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863 Commits
Author SHA1 Message Date
NovaRain 76b0528e7f Merge branch 'develop' 2020-02-08 20:08:34 +08:00
NovaRain 87c4dd34f1 Updated stdafx.h and other code/doc files 2020-02-08 08:41:04 +08:00
NovaRain 7848e1612b Reverted part of changes in the previous commit 2020-02-07 19:16:37 +08:00
NovaRain 537bea45c0 Edited some wording in ddraw.ini and Enums.h 2020-02-07 10:03:16 +08:00
NovaRain a3f22b67d8 Fixed trying to loot corpses with the "NoSteal" flag (#280) 2020-02-06 10:45:40 +08:00
NovaRain c079d69291 Added the description for 'div' operator to notes.txt 2020-02-05 23:19:36 +08:00
NovaRain fc78983f77 Replaced all MAXINT with INT_MAX in QuestList.cpp (#279)
Added WINVER and _WIN32_WINNT defines to stdafx.h.
2020-02-05 16:15:40 +08:00
NovaRain 9122fcaf0c Fixed playing game movies with width less than 640px in DX9 mode
Fixed palette updating.
2020-02-05 09:46:24 +08:00
NovaRain aeb7ab4e32 Some code edits to ExtraSaveSlots.cpp 2020-02-04 10:58:14 +08:00
NovaRain 1f1c39a4bd Simplified the code in HeroAppearance.cpp 2020-02-03 11:21:43 +08:00
NovaRain 53b407b8a5 Added DivisionOperatorFix option for signed integer division (#278)
* it changes the behavior of vanilla division operator to use signed
integer division. Before it used signed division for floats but
unsigned for integers.

Added a new "div" operator for unsigned integer division.
Moved mathematical script functions from Utils.cpp to new Math.cpp.
Added include guard to sfall.h and main.h in modders pack.
2020-02-02 21:02:06 +08:00
NovaRain eb204f0a04 Fixed the barter button on the dialog window (from rotators repo)
* when first entering the dialog, it didn't animate on click.
2020-02-02 15:41:09 +08:00
NovaRain b5b2ef3b97 Reverted part of changes in previous commit 2020-02-02 13:49:32 +08:00
NovaRain c61fe596b1 Fixed palette in DX9 mode 2020-02-01 14:07:38 +08:00
NovaRain 1ac911a7c9 Fixed the timer event execution in global scripts 2020-01-31 01:14:00 +08:00
NovaRain 19f4901328 Small optimization for receiving/passing script arguments
* combined related engine interpreter functions into a single function
for aligning the compiled ASM code better.

Minor changes to some other code and documents.
2020-01-31 00:24:58 +08:00
NovaRain 90b547a472 Rewrote and rename "dialog_box" to "message_box"
Added support for '\n' control character to create_message_window.

Fix the playback of the speech sound file for the death screen.
2020-01-28 13:01:32 +08:00
NovaRain d812059030 Added "dialog_box" script function
Added a new attrType value to "get_window_attribute" function.
2020-01-27 20:41:21 +08:00
NovaRain fd11a5736e Fixed the timing of setting some game mode flags
* now WORLDMAP, PIPBOY, INVENTORY, INTFACEUSE, and INTFACELOOT are
toggled after creating/before deleting their corresponding interface
windows, same goes for triggering GameModeChange hook. (#276)

Fixed the array out of bounds bug in Skills.cpp.
2020-01-27 10:38:47 +08:00
NovaRain 863a232703 Added "set_town_title" script function
* for displaying custom title in floating text over a town.

Corrected some code.
2020-01-25 15:47:57 +08:00
NovaRain 869b3cf4bd Added some engine variables as fo::var constants
Removed redundant PlayAcm() from HeroAppearance.cpp.
2020-01-24 09:54:02 +08:00
NovaRain 27233d19a2 Removed TownMapHotkeysFix from ddraw.ini (always enabled)
Also move its code from Worldmap.cpp to BugFixes.cpp.
2020-01-23 23:13:50 +08:00
NovaRain b69640f09a Removed DisplaySecondWeaponRange from ddraw.ini (always enabled)
Minor edits to some code and documents.
2020-01-23 20:31:58 +08:00
NovaRain d387e009ee Added "get_window_attribute" script function (#276) 2020-01-22 21:13:22 +08:00
NovaRain 56f2ea46c2 Added a flashing icon to the Horrigan encounter
Minor edits to some code and documents.
2020-01-22 10:20:32 +08:00
NovaRain f57564c9ed Expanded the functionality of Fallout1Behavior
* calling endgame_movie now plays Movie11 or Movie12 depending on
the player's gender before the credits.

Added new flags to force_encounter_with_flags function.
2020-01-21 10:14:03 +08:00
NovaRain dc4c4c2524 Added a blinking icon to force_encounter/with_flags functions
* currently an icon is always shown for scripted force encounters.
2020-01-20 11:50:00 +08:00
NovaRain 957ed92498 Added a new hook: HOOK_ENCOUNTER
Added procedure and macros for unsigned integer comparison to lib.math.h.
2020-01-19 12:18:14 +08:00
NovaRain bf4c47d1c0 Added "set_terrain_name" script function
Fixed minor bugs in WorldMapTerrainInfo, TravelMarkerStyles features.

Minor edits to Console.cpp, Logging.cpp.
2020-01-18 17:28:05 +08:00
NovaRain 160a5b6053 Simplified the code of travel markers and string_to_case function
Added new addrs to CheckAddress.cpp.

Minor edits to some code and documents.
2020-01-17 21:53:41 +08:00
NovaRain 201fa1da0c Improved the avi playback function 2020-01-17 21:42:01 +08:00
NovaRain d1868d2eaf Combined tolower/toupper in previous commit to "string_to_case" 2020-01-16 20:33:36 +08:00
NovaRain dd7613c910 Added "tolower", "toupper" script functions
Renamed TravelMarkerDots to TravelMarkerStyles.
2020-01-16 09:34:53 +08:00
NovaRain 14e2ee2064 Fixed crashes in previous commit
* entering worldmap after teleport between maps.
* when clicking on worldmap when camera is away from player indicator.
2020-01-13 10:15:39 +08:00
NovaRain 39a89d50a1 Implemented TravelMarkerDots to replace TravelMarkerLength/Spaces
(from Rotators repo)
2020-01-12 20:22:38 +08:00
NovaRain 9dea6911a6 Moved the Combat Block patch from AI.cpp to new CombatBlocked.cpp
Added filter folders for the project files.

Updated credits.

Correction on ddraw.ini.
2020-01-10 10:42:06 +08:00
NovaRain fece180f0b Fixed duplicate critters being added to the target list for AI
Edited hookscripts.txt to mention the fix.

Tweaked the default settings for world map travel markers.

Some code correction.
2020-01-09 11:38:44 +08:00
NovaRain af049eaa38 Added WorldMapTerrainInfo option for toggling the display
Minor code refactoring in MiscPatches/PlayerModel modules.

Updated compiler document.
2020-01-08 16:50:49 +08:00
NovaRain e0305983de Added sslc documents to repo
Updated credits.

Minor edit to ddraw.ini.
2020-01-06 14:12:29 +08:00
NovaRain 323738f584 Rewrote DialogGenderWords option to allow more than one word (#274)
Re-fixed setting DIALOG game mode flag.
2020-01-06 00:20:22 +08:00
NovaRain 310a0df8f6 Fixed the timing of setting DIALOG game mode flag
(also fixed the issue of DialogGenderWords mentioned in previous commit)

Fixed AI disposition values in define_extra.h.
Minor code edits to world map travel markers.
2020-01-05 09:55:28 +08:00
NovaRain db4652c105 Added DialogGenderWords option to specify gender words for dialog msg
* they will be displayed depending on the player's gender.

