pokecrystal-board/engine/overworld/map_objects.asm

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INCLUDE "data/sprites/facings.asm"
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INCLUDE "data/sprites/map_objects.asm"
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DeleteMapObject::
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push bc
ld hl, OBJECT_MAP_OBJECT_INDEX
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add hl, bc
ld a, [hl]
push af
ld h, b
ld l, c
ld bc, OBJECT_LENGTH
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xor a
call ByteFill
pop af
cp -1
jr z, .ok
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bit 7, a
jr nz, .ok
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call GetMapObject
ld hl, OBJECT_SPRITE
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add hl, bc
ld [hl], -1
.ok
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pop bc
ret
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Function437b:
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call .CheckObjectStillVisible
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ret c
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call .HandleStepType
call .HandleObjectAction
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ret
.CheckObjectStillVisible:
ld hl, OBJECT_FLAGS2
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add hl, bc
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res OBJ_FLAGS2_6, [hl]
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ld a, [wXCoord]
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ld e, a
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ld hl, OBJECT_NEXT_MAP_X
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add hl, bc
ld a, [hl]
add 1
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sub e
jr c, .ok
cp MAPOBJECT_SCREEN_WIDTH
jr nc, .ok
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ld a, [wYCoord]
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ld e, a
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ld hl, OBJECT_NEXT_MAP_Y
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add hl, bc
ld a, [hl]
add 1
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sub e
jr c, .ok
cp MAPOBJECT_SCREEN_HEIGHT
jr nc, .ok
jr .yes
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.ok
ld hl, OBJECT_FLAGS2
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add hl, bc
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set OBJ_FLAGS2_6, [hl]
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ld a, [wXCoord]
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ld e, a
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ld hl, OBJECT_INIT_X
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add hl, bc
ld a, [hl]
add 1
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sub e
jr c, .ok2
cp MAPOBJECT_SCREEN_WIDTH
jr nc, .ok2
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ld a, [wYCoord]
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ld e, a
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ld hl, OBJECT_INIT_Y
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add hl, bc
ld a, [hl]
add 1
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sub e
jr c, .ok2
cp MAPOBJECT_SCREEN_HEIGHT
jr nc, .ok2
.yes
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and a
ret
.ok2
ld hl, OBJECT_FLAGS1
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add hl, bc
bit WONT_DELETE_F, [hl]
jr nz, .yes2
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call DeleteMapObject
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scf
ret
.yes2
ld hl, OBJECT_FLAGS2
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add hl, bc
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set OBJ_FLAGS2_6, [hl]
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and a
ret
.HandleStepType:
ld hl, OBJECT_STEP_TYPE
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add hl, bc
ld a, [hl]
and a
jr z, .zero
ld hl, OBJECT_FLAGS2
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add hl, bc
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bit OBJ_FLAGS2_5, [hl]
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jr nz, .bit5
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cp STEP_TYPE_SLEEP
jr z, .one
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jr .ok3
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.zero
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call ObjectMovementReset
ld hl, OBJECT_FLAGS2
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add hl, bc
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bit OBJ_FLAGS2_5, [hl]
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jr nz, .bit5
.one
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call MapObjectMovementPattern
ld hl, OBJECT_STEP_TYPE
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add hl, bc
ld a, [hl]
and a
ret z
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cp STEP_TYPE_SLEEP
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ret z
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.ok3
ld hl, StepTypesJumptable
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rst JumpTable
ret
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.bit5
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ret
.HandleObjectAction:
ld hl, OBJECT_FLAGS1
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add hl, bc
bit INVISIBLE_F, [hl]
jr nz, SetFacingStanding
ld hl, OBJECT_FLAGS2
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add hl, bc
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bit OBJ_FLAGS2_6, [hl]
jr nz, SetFacingStanding
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bit OBJ_FLAGS2_5, [hl]
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jr nz, asm_4448
ld de, ObjectActionPairPointers ; use first column
jr _HandleObjectAction
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Function4440:
ld hl, OBJECT_FLAGS1
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add hl, bc
bit INVISIBLE_F, [hl]
jr nz, SetFacingStanding
asm_4448:
ld de, ObjectActionPairPointers + 2 ; use second column
jr _HandleObjectAction
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_HandleObjectAction:
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; call [4 * wObjectStructs[ObjInd, OBJECT_ACTION] + de]
ld hl, OBJECT_ACTION
add hl, bc
ld a, [hl]
ld l, a
ld h, 0
add hl, hl
add hl, hl
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
call _hl_
ret
INCLUDE "engine/overworld/map_object_action.asm"
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CopyNextCoordsTileToStandingCoordsTile:
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ld hl, OBJECT_NEXT_MAP_X
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add hl, bc
ld a, [hl]
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ld hl, OBJECT_MAP_X
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add hl, bc
ld [hl], a
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ld hl, OBJECT_NEXT_MAP_Y
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add hl, bc
ld a, [hl]
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ld hl, OBJECT_MAP_Y
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add hl, bc
ld [hl], a
ld hl, OBJECT_NEXT_TILE
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add hl, bc
ld a, [hl]
ld hl, OBJECT_STANDING_TILE
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add hl, bc
ld [hl], a
call SetTallGrassFlags
ld hl, OBJECT_NEXT_TILE
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add hl, bc
ld a, [hl]
call UselessAndA
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ret
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Function462a:
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ld hl, OBJECT_MAP_X
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add hl, bc
ld a, [hl]
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ld hl, OBJECT_NEXT_MAP_X
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add hl, bc
ld [hl], a
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ld hl, OBJECT_MAP_Y
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add hl, bc
ld a, [hl]
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ld hl, OBJECT_NEXT_MAP_Y
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add hl, bc
ld [hl], a
ret
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UpdateTallGrassFlags:
ld hl, OBJECT_FLAGS2
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add hl, bc
bit OVERHEAD_F, [hl]
jr z, .ok
ld hl, OBJECT_NEXT_TILE
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add hl, bc
ld a, [hl]
call SetTallGrassFlags
.ok
ld hl, OBJECT_NEXT_TILE
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add hl, bc
ld a, [hl]
call UselessAndA
ret c ; never happens
ld hl, OBJECT_STANDING_TILE
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add hl, bc
ld a, [hl]
call UselessAndA
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ret
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SetTallGrassFlags:
call CheckSuperTallGrassTile
jr z, .set
call CheckGrassTile
jr c, .reset
.set
ld hl, OBJECT_FLAGS2
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add hl, bc
set OVERHEAD_F, [hl]
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ret
.reset
ld hl, OBJECT_FLAGS2
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add hl, bc
res OVERHEAD_F, [hl]
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ret
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UselessAndA:
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and a
ret
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EndSpriteMovement:
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xor a
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
ld [hl], a
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ld hl, OBJECT_MOVEMENT_BYTE_INDEX
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add hl, bc
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a ; OBJECT_1E
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], STANDING
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ret
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InitStep:
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], a
ld hl, OBJECT_FLAGS1
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add hl, bc
bit FIXED_FACING_F, [hl]
jr nz, GetNextTile
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add a
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add a
and %00001100
ld hl, OBJECT_FACING
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add hl, bc
ld [hl], a
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GetNextTile:
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call GetStepVector
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], a
ld a, d
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call GetStepVectorSign
ld hl, OBJECT_MAP_X
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add hl, bc
add [hl]
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ld hl, OBJECT_NEXT_MAP_X
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add hl, bc
ld [hl], a
ld d, a
ld a, e
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call GetStepVectorSign
ld hl, OBJECT_MAP_Y
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add hl, bc
add [hl]
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ld hl, OBJECT_NEXT_MAP_Y
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add hl, bc
ld [hl], a
ld e, a
push bc
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call GetCoordTile
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pop bc
ld hl, OBJECT_NEXT_TILE
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add hl, bc
ld [hl], a
ret
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AddStepVector:
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call GetStepVector
ld hl, OBJECT_SPRITE_X
add hl, bc
ld a, [hl]
add d
ld [hl], a
ld hl, OBJECT_SPRITE_Y
add hl, bc
ld a, [hl]
add e
ld [hl], a
ret
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GetStepVector:
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; Return (x, y, duration, speed) in (d, e, a, h).
