Renaming: (fix #412)

- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
This commit is contained in:
Remy Oukaour 2017-12-24 13:46:34 -05:00
parent 20d6c1d876
commit c05b7f41dd
427 changed files with 5206 additions and 5206 deletions

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@ -130,7 +130,7 @@
const EVENT_GOT_TM12_SWEET_SCENT
const EVENT_RELEASED_THE_BEASTS
const EVENT_GOT_MASTER_BALL_FROM_ELM
; Johto signpost items
; Johto hidden items
const EVENT_TIN_TOWER_4F_HIDDEN_MAX_POTION
const EVENT_TIN_TOWER_5F_HIDDEN_FULL_RESTORE
const EVENT_TIN_TOWER_5F_HIDDEN_CARBOS
@ -236,7 +236,7 @@
const EVENT_TALKED_TO_OAK_IN_KANTO
const EVENT_GOT_HP_UP_FROM_VERMILION_GUY
const EVENT_GOT_TM29_PSYCHIC
; Kanto signpost items
; Kanto hidden items
const EVENT_DIGLETTS_CAVE_HIDDEN_MAX_REVIVE
const EVENT_UNDERGROUND_HIDDEN_FULL_RESTORE
const EVENT_UNDERGROUND_HIDDEN_X_SPECIAL

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@ -176,28 +176,28 @@ const_value = -1
NUM_SPAWNS EQU const_value
; TryReadSign arguments (see engine/events.asm)
; TryBGEvent arguments (see engine/events.asm)
const_def
const SIGNPOST_READ
const SIGNPOST_UP
const SIGNPOST_DOWN
const SIGNPOST_RIGHT
const SIGNPOST_LEFT
const SIGNPOST_IFSET
const SIGNPOST_IFNOTSET
const SIGNPOST_ITEM
const SIGNPOST_COPY
const BGEVENT_READ
const BGEVENT_UP
const BGEVENT_DOWN
const BGEVENT_RIGHT
const BGEVENT_LEFT
const BGEVENT_IFSET
const BGEVENT_IFNOTSET
const BGEVENT_ITEM
const BGEVENT_COPY
; person_event types
; object_event types
; TryObjectEvent arguments (see engine/events.asm)
const_def
const PERSONTYPE_SCRIPT
const PERSONTYPE_ITEMBALL
const PERSONTYPE_TRAINER
const PERSONTYPE_3
const PERSONTYPE_4
const PERSONTYPE_5
const PERSONTYPE_6
const OBJECTTYPE_SCRIPT
const OBJECTTYPE_ITEMBALL
const OBJECTTYPE_TRAINER
const OBJECTTYPE_3
const OBJECTTYPE_4
const OBJECTTYPE_5
const OBJECTTYPE_6
; EmotesPointers indexes (see engine/overworld.asm)

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@ -25,7 +25,7 @@ const_value SET 1
const PAL_OW_TREE ; 6
const PAL_OW_ROCK ; 7
; person_events set bit 3 so as not to use the sprite's default palette
; object_events set bit 3 so as not to use the sprite's default palette
const_value set (1 << 3)
const PAL_NPC_RED ; 8
const PAL_NPC_BLUE ; 9
@ -138,25 +138,25 @@ SPRITEMOVEDATA_FIELDS EQU 6
const STEP_TYPE_18 ; 18
const STEP_TYPE_SKYFALL_TOP ; 19
; PersonActionPairPointers indexes (see engine/map_object_action.asm)
; ObjectActionPairPointers indexes (see engine/map_object_action.asm)
const_def
const PERSON_ACTION_00 ; 00
const PERSON_ACTION_STAND ; 01
const PERSON_ACTION_STEP ; 02
const PERSON_ACTION_BUMP ; 03
const PERSON_ACTION_SPIN ; 04
const PERSON_ACTION_SPIN_FLICKER ; 05
const PERSON_ACTION_FISHING ; 06
const PERSON_ACTION_SHADOW ; 07
const PERSON_ACTION_EMOTE ; 08
const PERSON_ACTION_BIG_SNORLAX ; 09
const PERSON_ACTION_BOUNCE ; 0a
const PERSON_ACTION_WEIRD_TREE ; 0b
const PERSON_ACTION_BIG_LAPRAS ; 0c
const PERSON_ACTION_BIG_DOLL ; 0d
const PERSON_ACTION_BOULDER_DUST ; 0e
const PERSON_ACTION_GRASS_SHAKE ; 0f
const PERSON_ACTION_SKYFALL ; 10
const OBJECT_ACTION_00 ; 00
const OBJECT_ACTION_STAND ; 01
const OBJECT_ACTION_STEP ; 02
const OBJECT_ACTION_BUMP ; 03
const OBJECT_ACTION_SPIN ; 04
const OBJECT_ACTION_SPIN_FLICKER ; 05
const OBJECT_ACTION_FISHING ; 06
const OBJECT_ACTION_SHADOW ; 07
const OBJECT_ACTION_EMOTE ; 08
const OBJECT_ACTION_BIG_SNORLAX ; 09
const OBJECT_ACTION_BOUNCE ; 0a
const OBJECT_ACTION_WEIRD_TREE ; 0b
const OBJECT_ACTION_BIG_LAPRAS ; 0c
const OBJECT_ACTION_BIG_DOLL ; 0d
const OBJECT_ACTION_BOULDER_DUST ; 0e
const OBJECT_ACTION_GRASS_SHAKE ; 0f
const OBJECT_ACTION_SKYFALL ; 10
; Facings indexes (see data/facings.asm)
const_def

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@ -118,7 +118,7 @@ EngineFlags: ; 80462
engine_flag WeeklyFlags, 0 ; mt moon square clefairy ; $58
engine_flag WeeklyFlags, 1 ; union cave lapras
engine_flag WeeklyFlags, 2 ; goldenrod underground haircut used
engine_flag WeeklyFlags, 3 ; goldenrod mall happiness event floor05 person07
engine_flag WeeklyFlags, 3 ; goldenrod mall happiness event floor05 object07
engine_flag WeeklyFlags, 4 ; tea in blues house
engine_flag WeeklyFlags, 5 ; indigo plateau rival fight
engine_flag WeeklyFlags, 6 ; move tutor