* currently does not work for messages constructed with message_str.
2020-01-04 22:59:11 +08:00
NovaRain 5d9d11b4f5 Changed terrain type to not be displayed when in a location circle
Minor code correction.
2020-01-04 10:23:38 +08:00
NovaRain 756356dbf2 Added displaying terrain types on the world map
(from Rotators repo)
2020-01-03 10:12:03 +08:00
NovaRain fad2928fbf Added customization options to WorldTravelMarkers 2020-01-02 11:09:47 +08:00
NovaRain 85e70fe056 Implemented drawing red dots while traveling on the world map
(from rotators/Fo1in2#3 by ghost22238)
2020-01-02 00:38:01 +08:00
NovaRain 1af1eb2c70 Reverted the change on x offset in previous commit 2019-12-29 08:41:02 +08:00
NovaRain 3a4a9d7240 Increased the width of the total weight display in the inventory
(moved from the CritterInvSizeLimitMode option)

Updated version number and year.

Minor format edits to some code and README.md.
2019-12-29 01:55:59 +08:00
NovaRain cd674fede2 Removed redundant copies of version.h 2019-12-25 21:24:04 +08:00
NovaRain 5200be19c9 Merge branch 'develop' 2019-12-25 09:29:35 +08:00
NovaRain b984568b32 Added StrNormalizePath() to Utils.cpp. 2019-12-25 09:15:35 +08:00
NovaRain 71803ff06c Added a comment to Handlers\Utils.cpp 2019-12-24 20:50:52 +08:00
NovaRain 7cef7e8e54 Some edits to hookscripts.txt & function notes.txt 2019-12-24 00:55:31 +08:00
NovaRain 7990d230f2 Fixed the return value/object for HOOK_TARGETOBJECT 2019-12-23 23:41:11 +08:00
NovaRain cb9f759d71 Replaced _stricmp in previous commit with strcmp.
Minor edits to some code.
2019-12-16 15:31:50 +08:00
NovaRain 7ed8dd286c Fixed the path to load global shaders in the previous commit
* when DataLoadOrderPatch is disabled, the path was set to
"sfall.dat\shaders\".
2019-12-15 09:56:47 +08:00
NovaRain 9f3299b47a Restored loading global shaders at game start from pre-3.0
Added GlobalShaderFile option to ddraw.ini.
Added an example global shader file to modderspack.
2019-12-14 10:49:08 +08:00
NovaRain a68498453c Edited the description of hook/functions in the previous commit
Rewrote ASM code for tile_under_cursor script function.
2019-12-14 00:43:09 +08:00
NovaRain 0bf9a322c1 Corrected code and renamed hook/functions from the previous commit 2019-12-13 10:49:24 +08:00
NovaRain a325dd18ea WIP - Added a new hook: HOOK_TARGETOBJ
Added "get_tile" and "get_objects_at_radius" script functions.

* their names are not final and documents are missing.
2019-12-11 15:52:03 +08:00
NovaRain 439de4aecc Re-fixed the return value of get_script function 2019-12-09 10:18:29 +08:00
NovaRain 702e62e610 Rewrote remove_script/set_script functions in C++
Fixed the return value of get_script function.
2019-12-08 23:16:56 +08:00
NovaRain ddf0ec7085 Added missing code for commit b149aaa
Some edits to script related namesapce in Enums.h.
2019-12-08 07:30:14 +08:00
NovaRain b539cab67d Change container from Map to Array for sfall opcodes 2019-12-07 09:54:40 +08:00
NovaRain b149aaa00c Changed the behavior of IniConfigFolder option 2019-12-07 09:41:06 +08:00
NovaRain a5bcfa8a6b Re-fixed the previous commit 2019-12-05 09:38:37 +08:00
NovaRain 80cf1a9ca7 Fix for printing game messages to debug log 2019-12-04 13:04:57 +08:00
NovaRain 4cffc455e2 Code refactoring for opcodes/functions 2019-12-04 10:39:35 +08:00
NovaRain 1bb04a6d45 Improved handling of incorrect formatting for "string_format" script function
Rewrote ASM code of opcode handlers in Memory.cpp.
2019-12-03 10:48:30 +08:00
NovaRain 2a2849537c Added "string_format" script function
Some code refactoring.
2019-12-01 12:09:58 +08:00
NovaRain 84076a2586 Refactored the code for "substr" script function
* fixed the crashing bug and added a new behavior.

Changed the error message due to missing critter frame (again):
* replaced the interruption with printing the error message to in-game
message window.
2019-11-29 11:52:35 +08:00
NovaRain 11fee91f2f Changed the error msg due to missing critter frame
* now the game only "crashes" when both Enable and DebugMode are
enabled in [Debugging] in ddraw.ini.
2019-11-28 14:17:22 +08:00
NovaRain 6d12481754 Refactored script function handlers 2019-11-28 14:05:36 +08:00
NovaRain 04d4a8dc5b Minor code refactoring for opcodes/metarules
Added separate settable value of return error for invalid arguments of
script functions.
2019-11-27 12:31:45 +08:00
NovaRain d1851cbde1 Added set/unset Special game mode flag when a party member joins/leaves in dialog
Re-fixed commit 227a062 (correct variant)
2019-11-26 07:43:58 +08:00
NovaRain accf564e6e Re-fixed GAMEMODECHANGE hook being triggered unexpectedly in dialog
(undo fix in commit 5053ab5)

Restored calling original engine functions from HRP hacks.
2019-11-25 07:28:08 +08:00
NovaRain 977e6a5ad7 Added "get_text_width" and "string_compare" script functions
Fixed the return value of charcode script function for characters in
the extended ASCII character set.

Rewrote set_dm/df_model, set_movie_path functions in C++.
2019-11-23 20:18:06 +08:00
NovaRain 0c42f6447d Restored and fixed RemoveWindowRounding option
Reorganized ddraw.ini a bit.
2019-11-21 00:58:10 +08:00
NovaRain 5053ab564d Added a new argument to HOOK_GAMEMODECHANGE
* now the previous game mode can be checked with arg2 (#211)

Fixed GAMEMODECHANGE hook being triggered even when the game mode is not
changed.

Added 'SPECIAL' flag to the game mode functions (when switching from
DIALOG mode to BARTER).
2019-11-20 10:41:21 +08:00
NovaRain f0f134d077 Fixed a crash bug in CorpseLineOfFireFix (from commit 521b6c7) 2019-11-19 14:19:58 +08:00
NovaRain 199502782b Fixed a crash bug in CorpseLineOfFireFix (from commit 521b6c7, #270)
Updated version number for hotfix.
2019-11-19 14:02:17 +08:00
NovaRain e93d878d1d Added a new hook: HOOK_STDPROCEDURE_END
* as an extension to HOOK_STDPROCEDURE hook script.

Updated documents.
2019-11-17 08:32:03 +08:00
NovaRain 18c10d8911 Added four new script functions:
"get_sfall_arg_at", "show_window", "hide_window", "set_window_flag"

Improved the functionality of "inventory_redraw" function.
2019-11-16 22:36:53 +08:00
NovaRain 996dd293c0 Tweaked/fixed reg_anim_callback function 2019-11-15 09:57:31 +08:00
NovaRain 9904423641 Added "reg_anim_callback" script function(opcode) (#257)
Updated documents.
2019-11-14 12:49:06 +08:00
NovaRain 534bc3e5cd Implemented executing timed_event_p_proc in sfall global scripts
Added "add_g_timer_event" and "remove_timer_event" script functions
for timed_event_p_proc in global scripts.