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld a, [hl]
and %00001111
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add a
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add a
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ld l, a
ld h, 0
ld de, StepVectors
add hl, de
ld d, [hl]
inc hl
ld e, [hl]
inc hl
ld a, [hli]
ld h, [hl]
ret
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StepVectors:
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; x, y, duration, speed
; slow
db 0, 1, 16, 1
db 0, -1, 16, 1
db -1, 0, 16, 1
db 1, 0, 16, 1
; normal
db 0, 2, 8, 2
db 0, -2, 8, 2
db -2, 0, 8, 2
db 2, 0, 8, 2
; fast
db 0, 4, 4, 4
db 0, -4, 4, 4
db -4, 0, 4, 4
db 4, 0, 4, 4
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GetStepVectorSign:
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add a
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ret z ; 0 or 128
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ld a, 1
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ret nc ; 1 - 127
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ld a, -1
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ret ; 129 - 255
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UpdatePlayerStep:
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld a, [hl]
and %00000011
ld [wPlayerStepDirection], a
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call AddStepVector
ld a, [wPlayerStepVectorX]
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add d
ld [wPlayerStepVectorX], a
ld a, [wPlayerStepVectorY]
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add e
ld [wPlayerStepVectorY], a
ld hl, wPlayerStepFlags
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set PLAYERSTEP_CONTINUE_F, [hl]
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ret
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Unreferenced_Function4759:
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push bc
ld e, a
ld d, 0
ld hl, OBJECT_MAP_OBJECT_INDEX
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add hl, bc
ld a, [hl]
call GetMapObject
add hl, de
ld a, [hl]
pop bc
ret
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RestoreDefaultMovement:
ld hl, OBJECT_MAP_OBJECT_INDEX
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add hl, bc
ld a, [hl]
cp -1
jr z, .ok
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push bc
call GetMapObject
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ld hl, MAPOBJECT_MOVEMENT
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add hl, bc
ld a, [hl]
pop bc
ret
.ok
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ld a, SPRITEMOVEDATA_STANDING_DOWN
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ret
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ClearObjectMovementByteIndex:
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ld hl, OBJECT_MOVEMENT_BYTE_INDEX
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add hl, bc
ld [hl], 0
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ret
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IncrementObjectMovementByteIndex:
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ld hl, OBJECT_MOVEMENT_BYTE_INDEX
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add hl, bc
inc [hl]
ret
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DecrementObjectMovementByteIndex:
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ld hl, OBJECT_MOVEMENT_BYTE_INDEX
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add hl, bc
dec [hl]
ret
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MovementAnonymousJumptable:
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ld hl, OBJECT_MOVEMENT_BYTE_INDEX
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add hl, bc
ld a, [hl]
pop hl
rst JumpTable
ret
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ClearObjectStructField1c:
ld hl, OBJECT_1C
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add hl, bc
ld [hl], 0
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ret
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IncrementObjectStructField1c:
ld hl, OBJECT_1C
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add hl, bc
inc [hl]
ret
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Field1cAnonymousJumptable:
ld hl, OBJECT_1C
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add hl, bc
ld a, [hl]
pop hl
rst JumpTable
ret
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GetValueObjectStructField1c:
ld hl, OBJECT_1C
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add hl, bc
ld a, [hl]
ret
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SetValueObjectStructField1c:
ld hl, OBJECT_1C
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add hl, bc
ld [hl], a
ret
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ObjectMovementReset:
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ld hl, OBJECT_NEXT_MAP_X
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add hl, bc
ld d, [hl]
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ld hl, OBJECT_NEXT_MAP_Y
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add hl, bc
ld e, [hl]
push bc
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call GetCoordTile
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pop bc
ld hl, OBJECT_NEXT_TILE
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add hl, bc
ld [hl], a
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call CopyNextCoordsTileToStandingCoordsTile
call EndSpriteMovement
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ret
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MapObjectMovementPattern:
call ClearObjectStructField1c
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call GetSpriteMovementFunction
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ld a, [hl]
ld hl, .Pointers
rst JumpTable
ret
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.Pointers:
; entries correspond to SPRITEMOVEFN_* constants
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dw .Null_00 ; 00
dw .RandomWalkY ; 01
dw .RandomWalkX ; 02
dw .RandomWalkXY ; 03
dw .RandomSpin1 ; 04
dw .RandomSpin2 ; 05
dw .Standing ; 06
dw .ObeyDPad ; 07
dw .Movement08 ; 08
dw .Movement09 ; 09
dw .Movement0a ; 0a
dw .Movement0b ; 0b
dw .Movement0c ; 0c
dw .Movement0d ; 0d
dw .Movement0e ; 0e
dw .Follow ; 0f
dw .Script ; 10
dw .Strength ; 11
dw .FollowNotExact ; 12
dw .MovementShadow ; 13
dw .MovementEmote ; 14
dw .MovementBigStanding ; 15
dw .MovementBouncing ; 16
dw .MovementScreenShake ; 17
dw .MovementSpinClockwise ; 18
dw .MovementSpinCounterclockwise ; 19
dw .MovementBoulderDust ; 1a
dw .MovementShakingGrass ; 1b
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.Null_00:
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ret
.RandomWalkY:
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call Random
ldh a, [hRandomAdd]
and %00000001
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jp .RandomWalkContinue
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.RandomWalkX:
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call Random
ldh a, [hRandomAdd]
and %00000001
or %00000010
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jp .RandomWalkContinue
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.RandomWalkXY:
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call Random
ldh a, [hRandomAdd]
and %00000011
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jp .RandomWalkContinue
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.RandomSpin1:
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call Random
ldh a, [hRandomAdd]
and %00001100
ld hl, OBJECT_FACING
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add hl, bc
ld [hl], a
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jp RandomStepDuration_Slow
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.RandomSpin2:
ld hl, OBJECT_FACING
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add hl, bc
ld a, [hl]
and %00001100
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ld d, a
call Random
ldh a, [hRandomAdd]
and %00001100
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cp d
jr nz, .keep
xor %00001100
.keep
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ld [hl], a
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jp RandomStepDuration_Fast
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.Standing:
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call Function462a
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call EndSpriteMovement
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], OBJECT_ACTION_STAND
ld hl, OBJECT_STEP_TYPE
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add hl, bc
ld [hl], STEP_TYPE_05
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ret
.ObeyDPad:
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ld hl, Function5000
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jp HandleMovementData
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.Movement08:
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ld hl, Function5015
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jp HandleMovementData
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.Movement09:
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ld hl, Function5026
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jp HandleMovementData
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.Movement0a:
jp _GetMovementObject
2015-02-11 14:13:22 -08:00
.Movement0b:
jp _GetMovementObject
2015-02-11 14:13:22 -08:00
.Movement0c:
jp _GetMovementObject
2015-02-11 14:13:22 -08:00
.Movement0d:
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ld hl, Function5000
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jp HandleMovementData
2015-02-11 14:13:22 -08:00
.Movement0e:
jp _GetMovementObject
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.Follow:
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ld hl, GetFollowerNextMovementByte
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jp HandleMovementData
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.Script:
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ld hl, GetMovementByte
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jp HandleMovementData
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.Strength:
call MovementAnonymousJumptable
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dw .Strength_Start
dw .Strength_Stop
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.Strength_Start:
ld hl, OBJECT_NEXT_TILE
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add hl, bc
ld a, [hl]
call CheckPitTile
jr z, .on_pit
ld hl, OBJECT_FLAGS2
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add hl, bc
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bit OBJ_FLAGS2_2, [hl]
res OBJ_FLAGS2_2, [hl]
jr z, .ok
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ld hl, OBJECT_RANGE
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add hl, bc
ld a, [hl]
and %00000011
or 0
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call InitStep
call CanObjectMoveInDirection
jr c, .ok2
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ld de, SFX_STRENGTH
call PlaySFX
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call SpawnStrengthBoulderDust
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call UpdateTallGrassFlags
ld hl, OBJECT_STEP_TYPE
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add hl, bc
ld [hl], STEP_TYPE_0F
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ret
.ok2
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call Function462a
.ok
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], STANDING
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ret
.on_pit
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call IncrementObjectMovementByteIndex
.Strength_Stop:
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], STANDING
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ret
.FollowNotExact:
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ld hl, OBJECT_NEXT_MAP_X
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add hl, bc
ld d, [hl]
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ld hl, OBJECT_NEXT_MAP_Y
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add hl, bc
ld e, [hl]
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ld hl, OBJECT_RANGE
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add hl, bc
ld a, [hl]
push bc
call GetObjectStruct
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld a, [hl]
cp STANDING
jr z, .standing
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ld hl, OBJECT_MAP_X
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add hl, bc
ld a, [hl]
cp d
jr z, .equal
jr c, .less
ld a, 3
jr .done
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.less
ld a, 2
jr .done
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.equal
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ld hl, OBJECT_MAP_Y
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add hl, bc
ld a, [hl]
cp e
jr z, .standing
jr c, .less2
ld a, 0
jr .done
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.less2
ld a, 1
.done
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ld d, a
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld a, [hl]
and %00001100
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or d
pop bc
jp NormalStep
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.standing
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pop bc
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], STANDING
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], OBJECT_ACTION_STAND
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ret
.MovementBigStanding:
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call EndSpriteMovement
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], STANDING
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], OBJECT_ACTION_BIG_DOLL_SYM
ld hl, OBJECT_STEP_TYPE
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add hl, bc
ld [hl], STEP_TYPE_04
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ret
.MovementBouncing:
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call EndSpriteMovement
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], STANDING
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], OBJECT_ACTION_BOUNCE
ld hl, OBJECT_STEP_TYPE
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add hl, bc
ld [hl], STEP_TYPE_04
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ret
.MovementSpinCounterclockwise:
call MovementAnonymousJumptable
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dw .MovementSpinInit
dw .MovementSpinRepeat
dw .MovementSpinTurnLeft
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.MovementSpinClockwise:
call MovementAnonymousJumptable
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dw .MovementSpinInit
dw .MovementSpinRepeat
dw .MovementSpinTurnRight
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.MovementSpinInit:
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call EndSpriteMovement
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call IncrementObjectMovementByteIndex
.MovementSpinRepeat:
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], OBJECT_ACTION_STAND
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ld hl, OBJECT_RANGE
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add hl, bc
ld a, [hl]
ld a, $10
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ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], a
ld hl, OBJECT_STEP_TYPE
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add hl, bc
ld [hl], STEP_TYPE_03
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call IncrementObjectMovementByteIndex
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ret
.MovementSpinTurnLeft:
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ld de, .DirectionData_Counterclockwise
call .MovementSpinNextFacing
jr .MovementSpinCounterclockwise
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.DirectionData_Counterclockwise:
db OW_RIGHT, OW_LEFT, OW_DOWN, OW_UP
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.MovementSpinTurnRight:
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ld de, .DirectionData_Clockwise
call .MovementSpinNextFacing
jr .MovementSpinClockwise
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2018-06-24 07:09:41 -07:00
.DirectionData_Clockwise:
db OW_LEFT, OW_RIGHT, OW_UP, OW_DOWN
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.MovementSpinNextFacing:
ld hl, OBJECT_FACING
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add hl, bc
ld a, [hl]
and %00001100
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rrca
rrca
push hl
ld l, a
ld h, 0
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add hl, de
ld a, [hl]
pop hl
ld [hl], a
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call DecrementObjectMovementByteIndex
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ret
.MovementShadow:
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call ._MovementShadow_Grass_Emote_BoulderDust
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], OBJECT_ACTION_SHADOW
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ld hl, OBJECT_STEP_DURATION
add hl, de
ld a, [hl]
inc a
add a
add 0
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ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], a
ld hl, OBJECT_DIRECTION_WALKING
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add hl, de
ld a, [hl]
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maskbits NUM_DIRECTIONS
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ld d, 1 * 8 + 6
cp DOWN
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jr z, .ok_13
cp UP
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jr z, .ok_13
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ld d, 1 * 8 + 4
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.ok_13
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ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], d
ld hl, OBJECT_SPRITE_X_OFFSET
add hl, bc
ld [hl], 0
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_TRACKING_OBJECT
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ret
.MovementEmote:
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call EndSpriteMovement
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call ._MovementShadow_Grass_Emote_BoulderDust
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], OBJECT_ACTION_EMOTE
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ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 0
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ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
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ld [hl], -2 * 8
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ld hl, OBJECT_SPRITE_X_OFFSET
add hl, bc
ld [hl], 0