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@ -6,42 +6,42 @@ endm
SpriteMovementData:: ; 4273
; entries correspond to SPRITEMOVEDATA_* constants
; function, facing, action, flags1, flags2, palette flags
sprite_movement_data SPRITEMOVEFN_00, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 00
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $0c, $00, %0000 ; 01
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 02
sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 03
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 04
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 05
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 06
sprite_movement_data SPRITEMOVEFN_STANDING, UP, PERSON_ACTION_STAND, $00, $00, %0000 ; 07
sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, PERSON_ACTION_STAND, $00, $00, %0000 ; 08
sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, PERSON_ACTION_STAND, $00, $00, %0000 ; 09
sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0a
sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 0b
sprite_movement_data SPRITEMOVEFN_08, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0c
sprite_movement_data SPRITEMOVEFN_09, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0d
sprite_movement_data SPRITEMOVEFN_0A, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0e
sprite_movement_data SPRITEMOVEFN_0B, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0f
sprite_movement_data SPRITEMOVEFN_0C, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 10
sprite_movement_data SPRITEMOVEFN_0D, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 11
sprite_movement_data SPRITEMOVEFN_0E, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 12
sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 13
sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 14
sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, PERSON_ACTION_BIG_SNORLAX, $2e, $01, %1100 ; 15
sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, PERSON_ACTION_BOUNCE, $2e, $00, %0000 ; 16
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $0c, $00, %0000 ; 17
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $2e, $10, %0000 ; 18
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_STAND, $2e, $00, %0100 ; 19
sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 1a
sprite_movement_data SPRITEMOVEFN_SHADOW, DOWN, PERSON_ACTION_00, $8e, $01, %0000 ; 1b
sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, PERSON_ACTION_EMOTE, $8e, $02, %0000 ; 1c
sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, PERSON_ACTION_00, $82, $00, %0000 ; 1d
sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, PERSON_ACTION_STAND, $00, $00, %0000 ; 1e
sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, PERSON_ACTION_STAND, $00, $00, %0000 ; 1f
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_BIG_LAPRAS, $2e, $01, %1100 ; 20
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_BIG_DOLL, $2e, $01, %1100 ; 21
sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, PERSON_ACTION_BOULDER_DUST, $8e, $01, %0000 ; 22
sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, PERSON_ACTION_GRASS_SHAKE, $8e, $02, %0000 ; 23
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, PERSON_ACTION_STAND, $00, $00, %0010 ; 24
sprite_movement_data SPRITEMOVEFN_00, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 25
sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; 00
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; 01
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 02
sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 03
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 04
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 05
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 06
sprite_movement_data SPRITEMOVEFN_STANDING, UP, OBJECT_ACTION_STAND, $00, $00, %0000 ; 07
sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; 08
sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; 09
sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 0a
sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; 0b
sprite_movement_data SPRITEMOVEFN_08, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 0c
sprite_movement_data SPRITEMOVEFN_09, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 0d
sprite_movement_data SPRITEMOVEFN_0A, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 0e
sprite_movement_data SPRITEMOVEFN_0B, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 0f
sprite_movement_data SPRITEMOVEFN_0C, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 10
sprite_movement_data SPRITEMOVEFN_0D, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 11
sprite_movement_data SPRITEMOVEFN_0E, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 12
sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; 13
sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; 14
sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, OBJECT_ACTION_BIG_SNORLAX, $2e, $01, %1100 ; 15
sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, OBJECT_ACTION_BOUNCE, $2e, $00, %0000 ; 16
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; 17
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $2e, $10, %0000 ; 18
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_STAND, $2e, $00, %0100 ; 19
sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; 1a
sprite_movement_data SPRITEMOVEFN_SHADOW, DOWN, OBJECT_ACTION_00, $8e, $01, %0000 ; 1b
sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, OBJECT_ACTION_EMOTE, $8e, $02, %0000 ; 1c
sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, OBJECT_ACTION_00, $82, $00, %0000 ; 1d
sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; 1e
sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; 1f
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_LAPRAS, $2e, $01, %1100 ; 20
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_DOLL, $2e, $01, %1100 ; 21
sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, OBJECT_ACTION_BOULDER_DUST, $8e, $01, %0000 ; 22
sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, OBJECT_ACTION_GRASS_SHAKE, $8e, $02, %0000 ; 23
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0010 ; 24
sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 25
; 4357

89
data/maps/map_scenes.asm Normal file
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@ -0,0 +1,89 @@
scene_def: MACRO
; db group, map
; dw address
map \1
dw \2
ENDM
MapScenes:: ; 4d01e
scene_def POKECENTER_2F, wPokecenter2FSceneID
scene_def TRADE_CENTER, wTradeCenterSceneID
scene_def COLOSSEUM, wColosseumSceneID
scene_def TIME_CAPSULE, wTimeCapsuleSceneID
scene_def POWER_PLANT, wPowerPlantSceneID
scene_def CERULEAN_GYM, wCeruleanGymSceneID
scene_def ROUTE_25, wRoute25SceneID
scene_def TRAINER_HOUSE_B1F, wTrainerHouseB1FSceneID
scene_def VICTORY_ROAD_GATE, wVictoryRoadGateSceneID
scene_def SAFFRON_TRAIN_STATION, wSaffronTrainStationSceneID
scene_def ROUTE_16_GATE, wRoute16GateSceneID
scene_def ROUTE_17_18_GATE, wRoute1718GateSceneID
scene_def INDIGO_PLATEAU_POKECENTER_1F, wIndigoPlateauPokecenter1FSceneID
scene_def WILLS_ROOM, wWillsRoomSceneID
scene_def KOGAS_ROOM, wKogasRoomSceneID
scene_def BRUNOS_ROOM, wBrunosRoomSceneID
scene_def KARENS_ROOM, wKarensRoomSceneID
scene_def LANCES_ROOM, wLancesRoomSceneID
scene_def HALL_OF_FAME, wHallOfFameSceneID
scene_def ROUTE_27, wRoute27SceneID
scene_def NEW_BARK_TOWN, wNewBarkTownSceneID
scene_def ELMS_LAB, wElmsLabSceneID
scene_def KRISS_HOUSE_1F, wKrissHouse1FSceneID
scene_def ROUTE_29, wRoute29SceneID
scene_def CHERRYGROVE_CITY, wCherrygroveCitySceneID
scene_def MR_POKEMONS_HOUSE, wMrPokemonsHouseSceneID
scene_def ROUTE_32, wRoute32SceneID
scene_def ROUTE_35_NATIONAL_PARK_GATE, wRoute35NationalParkGateSceneID
scene_def ROUTE_36, wRoute36SceneID
scene_def ROUTE_36_NATIONAL_PARK_GATE, wRoute36NationalParkGateSceneID
scene_def AZALEA_TOWN, wAzaleaTownSceneID
scene_def GOLDENROD_GYM, wGoldenrodGymSceneID
scene_def GOLDENROD_MAGNET_TRAIN_STATION, wGoldenrodMagnetTrainStationSceneID
scene_def GOLDENROD_POKECENTER_1F, wGoldenrodPokecenter1FSceneID
scene_def OLIVINE_CITY, wOlivineCitySceneID
scene_def ROUTE_34, wRoute34SceneID
scene_def ROUTE_34_ILEX_FOREST_GATE, wRoute34IlexForestGateSceneID
scene_def ECRUTEAK_HOUSE, wEcruteakHouseSceneID
scene_def WISE_TRIOS_ROOM, wWiseTriosRoomSceneID
scene_def ECRUTEAK_POKECENTER_1F, wEcruteakPokecenter1FSceneID
scene_def ECRUTEAK_GYM, wEcruteakGymSceneID
scene_def MAHOGANY_TOWN, wMahoganyTownSceneID
scene_def ROUTE_42, wRoute42SceneID
scene_def CIANWOOD_CITY, wCianwoodCitySceneID
scene_def BATTLE_TOWER_1F, wBattleTower1FSceneID
scene_def BATTLE_TOWER_BATTLE_ROOM, wBattleTowerBattleRoomSceneID
scene_def BATTLE_TOWER_ELEVATOR, wBattleTowerElevatorSceneID
scene_def BATTLE_TOWER_HALLWAY, wBattleTowerHallwaySceneID
scene_def BATTLE_TOWER_OUTSIDE, wBattleTowerOutsideSceneID
scene_def ROUTE_43_GATE, wRoute43GateSceneID
scene_def MOUNT_MOON, wMountMoonSceneID
scene_def SPROUT_TOWER_3F, wSproutTower3FSceneID
scene_def TIN_TOWER_1F, wTinTower1FSceneID
scene_def BURNED_TOWER_1F, wBurnedTower1FSceneID
scene_def BURNED_TOWER_B1F, wBurnedTowerB1FSceneID
scene_def RADIO_TOWER_5F, wRadioTower5FSceneID
scene_def RUINS_OF_ALPH_OUTSIDE, wRuinsOfAlphOutsideSceneID
scene_def RUINS_OF_ALPH_RESEARCH_CENTER, wRuinsOfAlphResearchCenterSceneID
scene_def RUINS_OF_ALPH_HO_OH_CHAMBER, wRuinsOfAlphHoOhChamberSceneID
scene_def RUINS_OF_ALPH_KABUTO_CHAMBER, wRuinsOfAlphKabutoChamberSceneID
scene_def RUINS_OF_ALPH_OMANYTE_CHAMBER, wRuinsOfAlphOmanyteChamberSceneID
scene_def RUINS_OF_ALPH_AERODACTYL_CHAMBER, wRuinsOfAlphAerodactylChamberSceneID
scene_def RUINS_OF_ALPH_INNER_CHAMBER, wRuinsOfAlphInnerChamberSceneID
scene_def MAHOGANY_MART_1F, wMahoganyMart1FSceneID
scene_def TEAM_ROCKET_BASE_B1F, wTeamRocketBaseB1FSceneID
scene_def TEAM_ROCKET_BASE_B2F, wTeamRocketBaseB2FSceneID
scene_def TEAM_ROCKET_BASE_B3F, wTeamRocketBaseB3FSceneID
scene_def UNDERGROUND_PATH_SWITCH_ROOM_ENTRANCES, wUndergroundPathSwitchRoomEntrancesSceneID
scene_def SILVER_CAVE_ROOM_3, wSilverCaveRoom3SceneID
scene_def VICTORY_ROAD, wVictoryRoadSceneID
scene_def DRAGONS_DEN_B1F, wDragonsDenB1FSceneID
scene_def DRAGON_SHRINE, wDragonShrineSceneID
scene_def OLIVINE_PORT, wOlivinePortSceneID
scene_def VERMILION_PORT, wVermilionPortSceneID
scene_def FAST_SHIP_1F, wFastShip1FSceneID
scene_def FAST_SHIP_B1F, wFastShipB1FSceneID
scene_def MOUNT_MOON_SQUARE, wMountMoonSquareSceneID
scene_def MOBILE_TRADE_ROOM_MOBILE, wMobileTradeRoomMobileSceneID
scene_def MOBILE_BATTLE_ROOM, wMobileBattleRoomSceneID
db -1
; 4d15b