Fixed the check on the 'hidden' flag for previous commit.
2019-11-11 10:00:22 +08:00
NovaRain 227a062fa6 Added a fix for scripted interface windows (#25)
* prevents player's movement when clicking on the window.

* the mouse cursor will not be toggled when the cursor hovers over
a hidden window.

Updated version number.
2019-11-10 18:11:33 +08:00
NovaRain 09d97464c8 Merge branch 'develop' 2019-11-07 09:50:16 +08:00
NovaRain b8de20d455 Fixed gl_partycontrol change in commit 9fab4b3 2019-11-07 09:45:57 +08:00
NovaRain 4ae09522f0 Merge branch 'develop' 2019-11-05 09:28:03 +08:00
NovaRain 76cc0471d6 Minor edits to Structs.h and HookScripts.cpp
Fixed Debug build configuration in project file.
2019-11-05 09:18:46 +08:00
NovaRain 2e39325521 Updated define_extra.h
Added define of OBJ_DATA_SCRIPT_INDEX to define_extra.h.
2019-11-04 21:23:11 +08:00
NovaRain f3abea3462 Updated script mods. 2019-11-03 10:05:55 +08:00
NovaRain d0c4bc3b78 Added "get_inven_ap_cost" script function
Added grey outline to controlled critters at the beginning of the turn.
2019-11-02 10:24:05 +08:00
NovaRain 2e655945c0 Added support for displaying item AP cost up to 19 (#228)
* Requires an extended MVENUM.frm in the art\intrface\ directory to
display properly (included in sfal.dat).
2019-10-31 12:46:42 +08:00
NovaRain 521b6c7e08 Fixed the previous commit (conflict with INVENWIELD hook)
Moved some option codes from MiscPatches.cpp to other modules.

Removed CorpseLineOfFireFix from ddraw.ini (always enabled).
2019-10-31 11:28:05 +08:00
NovaRain c348925c95 Fixed PM's weapon being misplaced after level up 2019-10-30 21:13:46 +08:00
NovaRain 0d023c32db Improved and moved the address conflict checking to CheckAddress.cpp/h
Added ddraw_CheckAddr.ini file to check conflicts properly.
Some code fixes/edits.
2019-10-29 10:41:03 +08:00
NovaRain 0570062123 Renamed AnimationsAtOnceLimit module to Animations 2019-10-28 09:44:32 +08:00
NovaRain a6c09d4d5c Added a debug message about missing art file for critters
Minor edit to sfall.h.
2019-10-25 10:21:01 +08:00
NovaRain 20119daf3d Minor code edit to previous commit 2019-10-23 09:36:13 +08:00
NovaRain 3553d45e5c Engine now uses 'English' as the fallback language for all msg files (#256) 2019-10-22 15:42:25 +08:00
NovaRain fc9c260a9f Cleanup in solution files 2019-10-22 09:44:17 +08:00
NovaRain 9f27c160ff Added "add_trait" script function 2019-10-20 19:29:19 +08:00
NovaRain 1f156d39ae Fixed amount argument for critter_add/rm_trait functions 2019-10-17 09:38:28 +08:00
NovaRain 3d9febecb9 Replaced GetPrivateProfileInt/String with wrapper functions
Fixed crash when a name in PremadePaths exceeds 11 characters.
2019-10-16 13:09:02 +08:00
NovaRain 9fab4b32ee Fixed inherited perks in gl_partycontrol 2019-10-15 22:17:08 +08:00
NovaRain d762f57cbc Added a new flag to MainMenuFontColour option
* set bit 1 of the first byte to only change the color of version text
(old behavior)
2019-10-15 11:40:59 +08:00
NovaRain e13a27469f Refactored CritterStats.cpp
Minor edits to to some code.
2019-10-15 10:55:07 +08:00
NovaRain ab2283f0e3 Rewrote set_xp_mod, get_sfall_args, set_sfall_arg functions in C++
Cleanup in ASM scripting handlers code.
2019-10-14 15:29:03 +08:00
NovaRain 882a601b0c Added optional options to the perks ini file
* to toggle modification sections for perks and traits.

Reorganized ini reading functions in main.cpp, and edited related code
in Perks/Stats modules.

Added error/warning icons to message boxes.
2019-10-14 10:19:11 +08:00
NovaRain 85dfb35f01 Updated NPC armor appearance mod script
Added command_lite.h header file (from EcCo mod).
Added alternative npcarmor.ini for vanilla Fallout 2.
2019-10-11 00:49:15 +08:00
NovaRain 614caded92 Fixed art_change_fid_num when the hero appearance mod is enabled
* before it set player's FID incorrectly if PC is in other appearance.

Prevented the player from equipping a weapon when player's current
appearance doesn't have the animation for it.

Fixed the player name while controlling other critters.

Edited texts for some error message boxes.
2019-10-10 11:48:33 +08:00
NovaRain 1b6d6179a1 Added "unwield_slot" script function
Re-fixed obj_art_fid for player's FID (commit 50f4885)
2019-10-08 10:53:47 +08:00
NovaRain 6ede19ceec Fixed inven_unwield script function
* now it updates the interface slot for the player properly.

Fixed some code in PartyControl module.
2019-10-07 13:30:49 +08:00
NovaRain 172495bdc5 Fixed arg1 of HOOK_INVENWIELD when calling move_obj_inven_to_obj
Moved critter stats code from Stats.cpp to a new CritterStats module.
Moved CRC files from Modules folder to the root folder of the project.
Moved get/set_proto_data functions from Misc to Objects handler.
2019-10-05 07:47:17 +08:00
NovaRain 2187854bf2 Improved the implementation of HOOK_INVENWIELD (#266)
* it now runs for the player and NPCs when removing equipped items.
* added an additional argument.

Fixed drop_obj script function not removing the equipped armor properly
for the player and party members.

Fixed incorrect PIDs for RP new party members in npcarmor.ini.
2019-10-04 20:23:49 +08:00
NovaRain 8d29e04712 Fixed move_obj_inven_to_obj script function
* it didn't remove the equipped armor properly for the player and party
members, resulting in broken armor stats.

Added a check for valid objects to get/set_object_data functions.

Some code edits to HeroAppearance.cpp.
2019-09-30 07:45:49 +08:00
NovaRain 8468fee7b4 Improved file searching for hero appearance mod (#251)
* now it will search files in .dat files and folders simultaneously.

* files in folders have higher priority than .dat files.
2019-09-28 10:45:36 +08:00
NovaRain 000b116895 Removed NPCStage6Fix from ddraw.ini (always enabled)
Moved the code of NPCStage6Fix to BugFixes module.
(to its original relative location, right above MultiHexPathingFix)

Reorganized some code in BugFixes.cpp.
2019-09-27 20:50:20 +08:00
NovaRain 98199b4e7e Refactored code in Arrays.cpp and fixed save_array() script function.
* related to "corrupted" savegames in #265.
2019-09-24 12:30:02 +08:00
NovaRain a17471b624 Some minor changes:
* Improved the display of the car fuel gauge on the world map interface.

* Expanded set_critter_stat function to allow changing STAT_unused and
STAT_dmg_* stats for the player, and STAT_unused for other critters.

