Merge pull request #660 from mid-kid/master

Make the map setup commands match the actual function names better
This commit is contained in:
Rangi 2020-01-04 20:08:43 -05:00 committed by GitHub
commit 94ebdab6d3
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24 changed files with 233 additions and 225 deletions

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@ -6,7 +6,7 @@
; FadeMusic
; PlayStereoSFX
_MapSetup_Sound_Off::
_InitSound::
; restart sound operation
; clear all relevant hardware registers & wram
push hl
@ -62,7 +62,7 @@ MusicFadeRestart:
push af
ld a, [wMusicFadeID]
push af
call _MapSetup_Sound_Off
call _InitSound
pop af
ld [wMusicFadeID], a
pop af
@ -2797,7 +2797,7 @@ ChannelPointers:
ClearChannels::
; runs ClearChannel for all 4 channels
; doesn't seem to be used, but functionally identical to MapSetup_Sound_Off
; doesn't seem to be used, but functionally identical to InitSound
ld hl, rNR50
xor a
ld [hli], a

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@ -15,55 +15,53 @@
const MAPSETUP_FLY ; fc
; MapSetupCommands indexes (see engine/overworld/map_setup.asm)
; Names taken from Condensation water's scripting compendium
; https://hax.iimarck.us/files/scriptingcodes_eng.htm
const_def
const map_lcd_on ; 00
const map_lcd_off ; 01
const map_sound_off ; 02
const map_music ; 03
const map_start_music ; 04
const map_fade_music ; 05
const map_fade ; 06
const map_bike_music ; 07
const map_music_force ; 08
const map_max_volume ; 09
const map_load_blocks ; 0a
const map_connection_blocks ; 0b
const map_save_screen ; 0c
const map_buffer_screen ; 0d
const map_load_graphics ; 0e
const map_load_tileset ; 0f
const map_time_of_day ; 10
const map_palettes ; 11
const map_wildmons ; 12
const map_sprites ; 13
const map_change_callback ; 14
const map_start_callback ; 15
const map_load_objects ; 16
const map_load_spawn ; 17
const map_load_connection ; 18
const map_load_warp ; 19
const map_load_attributes ; 1a
const map_load_attributes_2 ; 1b
const map_clear_bg_palettes ; 1c
const map_fade_out_palettes ; 1d
const map_fade_in_palettes ; 1e
const map_anchor_screen ; 1f
const map_warp_face ; 20
const map_face_down ; 21
const map_spawn_coord ; 22
const map_player_coord ; 23
const map_prolong_sprites ; 24
const map_delay_sprites ; 25
const map_update_roam ; 26
const map_keep_roam ; 27
const map_fade_out_music ; 28
const map_animations_on ; 29
const map_animations_off ; 2a
const map_keep_palettes ; 2b
const map_text_scroll_off ; 2c
const map_stop_script ; 2d
const map_enable_lcd ; 00
const map_disable_lcd ; 01
const map_init_sound ; 02
const map_play_music ; 03
const map_restart_music ; 04
const map_fade_to_music ; 05
const map_fade_music_and_palettes ; 06
const map_play_music_bike ; 07
const map_force_music ; 08
const map_fade_in_music ; 09
const map_load_block_data ; 0a
const map_load_connection_block_data ; 0b
const map_save_screen ; 0c
const map_buffer_screen ; 0d
const map_load_graphics ; 0e
const map_load_tileset ; 0f
const map_load_time_of_day ; 10
const map_load_palettes ; 11
const map_load_wild_mon_data ; 12
const map_refresh_sprites ; 13
const map_handle_new ; 14
const map_handle_continue ; 15
const map_load_objects ; 16
const map_enter_spawn_point ; 17
const map_enter_connection ; 18
const map_enter_warp ; 19
const map_load_attributes ; 1a
const map_load_attributes_no_objects ; 1b
const map_clear_bg_palettes ; 1c
const map_fade_out_palettes ; 1d
const map_fade_in_palettes ; 1e
const map_get_screen_coords ; 1f
const map_get_warp_dest_coords ; 20
const map_spawn_in_facing_down ; 21
const map_spawn_player ; 22
const map_refresh_player_coords ; 23
const map_reset_player_object_action ; 24
const map_skip_update_sprites ; 25
const map_update_roam_mons ; 26
const map_jump_roam_mons ; 27
const map_fade_out_music ; 28
const map_activate_anims ; 29
const map_suspend_anims ; 2a
const map_apply_palettes ; 2b
const map_enable_text_acceleration ; 2c
const map_init_name_sign ; 2d
map_end EQU -1
; callback types