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@ -1,89 +0,0 @@
trigger_def: MACRO
; db group, map
; dw address
map \1
dw \2
ENDM
MapTriggers:: ; 4d01e
trigger_def POKECENTER_2F, wPokecenter2FTrigger
trigger_def TRADE_CENTER, wTradeCenterTrigger
trigger_def COLOSSEUM, wColosseumTrigger
trigger_def TIME_CAPSULE, wTimeCapsuleTrigger
trigger_def POWER_PLANT, wPowerPlantTrigger
trigger_def CERULEAN_GYM, wCeruleanGymTrigger
trigger_def ROUTE_25, wRoute25Trigger
trigger_def TRAINER_HOUSE_B1F, wTrainerHouseB1FTrigger
trigger_def VICTORY_ROAD_GATE, wVictoryRoadGateTrigger
trigger_def SAFFRON_TRAIN_STATION, wSaffronTrainStationTrigger
trigger_def ROUTE_16_GATE, wRoute16GateTrigger
trigger_def ROUTE_17_18_GATE, wRoute1718GateTrigger
trigger_def INDIGO_PLATEAU_POKECENTER_1F, wIndigoPlateauPokecenter1FTrigger
trigger_def WILLS_ROOM, wWillsRoomTrigger
trigger_def KOGAS_ROOM, wKogasRoomTrigger
trigger_def BRUNOS_ROOM, wBrunosRoomTrigger
trigger_def KARENS_ROOM, wKarensRoomTrigger
trigger_def LANCES_ROOM, wLancesRoomTrigger
trigger_def HALL_OF_FAME, wHallOfFameTrigger
trigger_def ROUTE_27, wRoute27Trigger
trigger_def NEW_BARK_TOWN, wNewBarkTownTrigger
trigger_def ELMS_LAB, wElmsLabTrigger
trigger_def KRISS_HOUSE_1F, wKrissHouse1FTrigger
trigger_def ROUTE_29, wRoute29Trigger
trigger_def CHERRYGROVE_CITY, wCherrygroveCityTrigger
trigger_def MR_POKEMONS_HOUSE, wMrPokemonsHouseTrigger
trigger_def ROUTE_32, wRoute32Trigger
trigger_def ROUTE_35_NATIONAL_PARK_GATE, wRoute35NationalParkGateTrigger
trigger_def ROUTE_36, wRoute36Trigger
trigger_def ROUTE_36_NATIONAL_PARK_GATE, wRoute36NationalParkGateTrigger
trigger_def AZALEA_TOWN, wAzaleaTownTrigger
trigger_def GOLDENROD_GYM, wGoldenrodGymTrigger
trigger_def GOLDENROD_MAGNET_TRAIN_STATION, wGoldenrodMagnetTrainStationTrigger
trigger_def GOLDENROD_POKECENTER_1F, wGoldenrodPokecenter1FTrigger
trigger_def OLIVINE_CITY, wOlivineCityTrigger
trigger_def ROUTE_34, wRoute34Trigger
trigger_def ROUTE_34_ILEX_FOREST_GATE, wRoute34IlexForestGateTrigger
trigger_def ECRUTEAK_HOUSE, wEcruteakHouseTrigger
trigger_def WISE_TRIOS_ROOM, wWiseTriosRoomTrigger
trigger_def ECRUTEAK_POKECENTER_1F, wEcruteakPokecenter1FTrigger
trigger_def ECRUTEAK_GYM, wEcruteakGymTrigger
trigger_def MAHOGANY_TOWN, wMahoganyTownTrigger
trigger_def ROUTE_42, wRoute42Trigger
trigger_def CIANWOOD_CITY, wCianwoodCityTrigger
trigger_def BATTLE_TOWER_1F, wBattleTower1FTrigger
trigger_def BATTLE_TOWER_BATTLE_ROOM, wBattleTowerBattleRoomTrigger
trigger_def BATTLE_TOWER_ELEVATOR, wBattleTowerElevatorTrigger
trigger_def BATTLE_TOWER_HALLWAY, wBattleTowerHallwayTrigger
trigger_def BATTLE_TOWER_OUTSIDE, wBattleTowerOutsideTrigger
trigger_def ROUTE_43_GATE, wRoute43GateTrigger
trigger_def MOUNT_MOON, wMountMoonTrigger
trigger_def SPROUT_TOWER_3F, wSproutTower3FTrigger
trigger_def TIN_TOWER_1F, wTinTower1FTrigger
trigger_def BURNED_TOWER_1F, wBurnedTower1FTrigger
trigger_def BURNED_TOWER_B1F, wBurnedTowerB1FTrigger
trigger_def RADIO_TOWER_5F, wRadioTower5FTrigger
trigger_def RUINS_OF_ALPH_OUTSIDE, wRuinsOfAlphOutsideTrigger
trigger_def RUINS_OF_ALPH_RESEARCH_CENTER, wRuinsOfAlphResearchCenterTrigger
trigger_def RUINS_OF_ALPH_HO_OH_CHAMBER, wRuinsOfAlphHoOhChamberTrigger
trigger_def RUINS_OF_ALPH_KABUTO_CHAMBER, wRuinsOfAlphKabutoChamberTrigger
trigger_def RUINS_OF_ALPH_OMANYTE_CHAMBER, wRuinsOfAlphOmanyteChamberTrigger
trigger_def RUINS_OF_ALPH_AERODACTYL_CHAMBER, wRuinsOfAlphAerodactylChamberTrigger
trigger_def RUINS_OF_ALPH_INNER_CHAMBER, wRuinsOfAlphInnerChamberTrigger
trigger_def MAHOGANY_MART_1F, wMahoganyMart1FTrigger
trigger_def TEAM_ROCKET_BASE_B1F, wTeamRocketBaseB1FTrigger
trigger_def TEAM_ROCKET_BASE_B2F, wTeamRocketBaseB2FTrigger
trigger_def TEAM_ROCKET_BASE_B3F, wTeamRocketBaseB3FTrigger
trigger_def UNDERGROUND_PATH_SWITCH_ROOM_ENTRANCES, wUndergroundPathSwitchRoomEntrancesTrigger
trigger_def SILVER_CAVE_ROOM_3, wSilverCaveRoom3Trigger
trigger_def VICTORY_ROAD, wVictoryRoadTrigger
trigger_def DRAGONS_DEN_B1F, wDragonsDenB1FTrigger
trigger_def DRAGON_SHRINE, wDragonShrineTrigger
trigger_def OLIVINE_PORT, wOlivinePortTrigger
trigger_def VERMILION_PORT, wVermilionPortTrigger
trigger_def FAST_SHIP_1F, wFastShip1FTrigger
trigger_def FAST_SHIP_B1F, wFastShipB1FTrigger
trigger_def MOUNT_MOON_SQUARE, wMountMoonSquareTrigger
trigger_def MOBILE_TRADE_ROOM_MOBILE, wMobileTradeRoomMobileTrigger
trigger_def MOBILE_BATTLE_ROOM, wMobileBattleRoomTrigger
db -1
; 4d15b