* Changed AllowUnsafeScripting to not require sfall debugging mode.

* Changed NPCStage6Fix to be enabled by default.

* Added a new value to AIBestWeaponFix to change the priority multiplier
for having weapon perk to 3x.

* Added RP's extra weapon anim codes to vanilla PMs in npcarmor.ini.

Updated version number.
2019-09-24 12:20:16 +08:00
NovaRain 7f474bcb6d Merge branch 'develop' 2019-09-15 07:19:08 +08:00
NovaRain 91ac51d3ff Changed CorpseLineOfFireFix to be enabled by default 2019-09-15 07:16:38 +08:00
NovaRain ffe9d4c8cf Removed duplicate code from intface_redraw_ engine function
Minor edits to code/documents.
2019-09-14 08:50:54 +08:00
NovaRain affb7c4020 Updated UI hotkeys example mod. 2019-09-12 22:59:51 +08:00
NovaRain 2bdd469919 Added "register_hook_proc_spec" script function
Updated documents to address the new function.
2019-09-12 22:16:17 +08:00
NovaRain e23c224535 Excluded timed_event_p_proc from HOOK_STDPROCEDURE 2019-09-12 19:38:30 +08:00
NovaRain 693b78f9db Added a new hook: HOOK_STDPROCEDURE
Optimized execution for global/hook scripts.
2019-09-11 12:40:18 +08:00
NovaRain e55a4f95d2 Fixed AllowLargeTiles option (broken in 4.1.8)
(due to commit d2cf728)
2019-09-10 09:37:46 +08:00
NovaRain 66d4db10ad Fixed some non-critical memory address conflicts
Renamed F1EngineBehavior option to Fallout1Behavior.
2019-09-10 06:57:21 +08:00
NovaRain 4afde14f04 Added F1EngineBehavior option to change some of F2 engine funcs to F1
* disables playing the final movie/credits after the endgame slideshow.
* disables halving the weight for power armor items.

Moved FastShotFix and Ray's combat_p_proc fix from MiscPatches to other
modules.
2019-09-09 14:46:54 +08:00
NovaRain 4975177c34 Added printing a list of all mem addrs in the log for debug version
* for checking hidden memory conflicts.
2019-09-09 12:55:24 +08:00
NovaRain fee142342c Added a call to load f2_res.dll library from sfall code
Fixed some code that depends on HRP addresses.
2019-09-08 10:43:16 +08:00
NovaRain 28cd8f6f43 Changed CriticalOverrides.ini to be parsed only once at game start
* before the ini was always reparsed after each game load/reset. This
should improve the performance.
2019-09-07 20:59:38 +08:00
NovaRain 7e317134dc Removed the dependency of Body_Torso from Body_Uncalled hit modifier
Re-added BodyHit_Torso to ddraw.ini.
Reverted set_bodypart_hit_modifier function to pre-3.7.4 behavior.
2019-09-07 20:03:29 +08:00
NovaRain 19252ba507 Added options for tweaking some engine perks to the perks ini file
Added some engine function defines & util func for possible later use.
2019-09-06 13:11:27 +08:00
NovaRain 694b3995ef Added a compute damage example script.
Updated compiled scripts due to main.h changes.
2019-09-01 11:37:04 +08:00
NovaRain fb718e6fad Increased the width of the car fuel gauge to 2px 2019-09-01 09:00:27 +08:00
NovaRain 241f174bae Tweaked reordering the execution of functions before exiting the map
Added event clearing for active explosives before exiting the map.

Minor code edit to BARTERPRICE hook.
2019-08-31 19:38:59 +08:00
NovaRain 5e693aa955 Fixed some args in HOOK_BARTERPRICE hook when trading with PM
And added a new argument to indicate trading with a party member.
2019-08-27 22:24:30 +08:00
NovaRain b2fa359e3c Replaced 'Take All' hotkey mod with UI hotkeys mod
Minor edits to documents.
2019-08-26 21:47:52 +08:00
NovaRain ab5d7fdf97 Fixed player stuck at "climbing" frame after ladder climbing animation
Removed the previous fix about player's direction.

Some code format edits.
2019-08-25 10:09:17 +08:00
NovaRain 7f59d7a7fd Added MainMenuBigFontColour option to change button text color
Changed the fix for player's direction after climbing ladder (9fea480)
2019-08-23 10:32:07 +08:00
NovaRain 477ff9668c Added a new argument to HOOK_ADJUSTFID.
Fixed incorrect FRM being displayed for opened bag/backpack in the
inventory when Hero Appearance Mod is enabled (#262)

Fixed MainMenuFontColour not changing the font color for the copyright
text on the main menu (#261)

Code correction in main.cpp.
2019-08-22 13:12:32 +08:00
NovaRain 9fea48093e Fixed player's position if entrance tile is blocked when entering a map
Fixed player's direction after leaving a map via ladder/stairs.
Other minor fixes in sfall code.
2019-08-22 11:32:33 +08:00
NovaRain 09e282cd65 Corrected/edited some code. 2019-08-20 14:53:33 +08:00
NovaRain 5c4eb31bc3 Added IniConfigFolder option to override the path of all scripted ini
Fixed a crash bug in message_str_game function when passing a negative
fileId value.
2019-08-20 00:26:35 +08:00
NovaRain 9d0b061d1b Added OverrideCriticalFile option for specifying alternative crit file
Added code for preparing clearing map_update_event in queue.
2019-08-19 14:12:03 +08:00
NovaRain 2b93bf6045 Added new game mode COUNTERWIN.
Improved add_extra_msg_file function to use "English" as the fallback
language for loading msg files (#256)
2019-08-17 20:44:41 +08:00
NovaRain 2dfbe903e7 Added an additional 'Energy Weapon' flag to ext flags in weapon protos
* it forces the weapon to use EW skill regardless of its damage type.

Placed an object with PID 0x5000004 (corpse blood) to the lower z-layer
of the tile.
2019-08-16 15:02:14 +08:00
NovaRain cce9697dfd Set DAM_BACKWASH_ flag for attacker before calling combat damage (#246) 2019-08-14 11:48:45 +08:00
NovaRain 8855326e41 Fixed the lost car bug with using the Town/World button
(http://www.nma-fallout.com/threads/fallout-2-vehicle-bug.217993/)
2019-08-13 13:53:41 +08:00
NovaRain da864c9789 Rewrote the code of force_encounter functions
Added a new flag to force_encounter_with_flags.
2019-08-12 12:06:45 +08:00
NovaRain 50f4885407 Fixed obj_art_fid for dude_obj when the hero appearance mod is enabled 2019-08-11 23:46:26 +08:00
NovaRain f59d104975 Fixed create_message_window script function
* prevent it from creating multiple message windows.

Capped StartMonth/StartDay in case people didn't notice "0-indexed".
Minor fix for assigning an ID to objects when loading a map.
Small optimization for sfall gl/hs scripts.
2019-08-11 10:58:32 +08:00
NovaRain 744213dea1 Fixed unable to reach the specified max level in XPTable
Fixed the AP cost display issue in NPC combat control mod.
Added a tweak for weapon perk modifier to AIBestWeaponFix.
Minor edits to code/documents.
Updated version number.
2019-08-09 11:47:33 +08:00
NovaRain 7c23bb2dc2 Merge branch 'develop' 2019-07-18 09:33:44 +08:00
NovaRain 839e8d2636 Minor edits to ddraw.ini 2019-07-18 09:26:47 +08:00
NovaRain 01bbd111d3 Fixed elevation check in get/set_can_rest_on_map
Changed DebugMode to not require enabling sfall debugging mode.
Changed version to 4.1.9.1 as maintenance release.
2019-07-17 10:02:20 +08:00
NovaRain 16fbc0f93f Changed "add_extra_msg_file" script function (#249)
* added auto ID assignment for the message file.
2019-07-16 12:45:22 +08:00
NovaRain 2bfb886ece Fixed two issues in party control code
* perks picked in combat disappeared after switching control to other
critters.