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_TRACKING_OBJECT
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ret
.MovementBoulderDust:
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call EndSpriteMovement
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call ._MovementShadow_Grass_Emote_BoulderDust
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], OBJECT_ACTION_BOULDER_DUST
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ld hl, OBJECT_STEP_DURATION
add hl, de
ld a, [hl]
inc a
add a
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], a
ld hl, OBJECT_DIRECTION_WALKING
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add hl, de
ld a, [hl]
and %00000011
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ld e, a
ld d, 0
ld hl, .data_4a81
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add hl, de
add hl, de
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ld d, [hl]
inc hl
ld e, [hl]
ld hl, OBJECT_SPRITE_X_OFFSET
add hl, bc
ld [hl], d
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], e
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_TRACKING_OBJECT
2015-02-11 14:13:22 -08:00
ret
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.data_4a81
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; x, y
db 0, -4
db 0, 8
db 6, 2
db -6, 2
.MovementShakingGrass:
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call EndSpriteMovement
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call ._MovementShadow_Grass_Emote_BoulderDust
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], OBJECT_ACTION_GRASS_SHAKE
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ld hl, OBJECT_STEP_DURATION
add hl, de
ld a, [hl]
add -1
2015-02-11 14:13:22 -08:00
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], a
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_TRACKING_OBJECT
2015-02-11 14:13:22 -08:00
ret
._MovementShadow_Grass_Emote_BoulderDust:
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ld hl, OBJECT_RANGE
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add hl, bc
ld a, [hl]
push bc
call GetObjectStruct
2015-02-11 14:13:22 -08:00
ld d, b
ld e, c
pop bc
ld hl, OBJECT_1D
2015-02-11 14:13:22 -08:00
add hl, bc
ld [hl], e
inc hl
ld [hl], d
ret
.MovementScreenShake:
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call EndSpriteMovement
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], OBJECT_ACTION_00
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ld hl, OBJECT_RANGE
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add hl, bc
ld a, [hl]
call ._MovementScreenShake
2015-02-11 14:13:22 -08:00
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], e
ld hl, OBJECT_1E
2015-02-11 14:13:22 -08:00
add hl, bc
ld [hl], a
ld hl, OBJECT_STEP_TYPE
2015-02-11 14:13:22 -08:00
add hl, bc
ld [hl], STEP_TYPE_15
2015-02-11 14:13:22 -08:00
ret
._MovementScreenShake:
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ld d, a
and %00111111
2015-02-11 14:13:22 -08:00
ld e, a
ld a, d
rlca
rlca
and %00000011
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ld d, a
inc d
ld a, 1
.loop
2015-02-11 14:13:22 -08:00
dec d
ret z
add a
jr .loop
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.RandomWalkContinue:
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call InitStep
call CanObjectMoveInDirection ; check whether the object can move in that direction
jr c, .NewDuration
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call UpdateTallGrassFlags
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], OBJECT_ACTION_STEP
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ld hl, wCenteredObject
ldh a, [hMapObjectIndexBuffer]
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cp [hl]
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jr z, .load_6
ld hl, OBJECT_STEP_TYPE
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add hl, bc
ld [hl], STEP_TYPE_07
2015-02-11 14:13:22 -08:00
ret
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.load_6
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_PLAYER_WALK
2015-02-11 14:13:22 -08:00
ret
.NewDuration:
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call EndSpriteMovement
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call Function462a
2018-06-24 07:09:41 -07:00
RandomStepDuration_Slow:
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call Random
ldh a, [hRandomAdd]
and %01111111
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jr SetRandomStepDuration
2015-02-11 14:13:22 -08:00
2018-06-24 07:09:41 -07:00
RandomStepDuration_Fast:
2015-02-11 14:13:22 -08:00
call Random
ldh a, [hRandomAdd]
and %00011111
2018-06-24 07:09:41 -07:00
SetRandomStepDuration:
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ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], a
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], STANDING
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], OBJECT_ACTION_STAND
ld hl, OBJECT_STEP_TYPE
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add hl, bc
ld [hl], STEP_TYPE_03
2015-02-11 14:13:22 -08:00
ret
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StepTypesJumptable:
; entries correspond to STEP_TYPE_* constants
2015-12-26 18:59:03 -08:00
dw ObjectMovementReset ; 00
dw MapObjectMovementPattern ; 01
dw NPCStep ; 02
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dw StepType03 ; 03
dw StepType04 ; 04
dw StepType05 ; 05
dw PlayerStep ; 06
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dw StepType07 ; 07
dw NPCJump ; 08
dw PlayerJump ; 09
dw PlayerOrNPCTurnStep ; 0a
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dw StepTypeBump ; 0b
dw TeleportFrom ; 0c
dw TeleportTo ; 0d
dw Skyfall ; 0e
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dw StepType0f ; 0f
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dw GotBiteStep ; 10
dw RockSmashStep ; 11
dw ReturnDigStep ; 12
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dw StepTypeTrackingObject ; 13
dw StepType14 ; 14
dw StepType15 ; 15
dw StepType16 ; 16
dw StepType17 ; 17
dw StepType18 ; 18
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dw SkyfallTop ; 19
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2018-06-24 07:09:41 -07:00
WaitStep_InPlace:
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ret
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NPCJump:
call Field1cAnonymousJumptable
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; anonymous dw
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dw .Jump
dw .Land
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.Jump:
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call AddStepVector
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call UpdateJumpPosition
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
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call CopyNextCoordsTileToStandingCoordsTile
call GetNextTile
ld hl, OBJECT_FLAGS2
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add hl, bc
2019-01-24 18:41:14 -08:00
res OVERHEAD_F, [hl]
call IncrementObjectStructField1c
2015-02-11 14:13:22 -08:00
ret
.Land:
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call AddStepVector
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call UpdateJumpPosition
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
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call CopyNextCoordsTileToStandingCoordsTile
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
2015-02-11 14:13:22 -08:00
ret
2018-06-24 07:09:41 -07:00
PlayerJump:
call Field1cAnonymousJumptable
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; anonymous dw
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dw .initjump
dw .stepjump
dw .initland
dw .stepland
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.initjump
ld hl, wPlayerStepFlags
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set PLAYERSTEP_START_F, [hl]
call IncrementObjectStructField1c
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.stepjump
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call UpdateJumpPosition
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call UpdatePlayerStep
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
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call CopyNextCoordsTileToStandingCoordsTile
ld hl, OBJECT_FLAGS2
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add hl, bc
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res OVERHEAD_F, [hl]
ld hl, wPlayerStepFlags
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set PLAYERSTEP_STOP_F, [hl]
set PLAYERSTEP_MIDAIR_F, [hl]
call IncrementObjectStructField1c
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ret
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.initland
call GetNextTile
ld hl, wPlayerStepFlags
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set PLAYERSTEP_START_F, [hl]
call IncrementObjectStructField1c
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.stepland
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call UpdateJumpPosition
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call UpdatePlayerStep
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
ld hl, wPlayerStepFlags
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set PLAYERSTEP_STOP_F, [hl]
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call CopyNextCoordsTileToStandingCoordsTile
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ret
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TeleportFrom:
call Field1cAnonymousJumptable
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; anonymous dw
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dw .InitSpin
dw .DoSpin
dw .InitSpinRise
dw .DoSpinRise
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.InitSpin:
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
ld [hl], 0
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ld hl, OBJECT_STEP_DURATION
add hl, bc
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ld [hl], 16
call IncrementObjectStructField1c
.DoSpin:
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], OBJECT_ACTION_SPIN
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
call IncrementObjectStructField1c
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ret
.InitSpinRise:
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
ld [hl], 0
ld hl, OBJECT_1F
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add hl, bc
ld [hl], $10
ld hl, OBJECT_STEP_DURATION
add hl, bc
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ld [hl], 16
ld hl, OBJECT_FLAGS2
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add hl, bc
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res OVERHEAD_F, [hl]
call IncrementObjectStructField1c
.DoSpinRise:
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], OBJECT_ACTION_SPIN
ld hl, OBJECT_1F
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add hl, bc
inc [hl]
ld a, [hl]
ld d, $60
call Sine
ld a, h
sub $60
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], a
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
ld [hl], 0
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ret
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TeleportTo:
call Field1cAnonymousJumptable
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; anonymous dw
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dw .InitWait
dw .DoWait
dw .InitDescent
dw .DoDescent
dw .InitFinalSpin
dw .DoFinalSpin
dw .FinishStep
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.InitWait:
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], OBJECT_ACTION_00
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ld hl, OBJECT_STEP_DURATION
add hl, bc
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ld [hl], 16
call IncrementObjectStructField1c
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ret
.DoWait:
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
call IncrementObjectStructField1c
.InitDescent:
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
ld [hl], 0
ld hl, OBJECT_1F
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add hl, bc
ld [hl], 0
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ld hl, OBJECT_STEP_DURATION
add hl, bc
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ld [hl], 16
call IncrementObjectStructField1c
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ret
.DoDescent:
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], OBJECT_ACTION_SPIN
ld hl, OBJECT_1F
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add hl, bc
inc [hl]
ld a, [hl]
ld d, $60
call Sine
ld a, h
sub $60
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], a
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
call IncrementObjectStructField1c
.InitFinalSpin:
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ld hl, OBJECT_STEP_DURATION
add hl, bc
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ld [hl], 16
call IncrementObjectStructField1c
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ret
.DoFinalSpin:
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], OBJECT_ACTION_SPIN
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
.FinishStep:
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
ld [hl], 0
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ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], 0
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ret
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Skyfall:
call Field1cAnonymousJumptable
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; anonymous dw
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dw .Init
dw .Step
dw .Fall
dw .Finish
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.Init:
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], OBJECT_ACTION_00
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ld hl, OBJECT_STEP_DURATION
add hl, bc
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ld [hl], 16
call IncrementObjectStructField1c
.Step:
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], OBJECT_ACTION_STEP
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
ld [hl], 0
ld hl, OBJECT_1F
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add hl, bc
ld [hl], 0
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ld hl, OBJECT_STEP_DURATION
add hl, bc
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ld [hl], 16
call IncrementObjectStructField1c
.Fall:
ld hl, OBJECT_1F
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add hl, bc
inc [hl]
ld a, [hl]
ld d, $60
call Sine
ld a, h
sub $60
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], a
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
call IncrementObjectStructField1c
.Finish:
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
ld [hl], 0
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ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], 0
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ret
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GotBiteStep:
call Field1cAnonymousJumptable
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; anonymous dw
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dw .Init
dw .Run
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.Init:
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ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 8
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ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], 0
call IncrementObjectStructField1c
.Run:
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ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld a, [hl]
xor 1
ld [hl], a
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], 0
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ret
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RockSmashStep:
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call .Step
jp WaitStep_InPlace
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.Step:
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ld hl, OBJECT_STEP_DURATION
add hl, bc
ld a, [hl]
and %00000001
ld a, OBJECT_ACTION_STAND
jr z, .yes
ld a, OBJECT_ACTION_00
.yes
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], a
ret
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ReturnDigStep:
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ld hl, OBJECT_STEP_DURATION
add hl, bc
ld a, [hl]
and %00000001
ld a, OBJECT_ACTION_SPIN
jr z, .yes
ld a, OBJECT_ACTION_SPIN_FLICKER
.yes
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], a
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jp WaitStep_InPlace
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StepType03:
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], STANDING
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ret
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StepType18:
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], STANDING
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
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jp DeleteMapObject
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2018-06-24 07:09:41 -07:00
StepTypeBump:
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ret
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StepType05:
call Field1cAnonymousJumptable
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; anonymous dw
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dw .Reset
dw StepType04
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.Reset:
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call RestoreDefaultMovement
call GetInitialFacing
ld hl, OBJECT_FACING
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add hl, bc
ld [hl], a
call IncrementObjectStructField1c
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StepType04:
call Stubbed_Function4fb2
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], STANDING
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ret
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NPCStep:
call Stubbed_Function4fb2
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call AddStepVector
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
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call CopyNextCoordsTileToStandingCoordsTile
ld hl, OBJECT_DIRECTION_WALKING
2015-02-11 14:13:22 -08:00
add hl, bc
ld [hl], STANDING
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
2015-02-11 14:13:22 -08:00
ret
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StepType07:
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call AddStepVector
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
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call CopyNextCoordsTileToStandingCoordsTile
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jp RandomStepDuration_Slow
2015-02-11 14:13:22 -08:00
2018-06-24 07:09:41 -07:00
PlayerStep:
2015-02-11 14:13:22 -08:00
; AnimateStep?
