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Use hex for tile IDs in engine/movie/splash.asm
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@ -159,7 +159,7 @@ GameFreakPresents_PlaceGameFreak:
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ret
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.game_freak
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db 0, 1, 2, 3, 13, 4, 5, 3, 1, 6
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db $00, $01, $02, $03, $0d, $04, $05, $03, $01, $06
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.end
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db "@"
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@ -181,7 +181,7 @@ GameFreakPresents_PlacePresents:
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ret
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.presents
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db 7, 8, 9, 10, 11, 12
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db $07, $08, $09, $0a, $0b, $0c
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.end
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db "@"
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