* player's selected weapon mode was not saved.
2019-07-16 10:51:26 +08:00
NovaRain b33277c35a Fixed the error handling on loading sfallgv.sav
* to improve backward compatibility with older saved games.
2019-07-15 20:49:55 +08:00
NovaRain e127be29e8 Fixed key_pressed function not working in KEYPRESS hook (#248)
Minor text edits to CombatHs.cpp.
Updated version number.
2019-07-15 09:54:41 +08:00
NovaRain 361ebbe939 Added PerksList option to gl_partycontrol 2019-07-14 10:38:17 +08:00
NovaRain 2cdf0dcf48 Merge branch 'develop' 2019-07-12 07:37:09 +08:00
NovaRain b41a870f3b Fixed flickering when switching control in gl_partycontrol 2019-07-12 07:36:47 +08:00
NovaRain cccdd4cb16 Merge branch 'develop' 2019-07-11 09:25:06 +08:00
NovaRain 9a5ea216c4 Excluded barter mode for ItemCounterDefaultMax
Minor edits to document/code.
2019-07-10 10:47:25 +08:00
NovaRain 8d1b959f20 Added assignment of unique IDs to items/critters for event queue
* to prevent event queue being added to the incorrect object on the map.
2019-07-09 21:47:27 +08:00
NovaRain c3080a2db9 Changed the implementation of the bug fix in commit 02a3bbd
Added additional fix for "NPC turns into a container" bug.
2019-07-09 10:45:53 +08:00
NovaRain 32ecdcfdd9 Fixed bugs related to knockout/knockdown critters
Fixed knocked down critters not playing stand up animation after the
combat ends.

Fixed dead NPCs reloading their weapons after the combat ends.
2019-07-06 22:27:06 +08:00
NovaRain 914655085a Fixed the execution of functions before exiting map in commit 045926c 2019-07-06 01:53:46 +08:00
NovaRain cde3157153 Added KnockoutTime option to change the duration of the knockout effect.
Renamed WorldMapInterface option to ExpandWorldMap.

Fixed op_lookup_string_proc_ engine function not searching the last
procedure in a script.
2019-07-04 13:49:11 +08:00
NovaRain e2865b751b Added reassignment of IDs for critters upon first loading a map
* for fixing mapper not checking existing object IDs and generating
duplicated ones for new critters added on a map.
2019-07-03 15:08:26 +08:00
NovaRain 274e141277 Added a check for the DAM_KNOCKED_OUT flag
to wield_obj_critter/inven_unwield script functions.

Added climbing ladders to "interrupted player's movement in combat" fix.
2019-07-03 12:09:39 +08:00
NovaRain d8d3bade94 Fixed XP stealing bug in gl_partycontrol.
* if the combat ends automatically after a controlled critter's turn,
it would get the player's combat xp and "level up".
2019-07-01 13:06:32 +08:00
NovaRain ff2ebdc82a Added "combat ends normally" event to HOOK_COMBATTURN
Fixed a crash in COMBATTURN hook when loading in combat mode while
controlling critters.

Fixed critter control algorithm in PartyControl.cpp and set_dude_obj
not accepting a null argument.
2019-07-01 12:15:32 +08:00
NovaRain 2ffdc43869 Added a memory conflict warning to the log. 2019-07-01 06:34:00 +08:00
NovaRain 9f585ba7e6 Added SkipOpeningMovies=2 to also skip the splash screen 2019-06-29 20:01:41 +08:00
NovaRain 3f96e42730 Added ActionPointsBar option to [Interface] in INI
Added a new Interface module.
Moved WorldMapInterface to the new [Interface] section.
Moved some code from Worldmap.cpp to Interface.cpp.
Updated sfall.dat with new IFACE_E.frm and HR_IFACE_800E.frm files.
2019-06-28 21:40:57 +08:00
NovaRain d3f7e2a79a Moved unlisted FRM functions and structure from HeroAppearance.cpp to EngineUtils.cpp/Structs.h.
Tweaked the formate of some text in sfall log.
2019-06-28 07:33:47 +08:00
NovaRain f9ca201741 Fixed combat not ending automatically when there are no hostiles. 2019-06-26 06:10:47 +08:00
NovaRain 06a115070b Added AutoSearchPath option to [ExtraPatches].
* this provides a simpler way to load assorted .dat files without the
need of adding/editing PatchFileXX options in ddraw.ini.
2019-06-25 22:53:15 +08:00
NovaRain 56764c86c7 Changed DataLoadOrderPatch to be 1 by default. 2019-06-24 12:18:00 +08:00
NovaRain b8b16d5449 Fixed get/set_critter_*_stat not accepting a pointer to the player.
* for the compatibility with earlier versions.
2019-06-23 08:18:34 +08:00
NovaRain 1020851bcd Corrected the position of entrances on town maps for WorldMapInterface. 2019-06-19 10:56:14 +08:00
NovaRain e790178e66 Fixed fade in/out of the screen in DX9 mode. 2019-06-18 09:25:53 +08:00
NovaRain 28059ce890 Fixed Scout perk being taken into account for mark_area_known function.
* technically it should only effect the visibility of tiles when you're
exploring on the world map.

Fixed the incorrect coordinates for small/medium location circles when
highlighting their sub-tiles (one of bugs listed in #228)

Slightly adjusted the position/size for Local variables button in debug
editor.
2019-06-17 11:19:40 +08:00
NovaRain 04d06a8167 Added viewing and modifying local vars for critters to the debug editor. 2019-06-15 09:57:14 +08:00
NovaRain ddda559898 Added "add_extra_msg_file" and "metarule_exist" script functions. 2019-06-14 11:05:42 +08:00
NovaRain 88438edbc5 Code correction to previous two commits. 2019-06-12 09:10:29 +08:00
NovaRain 1e9dd57224 Party Control: added saving selected weapon mode.
* before weapon mode got reset when switching control between critters.
2019-06-11 10:10:00 +08:00
NovaRain 7826a937db Rewrote get_attack_type script function in C++. 2019-06-11 09:37:49 +08:00
NovaRain 480de50f88 Fixed the interrupted player's movement in combat.
* it happens when the player try to use objects with Bonus Move APs
available. The distance has to be greater than remaining normal APs.

