Merge pull request #685 from mid-kid/master

Moshi moshi? minoru enhansumentsu desu
This commit is contained in:
mid-kid 2020-02-21 21:11:36 +01:00 committed by GitHub
commit 9a927c1b3e
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GPG Key ID: 4AEE18F83AFDEB23
108 changed files with 774 additions and 774 deletions

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@ -65,7 +65,7 @@ SpecialsPointers::
add_special ReloadSpritesNoPalettes ; bank 0
add_special ClearBGPalettes ; bank 0
add_special UpdateTimePals ; bank 0
add_special ClearTileMap ; bank 0
add_special ClearTilemap ; bank 0
add_special UpdateSprites ; bank 0
add_special ReplaceKrisSprite ; $38 ; bank 0
add_special GameCornerPrizeMonCheckDex

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@ -585,7 +585,7 @@ StartTrainerBattle_LoadPokeBallGraphics:
xor a
ldh [hBGMapMode], a
hlcoord 0, 0, wAttrMap
hlcoord 0, 0, wAttrmap
ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
inc b
inc c

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@ -46,12 +46,12 @@ DoBattle:
call DelayFrames
.player_2
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
call CheckPlayerPartyForFitMon
ld a, d
and a
jp z, LostBattle
call Call_LoadTempTileMapToTileMap
call SafeLoadTempTilemapToTilemap
ld a, [wBattleType]
cp BATTLETYPE_DEBUG
jp z, .tutorial_debug
@ -82,7 +82,7 @@ DoBattle:
hlcoord 1, 5
ld a, 9
call SlideBattlePicOut
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
call ResetBattleParticipants
call InitBattleMon
call ResetPlayerStatLevels
@ -91,7 +91,7 @@ DoBattle:
call BreakAttraction
call SendOutPlayerMon
call EmptyBattleTextbox
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
call SetPlayerTurn
call SpikesDamage
ld a, [wLinkMode]
@ -116,7 +116,7 @@ DoBattle:
jp BattleMenu
WildFled_EnemyFled_LinkBattleCanceled:
call Call_LoadTempTileMapToTileMap
call SafeLoadTempTilemapToTilemap
ld a, [wBattleResult]
and BATTLERESULT_BITMASK
add DRAW
@ -291,7 +291,7 @@ HandleBetweenTurnEffects:
call HandleStatBoostingHeldItems
call HandleHealingItems
call UpdateBattleMonInParty
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
jp HandleEncore
CheckFaint_PlayerThenEnemy:
@ -624,7 +624,7 @@ ParsePlayerAction:
ld [wFXAnimID], a
call MoveSelectionScreen
push af
call Call_LoadTempTileMapToTileMap
call SafeLoadTempTilemapToTilemap
call UpdateBattleHuds
ld a, [wCurPlayerMove]
cp STRUGGLE
@ -862,7 +862,7 @@ GetMoveEffect:
ret
Battle_EnemyFirst:
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
call TryEnemyFlee
jp c, WildFled_EnemyFled_LinkBattleCanceled
call SetEnemyTurn
@ -930,7 +930,7 @@ Battle_PlayerFirst:
call RefreshBattleHuds
pop af
jr c, .switched_or_used_item
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
call TryEnemyFlee
jp c, WildFled_EnemyFled_LinkBattleCanceled