call Field1cAnonymousJumptable
2015-12-26 18:59:03 -08:00
; anonymous dw
2015-12-17 12:14:51 -08:00
dw .init
dw .step
2015-02-11 14:13:22 -08:00
2015-12-29 10:15:58 -08:00
.init
ld hl, wPlayerStepFlags
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set PLAYERSTEP_START_F, [hl]
call IncrementObjectStructField1c
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.step
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call UpdatePlayerStep
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
ld hl, wPlayerStepFlags
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set PLAYERSTEP_STOP_F, [hl]
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call CopyNextCoordsTileToStandingCoordsTile
ld hl, OBJECT_DIRECTION_WALKING
2015-02-11 14:13:22 -08:00
add hl, bc
ld [hl], STANDING
ld hl, OBJECT_STEP_TYPE
2015-02-11 14:13:22 -08:00
add hl, bc
2015-12-17 12:14:51 -08:00
ld [hl], STEP_TYPE_SLEEP
2015-02-11 14:13:22 -08:00
ret
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PlayerOrNPCTurnStep:
call Field1cAnonymousJumptable
2015-12-26 18:59:03 -08:00
; anonymous dw
2015-12-17 12:14:51 -08:00
dw .init1
dw .step1
dw .init2
dw .step2
2015-02-11 14:13:22 -08:00
2015-12-29 10:15:58 -08:00
.init1
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], STANDING
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ld hl, OBJECT_STEP_FRAME
2015-02-11 14:13:22 -08:00
add hl, bc
ld a, [hl]
ld [hl], 2
2015-02-11 14:13:22 -08:00
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 2
call IncrementObjectStructField1c
2015-12-29 10:15:58 -08:00
.step1
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
call IncrementObjectStructField1c
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.init2
ld hl, OBJECT_1D ; new facing
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add hl, bc
ld a, [hl]
ld hl, OBJECT_FACING
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add hl, bc
ld [hl], a
ld hl, OBJECT_STEP_DURATION
add hl, bc
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ld [hl], 2
call IncrementObjectStructField1c
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.step2
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
2015-02-11 14:13:22 -08:00
ret
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StepType0f:
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call AddStepVector
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
push bc
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ld hl, OBJECT_NEXT_MAP_X
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add hl, bc
ld d, [hl]
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ld hl, OBJECT_NEXT_MAP_Y
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add hl, bc
ld e, [hl]
ld hl, OBJECT_MAP_OBJECT_INDEX
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add hl, bc
ld a, [hl]
ld b, a
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farcall CopyDECoordsToMapObject
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pop bc
ld hl, OBJECT_FLAGS2
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add hl, bc
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res OBJ_FLAGS2_2, [hl]
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call CopyNextCoordsTileToStandingCoordsTile
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], STANDING
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
2015-02-11 14:13:22 -08:00
ret
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StepTypeTrackingObject:
ld hl, OBJECT_1D
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add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
ld hl, OBJECT_SPRITE
2015-02-11 14:13:22 -08:00
add hl, de
ld a, [hl]
and a
jr z, .nope
2015-02-11 14:13:22 -08:00
ld hl, OBJECT_SPRITE_X
add hl, de
ld a, [hl]
ld hl, OBJECT_SPRITE_X
add hl, bc
ld [hl], a
ld hl, OBJECT_SPRITE_Y
add hl, de
ld a, [hl]
ld hl, OBJECT_SPRITE_Y
add hl, bc
ld [hl], a
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld a, [hl]
and a
ret z
dec [hl]
ret nz
.nope
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jp DeleteMapObject
2015-02-11 14:13:22 -08:00
2018-06-24 07:09:41 -07:00
StepType14:
StepType15:
call Field1cAnonymousJumptable
2015-12-26 18:59:03 -08:00
; anonymous dw
2015-12-29 10:15:58 -08:00
dw .Init
dw .Run
2015-02-11 14:13:22 -08:00
.Init:
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xor a
ld hl, OBJECT_1D
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add hl, bc
ld [hl], a
call IncrementObjectStructField1c
.Run:
ld hl, OBJECT_1D
2015-02-11 14:13:22 -08:00
add hl, bc
ld d, [hl]
ld a, [wPlayerStepVectorY]
2015-02-11 14:13:22 -08:00
sub d
ld [wPlayerStepVectorY], a
2015-02-11 14:13:22 -08:00
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
jr z, .ok
2015-02-11 14:13:22 -08:00
ld a, [hl]
2015-12-29 10:15:58 -08:00
call .GetSign
ld hl, OBJECT_1D
2015-02-11 14:13:22 -08:00
add hl, bc
ld [hl], a
ld d, a
ld a, [wPlayerStepVectorY]
2015-02-11 14:13:22 -08:00
add d
ld [wPlayerStepVectorY], a
2015-02-11 14:13:22 -08:00
ret
.ok
2015-12-17 12:14:51 -08:00
call DeleteMapObject
2015-02-11 14:13:22 -08:00
ret
.GetSign:
ld hl, OBJECT_1E
2015-02-11 14:13:22 -08:00
add hl, bc
and 1
ld a, [hl]
ret z
cpl
inc a
ret
2018-06-24 07:09:41 -07:00
StepType16:
call Field1cAnonymousJumptable ; ????
2018-06-24 07:09:41 -07:00
StepType17:
call Field1cAnonymousJumptable
2015-12-26 18:59:03 -08:00
; anonymous dw
2015-12-29 10:15:58 -08:00
dw .null
dw .null
dw .null
.null
2015-02-11 14:13:22 -08:00
2018-06-24 07:09:41 -07:00
SkyfallTop:
call Field1cAnonymousJumptable
2015-12-26 18:59:03 -08:00
; anonymous dw
2015-12-29 10:15:58 -08:00
dw .Init
dw .Run
2015-02-11 14:13:22 -08:00
.Init:
2015-11-14 11:41:47 -08:00
ld hl, OBJECT_ACTION
2015-02-11 14:13:22 -08:00
add hl, bc
ld [hl], OBJECT_ACTION_SKYFALL
2015-02-11 14:13:22 -08:00
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 16
call IncrementObjectStructField1c
2015-02-11 14:13:22 -08:00
2015-12-29 10:15:58 -08:00
.Run:
2015-02-11 14:13:22 -08:00
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], $60
2015-11-15 18:28:15 -08:00
ld hl, OBJECT_STEP_FRAME
2015-02-11 14:13:22 -08:00
add hl, bc
ld [hl], 0
ld hl, OBJECT_STEP_TYPE
2015-02-11 14:13:22 -08:00
add hl, bc
2015-12-17 12:14:51 -08:00
ld [hl], STEP_TYPE_SLEEP
2015-02-11 14:13:22 -08:00
ret
Stubbed_Function4fb2:
ret
ld hl, OBJECT_1D
2015-02-11 14:13:22 -08:00
add hl, bc
inc [hl]
ld a, [hl]
srl a
srl a
and %00000111
2015-02-11 14:13:22 -08:00
ld l, a
ld h, 0
ld de, .y
add hl, de
ld a, [hl]
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], a
ret
2018-06-24 07:09:41 -07:00
.y
2015-02-11 14:13:22 -08:00
db 0, -1, -2, -3, -4, -3, -2, -1
2018-06-24 07:09:41 -07:00
UpdateJumpPosition:
2015-02-11 14:13:22 -08:00
call GetStepVector
ld a, h
ld hl, OBJECT_1F
2015-02-11 14:13:22 -08:00
add hl, bc
ld e, [hl]
add e
ld [hl], a
nop
srl e
ld d, 0
ld hl, .y
add hl, de
ld a, [hl]
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], a
ret
2018-06-24 07:09:41 -07:00
.y
2015-02-11 14:13:22 -08:00
db -4, -6, -8, -10, -11, -12, -12, -12
db -11, -10, -9, -8, -6, -4, 0, 0
2018-12-09 15:13:37 -08:00
2015-11-02 08:15:32 -08:00
Function5000: ; unscripted?