Replaced calling db_dir_entry_ with db_access_ in some code.
2019-06-10 09:43:49 +08:00
NovaRain a64268a88a Fixed the position of the target maker for location circles.
Improved WorldMapInterface option, now the game won't crash when
WorldMap.frm is not found.
2019-06-09 11:33:04 +08:00
NovaRain fcd5e8475b Fixed the reserve movement fix in commit 02a3bbd.
* before the reserve movement didn't work correctly if the player has
free move AP (yellow, from Bonus Move) left.
2019-06-09 07:22:47 +08:00
NovaRain 808ba05a0b Added WorldMapInterface option to expand the world map interface.
Fixed the up/down button images in the world map interface.
Added loading sfall.dat resource file, which contains new WorldMap.frm
and AppHeroWin.frm.
2019-06-08 23:53:56 +08:00
NovaRain 02a3bbd536 Fixed anim_move_to_tile_ ignoring the distance argument.
* this also fixes the broken "reserve movement" feature.
2019-06-08 09:45:01 +08:00
NovaRain 137644aa72 Fixed a few bugs in WorldMapSlots option.
Updated version number.
2019-06-06 10:18:10 +08:00
NovaRain 250e7bef8a Merge branch 'develop' 2019-06-03 09:15:05 +08:00
NovaRain 229911336b Fixed a bug in knockback modifier functions that could crash the game (#237)
Updated version number.
Improved compatibility with older processors (pre-SSE2)
2019-06-03 09:14:45 +08:00
NovaRain e105b8c328 Merge branch 'develop' 2019-05-31 09:34:22 +08:00
NovaRain e5e2ef5ab0 Minor edit to gl_ammomod example script. 2019-05-31 09:10:36 +08:00
NovaRain 8778d1c695 Improved the fix for the removal of PM corpses.
* to prevent save file corruption (one of bugs listed in #228). Now
party member's corpse is removed in the same way as all other critter
corpses.

Simplified the ASM code of combat_ai_hack (take 2).
2019-05-30 10:30:25 +08:00
NovaRain 4ee20e06b4 Fixed the code for removal of party member's corpse when loading the map. 2019-05-29 09:35:38 +08:00
NovaRain aa5bd95dfe Fixed AI not checking min HP properly for using stims.
Edited the code of InventoryApCost in Inventory.cpp.
Minor edits to some other code.
2019-05-28 13:51:40 +08:00
NovaRain aa221adea3 Fix for fake perks related functions.
* now fake perks are no longer added to all controlled critters.

Added alternative functions that allow to add fake perks to party
member NPC.

Rewrote set_fake_perk/trait, set_selectable_perk, has_fake_perk/trait
functions in C++.
2019-05-27 12:01:09 +08:00
NovaRain 22cdc32d26 Simplified the ASM code of combat_ai_hack. 2019-05-24 20:00:07 +08:00
NovaRain fca3307bd9 Rewrote the fix to allow fleeing NPC to use drugs.
Code edits to Perks.cpp.
2019-05-24 10:35:50 +08:00
NovaRain 04d7f4aefa Removed LoadProtoMaxLimit option from ddraw.ini.
* now the proto limit is always handled by set_proto_data function when
needed, since the related issue was originally from using it to process
lots of protos at once.
2019-05-23 17:04:51 +08:00
NovaRain f5317ad5ee Rewrote NPC fleeing fix.
Removed DialogOptions9Lines option from ddraw.ini.
2019-05-22 10:41:37 +08:00
NovaRain 119b0afacd Fixed getting perks and traits of real_dude_obj while controlling other NPCs.
* When switching control to party members, their own table of perks is
copied into player's current perk table.

Fixed the position of the items in active item slots after ending the
NPC control (NPC's wielded weapon should always be in the right slot).
2019-05-22 10:32:43 +08:00
NovaRain 10a6b76d5b Increased the max text width of the info card in the char screen.
* the increased the width is according to the max width of one char in
font (uppercase A seems to be the widest with 8 px).
2019-05-20 11:25:42 +08:00
NovaRain 3a86f1d134 Added two fixes for NPC fleeing in combat.
* added fix to allow fleeing NPC to use drugs.
* fixed NPC stuck in fleeing mode when the hit chance of a target was
too low.
2019-05-19 15:38:54 +08:00
NovaRain 30ac2a9690 Slightly simplified the code of NPCStage6Fix.
Moved NPCsTryToSpendExtraAP to AI.cpp.
2019-05-19 08:15:45 +08:00
NovaRain 16a0ef3bdf Improved the fix in previous commit.
* now ignoring the inv capacity only happens in combat for preventing
AI inf loop. The vanilla behavior still applies outside of combat.
* added a correct message for NPC not being able to pick up an item.
2019-05-18 10:55:38 +08:00
NovaRain 58d5271d49 Fixed two item pickup issues for NPC.
* message for the player is displayed when the NPC cannot pick up item.
* if in combat, NPC will also be stuck in a loop of picking up item.

Fixed HideObjIsNullMsg option.
2019-05-17 09:55:09 +08:00
NovaRain 6a226aef34 Added a tweak to op_use_obj_on_obj_hack in BugFixes (from Mr.Stalin)
Minor edits to code/documents.
2019-05-14 07:16:23 +08:00
NovaRain 6ac9949feb Added "dropping item on the character portrait" event to HOOK_INVENTORYMOVE.
Rewrote get_ini_setting/string script functions in C++.
Rewrote Ray's combat_p_proc fix.
Minor code edits.
2019-05-13 11:29:24 +08:00
NovaRain d2cf728131 Refactored code in Tiles.cpp and EngineUtils.cpp.
Moved RegAnimCombatCheck code from ScriptExtender.cpp to Anims.cpp.
2019-05-11 09:56:58 +08:00
NovaRain a63ea24572 Added aspect ratio scaling to draw_image_scaled.
Rewrote create_message_window script function in C++.
2019-05-11 08:49:30 +08:00
NovaRain 4b221b5367 Improved the error handling for previous commit.
Reverted the change in Tiles.cpp from commit 4bc1a422c3.
2019-05-10 10:38:51 +08:00
NovaRain 02c2df50ac Added "draw_image" and "draw_image_scaled" script functions. 2019-05-09 22:22:02 +08:00
NovaRain 4bc1a422c3 Changed the names of FRM structures.
Added some functions for later use.
Fixed get FID type.
2019-05-09 10:11:26 +08:00
NovaRain 88cf6dcd32 Moved Test_ForceFloats to [Debugging] section.
* Since it's never mentioned anywhere, should be OK moving it before
the formal release.
2019-05-07 23:04:00 +08:00
NovaRain 943cd5d2dc Code edits on ScriptShaders & OpcodeContext.cpp.
Minor edits on some other code.
Added the missing Test_ForceFloats option to ddraw.ini.
2019-05-07 13:49:26 +08:00
NovaRain bc47c87583 Moved script shader functions code from Graphics.cpp to a separate module. 2019-05-05 10:53:50 +08:00
NovaRain 0f98591b77 Code refactoring in Arrays.cpp.
Added a new example mod gl_ammomod to modderspack.
2019-05-05 08:47:08 +08:00
NovaRain 42cf5ded97 Unset the read-only attribute for party member's .sav proto files 2019-05-02 14:23:02 +08:00
NovaRain edac0ba393 Fixed the issue with read-only party member base protos.
* the protos being placed in the proto\critters\ directory will cause
party member's stats reset after loading a saved game.
2019-05-01 20:56:35 +08:00
NovaRain 045926c860 Reordered the execution of functions before exiting the map
* partyMemberSaveProtos and queue_leaving_map are now called after
executing map_exit_p_proc procedure.