View File

@ -39,11 +39,11 @@ Defined in [macros/scripts/event.asm](/macros/scripts/event.asm) and [engine/scr
## `$11`: `checkmaptriggers` *map*
## `$12`: `domaptrigger` *map*, *trigger_id*
## `$12`: `setmapscene` *map*, *scene_id*
## `$13`: `checktriggers`
## `$14`: `dotrigger` *trigger_id*
## `$14`: `setscene` *scene_id*
## `$15`: `writebyte` *value*

View File

@ -3,15 +3,15 @@
## `const_value set 2`
- **`const` *`MAPNAME_PERSONNAME`***
- **`const` *`MAPNAME_OBJECTNAME`***
## `MapName_MapScriptHeader:`
## `.MapTriggers: db` *N*
## `.SceneScripts: db` *N*
- **`maptrigger` *script***
- **`scene_script` *script***
## `.MapCallbacks: db` *N*
@ -63,34 +63,34 @@ Callback types:
- **`warp_def` *y*, *x*, *warp_id*, *map***
## `.XYTriggers: db` *N*
## `.CoordEvents: db` *N*
- **`xy_trigger` *id*, *y*, *x*, `$0`, *script*, `$0`, `$0`**
- **`coord_event` *id*, *y*, *x*, `$0`, *script*, `$0`, `$0`**
## `.Signposts: db` *N*
## `.BGEvents: db` *N*
- **`signpost` *y*, *x*, *type*, *script***
- **`bg_event` *y*, *x*, *type*, *script***
Signpost types:
BG event types:
- **`SIGNPOST_READ`**
- **`BGEVENT_READ`**
- **`SIGNPOST_UP/DOWN/LEFT/RIGHT`**
- **`BGEVENT_UP/DOWN/LEFT/RIGHT`**
- **`SIGNPOST_IFSET/IFNOTSET`**
- **`BGEVENT_IFSET/IFNOTSET`**
**`dw` *event_flag*, *script***
- **`SIGNPOST_ITEM`**
- **`BGEVENT_ITEM`**
**`dwb` *event_flag*, *item_id***
- **`SIGNPOST_COPY`**
- **`BGEVENT_COPY`**
## `.PersonEvents: db` *N*
## `.ObjectEvents: db` *N*
- **`person_event` *sprite*, *y*, *x*, *movement*, *ry*, *rx*, *hour*, *daytime*, *palette*, *type*, *range*, *script*, *event_flag***
- **`object_event` *sprite*, *y*, *x*, *movement*, *ry*, *rx*, *hour*, *daytime*, *palette*, *type*, *range*, *script*, *event_flag***
Movement types:
@ -126,14 +126,14 @@ Movement types:
- **`SPRITEMOVEDATA_LAPRAS`**
Person types:
Object types:
- **`PERSONTYPE_SCRIPT`**
- **`OBJECTTYPE_SCRIPT`**
- **`PERSONTYPE_ITEMBALL`**
- **`OBJECTTYPE_ITEMBALL`**
**`itemball` *item_id***
- **`PERSONTYPE_TRAINER`**
- **`OBJECTTYPE_TRAINER`**
**`trainer` *event_flag*, *group_id*, *trainer_id*, *seen_text*, *beaten_text*, *loss_text*, *script***

View File

@ -39,9 +39,9 @@ Defined in [macros/scripts/movement.asm](/macros/scripts/movement.asm) and [engi
## `$3B`: `fix_facing`
## `$3C`: `show_person`
## `$3C`: `show_object`
## `$3D`: `hide_person`
## `$3D`: `hide_object`
## `$3E``$46`: `step_sleep` *length*
@ -49,7 +49,7 @@ Defined in [macros/scripts/movement.asm](/macros/scripts/movement.asm) and [engi
## `$48`: `step_48` *param*
## `$49`: `remove_person`
## `$49`: `remove_object`
## `$4A`: `step_loop`