call EnemyTurn_EndOpponentProtectEndureDestinyBond
@ -1821,10 +1821,10 @@ SubtractHP:
GetSixteenthMaxHP:
call GetQuarterMaxHP
; quarter result
; quarter result
srl c
srl c
; round up
; at least 1
ld a, c
and a
jr nz, .ok
@ -1838,7 +1838,7 @@ GetEighthMaxHP:
; assumes nothing can have 1024 or more hp
; halve result
srl c
; round up
; at least 1
ld a, c
and a
jr nz, .end
@ -1857,7 +1857,7 @@ GetQuarterMaxHP:
rr c
; assumes nothing can have 1024 or more hp
; round up
; at least 1
ld a, c
and a
jr nz, .end
@ -1873,7 +1873,7 @@ GetHalfMaxHP:
srl b
rr c
; floor = 1
; at least 1
ld a, c
or b
jr nz, .end
@ -2082,7 +2082,7 @@ DoubleSwitch:
ld a, $1
call EnemyPartyMonEntrance
call ClearSprites
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
pop af
ld [wCurPartyMon], a
call PlayerPartyMonEntrance
@ -2142,7 +2142,7 @@ UpdateBattleStateAndExperienceAfterEnemyFaint:
dec a
call z, PlayVictoryMusic
call EmptyBattleTextbox
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
ld a, [wBattleResult]
and BATTLERESULT_BITMASK
ld [wBattleResult], a ; WIN
@ -2303,7 +2303,7 @@ HandleEnemySwitch:
cp BATTLEACTION_FORFEIT
ret z
call Call_LoadTempTileMapToTileMap
call SafeLoadTempTilemapToTilemap
.not_linked
ld hl, wBattleMonHP
@ -2401,7 +2401,7 @@ WinTrainerBattle:
inc hl
or [hl]
ret nz
call ClearTileMap
call ClearTilemap
call ClearBGPalettes
ret
@ -2682,7 +2682,7 @@ UpdateFaintedPlayerMon:
AskUseNextPokemon:
call EmptyBattleTextbox
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
; We don't need to be here if we're in a Trainer battle,
; as that decision is made for us.
ld a, [wBattleMode]
@ -2735,7 +2735,7 @@ ForcePlayerMonChoice:
call ClearBGPalettes
call _LoadHPBar
call ExitMenu
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
call WaitBGMap
call GetMemSGBLayout
call SetPalettes
@ -2763,7 +2763,7 @@ ForcePlayerMonChoice:
call BreakAttraction
call SendOutPlayerMon
call EmptyBattleTextbox
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
call SetPlayerTurn
call SpikesDamage
ld a, $1
@ -2784,7 +2784,7 @@ PlayerPartyMonEntrance:
call BreakAttraction
call SendOutPlayerMon
call EmptyBattleTextbox
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
call SetPlayerTurn
jp SpikesDamage
@ -2942,7 +2942,7 @@ LostBattle:
ld c, BATTLETOWERTEXT_WIN_TEXT
farcall BattleTowerText
call WaitPressAorB_BlinkCursor
call ClearTileMap
call ClearTilemap
call ClearBGPalettes
ret
@ -3141,7 +3141,7 @@ EnemySwitch:
ld [wBattlePlayerAction], a
inc a
ld [wEnemyIsSwitching], a
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
jp PlayerSwitch
EnemySwitch_SetMode:
@ -3726,7 +3726,7 @@ TryToRunAwayFromBattle:
ldh [hEnemyMonSpeed + 0], a
ld a, [de]
ldh [hEnemyMonSpeed + 1], a
call Call_LoadTempTileMapToTileMap
call SafeLoadTempTilemapToTilemap
ld de, hMultiplicand + 1