Replaced some obsolete implementation in ScriptExtender/Worldmap.
2019-05-01 09:45:51 +08:00
NovaRain c65e1ec6d3 Fixed the argument value of dialogue_reaction script function 2019-04-30 11:17:37 +08:00
NovaRain 6a38fd0794 Replaced opcode/metarule names in error messages
* before they are explicitly specified in text. Now the names are taken
from the opcode/metarule tables.
2019-04-30 10:09:34 +08:00
NovaRain f788246283 Reordered sfall modules to fix the issue #235
Unified the directory separator in documents.
Updated version number.
2019-04-30 06:45:22 +08:00
NovaRain 428ac62883 Merge branch 'develop' 2019-04-24 20:27:26 +08:00
NovaRain 1b1b85c3b4 Rewrote Force Encounter script function code.
Added two functions to Utils.cpp.
Minor edits to BugFixes.cpp and ddraw.ini.
2019-04-24 10:05:47 +08:00
NovaRain 28493432db Replaced ASM code in various opcodes with macros (from Mr.Stalin)
* The two macros are from sfall 3.x.
2019-04-23 11:38:21 +08:00
NovaRain 1d6150e341 Fixed the previous TalkingHeads.cpp commit.
* Now textures for all animation sets will be displayed correctly.

Some code edits to AI.cpp, MainMenu.cpp, Movies.cpp.
2019-04-22 10:37:34 +08:00
NovaRain 3798e5239d Fixed and improved Use32BitHeadGraphics option:
* Fixed the position of the talking head texture when the game res is
larger than 640x480.

* Added the support to use textures without the need of patching
talking head FRM files.

Fixed a bug in item highlighting that item keeps its outline if player
picked it up while holding the highlight key.
2019-04-20 22:49:02 +08:00
NovaRain 533020cd8b Renamed AmmoMod module to DamageMod. 2019-04-19 09:10:31 +08:00
NovaRain 69e3faeb7d Reverted some changes in previous commit.
* Now weapons with knockback modifiers applied still stack with others
in the inventory.

Rewrote the code of set/remove_*_knockback functions in C++.
2019-04-17 10:28:14 +08:00
NovaRain 4cdc028cb7 Further implementation of unique ID.
* weapons with knockback modifiers applied will have a special ID
(negative value) that work as a temporary UID for the current game
session.

Added checks on object types to functions in Combat module.
Added the second argument to set_unique_id script function.
2019-04-16 20:33:00 +08:00
NovaRain e92b8021c0 Fixed the start procedure not being called correctly
* If the required standard script procedure is missing, the procedure
above the start proc is called instead of the start (from Crafty)

Added a id reversion mechanism to remove_weapon_knockback.
2019-04-15 12:57:44 +08:00
NovaRain 601d25be97 Fixed adding fake perks to the player (#232) 2019-04-14 07:36:57 +08:00
NovaRain 7a2b7dee6a Added "picking up item" event to HOOK_INVENTORYMOVE.
Added "set_unique_id" script function.
2019-04-12 12:15:55 +08:00
NovaRain dcf0561653 Added new HOOK_SNEAK (from Mr.Stalin) 2019-04-10 17:13:00 +08:00
NovaRain 5c3f10db91 Edited/reorganized some code.
Updated proto offsets in define_extra.h.
2019-04-10 09:46:31 +08:00
NovaRain 3e49922898 Extended the number of simultaneously displayed notification boxes
(now it depends on on the resolution of the game.)
2019-04-09 11:03:17 +08:00
NovaRain 564202f225 Re-fixed CheckWeaponAmmoCost option. 2019-04-08 00:32:04 +08:00
NovaRain 143f6895a4 Fixed a bug in CheckWeaponAmmoCost (from Mr.Stalin)
It caused NPCs to not switch to other weapons when there is not enough
ammo to shoot.
Moved CheckWeaponAmmoCost code from Inventory.cpp to Combat.cpp.
Now the debug editor starts at the center of the screen.
Updated the previous fix in NPC combat control mod.
2019-04-07 10:59:02 +08:00
NovaRain d946850af4 Fixed the weapon duplication bug in NPC combat control mod. 2019-04-06 09:33:27 +08:00
NovaRain ae7245579e Fixed setting array values in the debug editor.
Some code corrections.
2019-04-06 08:24:49 +08:00
NovaRain 563fdddc7e Added setting array values for the debug editor. 2019-04-05 12:03:25 +08:00
NovaRain 06bbe3ceb5 Updates to sfall debug editor (part 1) 2019-04-05 09:17:43 +08:00
NovaRain 56083c3bc6 Updated sfall debug editor (from Mr.Stalin)
Formatted the code of sfall debug editor.
2019-04-04 10:22:02 +08:00
NovaRain dee0065863 Removed PipBoyAutomaps from ddraw.ini.
* By default nothing will change with the option enabled, because all
data is copied from the vanilla map list, and modders still need to add
the new 'automap' parameter to override the engine values to add/remove
areas in the automap list. Basically the option itself is redundant.
2019-04-03 22:01:53 +08:00
NovaRain 3614ee355f Added an option to add support for the new 'automap=yes/no' parameter to maps.txt (from Mr.Stalin)
Fixed "out of bounds" bug when printing the automap list.
2019-04-02 10:31:08 +08:00
NovaRain 7c05a0fea9 Fixed a duplicate obj_dude script being created when loading a saved game.
Added a fix to prevent the reserved object IDs of the player and party members from being generated for other objects.
Removed a redundant line in MiscPatches.cpp.
2019-03-31 22:50:48 +08:00
NovaRain dd87a83025 Added DisableSpecialMapIDs option (from Mr.Stalin)
Fixed the overflow of the automap tables when the number of maps in maps.txt is more than 160.
2019-03-30 11:07:16 +08:00
NovaRain da3fd5c671 Replaced the fix in the previous commit with a fix for unexplored areas being revealed on the automap when entering a map. 2019-03-28 12:01:41 +08:00
NovaRain acc51cae03 Fixed player's position when entering a map.
This also fixed the issue with getting player's position in the map_enter_p_proc procedure.
2019-03-27 20:07:40 +08:00
NovaRain 8332a2bba7 Fixed incorrect use of emplace_back() method for the vector.
Replaced some push_back() with emplace_back() method.
Changed BlockCall to use the long NOP.
2019-03-26 22:33:05 +08:00
NovaRain 2cfa20ed47 Implemented the critter individualization (from Mr.Stalin):
* each critter has its own independent base/bonus stats, separated from other critters sharing the same PID.
* get/set_critter_base/extra_stat script functions now only set stats for a specific critter.