2015-12-29 10:15:58 -08:00
; copy [wPlayerNextMovement] to [wPlayerMovement]
ld a, [wPlayerNextMovement]
ld hl, wPlayerMovement
2015-02-11 14:13:22 -08:00
ld [hl], a
2016-05-14 09:28:00 -07:00
; load [wPlayerNextMovement] with movement_step_sleep
ld a, movement_step_sleep
2015-12-29 10:15:58 -08:00
ld [wPlayerNextMovement], a
; recover the previous value of [wPlayerNextMovement]
2015-02-11 14:13:22 -08:00
ld a, [hl]
ret
2015-12-29 10:15:58 -08:00
GetMovementByte:
2019-04-19 08:35:27 -07:00
ld hl, wMovementDataBank
2015-12-29 10:15:58 -08:00
call _GetMovementByte
2015-02-11 14:13:22 -08:00
ret
2018-06-24 07:09:41 -07:00
Function5015:
2015-11-11 20:38:57 -08:00
ld hl, OBJECT_MOVEMENT_BYTE_INDEX
2015-02-11 14:13:22 -08:00
add hl, bc
ld e, [hl]
inc [hl]
ld d, 0
2015-12-29 10:15:58 -08:00
ld hl, wc2e2
2015-02-11 14:13:22 -08:00
ld a, [hli]
ld h, [hl]
ld l, a
add hl, de
ld a, [hl]
ret
2018-06-24 07:09:41 -07:00
Function5026:
2015-11-11 20:38:57 -08:00
ld hl, OBJECT_MOVEMENT_BYTE_INDEX
2015-02-11 14:13:22 -08:00
add hl, bc
ld e, [hl]
inc [hl]
ld d, 0
ld hl, wc2e6
ld a, [hli]
ld h, [hl]
ld l, a
add hl, de
ld a, [hl]
ret
2018-06-24 07:09:41 -07:00
_GetMovementObject:
ld hl, GetMovementObject
2015-11-11 20:38:57 -08:00
jp HandleMovementData
2015-02-11 14:13:22 -08:00
2018-06-24 07:09:41 -07:00
GetMovementObject:
ld a, [wMovementObject]
2015-02-11 14:13:22 -08:00
ret
2018-06-24 07:09:41 -07:00
HandleMovementData:
2015-12-29 10:15:58 -08:00
call .StorePointer
.loop
2015-02-11 14:13:22 -08:00
xor a
2015-12-29 10:15:58 -08:00
ld [wMovementByteWasControlSwitch], a
call JumpMovementPointer
call DoMovementFunction
2015-12-29 10:15:58 -08:00
ld a, [wMovementByteWasControlSwitch]
2015-02-11 14:13:22 -08:00
and a
jr nz, .loop
2015-02-11 14:13:22 -08:00
ret
.StorePointer:
2015-02-11 14:13:22 -08:00
ld a, l
2015-11-02 08:15:32 -08:00
ld [wMovementPointer], a
2015-02-11 14:13:22 -08:00
ld a, h
2015-11-02 08:15:32 -08:00
ld [wMovementPointer + 1], a
2015-02-11 14:13:22 -08:00
ret
2018-06-24 07:09:41 -07:00
JumpMovementPointer:
2015-11-02 08:15:32 -08:00
ld hl, wMovementPointer
2015-02-11 14:13:22 -08:00
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
2015-02-11 14:13:22 -08:00
2018-06-24 07:09:41 -07:00
ContinueReadingMovement:
ld a, 1
2015-12-29 10:15:58 -08:00
ld [wMovementByteWasControlSwitch], a
2015-02-11 14:13:22 -08:00
ret
2018-06-24 07:09:41 -07:00
DoMovementFunction:
2015-02-11 14:13:22 -08:00
push af
2015-11-02 08:15:32 -08:00
call ApplyMovementToFollower
2015-02-11 14:13:22 -08:00
pop af
ld hl, MovementPointers
rst JumpTable
ret
INCLUDE "engine/overworld/movement.asm"
2015-02-11 14:13:22 -08:00
2018-06-24 07:09:41 -07:00
ApplyMovementToFollower:
2015-02-11 14:13:22 -08:00
ld e, a
2015-11-02 08:15:32 -08:00
ld a, [wObjectFollow_Follower]
cp -1
2015-02-11 14:13:22 -08:00
ret z
2015-11-02 08:15:32 -08:00
ld a, [wObjectFollow_Leader]
2015-02-11 14:13:22 -08:00
ld d, a
ldh a, [hMapObjectIndexBuffer]
2015-02-11 14:13:22 -08:00
cp d
ret nz
ld a, e
2016-05-14 09:28:00 -07:00
cp movement_step_sleep
2015-02-11 14:13:22 -08:00
ret z
2015-12-29 10:15:58 -08:00
cp movement_step_end
2015-02-11 14:13:22 -08:00
ret z
2015-12-29 10:15:58 -08:00
cp movement_step_4b
2015-02-11 14:13:22 -08:00
ret z
2015-12-29 10:15:58 -08:00
cp movement_step_bump
2015-02-11 14:13:22 -08:00
ret z
2016-05-14 10:46:14 -07:00
cp movement_slow_step
2015-02-11 14:13:22 -08:00
ret c
push af
2015-12-29 10:15:58 -08:00
ld hl, wFollowerMovementQueueLength
2015-02-11 14:13:22 -08:00
inc [hl]
ld e, [hl]
ld d, 0
2015-12-29 10:15:58 -08:00
ld hl, wFollowMovementQueue
2015-02-11 14:13:22 -08:00
add hl, de
pop af
ld [hl], a
ret
2018-06-24 07:09:41 -07:00
GetFollowerNextMovementByte:
2015-12-29 10:15:58 -08:00
ld hl, wFollowerMovementQueueLength
2015-02-11 14:13:22 -08:00
ld a, [hl]
and a
jr z, .done
cp -1
jr z, .done
2015-02-11 14:13:22 -08:00
dec [hl]
ld e, a
ld d, 0
2015-12-29 10:15:58 -08:00
ld hl, wFollowMovementQueue
2015-02-11 14:13:22 -08:00
add hl, de
inc e
ld a, -1
.loop
2015-02-11 14:13:22 -08:00
ld d, [hl]
ld [hld], a
ld a, d
dec e
jr nz, .loop
2015-02-11 14:13:22 -08:00
ret
.done
2015-12-29 10:15:58 -08:00
call .CancelFollowIfLeaderMissing
2015-02-11 14:13:22 -08:00
ret c
2016-05-14 09:28:00 -07:00
ld a, movement_step_sleep
2015-02-11 14:13:22 -08:00
ret
.CancelFollowIfLeaderMissing:
2015-11-02 08:15:32 -08:00
ld a, [wObjectFollow_Leader]
cp -1
jr z, .nope
2015-02-11 14:13:22 -08:00
push bc
call GetObjectStruct
ld hl, OBJECT_SPRITE
2015-02-11 14:13:22 -08:00
add hl, bc
ld a, [hl]
pop bc
and a
jr z, .nope
2015-02-11 14:13:22 -08:00
and a
ret
.nope
2015-12-29 10:15:58 -08:00
ld a, -1
2015-11-02 08:15:32 -08:00
ld [wObjectFollow_Follower], a
2015-11-11 20:38:57 -08:00
ld a, movement_step_end
2015-02-11 14:13:22 -08:00
scf
ret
2018-06-24 07:09:41 -07:00
SpawnShadow:
2015-02-11 14:13:22 -08:00
push bc
2015-11-14 11:41:47 -08:00
ld de, .ShadowObject
call CopyTempObjectData
call InitTempObject
2015-02-11 14:13:22 -08:00
pop bc
ret
.ShadowObject:
2015-11-14 11:41:47 -08:00
; vtile, palette, movement
db $00, PAL_OW_SILVER, SPRITEMOVEDATA_SHADOW
2018-01-18 12:58:55 -08:00
2018-06-24 07:09:41 -07:00
SpawnStrengthBoulderDust:
2015-02-11 14:13:22 -08:00
push bc
2015-11-14 11:41:47 -08:00
ld de, .BoulderDustObject
call CopyTempObjectData
call InitTempObject
2015-02-11 14:13:22 -08:00
pop bc
ret
.BoulderDustObject:
2015-11-14 11:41:47 -08:00
db $00, PAL_OW_SILVER, SPRITEMOVEDATA_BOULDERDUST
2018-01-18 12:58:55 -08:00
2018-06-24 07:09:41 -07:00
SpawnEmote:
2015-02-11 14:13:22 -08:00
push bc
2015-11-14 11:41:47 -08:00
ld de, .EmoteObject
call CopyTempObjectData
call InitTempObject
2015-02-11 14:13:22 -08:00
pop bc
ret
.EmoteObject:
2015-11-14 11:41:47 -08:00
db $00, PAL_OW_SILVER, SPRITEMOVEDATA_EMOTE
2018-01-18 12:58:55 -08:00
2018-06-24 07:09:41 -07:00
ShakeGrass:
2015-02-11 14:13:22 -08:00
push bc
ld de, .GrassObject
2015-11-14 11:41:47 -08:00
call CopyTempObjectData
call InitTempObject
2015-02-11 14:13:22 -08:00
pop bc
ret
.GrassObject
2015-11-14 11:41:47 -08:00
db $00, PAL_OW_TREE, SPRITEMOVEDATA_GRASS
2018-01-18 12:58:55 -08:00
2018-06-24 07:09:41 -07:00
ShakeScreen:
2015-02-11 14:13:22 -08:00
push bc
push af
2015-11-14 11:41:47 -08:00
ld de, .ScreenShakeObject
call CopyTempObjectData
2015-02-11 14:13:22 -08:00
pop af
2015-11-14 11:41:47 -08:00
ld [wTempObjectCopyRange], a
call InitTempObject
2015-02-11 14:13:22 -08:00
pop bc
ret
.ScreenShakeObject:
2015-11-14 11:41:47 -08:00
db $00, PAL_OW_SILVER, SPRITEMOVEDATA_SCREENSHAKE
2018-06-24 07:09:41 -07:00
DespawnEmote:
2015-02-11 14:13:22 -08:00
push bc
ldh a, [hMapObjectIndexBuffer]
2015-02-11 14:13:22 -08:00
ld c, a
2015-11-14 11:41:47 -08:00
call .DeleteEmote
2015-02-11 14:13:22 -08:00
pop bc
ret
.DeleteEmote:
2018-01-23 14:39:09 -08:00
ld de, wObjectStructs
2015-07-26 00:11:33 -07:00
ld a, NUM_OBJECT_STRUCTS
.loop
2015-02-11 14:13:22 -08:00
push af
ld hl, OBJECT_FLAGS1
2015-02-11 14:13:22 -08:00
add hl, de
bit EMOTE_OBJECT_F, [hl]
jr z, .next
ld hl, OBJECT_SPRITE
2015-02-11 14:13:22 -08:00
add hl, de
ld a, [hl]
and a
jr z, .next
2015-02-11 14:13:22 -08:00
push bc
xor a
ld bc, OBJECT_LENGTH
2015-02-11 14:13:22 -08:00
call ByteFill
pop bc
.next
ld hl, OBJECT_LENGTH
2015-02-11 14:13:22 -08:00
add hl, de
ld d, h
ld e, l
pop af
dec a
jr nz, .loop
2015-02-11 14:13:22 -08:00
ret
2018-06-24 07:09:41 -07:00
InitTempObject:
2015-10-31 18:05:02 -07:00
call FindFirstEmptyObjectStruct
2015-02-11 14:13:22 -08:00
ret nc
ld d, h
ld e, l
2017-12-24 09:47:30 -08:00
farcall CopyTempObjectToObjectStruct
2015-02-11 14:13:22 -08:00
ret
2018-06-24 07:09:41 -07:00
CopyTempObjectData:
2015-11-14 11:41:47 -08:00
; load into wTempObjectCopy:
; -1, -1, [de], [de + 1], [de + 2], [hMapObjectIndexBuffer], [NextMapX], [NextMapY], -1
; This spawns the object at the same place as whichever object is loaded into bc.