ld hl, hEnemyMonSpeed
ld c, 2
@ -3791,7 +3791,7 @@ TryToRunAwayFromBattle:
call StdBattleTextbox
ld a, TRUE
ld [wFailedToFlee], a
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
and a
ret
@ -3800,7 +3800,7 @@ TryToRunAwayFromBattle:
and a
ld a, DRAW
jr z, .fled
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
xor a ; BATTLEPLAYERACTION_USEMOVE
ld [wBattlePlayerAction], a
ld a, $f
@ -3808,7 +3808,7 @@ TryToRunAwayFromBattle:
xor a
ld [wCurPlayerMove], a
call LinkBattleSendReceiveAction
call Call_LoadTempTileMapToTileMap
call SafeLoadTempTilemapToTilemap
call CheckMobileBattleError
jr c, .mobile
@ -3833,7 +3833,7 @@ TryToRunAwayFromBattle:
ld hl, BattleText_GotAwaySafely
call StdBattleTextbox
call WaitSFX
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
scf
ret
@ -3847,7 +3847,7 @@ TryToRunAwayFromBattle:
.skip_link_error
call WaitSFX
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
scf
ret
@ -4001,7 +4001,7 @@ SwitchPlayerMon:
call BreakAttraction
call SendOutPlayerMon
call EmptyBattleTextbox
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
ld hl, wEnemyMonHP
ld a, [hli]
or [hl]
@ -4860,7 +4860,7 @@ ret_3e138:
BattleMenu:
xor a
ldh [hBGMapMode], a
call LoadTempTileMapToTileMap
call LoadTempTilemapToTilemap
ld a, [wBattleType]
cp BATTLETYPE_DEBUG
@ -4870,7 +4870,7 @@ BattleMenu:
call EmptyBattleTextbox
call UpdateBattleHuds
call EmptyBattleTextbox
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
.ok
.loop
@ -4907,7 +4907,7 @@ BattleMenu:
BattleMenu_Fight:
xor a
ld [wNumFleeAttempts], a
call Call_LoadTempTileMapToTileMap
call SafeLoadTempTilemapToTilemap
and a
ret
@ -4984,7 +4984,7 @@ BattleMenu_Pack:
call ExitMenu
call WaitBGMap
call FinishBattleAnim
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
jp BattleMenu
.ItemsCantBeUsed:
@ -5019,7 +5019,7 @@ BattleMenu_Pack:
call ExitMenu
call UpdateBattleHUDs
call WaitBGMap
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
call ClearWindowData
call FinishBattleAnim
and a
@ -5080,7 +5080,7 @@ BattleMenuPKMN_Loop:
call DelayFrame
call _LoadHPBar
call CloseWindow
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
call GetMemSGBLayout
call SetPalettes
jp BattleMenu
@ -5254,7 +5254,7 @@ BattleMonEntrance:
call BreakAttraction
call SendOutPlayerMon
call EmptyBattleTextbox
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
call SetPlayerTurn
call SpikesDamage
ld a, $2
@ -5278,12 +5278,12 @@ PassedBattleMonEntrance:
call ApplyStatLevelMultiplierOnAllStats
call SendOutPlayerMon
call EmptyBattleTextbox
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
call SetPlayerTurn
jp SpikesDamage
BattleMenu_Run:
call Call_LoadTempTileMapToTileMap
call SafeLoadTempTilemapToTilemap
ld a, $3
ld [wMenuCursorY], a
ld hl, wBattleMonSpeed
@ -5508,7 +5508,7 @@ MoveSelectionScreen:
.place_textbox_start_over
call StdBattleTextbox
call Call_LoadTempTileMapToTileMap
call SafeLoadTempTilemapToTilemap
jp MoveSelectionScreen
.string_3e61c
@ -5771,11 +5771,11 @@ ParseEnemyAction:
and a
jr z, .not_linked
call EmptyBattleTextbox
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
ld a, [wBattlePlayerAction]
and a ; BATTLEPLAYERACTION_USEMOVE?
call z, LinkBattleSendReceiveAction
call Call_LoadTempTileMapToTileMap
call SafeLoadTempTilemapToTilemap
ld a, [wBattleAction]
cp BATTLEACTION_STRUGGLE
jp z, .struggle
@ -7117,7 +7117,7 @@ GiveExperiencePoints:
pop bc
call AnimateExpBar
push bc
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
pop bc
ld hl, MON_EXP + 2
add hl, bc
@ -7270,7 +7270,7 @@ GiveExperiencePoints:
callfar BadgeStatBoosts
callfar UpdatePlayerHUD
call EmptyBattleTextbox
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
ld a, $1
ldh [hBGMapMode], a
@ -7286,7 +7286,7 @@ GiveExperiencePoints:
call WaitSFX
ld hl, BattleText_StringBuffer1GrewToLevel
call StdBattleTextbox
call LoadTileMapToTempTileMap
call LoadTilemapToTempTilemap
.skip_exp_bar_animation
xor a ; PARTYMON
@ -7302,7 +7302,7 @@ GiveExperiencePoints:
ld c, 30
call DelayFrames
call WaitPressAorB_BlinkCursor
call Call_LoadTempTileMapToTileMap
call SafeLoadTempTilemapToTilemap
xor a ; PARTYMON
ld [wMonType], a
ld a, [wCurSpecies]
@ -7799,7 +7799,7 @@ Unreferenced_HandleSafariAngerEatingStatus:
.finish
push hl
call Call_LoadTempTileMapToTileMap
call SafeLoadTempTilemapToTilemap
pop hl
jp StdBattleTextbox
@ -8342,7 +8342,7 @@ CheckPayDay:
ld a, [wInBattleTowerBattle]
bit 0, a
ret z
call ClearTileMap
call ClearTilemap
call ClearBGPalettes
ret
@ -8354,7 +8354,7 @@ ShowLinkBattleParticipantsAfterEnd:
call GetPartyLocation
ld a, [wEnemyMonStatus]
ld [hl], a
call ClearTileMap
call ClearTilemap
farcall _ShowLinkBattleParticipants
ret
@ -8409,13 +8409,13 @@ DisplayLinkBattleResult:
call IsMobileBattle2
jr z, .mobile
call WaitPressAorB_BlinkCursor
call ClearTileMap
call ClearTilemap
ret
.mobile
ld c, 200
call DelayFrames
call ClearTileMap
call ClearTilemap
ret
.Win:
@ -8431,7 +8431,7 @@ DisplayLinkBattleResult:
call PlaceString
ld c, 200
call DelayFrames
call ClearTileMap
call ClearTilemap
ret
.Invalid:
@ -8449,7 +8449,7 @@ _DisplayLinkRecord:
call ReadAndPrintLinkBattleRecord
call CloseSRAM
hlcoord 0, 0, wAttrMap
hlcoord 0, 0, wAttrmap
xor a
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
call ByteFill
@ -8463,7 +8463,7 @@ _DisplayLinkRecord:
ret
ReadAndPrintLinkBattleRecord:
call ClearTileMap
call ClearTilemap
call ClearSprites
call .PrintBattleRecord
hlcoord 0, 8
@ -8949,7 +8949,7 @@ InitBattleDisplay:
ldh [rSVBK], a
ld hl, wDecompressScratch
ld bc, wScratchAttrMap - wDecompressScratch
ld bc, wScratchAttrmap - wDecompressScratch
ld a, " "
call ByteFill