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@ -1,4 +1,4 @@
; link types
; wLinkMode
const_def
const LINK_NULL ; 0
const LINK_TIMECAPSULE ; 1

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@ -14,163 +14,163 @@ MapSetupScripts:
dw MapSetupScript_Fly
MapSetupScript_Teleport:
db map_prolong_sprites
db map_reset_player_object_action
MapSetupScript_Fly:
db map_fade_out_palettes
db map_keep_roam
db map_jump_roam_mons
MapSetupScript_Warp:
db map_lcd_off
db map_sound_off
db map_load_spawn
db map_disable_lcd
db map_init_sound
db map_enter_spawn_point
db map_load_attributes
db map_change_callback
db map_spawn_coord
db map_player_coord
db map_anchor_screen
db map_load_blocks
db map_handle_new
db map_spawn_player
db map_refresh_player_coords
db map_get_screen_coords
db map_load_block_data
db map_buffer_screen
db map_load_graphics
db map_time_of_day
db map_load_time_of_day
db map_load_objects
db map_lcd_on
db map_palettes
db map_face_down
db map_sprites
db map_bike_music
db map_max_volume
db map_enable_lcd
db map_load_palettes
db map_spawn_in_facing_down
db map_refresh_sprites
db map_play_music_bike
db map_fade_in_music
db map_fade_in_palettes
db map_animations_on
db map_wildmons
db map_activate_anims
db map_load_wild_mon_data
db map_end
MapSetupScript_BadWarp:
db map_load_spawn
db map_enter_spawn_point
db map_load_attributes
db map_change_callback
db map_spawn_coord
db map_player_coord
db map_anchor_screen
db map_load_blocks
db map_handle_new
db map_spawn_player
db map_refresh_player_coords
db map_get_screen_coords
db map_load_block_data
db map_buffer_screen
db map_lcd_off
db map_disable_lcd
db map_load_graphics
db map_time_of_day
db map_load_time_of_day
db map_fade_out_music
db map_lcd_on
db map_enable_lcd
db map_load_objects
db map_palettes
db map_face_down
db map_sprites
db map_fade_music
db map_load_palettes
db map_spawn_in_facing_down
db map_refresh_sprites
db map_fade_to_music
db map_fade_in_palettes
db map_animations_on
db map_wildmons
db map_activate_anims
db map_load_wild_mon_data
db map_end
MapSetupScript_Connection:
db map_animations_off
db map_load_connection
db map_suspend_anims
db map_enter_connection
db map_load_attributes
db map_change_callback
db map_player_coord
db map_load_blocks
db map_handle_new
db map_refresh_player_coords
db map_load_block_data
db map_load_tileset
db map_save_screen
db map_load_objects
db map_fade_music
db map_palettes
db map_stop_script
db map_keep_palettes
db map_wildmons
db map_update_roam
db map_animations_on
db map_fade_to_music
db map_load_palettes
db map_init_name_sign
db map_apply_palettes
db map_load_wild_mon_data
db map_update_roam_mons
db map_activate_anims
db map_end
MapSetupScript_Fall:
db map_prolong_sprites
db map_reset_player_object_action
MapSetupScript_Door:
db map_fade_out_palettes
MapSetupScript_Train:
db map_load_warp
db map_enter_warp
db map_load_attributes
db map_warp_face
db map_change_callback
db map_player_coord
db map_load_blocks
db map_get_warp_dest_coords
db map_handle_new
db map_refresh_player_coords
db map_load_block_data
db map_buffer_screen
db map_lcd_off
db map_disable_lcd
db map_load_graphics
db map_time_of_day
db map_load_time_of_day
db map_fade_out_music
db map_lcd_on
db map_enable_lcd
db map_load_objects
db map_palettes
db map_sprites
db map_fade_music
db map_load_palettes
db map_refresh_sprites
db map_fade_to_music
db map_fade_in_palettes
db map_animations_on
db map_wildmons
db map_update_roam
db map_activate_anims
db map_load_wild_mon_data
db map_update_roam_mons
db map_end
MapSetupScript_ReloadMap:
db map_fade
db map_fade_music_and_palettes
db map_clear_bg_palettes
db map_lcd_off
db map_sound_off
db map_load_blocks
db map_connection_blocks
db map_disable_lcd
db map_init_sound
db map_load_block_data
db map_load_connection_block_data
db map_load_graphics
db map_time_of_day
db map_lcd_on
db map_palettes
db map_sprites
db map_music_force
db map_load_time_of_day
db map_enable_lcd
db map_load_palettes
db map_refresh_sprites
db map_force_music
db map_fade_in_palettes
db map_animations_on
db map_wildmons
db map_activate_anims
db map_load_wild_mon_data
db map_end
MapSetupScript_LinkReturn:
db map_fade
db map_lcd_off
db map_sound_off
db map_change_callback
db map_load_blocks
db map_fade_music_and_palettes
db map_disable_lcd
db map_init_sound
db map_handle_new
db map_load_block_data
db map_buffer_screen
db map_load_graphics
db map_time_of_day
db map_lcd_on
db map_palettes
db map_sprites
db map_bike_music
db map_load_time_of_day
db map_enable_lcd
db map_load_palettes
db map_refresh_sprites
db map_play_music_bike
db map_fade_in_palettes
db map_animations_on
db map_wildmons
db map_text_scroll_off
db map_activate_anims
db map_load_wild_mon_data
db map_enable_text_acceleration
db map_end
MapSetupScript_Continue:
db map_lcd_off
db map_sound_off
db map_load_attributes_2
db map_anchor_screen
db map_start_callback
db map_load_blocks
db map_connection_blocks
db map_disable_lcd
db map_init_sound
db map_load_attributes_no_objects
db map_get_screen_coords
db map_handle_continue
db map_load_block_data
db map_load_connection_block_data
db map_buffer_screen
db map_load_graphics
db map_time_of_day
db map_lcd_on
db map_palettes
db map_sprites
db map_bike_music
db map_load_time_of_day
db map_enable_lcd
db map_load_palettes
db map_refresh_sprites
db map_play_music_bike
db map_fade_in_palettes
db map_animations_on
db map_wildmons
db map_activate_anims
db map_load_wild_mon_data
db map_end
MapSetupScript_Submenu:
db map_load_blocks
db map_connection_blocks
db map_load_block_data
db map_load_connection_block_data
db map_end