ld hl, wTempObjectCopyMapObjectIndex
ld [hl], -1
2015-02-11 14:13:22 -08:00
inc hl
ld [hl], -1
2015-02-11 14:13:22 -08:00
inc hl
ld a, [de]
inc de
ld [hli], a
ld a, [de]
inc de
ld [hli], a
ld a, [de]
ld [hli], a
ldh a, [hMapObjectIndexBuffer]
2015-02-11 14:13:22 -08:00
ld [hli], a
push hl
2015-11-14 11:41:47 -08:00
ld hl, OBJECT_NEXT_MAP_X
2015-02-11 14:13:22 -08:00
add hl, bc
ld d, [hl]
2015-11-14 11:41:47 -08:00
ld hl, OBJECT_NEXT_MAP_Y
2015-02-11 14:13:22 -08:00
add hl, bc
ld e, [hl]
pop hl
ld [hl], d
inc hl
ld [hl], e
inc hl
ld [hl], -1
2015-02-11 14:13:22 -08:00
ret
2018-06-24 07:09:41 -07:00
Function55e0::
2018-01-23 14:39:09 -08:00
ld a, [wVramState]
2015-02-11 14:13:22 -08:00
bit 0, a
ret z
2018-01-23 14:39:09 -08:00
ld bc, wObjectStructs
2015-02-11 14:13:22 -08:00
xor a
.loop
ldh [hMapObjectIndexBuffer], a
2016-05-04 19:34:09 -07:00
call DoesObjectHaveASprite
jr z, .ok
2015-02-11 14:13:22 -08:00
call Function565c
.ok
ld hl, OBJECT_LENGTH
2015-02-11 14:13:22 -08:00
add hl, bc
ld b, h
ld c, l
ldh a, [hMapObjectIndexBuffer]
2015-02-11 14:13:22 -08:00
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop
2015-02-11 14:13:22 -08:00
ret
2018-06-24 18:39:23 -07:00
Function5602:
; called at battle start
2015-11-16 08:53:26 -08:00
call Function5645 ; clear sprites
ld a, PLAYER
call Function5629 ; respawn player
2015-11-25 07:16:29 -08:00
ld a, [wBattleScriptFlags]
2015-02-11 14:13:22 -08:00
bit 7, a
jr z, .ok
ldh a, [hLastTalked]
2015-02-11 14:13:22 -08:00
and a
jr z, .ok
2015-11-16 08:53:26 -08:00
call Function5629 ; respawn opponent
.ok
2015-11-15 18:28:15 -08:00
call _UpdateSprites
2015-02-11 14:13:22 -08:00
ret
2018-06-24 07:09:41 -07:00
Function561d:
2015-11-16 08:53:26 -08:00
call Function5645 ; clear sprites
ld a, PLAYER
call Function5629 ; respawn player
2015-11-15 18:28:15 -08:00
call _UpdateSprites
2015-02-11 14:13:22 -08:00
ret
2018-06-24 07:09:41 -07:00
Function5629:
2015-07-26 00:11:33 -07:00
cp NUM_OBJECTS
2015-02-11 14:13:22 -08:00
ret nc
call GetMapObject
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
2015-02-11 14:13:22 -08:00
add hl, bc
ld a, [hl]
cp -1
2015-02-11 14:13:22 -08:00
ret z
2015-07-26 00:11:33 -07:00
cp NUM_OBJECT_STRUCTS
2015-02-11 14:13:22 -08:00
ret nc
call GetObjectStruct
2016-05-04 19:34:09 -07:00
call DoesObjectHaveASprite
2015-02-11 14:13:22 -08:00
ret z
call Function5673
ret
2018-06-24 07:09:41 -07:00
Function5645:
2015-02-11 14:13:22 -08:00
xor a
2018-01-23 14:39:09 -08:00
ld bc, wObjectStructs
.loop
ldh [hMapObjectIndexBuffer], a
2015-11-16 08:53:26 -08:00
call SetFacing_Standing
ld hl, OBJECT_LENGTH
2015-02-11 14:13:22 -08:00
add hl, bc
ld b, h
ld c, l
ldh a, [hMapObjectIndexBuffer]
2015-02-11 14:13:22 -08:00
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop
2015-02-11 14:13:22 -08:00
ret
2018-06-24 07:09:41 -07:00
Function565c:
2015-02-11 14:13:22 -08:00
push bc
call Function56cd
pop bc
2015-11-16 08:53:26 -08:00
jr c, SetFacing_Standing
2015-02-11 14:13:22 -08:00
call Function56a3
2015-11-16 08:53:26 -08:00
jr c, SetFacing_Standing
2015-02-11 14:13:22 -08:00
call Function5688
2017-12-24 09:47:30 -08:00
farcall Function4440
2015-02-11 14:13:22 -08:00
xor a
ret
2018-06-24 07:09:41 -07:00
Function5673:
2015-02-11 14:13:22 -08:00
call Function56a3
2015-11-16 08:53:26 -08:00
jr c, SetFacing_Standing
2017-12-24 09:47:30 -08:00
farcall Function4440 ; no need to farcall
2015-02-11 14:13:22 -08:00
xor a
ret
2018-06-24 07:09:41 -07:00
SetFacing_Standing:
ld hl, OBJECT_FACING_STEP
2015-02-11 14:13:22 -08:00
add hl, bc
ld [hl], STANDING
2015-02-11 14:13:22 -08:00
scf
ret
2018-06-24 07:09:41 -07:00
Function5688:
2015-02-11 14:13:22 -08:00
push bc
2015-11-14 11:41:47 -08:00
ld hl, OBJECT_NEXT_MAP_X
2015-02-11 14:13:22 -08:00
add hl, bc
ld d, [hl]
2015-11-14 11:41:47 -08:00
ld hl, OBJECT_NEXT_MAP_Y
2015-02-11 14:13:22 -08:00
add hl, bc
ld e, [hl]
2015-11-12 21:49:27 -08:00
call GetCoordTile
2015-02-11 14:13:22 -08:00
pop bc
ld hl, OBJECT_NEXT_TILE
2015-02-11 14:13:22 -08:00
add hl, bc
ld [hl], a
2017-12-24 09:47:30 -08:00
farcall UpdateTallGrassFlags ; no need to farcall
2015-02-11 14:13:22 -08:00
ret
2018-06-24 07:09:41 -07:00
Function56a3:
2015-11-14 11:41:47 -08:00
ld hl, OBJECT_NEXT_MAP_X
2015-02-11 14:13:22 -08:00
add hl, bc
ld d, [hl]
2015-11-14 11:41:47 -08:00
ld hl, OBJECT_NEXT_MAP_Y
2015-02-11 14:13:22 -08:00
add hl, bc
ld e, [hl]
inc d
inc e
2018-01-23 14:39:09 -08:00
ld a, [wXCoord]
2015-02-11 14:13:22 -08:00
cp d
jr z, .equal_x
jr nc, .nope
2018-01-18 12:58:55 -08:00
add MAPOBJECT_SCREEN_WIDTH - 1
2015-02-11 14:13:22 -08:00
cp d
jr c, .nope
.equal_x
2018-01-23 14:39:09 -08:00
ld a, [wYCoord]
2015-02-11 14:13:22 -08:00
cp e
jr z, .equal_y
jr nc, .nope
2018-01-18 12:58:55 -08:00
add MAPOBJECT_SCREEN_HEIGHT - 1
2015-02-11 14:13:22 -08:00
cp e
jr c, .nope
.equal_y
2015-02-11 14:13:22 -08:00
xor a
ret
.nope
2015-02-11 14:13:22 -08:00
scf
ret
2018-06-24 07:09:41 -07:00
Function56cd:
2016-05-04 19:34:09 -07:00
ld a, [wPlayerBGMapOffsetX]
2015-02-11 14:13:22 -08:00
ld d, a
ld hl, OBJECT_SPRITE_X_OFFSET
add hl, bc
ld a, [hl]
ld hl, OBJECT_SPRITE_X
add hl, bc
add [hl]
add d
cp $f0
jr nc, .ok1
2015-02-11 14:13:22 -08:00
cp $a0
jp nc, .nope
.ok1
and %00000111
ld d, 2
cp 4
jr c, .ok2
ld d, 3
.ok2
2015-02-11 14:13:22 -08:00
ld a, [hl]
srl a
srl a
srl a
cp SCREEN_WIDTH
jr c, .ok3
2018-01-18 12:58:55 -08:00
sub BG_MAP_WIDTH
.ok3
ldh [hCurSpriteXCoord], a
2016-05-04 19:34:09 -07:00
ld a, [wPlayerBGMapOffsetY]
2015-02-11 14:13:22 -08:00
ld e, a
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld a, [hl]
ld hl, OBJECT_SPRITE_Y
add hl, bc
add [hl]
add e
cp $f0
jr nc, .ok4
2015-02-11 14:13:22 -08:00
cp $90
jr nc, .nope
.ok4
and %00000111
ld e, 2
cp 4
jr c, .ok5
ld e, 3
.ok5
2015-02-11 14:13:22 -08:00
ld a, [hl]
srl a
srl a
srl a
2018-01-18 12:58:55 -08:00
cp SCREEN_HEIGHT
jr c, .ok6
2018-01-18 12:58:55 -08:00
sub BG_MAP_HEIGHT
.ok6
ldh [hCurSpriteYCoord], a
2015-02-11 14:13:22 -08:00
ld hl, OBJECT_PALETTE
add hl, bc
bit BIG_OBJECT_F, [hl]
jr z, .ok7
2015-02-11 14:13:22 -08:00
ld a, d
add 2
2015-02-11 14:13:22 -08:00
ld d, a
ld a, e
add 2
2015-02-11 14:13:22 -08:00
ld e, a
.ok7
2015-02-11 14:13:22 -08:00
ld a, d
ldh [hCurSpriteXPixel], a
.loop
ldh a, [hCurSpriteXPixel]
2015-02-11 14:13:22 -08:00
ld d, a
ldh a, [hCurSpriteYCoord]
2015-02-11 14:13:22 -08:00
add e
dec a
2018-01-18 12:58:55 -08:00
cp SCREEN_HEIGHT
jr nc, .ok9
2015-02-11 14:13:22 -08:00
ld b, a
.next
ldh a, [hCurSpriteXCoord]
2015-02-11 14:13:22 -08:00
add d
dec a
2018-01-18 12:58:55 -08:00
cp SCREEN_WIDTH
jr nc, .ok8
2015-02-11 14:13:22 -08:00
ld c, a
push bc
call Coord2Tile
2015-02-11 14:13:22 -08:00
pop bc
; NPCs disappear if standing on tile $60-$7f (or $e0-$ff),
; since those IDs are for text characters and textbox frames.