View File

@ -286,7 +286,7 @@ PlayerEvents: ; 9681f
call RunMemScript
jr c, .ok
call DoMapTrigger
call RunSceneScript
jr c, .ok
call CheckTimeEvents
@ -335,7 +335,7 @@ CheckTrainerBattle3: ; 96867
; 96874
CheckTileEvent: ; 96874
; Check for warps, tile triggers or wild battles.
; Check for warps, coord events, or wild battles.
call CheckWarpConnxnScriptFlag
jr z, .connections_disabled
@ -350,7 +350,7 @@ CheckTileEvent: ; 96874
call CheckCoordEventScriptFlag
jr z, .coord_events_disabled
call CheckCurrentMapXYTriggers
call CheckCurrentMapCoordEvents
jr c, .coord_event
.coord_events_disabled
@ -437,19 +437,19 @@ Dummy_CheckScriptFlags3Bit5: ; 968e4
ret
; 968ec
DoMapTrigger: ; 968ec
ld a, [wCurrMapTriggerCount]
RunSceneScript: ; 968ec
ld a, [wCurrMapSceneScriptCount]
and a
jr z, .nope
ld c, a
call CheckTriggers
call CheckScenes
cp c
jr nc, .nope
ld e, a
ld d, 0
ld hl, wCurrMapTriggerHeaderPointer
ld hl, wCurrMapSceneScriptHeaderPointer
ld a, [hli]
ld h, [hl]
ld l, a
@ -559,9 +559,9 @@ CheckAPressOW: ; 96999
ret z
call TryObjectEvent
ret c
call TryReadSign
call TryBGEvent
ret c
call CheckFacingTileEvent
call TryTileCollisionEvent
ret c
xor a
ret
@ -617,14 +617,14 @@ TryObjectEvent: ; 969b5
ret
.pointers
dbw PERSONTYPE_SCRIPT, .script
dbw PERSONTYPE_ITEMBALL, .itemball
dbw PERSONTYPE_TRAINER, .trainer
dbw OBJECTTYPE_SCRIPT, .script
dbw OBJECTTYPE_ITEMBALL, .itemball
dbw OBJECTTYPE_TRAINER, .trainer
; the remaining four are dummy events
dbw PERSONTYPE_3, .three
dbw PERSONTYPE_4, .four
dbw PERSONTYPE_5, .five
dbw PERSONTYPE_6, .six
dbw OBJECTTYPE_3, .three
dbw OBJECTTYPE_4, .four
dbw OBJECTTYPE_5, .five
dbw OBJECTTYPE_6, .six
db -1
; 96a04
@ -681,19 +681,19 @@ TryObjectEvent: ; 969b5
ret
; 96a38
TryReadSign: ; 96a38
call CheckFacingSign
jr c, .IsSign
TryBGEvent: ; 96a38
call CheckFacingBGEvent
jr c, .is_bg_event
xor a
ret
.IsSign:
.is_bg_event:
ld a, [EngineBuffer3]
ld hl, .signs
ld hl, .bg_events
rst JumpTable
ret
.signs
.bg_events
dw .read
dw .up
dw .down
@ -736,7 +736,7 @@ TryReadSign: ; 96a38
ret
.itemifset
call CheckSignFlag
call CheckBGEventFlag
jp nz, .dontread
call PlayTalkObject
call GetMapScriptHeaderBank
@ -750,7 +750,7 @@ TryReadSign: ; 96a38
ret
.copy
call CheckSignFlag
call CheckBGEventFlag
jr nz, .dontread
call GetMapScriptHeaderBank
ld de, EngineBuffer1
@ -759,12 +759,12 @@ TryReadSign: ; 96a38
jr .dontread
.ifset
call CheckSignFlag
call CheckBGEventFlag
jr z, .dontread
jr .thenread
.ifnotset
call CheckSignFlag
call CheckBGEventFlag
jr nz, .dontread
.thenread
@ -785,7 +785,7 @@ TryReadSign: ; 96a38
ret
; 96ad8
CheckSignFlag: ; 96ad8
CheckBGEventFlag: ; 96ad8
ld hl, EngineBuffer4
ld a, [hli]
ld h, [hl]

View File

@ -50,11 +50,11 @@ LoadScriptBDE:: ; 97c4f
ret
; 97c5f
CheckFacingTileEvent:: ; 97c5f
TryTileCollisionEvent:: ; 97c5f
call GetFacingTileCoord
ld [EngineBuffer1], a
ld c, a
farcall CheckFacingTileForStd
farcall CheckFacingTileForStdScript
jr c, .done
call CheckCutTreeTile

View File

@ -283,30 +283,30 @@ CheckForHiddenItems: ; b8172
ld a, [YCoord]
add SCREEN_HEIGHT / 4
ld [Buffer3], a
; Get the pointer for the first signpost header in the map...
ld hl, wCurrentMapSignpostHeaderPointer
; Get the pointer for the first BG event header in the map...
ld hl, wCurrMapBGEventHeaderPointer
ld a, [hli]
ld h, [hl]
ld l, a
; ... before even checking to see if there are any signposts on this map.
ld a, [wCurrentMapSignpostCount]
; ... before even checking to see if there are any BG events on this map.
ld a, [wCurrMapBGEventCount]
and a
jr z, .nosignpostitems
; For i = 1:wCurrentMapSignpostCount...
jr z, .nobgeventitems
; For i = 1:wCurrMapBGEventCount...
.loop
; Store the counter in Buffer2, and store the signpost header pointer in the stack.
; Store the counter in Buffer2, and store the BG event header pointer in the stack.
ld [Buffer2], a
push hl
; Get the Y coordinate of the signpost.
; Get the Y coordinate of the BG event.
call .GetFarByte
ld e, a
; Is the Y coordinate of the signpost on the screen? If not, go to the next signpost.
; Is the Y coordinate of the BG event on the screen? If not, go to the next BG event.
ld a, [Buffer3]
sub e
jr c, .next
cp SCREEN_HEIGHT / 2
jr nc, .next
; Is the X coordinate of the signpost on the screen? If not, go to the next signpost.
; Is the X coordinate of the BG event on the screen? If not, go to the next BG event.
call .GetFarByte
ld d, a
ld a, [Buffer4]
@ -314,9 +314,9 @@ CheckForHiddenItems: ; b8172
jr c, .next
cp SCREEN_WIDTH / 2
jr nc, .next
; Is this signpost a hidden item? If not, go to the next signpost.
; Is this BG event a hidden item? If not, go to the next BG event.
call .GetFarByte
cp SIGNPOST_ITEM
cp BGEVENT_ITEM
jr nz, .next
; Has this item already been found? If not, set off the Itemfinder.
ld a, [Buffer1]
@ -332,16 +332,16 @@ CheckForHiddenItems: ; b8172
jr z, .itemnearby
.next
; Restore the signpost header pointer and increment it by the length of a signpost header.
; Restore the BG event header pointer and increment it by the length of a BG event header.
pop hl
ld bc, 5
add hl, bc
; Restore the signpost counter and decrement it. If it hits zero, there are no hidden items in range.
; Restore the BG event counter and decrement it. If it hits zero, there are no hidden items in range.
ld a, [Buffer2]
dec a
jr nz, .loop
.nosignpostitems
.nobgeventitems
xor a
ret

View File

@ -1,5 +1,5 @@
PersonActionPairPointers: ; 445f
; entries correspond to PERSON_ACTION_* constants
ObjectActionPairPointers: ; 445f
; entries correspond to OBJECT_ACTION_* constants
dw SetFacingStanding, SetFacingStanding
dw SetFacingStandAction, SetFacingCurrent
dw SetFacingStepAction, SetFacingCurrent