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@ -1,6 +1,6 @@
MAP_NAME_SIGN_START EQU $60
ReturnFromMapSetupScript::
InitMapNameSign::
xor a
ldh [hBGMapMode], a
farcall .inefficient_farcall ; this is a waste of 6 ROM bytes and 6 stack bytes

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@ -617,7 +617,7 @@ FlyFunction:
callasm FlyFromAnim
farscall Script_AbortBugContest
special WarpToSpawnPoint
callasm DelayLoadingNewSprites
callasm SkipUpdateMapSprites
loadvar VAR_MOVEMENT, PLAYER_NORMAL
newloadmap MAPSETUP_FLY
callasm FlyToAnim

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@ -2088,7 +2088,7 @@ EnterTimeCapsule:
call DelayFrames
xor a
ldh [hVBlank], a
inc a
inc a ; LINK_TIMECAPSULE
ld [wLinkMode], a
ret

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@ -18,7 +18,7 @@ INCLUDE "data/maps/setup_scripts.asm"
ReadMapSetupScript:
.loop
ld a, [hli]
cp -1
cp map_end
ret z
push hl
@ -62,52 +62,52 @@ MapSetupCommands:
; entries correspond to command indexes in constants/map_setup_constants.asm
dba EnableLCD ; 00
dba DisableLCD ; 01
dba MapSetup_Sound_Off ; 02
dba InitSound ; 02
dba PlayMapMusic ; 03
dba RestartMapMusic ; 04
dba FadeToMapMusic ; 05
dba RotatePalettesRightMapAndMusic ; 06
dba EnterMapMusic ; 07
dba FadeMapMusicAndPalettes ; 06
dba PlayMapMusicBike ; 07
dba ForceMapMusic ; 08
dba FadeInMusic ; 09
dba LoadBlockData ; 0a (callback 1)
dba LoadNeighboringBlockData ; 0b
dba LoadConnectionBlockData ; 0b
dba SaveScreen ; 0c
dba BufferScreen ; 0d
dba LoadGraphics ; 0e
dba LoadTileset ; 0f
dba LoadMapGraphics ; 0e
dba LoadMapTileset ; 0f
dba LoadMapTimeOfDay ; 10
dba LoadMapPalettes ; 11
dba LoadWildMonData ; 12
dba RefreshMapSprites ; 13
dba HandleNewMap ; 14
dba InitCommandQueue ; 15
dba LoadObjectsRunCallback_02 ; 16
dba LoadSpawnPoint ; 17
dba HandleContinueMap ; 15
dba LoadMapObjects ; 16
dba EnterMapSpawnPoint ; 17
dba EnterMapConnection ; 18
dba LoadWarpData ; 19
dba EnterMapWarp ; 19
dba LoadMapAttributes ; 1a
dba LoadMapAttributes_SkipPeople ; 1b
dba LoadMapAttributes_SkipObjects ; 1b
dba ClearBGPalettes ; 1c
dba FadeOutPalettes ; 1d
dba FadeInPalettes ; 1e
dba GetCoordOfUpperLeftCorner ; 1f
dba RestoreFacingAfterWarp ; 20
dba GetMapScreenCoords ; 1f
dba GetWarpDestCoords ; 20
dba SpawnInFacingDown ; 21
dba SpawnPlayer ; 22
dba RefreshPlayerCoords ; 23
dba DelayClearingOldSprites ; 24
dba DelayLoadingNewSprites ; 25
dba ResetPlayerObjectAction ; 24
dba SkipUpdateMapSprites ; 25
dba UpdateRoamMons ; 26