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@ -1,6 +1,6 @@
_ReturnToBattle_UseBall:
call ClearBGPalettes
call ClearTileMap
call ClearTilemap
ld a, [wBattleType]
cp BATTLETYPE_TUTORIAL
jr z, .gettutorialbackpic

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@ -8,7 +8,7 @@ ShowLinkBattleParticipants:
farcall _ShowLinkBattleParticipants
ld c, 150
call DelayFrames
call ClearTileMap
call ClearTilemap
call ClearSprites
ret
@ -38,7 +38,7 @@ FindFirstAliveMonAndStartBattle:
ld a, 1
ldh [hBGMapMode], a
call ClearSprites
call ClearTileMap
call ClearTilemap
xor a
ldh [hBGMapMode], a
ldh [hWY], a

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@ -41,7 +41,7 @@ UsedMoveText:
.grammar
call GetMoveGrammar ; convert move id to grammar index
; everything except 'instead' made redundant in localization
; everything except 'CheckObedience' made redundant in localization
; check obedience
ld a, [wAlreadyDisobeyed]

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@ -1,6 +1,6 @@
DisplayCaughtContestMonStats:
call ClearBGPalettes
call ClearTileMap
call ClearTilemap
call ClearSprites
call LoadFontsBattleExtra

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@ -9,7 +9,7 @@ CelebiShrineEvent:
call LoadCelebiGFX
depixel 0, 10, 7, 0
ld a, SPRITE_ANIM_INDEX_CELEBI
call _InitSpriteAnimStruct
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], SPECIALCELEBIEVENT_CELEBI
@ -107,7 +107,7 @@ CelebiEvent_SpawnLeaf:
ld d, a
ld e, $0
ld a, SPRITE_ANIM_INDEX_FLY_LEAF ; fly land
call _InitSpriteAnimStruct
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], $80

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@ -5,7 +5,7 @@ _Diploma:
PlaceDiplomaOnScreen:
call ClearBGPalettes
call ClearTileMap
call ClearTilemap
call ClearSprites
call DisableLCD
ld hl, DiplomaGFX

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@ -33,7 +33,7 @@ ShakeHeadbuttTree:
call Request2bpp
call Cut_Headbutt_GetPixelFacing
ld a, SPRITE_ANIM_INDEX_HEADBUTT
call _InitSpriteAnimStruct
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], FIELDMOVE_TREE
@ -92,7 +92,7 @@ HideHeadbuttTree:
ld h, [hl]
ld l, a
ld a, $5
ld a, $05 ; grass block
ld [hli], a
ld [hld], a
ld bc, SCREEN_WIDTH
@ -174,7 +174,7 @@ OWCutJumptable:
Cut_SpawnAnimateTree:
call Cut_Headbutt_GetPixelFacing
ld a, SPRITE_ANIM_INDEX_CUT_TREE ; cut tree
call _InitSpriteAnimStruct
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], FIELDMOVE_TREE
@ -227,7 +227,7 @@ Cut_SpawnLeaf:
push de
push af
ld a, SPRITE_ANIM_INDEX_LEAF ; leaf
call _InitSpriteAnimStruct
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], FIELDMOVE_GRASS
@ -314,7 +314,7 @@ FlyFromAnim:
call FlyFunction_InitGFX
depixel 10, 10, 4, 0
ld a, SPRITE_ANIM_INDEX_RED_WALK
call _InitSpriteAnimStruct
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], FIELDMOVE_FLY
@ -348,7 +348,7 @@ FlyToAnim:
call FlyFunction_InitGFX
depixel 31, 10, 4, 0
ld a, SPRITE_ANIM_INDEX_RED_WALK
call _InitSpriteAnimStruct
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], FIELDMOVE_FLY
@ -447,7 +447,7 @@ FlyFunction_FrameTimer:
ld d, a
ld e, $0
ld a, SPRITE_ANIM_INDEX_FLY_LEAF ; fly land
call _InitSpriteAnimStruct
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], FIELDMOVE_GRASS

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@ -1,14 +1,3 @@
RepelWoreOffScript::
opentext
writetext .RepelWoreOffText
waitbutton
closetext
end
.RepelWoreOffText:
text_far _RepelWoreOffText
text_end
HiddenItemScript::
opentext
readmem wHiddenItemID

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@ -70,7 +70,7 @@ MagnetTrain:
ld [wRequested2bppDest], a
ld [wRequested2bppDest + 1], a
ld [wRequested2bpp], a
call ClearTileMap
call ClearTilemap
pop af
ldh [hSCY], a
@ -313,7 +313,7 @@ MagnetTrain_Jumptable:
pop af
ldh [rSVBK], a
ld a, b
call _InitSpriteAnimStruct
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], 0

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@ -135,7 +135,7 @@ InitMapNameFrame:
hlcoord 0, 0
ld b, 2
ld c, 18
call InitMapSignAttrMap
call InitMapSignAttrmap
call PlaceMapNameFrame
ret
@ -171,8 +171,8 @@ PlaceMapNameCenterAlign:
pop hl
ret
InitMapSignAttrMap:
ld de, wAttrMap - wTileMap
InitMapSignAttrmap:
ld de, wAttrmap - wTilemap
add hl, de
inc b
inc b

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@ -273,7 +273,7 @@ CheckOverworldTileArrays:
INCLUDE "data/events/field_move_blocks.asm"
OWFlash:
FlashFunction:
call .CheckUseFlash
and $7f
ld [wFieldMoveSucceeded], a