View File

@ -154,7 +154,7 @@ Function437b: ; 437b
jr nz, SetFacingStanding
bit 5, [hl]
jr nz, asm_4448
ld de, PersonActionPairPointers ; use first column
ld de, ObjectActionPairPointers ; use first column
jr _HandleObjectAction
; 4440
@ -164,7 +164,7 @@ Function4440: ; 4440
bit INVISIBLE, [hl]
jr nz, SetFacingStanding
asm_4448
ld de, PersonActionPairPointers + 2 ; use second column
ld de, ObjectActionPairPointers + 2 ; use second column
jr _HandleObjectAction
; 444d
@ -631,7 +631,7 @@ MapObjectMovementPattern: ; 47dd
call EndSpriteMovement
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STAND
ld [hl], OBJECT_ACTION_STAND
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_05
@ -650,20 +650,20 @@ MapObjectMovementPattern: ; 47dd
jp HandleMovementData
.Movement0a:
jp _GetMovementPerson
jp _GetMovementObject
.Movement0b:
jp _GetMovementPerson
jp _GetMovementObject
.Movement0c:
jp _GetMovementPerson
jp _GetMovementObject
.Movement0d:
ld hl, Function5000
jp HandleMovementData
.Movement0e:
jp _GetMovementPerson
jp _GetMovementObject
.Follow:
ld hl, GetFollowerNextMovementByte
@ -781,7 +781,7 @@ MapObjectMovementPattern: ; 47dd
ld [hl], STANDING
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STAND
ld [hl], OBJECT_ACTION_STAND
ret
.MovementBigStanding:
@ -791,7 +791,7 @@ MapObjectMovementPattern: ; 47dd
ld [hl], STANDING
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_BIG_SNORLAX
ld [hl], OBJECT_ACTION_BIG_SNORLAX
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_04
@ -804,7 +804,7 @@ MapObjectMovementPattern: ; 47dd
ld [hl], STANDING
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_BOUNCE
ld [hl], OBJECT_ACTION_BOUNCE
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_04
@ -828,7 +828,7 @@ MapObjectMovementPattern: ; 47dd
.MovementSpinRepeat:
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STAND
ld [hl], OBJECT_ACTION_STAND
ld hl, OBJECT_RANGE
add hl, bc
ld a, [hl]
@ -879,7 +879,7 @@ MapObjectMovementPattern: ; 47dd
call ._MovementShadow_Grass_Emote_BoulderDust
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_SHADOW
ld [hl], OBJECT_ACTION_SHADOW
ld hl, OBJECT_STEP_DURATION
add hl, de
ld a, [hl]
@ -916,7 +916,7 @@ MapObjectMovementPattern: ; 47dd
call ._MovementShadow_Grass_Emote_BoulderDust
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_EMOTE
ld [hl], OBJECT_ACTION_EMOTE
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 0
@ -936,7 +936,7 @@ MapObjectMovementPattern: ; 47dd
call ._MovementShadow_Grass_Emote_BoulderDust
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_BOULDER_DUST
ld [hl], OBJECT_ACTION_BOULDER_DUST
ld hl, OBJECT_STEP_DURATION
add hl, de
ld a, [hl]
@ -980,7 +980,7 @@ MapObjectMovementPattern: ; 47dd
call ._MovementShadow_Grass_Emote_BoulderDust
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_GRASS_SHAKE
ld [hl], OBJECT_ACTION_GRASS_SHAKE
ld hl, OBJECT_STEP_DURATION
add hl, de
ld a, [hl]
@ -1013,7 +1013,7 @@ MapObjectMovementPattern: ; 47dd
call EndSpriteMovement
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_00
ld [hl], OBJECT_ACTION_00
ld hl, OBJECT_RANGE
add hl, bc
ld a, [hl]
@ -1053,7 +1053,7 @@ MapObjectMovementPattern: ; 47dd
call UpdateTallGrassFlags
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STEP
ld [hl], OBJECT_ACTION_STEP
ld hl, wCenteredObject
ld a, [hMapObjectIndexBuffer]
cp [hl]
@ -1092,7 +1092,7 @@ SetRandomStepDuration: ; 4b2d
ld [hl], STANDING
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STAND
ld [hl], OBJECT_ACTION_STAND
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_03
@ -1245,7 +1245,7 @@ TeleportFrom: ; 4c18
.DoSpin:
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_SPIN
ld [hl], OBJECT_ACTION_SPIN
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
@ -1270,7 +1270,7 @@ TeleportFrom: ; 4c18
.DoSpinRise:
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_SPIN
ld [hl], OBJECT_ACTION_SPIN
ld hl, OBJECT_31
add hl, bc
inc [hl]
@ -1310,7 +1310,7 @@ TeleportTo: ; 4c89
.InitWait:
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_00
ld [hl], OBJECT_ACTION_00
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 16
@ -1341,7 +1341,7 @@ TeleportTo: ; 4c89
.DoDescent:
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_SPIN
ld [hl], OBJECT_ACTION_SPIN
ld hl, OBJECT_31
add hl, bc
inc [hl]
@ -1369,7 +1369,7 @@ TeleportTo: ; 4c89
.DoFinalSpin:
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_SPIN
ld [hl], OBJECT_ACTION_SPIN
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
@ -1399,7 +1399,7 @@ Skyfall: ; 4d14
.Init:
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_00
ld [hl], OBJECT_ACTION_00
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 16
@ -1411,7 +1411,7 @@ Skyfall: ; 4d14
ret nz
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STEP
ld [hl], OBJECT_ACTION_STEP
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld [hl], 0
@ -1496,9 +1496,9 @@ RockSmashStep: ; 4daf
add hl, bc
ld a, [hl]
and %00000001
ld a, PERSON_ACTION_STAND
ld a, OBJECT_ACTION_STAND
jr z, .yes
ld a, PERSON_ACTION_00
ld a, OBJECT_ACTION_00
.yes
ld hl, OBJECT_ACTION
add hl, bc
@ -1511,9 +1511,9 @@ ReturnDigStep: ; 4dc8
add hl, bc
ld a, [hl]
and %00000001
ld a, PERSON_ACTION_SPIN
ld a, OBJECT_ACTION_SPIN
jr z, .yes
ld a, PERSON_ACTION_SPIN_FLICKER
ld a, OBJECT_ACTION_SPIN_FLICKER
.yes
ld hl, OBJECT_ACTION
add hl, bc
@ -1819,7 +1819,7 @@ SkyfallTop: ; 4f83
.Init:
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_SKYFALL
ld [hl], OBJECT_ACTION_SKYFALL
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 16
@ -1935,13 +1935,13 @@ Function5026: ; 5026
ret
; 5037
_GetMovementPerson: ; 5037
ld hl, GetMovementPerson
_GetMovementObject: ; 5037
ld hl, GetMovementObject
jp HandleMovementData
; 503d
GetMovementPerson: ; 503d
ld a, [wMovementPerson]
GetMovementObject: ; 503d
ld a, [wMovementObject]
ret
; 5041
@ -2540,7 +2540,7 @@ RefreshPlayerSprite: ; 579d
ret
.ok
ld a, PERSON_ACTION_00
ld a, OBJECT_ACTION_00
ld [PlayerAction], a
ret
; 57ca