dba JumpRoamMons ; 27
dba FadeOldMapMusic ; 28
dba FadeOutMapMusic ; 28
dba ActivateMapAnims ; 29
dba SuspendMapAnims ; 2a
dba RetainOldPalettes ; 2b
dba DontScrollText ; 2c
dba ReturnFromMapSetupScript ; 2d
dba ApplyMapPalettes ; 2b
dba EnableTextAcceleration ; 2c
dba InitMapNameSign ; 2d
DontScrollText:
EnableTextAcceleration:
xor a
ld [wDisableTextAcceleration], a
ret
@ -122,7 +122,7 @@ SuspendMapAnims:
ldh [hMapAnims], a
ret
LoadObjectsRunCallback_02:
LoadMapObjects:
ld a, MAPCALLBACK_OBJECTS
call RunMapCallback
farcall LoadObjectMasks
@ -132,12 +132,12 @@ LoadObjectsRunCallback_02:
; unused
ret
DelayClearingOldSprites:
ResetPlayerObjectAction:
ld hl, wPlayerSpriteSetupFlags
set PLAYERSPRITESETUP_RESET_ACTION_F, [hl]
ret
DelayLoadingNewSprites:
SkipUpdateMapSprites:
ld hl, wPlayerSpriteSetupFlags
set PLAYERSPRITESETUP_SKIP_RELOAD_GFX_F, [hl]
ret
@ -216,16 +216,16 @@ CheckReplaceKrisSprite:
and a
ret
FadeOldMapMusic:
FadeOutMapMusic:
ld a, 6
call SkipMusic
ret
RetainOldPalettes:
ApplyMapPalettes:
farcall _UpdateTimePals
ret
RotatePalettesRightMapAndMusic:
FadeMapMusicAndPalettes:
ld e, 0
ld a, [wMusicFadeID]
ld d, 0

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@ -1,6 +1,6 @@
INCLUDE "data/maps/spawn_points.asm"
LoadSpawnPoint:
EnterMapSpawnPoint:
; loads the spawn point in wDefaultSpawnpoint
push hl
push de

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@ -6,7 +6,7 @@ HandleNewMap:
call ResetBikeFlags
ld a, MAPCALLBACK_NEWMAP
call RunMapCallback
InitCommandQueue:
HandleContinueMap:
farcall ClearCmdQueue
ld a, MAPCALLBACK_CMDQUEUE
call RunMapCallback
@ -149,7 +149,7 @@ EnterMapConnection:
scf
ret
LoadWarpData:
EnterMapWarp:
call .SaveDigWarp
call .SetSpawn
ld a, [wNextWarp]
@ -295,8 +295,8 @@ LoadMapTimeOfDay:
ldh [rVBK], a
ret
LoadGraphics:
call LoadTileset
LoadMapGraphics:
call LoadMapTileset
call LoadTilesetGFX
xor a
ldh [hMapAnims], a
@ -313,7 +313,7 @@ LoadMapPalettes:
RefreshMapSprites:
call ClearSprites
farcall ReturnFromMapSetupScript
farcall InitMapNameSign
call GetMovementPermissions
farcall RefreshPlayerSprite
farcall CheckReplaceKrisSprite
@ -325,7 +325,7 @@ RefreshMapSprites:
call SafeUpdateSprites
.skip
ld a, [wPlayerSpriteSetupFlags]
and %00011100
and (1 << PLAYERSPRITESETUP_FEMALE_TO_MALE_F) | (1 << 3) | (1 << 4)
ld [wPlayerSpriteSetupFlags], a
ret
@ -386,7 +386,7 @@ CheckMovingOffEdgeOfMap::
scf
ret
GetCoordOfUpperLeftCorner::
GetMapScreenCoords::
ld hl, wOverworldMapBlocks
ld a, [wXCoord]
bit 0, a

