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Miscellaneous fixes from #694
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@ -188,7 +188,7 @@ ItemDescriptions:
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dw MorphMailDesc
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dw BlueSkyMailDesc
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dw MusicMailDesc
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dw MewMailDesc
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dw MirageMailDesc
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dw TeruSama25Desc
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dw TeruSama26Desc
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dw TeruSama26Desc
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@ -978,7 +978,7 @@ MusicMailDesc:
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db "NATU-print MAIL."
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next "(HOLD)@"
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MewMailDesc:
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MirageMailDesc:
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db "MEW-print MAIL."
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next "(HOLD)@"
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@ -237,12 +237,12 @@ BattleAnim_ClearOAM:
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bit BATTLEANIM_KEEPSPRITES_F, a
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jr z, .delete
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; Instead of deleting the sprites, make them all use palette 0 (monochrome)
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; Instead of deleting the sprites, make them all use PAL_BATTLE_OB_ENEMY
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ld hl, wVirtualOAMSprite00Attributes
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ld c, NUM_SPRITE_OAM_STRUCTS
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.loop
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ld a, [hl]
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and $ff ^ (PALETTE_MASK | VRAM_BANK_1)
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and $ff ^ (PALETTE_MASK | VRAM_BANK_1) ; PAL_BATTLE_OB_ENEMY (0)
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ld [hli], a
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rept SPRITEOAMSTRUCT_LENGTH + -1
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inc hl
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@ -4,6 +4,8 @@
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const BLUE_PAGE ; 3
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NUM_STAT_PAGES EQU const_value + -1
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STAT_PAGE_MASK EQU %00000011
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BattleStatsScreenInit:
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ld a, [wLinkMode]
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cp LINK_MOBILE
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@ -63,15 +65,15 @@ StatsScreenMain:
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; ???
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ld [wcf64], a
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ld a, [wcf64]
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and %11111100
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or 1
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and $ff ^ STAT_PAGE_MASK
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or PINK_PAGE ; first_page
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ld [wcf64], a
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.loop
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ld a, [wJumptableIndex]
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and $ff ^ (1 << 7)
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ld hl, StatsScreenPointerTable
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rst JumpTable
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call StatsScreen_WaitAnim ; check for keys?
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call StatsScreen_WaitAnim
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ld a, [wJumptableIndex]
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bit 7, a
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jr z, .loop
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@ -83,13 +85,13 @@ StatsScreenMobile:
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; ???
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ld [wcf64], a
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ld a, [wcf64]
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and %11111100
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or 1
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and $ff ^ STAT_PAGE_MASK
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or PINK_PAGE ; first_page
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ld [wcf64], a
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.loop
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farcall Mobile_SetOverworldDelay
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ld a, [wJumptableIndex]
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and $ff ^ (1 << 7)
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and $7f
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ld hl, StatsScreenPointerTable
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rst JumpTable
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call StatsScreen_WaitAnim
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@ -355,7 +357,7 @@ StatsScreen_JoypadAction:
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.set_page
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ld a, [wcf64]
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and %11111100
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and $ff ^ STAT_PAGE_MASK
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or c
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ld [wcf64], a
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ld h, 4
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@ -759,7 +761,7 @@ StatsScreen_LoadGFX:
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jr z, .done
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cp $7f
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jr z, .done
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and $80
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and CAUGHT_GENDER_MASK
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ld a, "♂"
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jr z, .got_gender
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ld a, "♀"
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@ -9,7 +9,7 @@ endc
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if _NARG >= 2
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__enumdir__ = \2
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else
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__enumdir__ = +1
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__enumdir__ = 1
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endc
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ENDM
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@ -41,7 +41,7 @@ noise_note: MACRO
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ENDM
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; MusicCommands indexes (see audio/engine.asm)
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enum_start $d0, +8
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enum_start $d0, 8
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FIRST_MUSIC_CMD EQU __enum__
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enum octave_cmd ; $d0
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@ -49,7 +49,7 @@ octave: MACRO
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db octave_cmd | 8 - (\1) ; octave
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ENDM
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__enumdir__ = +1
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__enumdir__ = 1
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enum note_type_cmd ; $d8
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note_type: MACRO
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@ -1,5 +1,5 @@
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; MovementPointers indexes (see engine/overworld/movement.asm)
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enum_start 0, +4
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enum_start 0, 4
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; Directional movements
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@ -73,7 +73,7 @@ fast_jump_step: MACRO
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db movement_fast_jump_step | \1
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ENDM
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__enumdir__ = +1
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__enumdir__ = 1
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; Control
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enum movement_remove_sliding ; $38
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