View File

@ -60,8 +60,8 @@ MovementPointers: ; 5075
dw Movement_set_sliding ; 39
dw Movement_remove_fixed_facing ; 3a
dw Movement_fix_facing ; 3b
dw Movement_show_person ; 3c
dw Movement_hide_person ; 3d
dw Movement_show_object ; 3c
dw Movement_hide_object ; 3d
dw Movement_step_sleep_1 ; 3e
dw Movement_step_sleep_2 ; 3f
dw Movement_step_sleep_3 ; 40
@ -73,7 +73,7 @@ MovementPointers: ; 5075
dw Movement_step_sleep ; 46
dw Movement_step_end ; 47
dw Movement_48 ; 48
dw Movement_remove_person ; 49
dw Movement_remove_object ; 49
dw Movement_step_loop ; 4a
dw Movement_4b ; 4b
dw Movement_teleport_from ; 4c
@ -130,7 +130,7 @@ Movement_step_dig: ; 5145
ld [hl], a
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_SPIN
ld [hl], OBJECT_ACTION_SPIN
call JumpMovementPointer
ld hl, OBJECT_STEP_DURATION
add hl, bc
@ -167,7 +167,7 @@ Movement_return_dig: ; 516a
Movement_fish_got_bite: ; 5189
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_FISHING
ld [hl], OBJECT_ACTION_FISHING
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_GOT_BITE
@ -181,7 +181,7 @@ Movement_rock_smash: ; 5196
ld [hl], a
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STAND
ld [hl], OBJECT_ACTION_STAND
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_ROCK_SMASH
@ -191,7 +191,7 @@ Movement_rock_smash: ; 5196
Movement_fish_cast_rod: ; 51ab
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_FISHING
ld [hl], OBJECT_ACTION_FISHING
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_SLEEP
@ -248,7 +248,7 @@ Movement_48: ; 51db
ret
; 51fd
Movement_remove_person: ; 51fd
Movement_remove_object: ; 51fd
call DeleteMapObject
ld hl, wObjectFollow_Leader
ld a, [hMapObjectIndexBuffer]
@ -265,7 +265,7 @@ Movement_remove_person: ; 51fd
Movement_4b: ; 5210
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STAND
ld [hl], OBJECT_ACTION_STAND
ld hl, OBJECT_STEP_TYPE
add hl, bc
@ -326,7 +326,7 @@ Movement_step_sleep_common: ; 5247
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STAND
ld [hl], OBJECT_ACTION_STAND
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
@ -346,7 +346,7 @@ Movement_step_bump: ; 525f
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_BUMP
ld [hl], OBJECT_ACTION_BUMP
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
@ -366,7 +366,7 @@ Movement_tree_shake: ; 5279
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_WEIRD_TREE
ld [hl], OBJECT_ACTION_WEIRD_TREE
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
@ -402,14 +402,14 @@ Movement_fix_facing: ; 52ae
jp ContinueReadingMovement
; 52b7
Movement_show_person: ; 52b7
Movement_show_object: ; 52b7
ld hl, OBJECT_FLAGS1
add hl, bc
res INVISIBLE, [hl]
jp ContinueReadingMovement
; 52c0
Movement_hide_person: ; 52c0
Movement_hide_object: ; 52c0
ld hl, OBJECT_FLAGS1
add hl, bc
set INVISIBLE, [hl]
@ -458,7 +458,7 @@ TurnHead: ; 52ee
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STAND
ld [hl], OBJECT_ACTION_STAND
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
@ -733,7 +733,7 @@ TurnStep: ; 5400
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STEP
ld [hl], OBJECT_ACTION_STEP
ld hl, OBJECT_STEP_TYPE
add hl, bc
@ -746,7 +746,7 @@ NormalStep: ; 5412
call UpdateTallGrassFlags
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STEP
ld [hl], OBJECT_ACTION_STEP
ld hl, OBJECT_NEXT_TILE
add hl, bc
@ -784,7 +784,7 @@ TurningStep: ; 5446
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_SPIN
ld [hl], OBJECT_ACTION_SPIN
ld hl, wCenteredObject
ld a, [hMapObjectIndexBuffer]
@ -810,7 +810,7 @@ SlideStep: ; 5468
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STAND
ld [hl], OBJECT_ACTION_STAND
ld hl, wCenteredObject
ld a, [hMapObjectIndexBuffer]
@ -842,7 +842,7 @@ JumpStep: ; 548a
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STEP
ld [hl], OBJECT_ACTION_STEP
call SpawnShadow

View File

@ -35,7 +35,7 @@ Function6ec1: ; 6ec1
push hl
push bc
call WillPersonBumpIntoSomeoneElse
call WillObjectBumpIntoSomeoneElse
pop bc
pop hl
ret c
@ -44,12 +44,12 @@ Function6ec1: ; 6ec1
bit 5, [hl]
jr nz, .bit_5
push hl
call HasPersonReachedMovementLimit
call HasObjectReachedMovementLimit
pop hl
ret c
push hl
call IsPersonMovingOffEdgeOfScreen
call IsObjectMovingOffEdgeOfScreen
pop hl
ret c
@ -269,7 +269,7 @@ CheckFacingObject:: ; 6fd9
; 7009
WillPersonBumpIntoSomeoneElse: ; 7009
WillObjectBumpIntoSomeoneElse: ; 7009
ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld d, [hl]
@ -391,7 +391,7 @@ IsNPCAtCoord: ; 7041
ret
; 70a4
HasPersonReachedMovementLimit: ; 70a4
HasObjectReachedMovementLimit: ; 70a4
ld hl, OBJECT_RADIUS
add hl, bc
ld a, [hl]
@ -451,7 +451,7 @@ HasPersonReachedMovementLimit: ; 70a4
ret
; 70ed
IsPersonMovingOffEdgeOfScreen: ; 70ed
IsObjectMovingOffEdgeOfScreen: ; 70ed
ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld a, [XCoord]

View File

@ -29,14 +29,14 @@ SpawnPlayer: ; 8029
call GetMapObject
ld hl, MAPOBJECT_COLOR
add hl, bc
ln e, PAL_NPC_RED, PERSONTYPE_SCRIPT
ln e, PAL_NPC_RED, OBJECTTYPE_SCRIPT
ld a, [wPlayerSpriteSetupFlags]
bit 2, a
jr nz, .ok
ld a, [PlayerGender]
bit 0, a
jr z, .ok
ln e, PAL_NPC_BLUE, PERSONTYPE_SCRIPT
ln e, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT
.ok
ld [hl], e
@ -55,7 +55,7 @@ PlayerObjectTemplate: ; 8071
; A dummy map object used to initialize the player object.
; Shorter than the actual amount copied by two bytes.
; Said bytes seem to be unused.
person_event SPRITE_CHRIS, -4, -4, SPRITEMOVEDATA_PLAYER, 15, 15, -1, -1, 0, PERSONTYPE_SCRIPT, 0, 0, -1
object_event SPRITE_CHRIS, -4, -4, SPRITEMOVEDATA_PLAYER, 15, 15, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, 0, -1
CopyDECoordsToMapObject:: ; 807e
push de
@ -82,7 +82,7 @@ PlayerSpawn_ConvertCoords: ; 808f
call CopyDECoordsToMapObject
ret
WritePersonXY:: ; 80a1
WriteObjectXY:: ; 80a1
ld a, b
call CheckObjectVisibility
ret c
@ -616,7 +616,7 @@ FollowNotExact:: ; 839e
call CheckObjectVisibility
ret c
; Person 2 is now in bc, person 1 is now in de
; object 2 is now in bc, object 1 is now in de
ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld a, [hl]