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@ -1309,7 +1309,7 @@ ExitPokegearRadio_HandleMusic:
cp RESTART_MAP_MUSIC
jr z, .restart_map_music
cp ENTER_MAP_MUSIC
call z, EnterMapMusic
call z, PlayMapMusicBike
xor a
ld [wPokegearRadioMusicPlaying], a
ret

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@ -1,6 +1,6 @@
; Audio interfaces.
MapSetup_Sound_Off::
InitSound::
push hl
push de
push bc
@ -8,11 +8,11 @@ MapSetup_Sound_Off::
ldh a, [hROMBank]
push af
ld a, BANK(_MapSetup_Sound_Off)
ld a, BANK(_InitSound)
ldh [hROMBank], a
ld [MBC3RomBank], a
call _MapSetup_Sound_Off
call _InitSound
pop af
ldh [hROMBank], a
@ -71,7 +71,7 @@ PlayMusic::
ldh a, [hROMBank]
push af
ld a, BANK(_PlayMusic) ; aka BANK(_MapSetup_Sound_Off)
ld a, BANK(_PlayMusic) ; aka BANK(_InitSound)
ldh [hROMBank], a
ld [MBC3RomBank], a
@ -83,7 +83,7 @@ PlayMusic::
jr .end
.nomusic
call _MapSetup_Sound_Off
call _InitSound
.end
pop af
@ -359,7 +359,8 @@ PlayMapMusic::
pop hl
ret
EnterMapMusic::
PlayMapMusicBike::
; If the player's on a bike, play the bike music instead of the map music
push hl
push de
push bc

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@ -272,9 +272,9 @@ Request1bpp::
ldh a, [hTilesPerCycle]
push af
ld a, $8
ldh [hTilesPerCycle], a
ld a, [wLinkMode]
cp LINK_MOBILE
jr nz, .NotMobile

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@ -1,6 +1,6 @@
Reset::
di
call MapSetup_Sound_Off
call InitSound
xor a
ldh [hMapAnims], a
call ClearPalettes
@ -162,7 +162,7 @@ Init::
predef InitSGBBorder ; SGB init
call MapSetup_Sound_Off
call InitSound
xor a
ld [wMapMusic], a
jp GameInit

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@ -338,6 +338,12 @@ JoyTextDelay::
ret
WaitPressAorB_BlinkCursor::
; Show a blinking cursor in the lower right-hand
; corner of a textbox and wait until A or B is
; pressed.
;
; NOTE: The cursor has to be shown before calling
; this function or no cursor will be shown at all.
ldh a, [hMapObjectIndexBuffer]
push af
ldh a, [hObjectStructIndexBuffer]
@ -373,6 +379,9 @@ SimpleWaitPressAorB::
ret
PromptButton::
; Show a blinking cursor in the lower right-hand
; corner of a textbox and wait until A or B is
; pressed, afterwards, play a sound.
ld a, [wLinkMode]
and a
jr nz, .link