2015-02-11 14:13:22 -08:00
ld a, [hl]
cp FIRST_REGULAR_TEXT_CHAR
jr nc, .nope
.ok8
2015-02-11 14:13:22 -08:00
dec d
jr nz, .next
.ok9
2015-02-11 14:13:22 -08:00
dec e
jr nz, .loop
2015-02-11 14:13:22 -08:00
and a
ret
.nope
2015-02-11 14:13:22 -08:00
scf
ret
2018-06-24 07:09:41 -07:00
HandleNPCStep::
2015-12-17 12:14:51 -08:00
call .ResetStepVector
2016-01-04 05:43:55 -08:00
call .DoStepsForAllObjects
2015-02-11 14:13:22 -08:00
ret
.ResetStepVector:
2015-02-11 14:13:22 -08:00
xor a
ld [wPlayerStepVectorX], a
ld [wPlayerStepVectorY], a
ld [wPlayerStepFlags], a
2019-01-24 18:41:14 -08:00
ld a, STANDING
ld [wPlayerStepDirection], a
2015-02-11 14:13:22 -08:00
ret
.DoStepsForAllObjects:
2018-01-23 14:39:09 -08:00
ld bc, wObjectStructs
2015-02-11 14:13:22 -08:00
xor a
.loop
ldh [hMapObjectIndexBuffer], a
2016-05-04 19:34:09 -07:00
call DoesObjectHaveASprite
jr z, .next
2015-02-11 14:13:22 -08:00
call Function437b
.next
ld hl, OBJECT_LENGTH
2015-02-11 14:13:22 -08:00
add hl, bc
ld b, h
ld c, l
ldh a, [hMapObjectIndexBuffer]
2015-02-11 14:13:22 -08:00
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop
2015-02-11 14:13:22 -08:00
ret
2018-06-24 07:09:41 -07:00
RefreshPlayerSprite:
2016-05-14 09:28:00 -07:00
ld a, movement_step_sleep
2015-12-29 10:15:58 -08:00
ld [wPlayerNextMovement], a
ld [wPlayerMovement], a
2015-02-11 14:13:22 -08:00
xor a
2016-05-14 10:46:14 -07:00
ld [wPlayerTurningDirection], a
2018-01-23 14:39:09 -08:00
ld [wPlayerObjectStepFrame], a
2016-01-04 05:43:55 -08:00
call .TryResetPlayerAction
2017-12-24 09:47:30 -08:00
farcall CheckWarpFacingDown
call c, SpawnInFacingDown
2016-01-04 05:43:55 -08:00
call .SpawnInCustomFacing
2015-02-11 14:13:22 -08:00
ret
2018-06-24 07:09:41 -07:00
.TryResetPlayerAction:
2015-10-24 07:34:19 -07:00
ld hl, wPlayerSpriteSetupFlags
2018-01-22 11:34:55 -08:00
bit PLAYERSPRITESETUP_RESET_ACTION_F, [hl]
jr nz, .ok
2015-02-11 14:13:22 -08:00
ret
.ok
ld a, OBJECT_ACTION_00
2018-01-23 14:39:09 -08:00
ld [wPlayerAction], a
2015-02-11 14:13:22 -08:00
ret
2018-06-24 07:09:41 -07:00
.SpawnInCustomFacing:
2015-10-24 07:34:19 -07:00
ld hl, wPlayerSpriteSetupFlags
2018-01-22 11:34:55 -08:00
bit PLAYERSPRITESETUP_CUSTOM_FACING_F, [hl]
2015-02-11 14:13:22 -08:00
ret z
2015-10-24 07:34:19 -07:00
ld a, [wPlayerSpriteSetupFlags]
2018-01-22 11:34:55 -08:00
and PLAYERSPRITESETUP_FACING_MASK
2015-02-11 14:13:22 -08:00
add a
2015-12-26 18:59:03 -08:00
add a
2015-11-15 18:28:15 -08:00
jr ContinueSpawnFacing
2015-02-11 14:13:22 -08:00
2018-06-24 07:09:41 -07:00
SpawnInFacingDown:
2019-08-21 05:43:21 -07:00
ld a, DOWN
2018-06-24 07:09:41 -07:00
ContinueSpawnFacing:
2018-01-23 14:39:09 -08:00
ld bc, wPlayerStruct
call SetSpriteDirection
2015-02-11 14:13:22 -08:00
ret
2018-06-24 07:09:41 -07:00
_SetPlayerPalette:
2015-02-11 14:13:22 -08:00
ld a, d
2018-05-23 19:13:46 -07:00
and 1 << 7
2015-02-11 14:13:22 -08:00
ret z
2015-11-02 11:37:02 -08:00
ld bc, 0 ; debug?
ld hl, OBJECT_FACING
2015-02-11 14:13:22 -08:00
add hl, bc
ld a, [hl]
or d
ld [hl], a
ld a, d
swap a
2018-05-23 19:13:46 -07:00
and PALETTE_MASK
2015-02-11 14:13:22 -08:00
ld d, a
2018-01-23 14:39:09 -08:00
ld bc, wPlayerStruct
2015-02-11 14:13:22 -08:00
ld hl, OBJECT_PALETTE
add hl, bc
ld a, [hl]
2018-05-23 19:13:46 -07:00
and $ff ^ PALETTE_MASK
2015-02-11 14:13:22 -08:00
or d
ld [hl], a
ret
2018-06-24 07:09:41 -07:00
StartFollow::
2015-02-11 14:13:22 -08:00
push bc
ld a, b
2015-11-02 08:15:32 -08:00
call SetLeaderIfVisible
2015-02-11 14:13:22 -08:00
pop bc
ret c
ld a, c
2015-11-02 08:15:32 -08:00
call SetFollowerIfVisible
2017-12-24 09:47:30 -08:00
farcall QueueFollowerFirstStep
2015-02-11 14:13:22 -08:00
ret
2018-06-24 07:09:41 -07:00
SetLeaderIfVisible:
2015-11-02 08:15:32 -08:00
call CheckObjectVisibility
2015-02-11 14:13:22 -08:00
ret c
ldh a, [hObjectStructIndexBuffer]
2015-11-02 08:15:32 -08:00
ld [wObjectFollow_Leader], a
2015-02-11 14:13:22 -08:00
ret
2018-06-24 07:09:41 -07:00
StopFollow::
2015-11-02 08:15:32 -08:00
call ResetLeader
call ResetFollower
2015-02-11 14:13:22 -08:00
ret
2018-06-24 07:09:41 -07:00
ResetLeader:
ld a, -1
2015-11-02 08:15:32 -08:00
ld [wObjectFollow_Leader], a
2015-02-11 14:13:22 -08:00
ret
2018-06-24 07:09:41 -07:00
SetFollowerIfVisible:
2015-02-11 14:13:22 -08:00
push af
2015-11-02 08:15:32 -08:00
call ResetFollower
2015-02-11 14:13:22 -08:00
pop af
2015-11-02 08:15:32 -08:00
call CheckObjectVisibility
2015-02-11 14:13:22 -08:00
ret c
2015-11-02 08:15:32 -08:00
ld hl, OBJECT_MOVEMENTTYPE
2015-02-11 14:13:22 -08:00
add hl, bc
2015-11-06 13:42:38 -08:00
ld [hl], SPRITEMOVEDATA_FOLLOWING
ld hl, OBJECT_STEP_TYPE
2015-02-11 14:13:22 -08:00
add hl, bc
ld [hl], STEP_TYPE_00
ldh a, [hObjectStructIndexBuffer]
2015-11-02 08:15:32 -08:00
ld [wObjectFollow_Follower], a
2015-02-11 14:13:22 -08:00
ret
2018-06-24 07:09:41 -07:00
ResetFollower:
2015-11-02 08:15:32 -08:00
ld a, [wObjectFollow_Follower]
cp -1
2015-02-11 14:13:22 -08:00
ret z
call GetObjectStruct
2017-12-24 09:47:30 -08:00
farcall Function58e3 ; no need to bankswitch
ld a, -1
2015-11-02 08:15:32 -08:00
ld [wObjectFollow_Follower], a
2015-02-11 14:13:22 -08:00
ret
2018-06-24 07:09:41 -07:00
SetFlagsForMovement_1::
2015-02-11 14:13:22 -08:00
ld a, c
2015-11-02 08:15:32 -08:00
call CheckObjectVisibility
2015-02-11 14:13:22 -08:00
ret c
push bc
call Function587a
pop bc
ld hl, OBJECT_FLAGS2
2015-02-11 14:13:22 -08:00
add hl, bc
2019-01-24 18:41:14 -08:00
res OBJ_FLAGS2_5, [hl]
2015-02-11 14:13:22 -08:00
xor a
ret
2018-06-24 07:09:41 -07:00
Function586e:
2015-11-02 08:15:32 -08:00
call CheckObjectVisibility
2015-02-11 14:13:22 -08:00
ret c
ld hl, OBJECT_FLAGS2
2015-02-11 14:13:22 -08:00
add hl, bc
2019-01-24 18:41:14 -08:00
set OBJ_FLAGS2_5, [hl]
2015-02-11 14:13:22 -08:00
xor a
ret
2018-06-24 07:09:41 -07:00
Function587a:
2018-01-23 14:39:09 -08:00
ld bc, wObjectStructs
2015-02-11 14:13:22 -08:00
xor a
.loop
2015-02-11 14:13:22 -08:00
push af
2016-05-04 19:34:09 -07:00
call DoesObjectHaveASprite
jr z, .next
ld hl, OBJECT_FLAGS2
2015-02-11 14:13:22 -08:00
add hl, bc
2019-01-24 18:41:14 -08:00
set OBJ_FLAGS2_5, [hl]
.next
ld hl, OBJECT_LENGTH
2015-02-11 14:13:22 -08:00
add hl, bc
ld b, h
ld c, l
pop af
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop
2015-02-11 14:13:22 -08:00
ret
2018-06-24 07:09:41 -07:00
_SetFlagsForMovement_2::
2015-11-02 08:15:32 -08:00
ld a, [wObjectFollow_Leader]
cp -1
2015-02-11 14:13:22 -08:00
ret z
push bc
call GetObjectStruct
ld hl, OBJECT_MAP_OBJECT_INDEX
2015-02-11 14:13:22 -08:00
add hl, bc
ld a, [hl]
pop bc
cp c
ret nz
2015-11-02 08:15:32 -08:00
ld a, [wObjectFollow_Follower]
cp -1
2015-02-11 14:13:22 -08:00
ret z
call GetObjectStruct
ld hl, OBJECT_FLAGS2
2015-02-11 14:13:22 -08:00
add hl, bc
2019-01-24 18:41:14 -08:00
res OBJ_FLAGS2_5, [hl]
2015-02-11 14:13:22 -08:00
ret
2018-06-24 07:09:41 -07:00
Function58b9::
2015-02-11 14:13:22 -08:00
push bc
2018-01-23 14:39:09 -08:00
ld bc, wObjectStructs
2015-02-11 14:13:22 -08:00
xor a
.loop
2015-02-11 14:13:22 -08:00
push af
2016-05-04 19:34:09 -07:00
call DoesObjectHaveASprite
jr z, .next
ld hl, OBJECT_FLAGS2
2015-02-11 14:13:22 -08:00
add hl, bc
2019-01-24 18:41:14 -08:00
res OBJ_FLAGS2_5, [hl]
.next
ld hl, OBJECT_LENGTH
2015-02-11 14:13:22 -08:00
add hl, bc
ld b, h
ld c, l
pop af
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop
2015-02-11 14:13:22 -08:00
pop bc
ret
2018-06-24 07:09:41 -07:00
Function58d8:
2015-11-02 08:15:32 -08:00
call CheckObjectVisibility
2015-02-11 14:13:22 -08:00
ret c
ld hl, OBJECT_FLAGS2
2015-02-11 14:13:22 -08:00
add hl, bc
2019-01-24 18:41:14 -08:00
res OBJ_FLAGS2_5, [hl]
2015-02-11 14:13:22 -08:00
ret
2018-06-24 07:09:41 -07:00
Function58e3:
ld hl, OBJECT_MAP_OBJECT_INDEX
2015-02-11 14:13:22 -08:00
add hl, bc
ld a, [hl]
cp -1
2015-11-11 20:38:57 -08:00
jp z, Function5903 ; a jr would have been appropriate here
2015-02-11 14:13:22 -08:00
push bc
call GetMapObject
2015-07-29 15:22:23 -07:00
ld hl, MAPOBJECT_MOVEMENT
2015-02-11 14:13:22 -08:00
add hl, bc
ld a, [hl]
pop bc
2015-11-02 08:15:32 -08:00
ld hl, OBJECT_MOVEMENTTYPE
2015-02-11 14:13:22 -08:00
add hl, bc
ld [hl], a
ld hl, OBJECT_STEP_TYPE
2015-02-11 14:13:22 -08:00
add hl, bc
ld [hl], STEP_TYPE_00
2015-02-11 14:13:22 -08:00
ret
2018-06-24 07:09:41 -07:00
Function5903:
2015-02-11 14:13:22 -08:00
call GetSpriteDirection
rrca
rrca
ld e, a
ld d, 0
2015-10-31 18:05:02 -07:00
ld hl, .standing_movefns
2015-02-11 14:13:22 -08:00
add hl, de
ld a, [hl]
2015-11-02 08:15:32 -08:00
ld hl, OBJECT_MOVEMENTTYPE
2015-02-11 14:13:22 -08:00
add hl, bc
ld [hl], a
ld hl, OBJECT_STEP_TYPE
2015-02-11 14:13:22 -08:00
add hl, bc
ld [hl], STEP_TYPE_00
2015-02-11 14:13:22 -08:00
ret
2015-10-31 18:05:02 -07:00
.standing_movefns
db SPRITEMOVEDATA_STANDING_DOWN
db SPRITEMOVEDATA_STANDING_UP
db SPRITEMOVEDATA_STANDING_LEFT
db SPRITEMOVEDATA_STANDING_RIGHT
2018-01-10 10:47:57 -08:00
2018-06-24 07:09:41 -07:00
_UpdateSprites::
2018-01-23 14:39:09 -08:00
ld a, [wVramState]
2015-02-11 14:13:22 -08:00
bit 0, a
ret z
xor a
ldh [hUsedSpriteIndex], a
