622d6ba1 Identify some labels and constants for Battle Tower 2020-02-25 18:13:50 -05:00
mid-kid
e799515931 Fix SRAM references in Function140ae 2020-02-25 19:38:24 +01:00
Rangi
c3f389d615 Replace some "idiotic", "wtf", "stupid interns" comments with more common "useless", "pointless", "could have done X instead" 2020-02-23 18:51:32 -05:00
mid-kid
9a927c1b3e
Merge pull request #685 from mid-kid/master
Moshi moshi? minoru enhansumentsu desu
2020-02-21 21:11:36 +01:00
mid-kid
2a8c969bc7 Fix some comments and inmediates 2020-02-21 21:10:55 +01:00
mid-kid
c22e268083 RTC -> UpdateTimeAndPals
Rename clear misnomer.
Most of the related functions in that file aren't really aptly named but
I don't know good names right now.
2020-02-21 18:21:29 +01:00
mid-kid
75a6bb5df6 PanicResetClock -> ClearClock
Funky name that only exists based on what it's used for, not so much
what it is.
2020-02-16 12:20:20 +01:00
Rangi
88bbdb6a2f Define TileCollisionTable as a standard 'db' series 2020-02-13 19:07:19 -05:00
mid-kid
26b8bf003e Standardize on lowercase Tilemap and Attrmap
We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
2020-02-13 18:31:10 +01:00
mid-kid
34ceaac71d Call_LoadTempTileMapToTileMap → SafeLoadTempTileMapToTileMap
Stupid name is stupid smh tbh fam.
2020-02-13 18:31:10 +01:00
mid-kid
a241f049df Remove FarCall prefix from SwapTextboxPalettes and ScrollBGMapPalettes
No prefix for the farcall, prefix with an underscore for the farcalled.
This matches what is done for pretty much every other home function.
2020-02-13 18:31:10 +01:00
mid-kid
991d207d86 OWFlash -> FlashFunction
Match the other overworld move functions
2020-02-13 18:31:10 +01:00
mid-kid
a094c58f1e Split up engine/events/misc_scripts_2.asm
New files are:
- engine/events/hidden_item.asm
- engine/events/repel.asm
2020-02-13 18:31:10 +01:00
mid-kid
0d81f1c470 InitSpriteAnimStruct <-> _InitSpriteAnimStruct
These were the wrong way around, as the function in home should not be
prefixed
2020-02-13 18:31:10 +01:00
Rangi
ceadab8cd1 PnP_HiddenPlaces -> PnP_Places
The "Places & People" radio station does not avoid these maps; it only describes these maps.
2020-02-06 11:07:42 -05:00
Rangi
fb9cbe7d1e
Merge pull request #650 from pret/audio-macros
Update audio macros and arguments
2020-02-05 18:51:20 -05:00
Rangi
24a23b1922 Use CMDQUEUE constants 2020-02-04 11:11:43 -05:00
mid-kid
44b361c1bb Merge branch 'master' into audio-macros 2020-02-04 16:03:01 +01:00
Rangi
80cf859cd3 PHONE_DISPLAY_HEIGHT is 4, the number of visible phone entries 2020-01-19 14:10:10 -05:00
dannye
e7be25948d Merge branch 'master' into audio-macros 2020-01-06 22:07:33 -06:00
Rangi
94ebdab6d3
Merge pull request #660 from mid-kid/master
Make the map setup commands match the actual function names better
2020-01-04 20:08:43 -05:00
Colton G. Rushton
5728d01417 Add and simplify bugfixes in bugs_and_glitches.md (#664)
Add extra fixes for bugs covered on Bulbapedia (and simplify others)
2020-01-04 16:52:08 -05:00
Rangi
fa7261a8ee Update some labels 2019-12-03 09:17:21 -05:00
Rangi
0e311ad709 Fix miscellaneous points made in #658 2019-11-23 20:56:22 -05:00
mid-kid
739a60b33c Make the map setup commands match the actual function names better
These functions used as map setup commands are used in other places,
too, so I can't prefix them under the same. The names should match
except I won't repeat "map" in a map setup command name.
2019-11-18 18:21:57 +01:00