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@ -381,11 +381,11 @@ LoadMapAttributes::
call CopyMapPartialAndAttributes
call SwitchToMapScriptsBank
call ReadMapScripts
xor a ; do not skip object_events
xor a ; do not skip object events
call ReadMapEvents
ret
LoadMapAttributes_SkipPeople::
LoadMapAttributes_SkipObjects::
call CopyMapPartialAndAttributes
call SwitchToMapScriptsBank
call ReadMapScripts
@ -657,7 +657,7 @@ ClearObjectStructs::
jr nz, .loop
ret
RestoreFacingAfterWarp::
GetWarpDestCoords::
call GetMapScriptsBank
rst Bankswitch
@ -685,7 +685,7 @@ endr
call .backup
.skip
farcall GetCoordOfUpperLeftCorner
farcall GetMapScreenCoords
ret
.backup
@ -1438,7 +1438,7 @@ SaveScreen::
.vertical
ld b, SCREEN_META_WIDTH
ld c, SCREEN_META_HEIGHT - 1
jr SaveScreen_LoadNeighbor
jr SaveScreen_LoadConnection
.left
ld de, wScreenSave + 1
@ -1450,9 +1450,9 @@ SaveScreen::
.horizontal
ld b, SCREEN_META_WIDTH - 1
ld c, SCREEN_META_HEIGHT
jr SaveScreen_LoadNeighbor
jr SaveScreen_LoadConnection
LoadNeighboringBlockData::
LoadConnectionBlockData::
ld hl, wOverworldMapAnchor
ld a, [hli]
ld h, [hl]
@ -1464,7 +1464,7 @@ LoadNeighboringBlockData::
ld b, SCREEN_META_WIDTH
ld c, SCREEN_META_HEIGHT
SaveScreen_LoadNeighbor::
SaveScreen_LoadConnection::
.row
push bc
push hl
@ -1481,7 +1481,6 @@ SaveScreen_LoadNeighbor::
ld e, a
jr nc, .okay
inc d
.okay
pop hl
ldh a, [hConnectionStripLength]
@ -2260,7 +2259,7 @@ GetFishingGroup::
pop de
ret
LoadTileset::
LoadMapTileset::
push hl
push bc

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@ -39,7 +39,7 @@ CloseText::
ld a, $90
ldh [hWY], a
call ReplaceKrisSprite
farcall ReturnFromMapSetupScript
farcall InitMapNameSign
farcall LoadOverworldFont
ret

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@ -44,7 +44,7 @@ BigDollScript:
GameConsoleScript:
describedecoration DECODESC_CONSOLE
PlayersHousePosterScript:
PosterScript:
conditional_event EVENT_PLAYERS_ROOM_POSTER, .Script
.Script:
@ -125,7 +125,7 @@ PlayersHouse2F_MapEvents:
bg_event 2, 1, BGEVENT_UP, PlayersHousePCScript
bg_event 3, 1, BGEVENT_READ, PlayersHouseRadioScript
bg_event 5, 1, BGEVENT_READ, PlayersHouseBookshelfScript
bg_event 6, 0, BGEVENT_IFSET, PlayersHousePosterScript
bg_event 6, 0, BGEVENT_IFSET, PosterScript
db 4 ; object events
object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GameConsoleScript, EVENT_PLAYERS_HOUSE_2F_CONSOLE

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@ -1089,9 +1089,9 @@ Function1006dc:
ld [de], a
ret
Function1006fd:
ld a, $04
ld hl, $a800
MobileBattleResetTimer:
ld a, BANK(sMobileBattleTimer)
ld hl, sMobileBattleTimer
call GetSRAMBank
xor a
ld [hli], a
@ -1272,7 +1272,7 @@ Function100826:
.asm_100830
ld [hld], a
ccf
ld a, [wBGMapBufferPtrs]
ld a, [wcd70]
adc [hl]
sub $3c
jr nc, .asm_10083c
@ -7543,7 +7543,7 @@ Function10378c:
ld a, c
and a
ret z
farcall Function1006fd
farcall MobileBattleResetTimer
ret
.failed_to_save

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@ -691,7 +691,7 @@ Function1163c0:
ldh [rSVBK], a
farcall ReloadMapPart
ld a, [wLinkMode]
cp $4
cp LINK_MOBILE
jr z, .asm_11642a
ld a, $8
ld [wMusicFade], a

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@ -7324,7 +7324,7 @@ Function11b7e5:
farcall Function17d1f1
ld a, $1
ld [wForceEvolution], a
ld a, $2
ld a, LINK_TRADECENTER
ld [wLinkMode], a
farcall EvolvePokemon
xor a

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@ -295,7 +295,7 @@ Function17d0f3:
farcall Function17d1f1
ld a, $1
ld [wForceEvolution], a
ld a, $2
ld a, LINK_TRADECENTER
ld [wLinkMode], a
farcall EvolvePokemon
xor a

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@ -260,7 +260,7 @@ s4_a60e:: dw ; a60e
ds $1f0
sMobileBattleTimer:: ds 3
sMobileBattleTimer:: ds 3 ; a800
SECTION "SRAM Mobile 2", SRAM

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@ -1288,7 +1288,8 @@ wcd6b:: ds 1
wcd6c:: ds 1
wcd6d:: ds 1
wcd6e:: ds 1
wcd6f:: ds 2
wcd6f:: ds 1
wcd70:: ds 1
wcd71:: ds 1
wcd72:: ds 1
wcd73:: ds 1