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Use constants more
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@ -2574,7 +2574,7 @@ ContinueSpawnFacing: ; 57db
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_SetPlayerPalette: ; 57e2
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ld a, d
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and %10000000
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and 1 << 7
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ret z
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ld bc, 0 ; debug?
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ld hl, OBJECT_FACING
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@ -2584,13 +2584,13 @@ _SetPlayerPalette: ; 57e2
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ld [hl], a
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ld a, d
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swap a
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and %00000111
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and PALETTE_MASK
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ld d, a
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ld bc, wPlayerStruct
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ld hl, OBJECT_PALETTE
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add hl, bc
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ld a, [hl]
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and %11111000
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and $ff ^ PALETTE_MASK
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or d
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ld [hl], a
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ret
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