View File

@ -82,10 +82,10 @@ ScriptCommandTable:
dw Script_callasm ; 0e
dw Script_special ; 0f
dw Script_ptcallasm ; 10
dw Script_checkmaptriggers ; 11
dw Script_domaptrigger ; 12
dw Script_checktriggers ; 13
dw Script_dotrigger ; 14
dw Script_checkmapscene ; 11
dw Script_setmapscene ; 12
dw Script_checkscene ; 13
dw Script_setscene ; 14
dw Script_writebyte ; 15
dw Script_addvar ; 16
dw Script_random ; 17
@ -175,14 +175,14 @@ ENDC
dw Script_applymovement ; 69
dw Script_applymovement2 ; 6a
dw Script_faceplayer ; 6b
dw Script_faceperson ; 6c
dw Script_faceobject ; 6c
dw Script_variablesprite ; 6d
dw Script_disappear ; 6e
dw Script_appear ; 6f
dw Script_follow ; 70
dw Script_stopfollow ; 71
dw Script_moveperson ; 72
dw Script_writepersonxy ; 73
dw Script_moveobject ; 72
dw Script_writeobjectxy ; 73
dw Script_loademote ; 74
dw Script_showemote ; 75
dw Script_spriteface ; 76
@ -979,7 +979,7 @@ Script_cry:
call PlayCry
ret
GetScriptPerson:
GetScriptObject:
and a ; PLAYER?
ret z
cp LAST_TALKED
@ -990,21 +990,21 @@ GetScriptPerson:
Script_setlasttalked:
; script command 0x68
; parameters:
; person (SingleByteParam)
; object id (SingleByteParam)
call GetScriptByte
call GetScriptPerson
call GetScriptObject
ld [hLastTalked], a
ret
Script_applymovement:
; script command 0x69
; parameters:
; person (SingleByteParam)
; object id (SingleByteParam)
; data (MovementPointerLabelParam)
call GetScriptByte
call GetScriptPerson
call GetScriptObject
ld c, a
ApplyMovement:
@ -1061,24 +1061,24 @@ Script_faceplayer:
ld e, a
ld a, [hLastTalked]
ld d, a
call ApplyPersonFacing
call ApplyObjectFacing
ret
Script_faceperson:
Script_faceobject:
; script command 0x6c
; parameters:
; person1 (SingleByteParam)
; person2 (SingleByteParam)
; object1 (SingleByteParam)
; object2 (SingleByteParam)
call GetScriptByte
call GetScriptPerson
call GetScriptObject
cp LAST_TALKED
jr c, .ok
ld a, [hLastTalked]
.ok
ld e, a
call GetScriptByte
call GetScriptPerson
call GetScriptObject
cp LAST_TALKED
jr nz, .ok2
ld a, [hLastTalked]
@ -1093,17 +1093,17 @@ Script_faceperson:
add a
ld e, a
ld d, c
call ApplyPersonFacing
call ApplyObjectFacing
ret
Script_spriteface:
; script command 0x76
; parameters:
; person (SingleByteParam)
; object id (SingleByteParam)
; facing (SingleByteParam)
call GetScriptByte
call GetScriptPerson
call GetScriptObject
cp LAST_TALKED
jr nz, .ok
ld a, [hLastTalked]
@ -1113,10 +1113,10 @@ Script_spriteface:
add a
add a
ld e, a
call ApplyPersonFacing
call ApplyObjectFacing
ret
ApplyPersonFacing:
ApplyObjectFacing:
ld a, d
push de
call CheckObjectVisibility
@ -1179,10 +1179,10 @@ Script_variablesprite:
Script_appear:
; script command 0x6f
; parameters:
; person (SingleByteParam)
; object id (SingleByteParam)
call GetScriptByte
call GetScriptPerson
call GetScriptObject
call _CopyObjectStruct
ld a, [hMapObjectIndexBuffer]
ld b, 0 ; clear
@ -1192,10 +1192,10 @@ Script_appear:
Script_disappear:
; script command 0x6e
; parameters:
; person (SingleByteParam)
; object id (SingleByteParam)
call GetScriptByte
call GetScriptPerson
call GetScriptObject
cp LAST_TALKED
jr nz, .ok
ld a, [hLastTalked]
@ -1230,14 +1230,14 @@ ApplyEventActionAppearDisappear:
Script_follow:
; script command 0x70
; parameters:
; person2 (SingleByteParam)
; person1 (SingleByteParam)
; object2 (SingleByteParam)
; object1 (SingleByteParam)
call GetScriptByte
call GetScriptPerson
call GetScriptObject
ld b, a
call GetScriptByte
call GetScriptPerson
call GetScriptObject
ld c, a
farcall StartFollow
ret
@ -1248,15 +1248,15 @@ Script_stopfollow:
farcall StopFollow
ret
Script_moveperson:
Script_moveobject:
; script command 0x72
; parameters:
; person (SingleByteParam)
; object id (SingleByteParam)
; x (SingleByteParam)
; y (SingleByteParam)
call GetScriptByte
call GetScriptPerson
call GetScriptObject
ld b, a
call GetScriptByte
add 4
@ -1267,32 +1267,32 @@ Script_moveperson:
farcall CopyDECoordsToMapObject
ret
Script_writepersonxy:
Script_writeobjectxy:
; script command 0x73
; parameters:
; person (SingleByteParam)
; object id (SingleByteParam)
call GetScriptByte
call GetScriptPerson
call GetScriptObject
cp LAST_TALKED
jr nz, .ok
ld a, [hLastTalked]
.ok
ld b, a
farcall WritePersonXY
farcall WriteObjectXY
ret
Script_follownotexact:
; script command 0x77
; parameters:
; person2 (SingleByteParam)
; person1 (SingleByteParam)
; object2 (SingleByteParam)
; object1 (SingleByteParam)
call GetScriptByte
call GetScriptPerson
call GetScriptObject
ld b, a
call GetScriptByte
call GetScriptPerson
call GetScriptObject
ld c, a
farcall FollowNotExact
ret
@ -1315,13 +1315,13 @@ Script_showemote:
; script command 0x75
; parameters:
; bubble (SingleByteParam)
; person (SingleByteParam)
; object id (SingleByteParam)
; time (DecimalParam)
call GetScriptByte
ld [ScriptVar], a
call GetScriptByte
call GetScriptPerson
call GetScriptObject
cp LAST_TALKED
jr z, .ok
ld [hLastTalked], a
@ -1751,20 +1751,20 @@ Script_priorityjump:
set 3, [hl]
ret
Script_checktriggers:
Script_checkscene:
; script command 0x13
call CheckTriggers
jr z, .no_triggers
call CheckScenes
jr z, .no_scene
ld [ScriptVar], a
ret
.no_triggers
.no_scene
ld a, $ff
ld [ScriptVar], a
ret
Script_checkmaptriggers:
Script_checkmapscene:
; script command 0x11
; parameters:
; map_group (SingleByteParam)
@ -1774,49 +1774,49 @@ Script_checkmaptriggers:
ld b, a
call GetScriptByte
ld c, a
call GetMapTrigger
call GetMapSceneID
ld a, d
or e
jr z, .no_triggers
jr z, .no_scene
ld a, [de]
ld [ScriptVar], a
ret
.no_triggers
.no_scene
ld a, $ff
ld [ScriptVar], a
ret
Script_dotrigger:
Script_setscene:
; script command 0x14
; parameters:
; trigger_id (SingleByteParam)
; scene_id (SingleByteParam)
ld a, [MapGroup]
ld b, a
ld a, [MapNumber]
ld c, a
jr DoTrigger
jr DoScene
Script_domaptrigger:
Script_setmapscene:
; script command 0x12
; parameters:
; map_group (MapGroupParam)
; map_id (MapIdParam)
; trigger_id (SingleByteParam)
; scene_id (SingleByteParam)
call GetScriptByte
ld b, a
call GetScriptByte
ld c, a
DoTrigger:
call GetMapTrigger
DoScene:
call GetMapSceneID
ld a, d
or e
jr z, .no_trigger
jr z, .no_scene
call GetScriptByte
ld [de], a
.no_trigger
.no_scene
ret
Script_copybytetovar:

View File

@ -297,7 +297,7 @@ RadioTowerRocketsScript:
clearevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
setevent EVENT_MAHOGANY_TOWN_POKEFAN_M_BLOCKS_EAST
specialphonecall SPECIALCALL_WEIRDBROADCAST
domaptrigger MAHOGANY_TOWN, $1
setmapscene MAHOGANY_TOWN, $1
end
BugContestResultsWarpScript:
@ -354,8 +354,8 @@ BugContestResults_DidNotLeaveMons
waitbutton
BugContestResults_CleanUp
closetext
dotrigger $0
domaptrigger ROUTE_35_NATIONAL_PARK_GATE, $0
setscene $0
setmapscene ROUTE_35_NATIONAL_PARK_GATE, $0
setevent EVENT_BUG_CATCHING_CONTESTANT_1A
setevent EVENT_BUG_CATCHING_CONTESTANT_2A
setevent EVENT_BUG_CATCHING_CONTESTANT_3A

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