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@ -15,7 +15,7 @@ _UnownPrinter:
set NO_TEXT_SCROLL, a
ld [wOptions], a
call ClearBGPalettes
call ClearTileMap
call ClearTilemap
ld de, UnownDexATile
ld hl, vTiles0 tile UNOWNSTAMP_BOLD_A

10
engine/events/repel.asm Normal file
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@ -0,0 +1,10 @@
RepelWoreOffScript::
opentext
writetext .RepelWoreOffText
waitbutton
closetext
end
.RepelWoreOffText:
text_far _RepelWoreOffText
text_end

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@ -139,7 +139,7 @@ DisplayUnownWords:
jr nz, .loop2
.copy
call _DisplayUnownWords_CopyWord
ld bc, wAttrMap - wTileMap
ld bc, wAttrmap - wTilemap
add hl, bc
call _DisplayUnownWords_FillAttr
call WaitBGMap2

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@ -14,7 +14,7 @@ _CardFlip:
ld hl, wOptions
set NO_TEXT_SCROLL, [hl]
call ClearBGPalettes
call ClearTileMap
call ClearTilemap
call ClearSprites
ld de, MUSIC_NONE
call PlayMusic
@ -457,7 +457,7 @@ CardFlip_DisplayCardFaceUp:
ret z
; Set the attributes
ld de, wAttrMap - wTileMap
ld de, wAttrmap - wTilemap
add hl, de
ld a, [wCardFlipFaceUpCard]
and 3
@ -1558,32 +1558,32 @@ CardFlip_InitAttrPals:
and a
ret z
hlcoord 0, 0, wAttrMap
hlcoord 0, 0, wAttrmap
ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
xor a
call ByteFill
hlcoord 12, 1, wAttrMap
hlcoord 12, 1, wAttrmap
lb bc, 2, 2
ld a, $1
call CardFlip_FillBox
hlcoord 14, 1, wAttrMap
hlcoord 14, 1, wAttrmap
lb bc, 2, 2
ld a, $2
call CardFlip_FillBox
hlcoord 16, 1, wAttrMap
hlcoord 16, 1, wAttrmap
lb bc, 2, 2
ld a, $3
call CardFlip_FillBox
hlcoord 18, 1, wAttrMap
hlcoord 18, 1, wAttrmap
lb bc, 2, 2
ld a, $4
call CardFlip_FillBox
hlcoord 9, 0, wAttrMap
hlcoord 9, 0, wAttrmap
lb bc, 12, 1
ld a, $1
call CardFlip_FillBox

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@ -110,7 +110,7 @@ endr
.spawn_object
depixel 6, 3, 4, 4
ld a, SPRITE_ANIM_INDEX_DUMMY_GAME
call _InitSpriteAnimStruct
call InitSpriteAnimStruct
ld a, 5
ld [wDummyGameNumberTriesRemaining], a
ld hl, wJumptableIndex

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@ -96,7 +96,7 @@ _SlotMachine:
.InitGFX:
call ClearBGPalettes
call ClearTileMap
call ClearTilemap
call ClearSprites
ld de, MUSIC_NONE
call PlayMusic
@ -1139,7 +1139,7 @@ ReelAction_InitGolem:
push af
depixel 12, 13
ld a, SPRITE_ANIM_INDEX_SLOTS_GOLEM
call _InitSpriteAnimStruct
call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0E
add hl, bc
pop af
@ -1200,7 +1200,7 @@ ReelAction_InitChansey:
push bc
depixel 12, 0
ld a, SPRITE_ANIM_INDEX_SLOTS_CHANSEY
call _InitSpriteAnimStruct
call InitSpriteAnimStruct
pop bc
xor a
ld [wSlotsDelay], a
@ -2120,7 +2120,7 @@ Slots_AnimateChansey:
push bc
depixel 12, 13, 0, 4
ld a, SPRITE_ANIM_INDEX_SLOTS_EGG
call _InitSpriteAnimStruct
call InitSpriteAnimStruct
pop bc
ret

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