ldh a, [hOAMUpdate]
2015-02-11 14:13:22 -08:00
push af
ld a, 1
ldh [hOAMUpdate], a
2015-11-15 18:28:15 -08:00
call InitSprites
call .fill
2015-02-11 14:13:22 -08:00
pop af
ldh [hOAMUpdate], a
2015-02-11 14:13:22 -08:00
ret
2015-12-29 10:15:58 -08:00
.fill
2018-01-23 14:39:09 -08:00
ld a, [wVramState]
2015-02-11 14:13:22 -08:00
bit 1, a
2018-01-30 11:55:20 -08:00
ld b, LOW(wVirtualOAMEnd)
jr z, .ok
2018-01-10 10:47:57 -08:00
ld b, 28 * SPRITEOAMSTRUCT_LENGTH
.ok
ldh a, [hUsedSpriteIndex]
2015-02-11 14:13:22 -08:00
cp b
ret nc
ld l, a
ld h, HIGH(wVirtualOAM)
2018-01-10 10:47:57 -08:00
ld de, SPRITEOAMSTRUCT_LENGTH
2015-02-11 14:13:22 -08:00
ld a, b
2018-01-10 10:47:57 -08:00
ld c, SCREEN_HEIGHT_PX + 2 * TILE_WIDTH
.loop
2018-01-10 10:47:57 -08:00
ld [hl], c ; y
2015-02-11 14:13:22 -08:00
add hl, de
cp l
jr nz, .loop
2015-02-11 14:13:22 -08:00
ret
2018-06-24 07:09:41 -07:00
ApplyBGMapAnchorToObjects:
2015-02-11 14:13:22 -08:00
push hl
push de
push bc
2016-05-04 19:34:09 -07:00
ld a, [wPlayerBGMapOffsetX]
2015-02-11 14:13:22 -08:00
ld d, a
2016-05-04 19:34:09 -07:00
ld a, [wPlayerBGMapOffsetY]
2015-02-11 14:13:22 -08:00
ld e, a
2018-01-23 14:39:09 -08:00
ld bc, wObjectStructs
ld a, NUM_OBJECT_STRUCTS
.loop
2015-02-11 14:13:22 -08:00
push af
2016-05-04 19:34:09 -07:00
call DoesObjectHaveASprite
jr z, .skip
2015-02-11 14:13:22 -08:00
ld hl, OBJECT_SPRITE_X
add hl, bc
ld a, [hl]
add d
ld [hl], a
ld hl, OBJECT_SPRITE_Y
add hl, bc
ld a, [hl]
add e
ld [hl], a
.skip
ld hl, OBJECT_LENGTH
2015-02-11 14:13:22 -08:00
add hl, bc
ld b, h
ld c, l
pop af
dec a
jr nz, .loop
2015-02-11 14:13:22 -08:00
xor a
2016-05-04 19:34:09 -07:00
ld [wPlayerBGMapOffsetX], a
ld [wPlayerBGMapOffsetY], a
2015-02-11 14:13:22 -08:00
pop bc
pop de
pop hl
ret
2015-11-15 18:28:15 -08:00
PRIORITY_LOW EQU $10
PRIORITY_NORM EQU $20
PRIORITY_HIGH EQU $30
2018-01-18 12:58:55 -08:00
2018-06-24 07:09:41 -07:00
InitSprites:
2015-11-15 18:28:15 -08:00
call .DeterminePriorities
ld c, PRIORITY_HIGH
call .InitSpritesByPriority
ld c, PRIORITY_NORM
call .InitSpritesByPriority
ld c, PRIORITY_LOW
call .InitSpritesByPriority
2015-02-11 14:13:22 -08:00
ret
.DeterminePriorities:
2015-02-11 14:13:22 -08:00
xor a
2015-12-29 10:15:58 -08:00
ld hl, wMovementPointer
2015-11-15 18:28:15 -08:00
ld bc, NUM_OBJECT_STRUCTS
2015-02-11 14:13:22 -08:00
call ByteFill
ld d, 0
2018-01-23 14:39:09 -08:00
ld bc, wObjectStructs
2015-12-29 10:15:58 -08:00
ld hl, wMovementPointer
2015-02-11 14:13:22 -08:00
.loop
push hl
2016-05-04 19:34:09 -07:00
call DoesObjectHaveASprite
2015-02-11 14:13:22 -08:00
jr z, .skip
ld hl, OBJECT_FACING_STEP
2015-02-11 14:13:22 -08:00
add hl, bc
ld a, [hl]
2015-11-15 18:28:15 -08:00
cp STANDING
2015-02-11 14:13:22 -08:00
jr z, .skip
; Define the sprite priority.
2015-11-15 18:28:15 -08:00
ld e, PRIORITY_LOW
ld hl, OBJECT_FLAGS2
2015-02-11 14:13:22 -08:00
add hl, bc
bit LOW_PRIORITY_F, [hl]
2015-02-11 14:13:22 -08:00
jr nz, .add
2015-11-15 18:28:15 -08:00
ld e, PRIORITY_NORM
bit HIGH_PRIORITY_F, [hl]
2015-02-11 14:13:22 -08:00
jr z, .add
2015-11-15 18:28:15 -08:00
ld e, PRIORITY_HIGH
2015-02-11 14:13:22 -08:00
jr .add
.skip
ld hl, OBJECT_LENGTH
2015-02-11 14:13:22 -08:00
add hl, bc
ld b, h
ld c, l
pop hl
jr .next
.add
ld hl, OBJECT_LENGTH
2015-02-11 14:13:22 -08:00
add hl, bc
ld b, h
ld c, l
pop hl
ld a, d
or e
ld [hli], a
.next
inc d
ld a, d
cp NUM_OBJECT_STRUCTS
2015-02-11 14:13:22 -08:00
jr nz, .loop
ret
.InitSpritesByPriority:
2015-11-02 08:15:32 -08:00
ld hl, wMovementPointer
2015-11-15 18:28:15 -08:00
.next_sprite
2015-02-11 14:13:22 -08:00
ld a, [hli]
ld d, a
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and $f0
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ret z
cp c
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jr nz, .next_sprite
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push bc
push hl
ld a, d
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and $f
call .GetObjectStructPointer
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call .InitSprite
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pop hl
pop bc
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jr .next_sprite
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.InitSprite:
ld hl, OBJECT_SPRITE_TILE
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add hl, bc
ld a, [hl]
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and $ff ^ (1 << 7)
ldh [hCurSpriteTile], a
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xor a
bit 7, [hl]
jr nz, .skip1
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or VRAM_BANK_1
.skip1
ld hl, OBJECT_FLAGS2
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add hl, bc
ld e, [hl]
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bit OBJ_FLAGS2_7, e
jr z, .skip2
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or PRIORITY
.skip2
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bit USE_OBP1_F, e
jr z, .skip3
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or OBP_NUM
.skip3
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ld hl, OBJECT_PALETTE
add hl, bc
ld d, a
ld a, [hl]
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and PALETTE_MASK
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or d
ld d, a
xor a
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bit OVERHEAD_F, e
jr z, .skip4
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or PRIORITY
.skip4
ldh [hCurSpriteOAMFlags], a
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ld hl, OBJECT_SPRITE_X
add hl, bc
ld a, [hl]
ld hl, OBJECT_SPRITE_X_OFFSET
add hl, bc
add [hl]
add 8
ld e, a
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ld a, [wPlayerBGMapOffsetX]
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add e
ldh [hCurSpriteXPixel], a
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ld hl, OBJECT_SPRITE_Y
add hl, bc
ld a, [hl]
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
add [hl]
add 12
ld e, a
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ld a, [wPlayerBGMapOffsetY]
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add e
ldh [hCurSpriteYPixel], a
ld hl, OBJECT_FACING_STEP
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add hl, bc
ld a, [hl]
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cp STANDING
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jp z, .done
cp NUM_FACINGS
jp nc, .done
ld l, a
ld h, 0
add hl, hl
ld bc, Facings
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ldh a, [hUsedSpriteIndex]
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ld c, a
ld b, HIGH(wVirtualOAM)
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ld a, [hli]
ldh [hUsedSpriteTile], a
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add c
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cp LOW(wVirtualOAMEnd)
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jr nc, .full
.addsprite
ldh a, [hCurSpriteYPixel]
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add [hl]
inc hl
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ld [bc], a ; y
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inc c
ldh a, [hCurSpriteXPixel]
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add [hl]
inc hl
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ld [bc], a ; x
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inc c
ld e, [hl]
inc hl
ldh a, [hCurSpriteTile]
bit ABSOLUTE_TILE_ID_F, e
jr z, .nope1
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xor a
.nope1
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add [hl]
inc hl
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ld [bc], a ; tile id
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inc c
ld a, e
bit RELATIVE_ATTRIBUTES_F, a
jr z, .nope2
ldh a, [hCurSpriteOAMFlags]
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or e
.nope2
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and OBP_NUM | X_FLIP | Y_FLIP | PRIORITY
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or d
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ld [bc], a ; attributes
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inc c
ldh a, [hUsedSpriteTile]
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dec a
ldh [hUsedSpriteTile], a
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jr nz, .addsprite
ld a, c
ldh [hUsedSpriteIndex], a
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.done
xor a
ret
.full
scf
ret
.GetObjectStructPointer:
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ld c, a
ld b, 0
ld hl, .Addresses
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add hl, bc
add hl, bc
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ld c, [hl]
inc hl
ld b, [hl]
ret
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.Addresses:
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dw wPlayerStruct
dw wObject1Struct
dw wObject2Struct
dw wObject3Struct
dw wObject4Struct
dw wObject5Struct
dw wObject6Struct
dw wObject7Struct
dw wObject8Struct
dw wObject9Struct
dw wObject10Struct
dw wObject11Struct
dw wObject12Struct