Remove a verifiably false comment

wSpriteAnimCount starts at 0, keeps incrementing and never decrements.
When it reaches $ff, the next value is 1.

Its purpose is unknown, as this value is used nowhere else.
This commit is contained in:
mid-kid 2020-08-04 20:26:26 +02:00
parent aabfc0b413
commit 8befc889ad

View File

@ -135,16 +135,16 @@ _InitSpriteAnimStruct::
; Back up the structure address to bc.
ld c, l
ld b, h
; Value [wSpriteAnimCount] is initially set to -1. Set it to
; the number of objects loaded into this array.
; Increment [wSpriteAnimCount], skipping a 0 value.
ld hl, wSpriteAnimCount
inc [hl]
ld a, [hl]
and a
jr nz, .initialized
jr nz, .nonzero
inc [hl]
.nonzero
.initialized
; Get row a of SpriteAnimSeqData, copy the pointer into de
pop af
ld e, a
@ -228,9 +228,9 @@ DeinitializeAllSprites:
UpdateAnimFrame:
call InitSpriteAnimBuffer ; init WRAM
call GetSpriteAnimFrame ; read from a memory array
cp -3
cp dowait_command
jr z, .done
cp -4
cp delanim_command
jr z, .delete
call GetFrameOAMPointer
; add byte to [wCurAnimVTile]