Rewrote get/set_pc_base/extra_stat and get/set_critter_base/extra_stat script functions in C++.
Fixed the argument numbering in error messages when validating arguments.
Minor edits on some code.
Update solution files and version number.
2019-03-26 12:29:28 +08:00
NovaRain 9911eb5f01 Changed hero_select_win function to require an AppHeroWin.frm file in the art\intrface\ folder (from Mr.Stalin) 2019-03-25 20:55:39 +08:00
NovaRain 77f2542919 Merge branch 'develop' 2019-03-18 20:19:53 +08:00
NovaRain 18649329ec Added SpecialDeathGVAR option to override the global variable number for special death.
Minor fix for Stats.ini.
2019-03-17 10:35:12 +08:00
NovaRain aa91e9fad4 Fixed range for object ID.
Added checks for FID in NPC armor appearance mod.
Minor edits to documents.
2019-03-16 08:47:37 +08:00
NovaRain 1fd93ba13f Added CorpseDeleteTime option (from Mr.Stalin)
Fixed some code in Perks.cpp.
2019-03-15 19:17:37 +08:00
NovaRain 04eba05e53 Fixed the removal of party member's corpse (from Mr.Stalin)
Now items in party member's inventory are not removed along with the corpse.
2019-03-14 13:42:48 +08:00
NovaRain 3cef4784d3 Fixed critters not being healed over time when entering the map if 'dead_bodies_age=No' is set in maps.txt.
Added additional checks for the amounts to properly compare the effects of drugs.
2019-03-13 11:54:16 +08:00
NovaRain 656b4c5291 Tweaked the code of the fix in previous commit. 2019-03-13 00:08:10 +08:00
NovaRain 82a11d30b2 Fixed NPC stuck in a loop of reloading melee/unarmed weapons when out of ammo (from Mr.Stalin) 2019-03-12 11:45:18 +08:00
NovaRain 0f036b26ae Added support for extra perks to has_fake_perk/get_perk_available script functions.
Fixed broken get_perk_available script function.
Some code corrections for Perks.cpp.
2019-03-11 10:07:44 +08:00
NovaRain 967e642908 Added the ability to add extra non-scripted perks to the PerksFile (from Mr.Stalin)
Fixed some functionality for fake perks.
2019-03-10 11:55:41 +08:00
NovaRain 9eefb6e042 Fixed some issues in the previous commit.
* the game failed to start if there are more drug items than the specified "Count" number in Drugs.ini.
* setting vanilla drugs in Drugs.ini broke their NumEffects limit, even if it's not set (-1).
2019-03-09 07:45:56 +08:00
NovaRain f289723431 Added "set_drugs_data" script function (from Mr.Stalin)
Fixed vanilla drugs in Drugs.ini not getting loaded.
2019-03-08 21:37:36 +08:00
NovaRain 2d38b4bac1 Moved the list of active drug pids to sfallgv.sav.
Fixed item_d_load_subfix in the previous commit.
2019-03-06 09:30:24 +08:00
NovaRain 3934a804f4 Added new Drugs module and DrugsFile option (from Mr.Stalin)
Fixed a bug in the party control module with the 'addict' notification box not getting hidden after the addiction ends.
Removed DrugsSaveFix option, now the list of active drug pids will be saved to sfalldb.sav.
2019-03-05 12:36:38 +08:00
NovaRain ab03186a1d Fixed the screen not returning to the player when moving a controlled critter to another elevation of the map.
Added DrugSaveFix option to fix saving the active effects of drugs.
Refactored some code in BugFixes.cpp.
2019-03-04 15:27:00 +08:00
NovaRain 15d762deb0 Fixed the lighting of controlled critters in NPC combat control mod. 2019-03-03 11:48:42 +08:00
NovaRain d8bb5848f7 Fixed the return FID in NPC armor appearance mod. 2019-03-02 09:55:40 +08:00
NovaRain f84578e84b Added displaying the NPC's addictions in the character screen when controlled by the player (from Mr.Stalin)
Added "npc_engine_level_up" script function.
Moved the code of set_map_time_multi to Worldmap handler, and NPCAutoLevel to PartyControl module.
Removed validate_test example function from release builds.
2019-02-27 12:06:06 +08:00
NovaRain aa36d54b27 Fixed a crash bug when trying to use explosives if using a books ini file.
Fixed some bugs in BugFixes.cpp.
2019-02-25 23:48:54 +08:00
NovaRain 627c0df484 Added a new argument to REMOVEINVENOBJ hook (from Mr.Stalin)
Fixed inconsistent return value of get_npc_level.
2019-02-25 12:26:42 +08:00
NovaRain ae3d4fcb69 Expanded get/inc_npc_level functions to accept party member PIDs (from Mr.Stalin)
Some code correction in Skills.cpp.
2019-02-24 19:26:42 +08:00
NovaRain fb31357e3d Fixed incorrect skill point cost for negative skill levels when using a skills ini file (from Mr.Stalin) 2019-02-23 22:17:53 +08:00
NovaRain 1687e50729 Fixed the negative skill points of a skill not being taken into account when calculating the skill level (from Mr.Stalin, #202)
Fixed the return value of has_skill function for incorrect skill numbers.
2019-02-21 10:53:55 +08:00
NovaRain 36e3a2bd5f Updated NPC combat control mod to be able to automatically set the number for the notification box.
Updated item highlighting mod to also be disabled while in the barter screen.
2019-02-20 21:26:23 +08:00
NovaRain 99664dfa8a Fixed the reserved item FRM being displayed in the top-left corner when in the loot/barter screens. 2019-02-20 10:02:54 +08:00
NovaRain 0980967cee Changed the implementation of BarBoxes.cpp (from Mr.Stalin)
Added "add_iface_tag" script function.
2019-02-19 21:33:42 +08:00
NovaRain 8613a4fb8b Added ExtraPatches section to ddraw.ini for setting multiple custom paths for game files (from Mr.Stalin, #206)
Refactored some code of DataLoadOrderPatch to work with new ExtraPatches.
Removed MultiPatches from ddraw.ini, now it's always enabled.
Minor edits to MiscPatches.cpp and Arrays.cpp.
Updated version number.
2019-02-19 11:55:38 +08:00
NovaRain 6fdf3ac0b0 Merge branch 'develop' 2019-02-12 09:22:18 +08:00
NovaRain fe5a148d7f Moved DontDeleteProtos option from MiscPatches.cpp to DebugEditor.cpp.
Updated Auto Doors script mod from Mr.Stalin and ddraw.ini.
2019-02-11 13:58:21 +08:00
NovaRain d64b33a946 Minor edits to SpeedPatch and documents. 2019-02-10 09:53:03 +08:00
NovaRain 1294d27a96 Formatted code in Arrays.cpp and added checks for the integrity of sfallgv.sav when loading a saved game.
Fixed unregistering hook procedure.
2019-02-09 09:36:57 +08:00
NovaRain 41171bbb87 Fixed crash when saving the game with speed tweak enabled. 2019-02-09 08:08:34 +08:00
NovaRain 170322648e Reverted the change of DataType values in ScriptValue.h.
(reason: inefficiency)
2019-02-09 02:12:57 +08:00
NovaRain af531a3e1d Refactored and fixed SpeedPatch module (from Mr.Stalin) 2019-02-08 10:31:03 +08:00
NovaRain d13f33e2ff Refactored OpcodeContext/ScriptValue and some script function handlers (from Mr.Stalin) 2019-02-06 11:28:50 +08:00
NovaRain 0ed346380f Refactored error handling of saving/loading sfall data files. 2019-02-05 10:43:17 +08:00
NovaRain 664643d83c Rewrote ASM code of WorldMapFpsPatch functions.
(with fix for infinite loop of elapsed time)
2019-02-04 10:19:46 +08:00
NovaRain 89dbbb9238 Refactored code in Worldmap module (from Mr.Stalin)
Fixed TimeLimit option and removed the pointless value of -2 (now it's the same as -3).
Fixed the slow mouse cursor on the world map when WorldMapFPSPatch is enabled.
2019-02-03 00:57:00 +08:00
NovaRain 5daebd18d8 Added note on effect flags to CriticalOverrides.ini.
Minor edits to Criticals/Elevators.cpp.
2019-01-31 09:18:24 +08:00
NovaRain 4e38eab905 Removed some unnecessary memset code.
Minor code corrections.
2019-01-30 00:09:11 +08:00
NovaRain 7f8d805a9f Refactored code in the Books module.
Increased the maximum number of books in BooksFile to 50.
2019-01-29 06:32:12 +08:00
NovaRain 0e91aed2e2 Added HideObjIsNullMsg option to [Debugging].
Moved DebugEditor option from MiscPatches.cpp to DebugEditor.cpp.
2019-01-27 10:39:59 +08:00
NovaRain 3eba5c3054 Added two bug fixes for loading a game saved in combat mode (from Mr.Stalin) 2019-01-27 09:20:44 +08:00
NovaRain 80afdae7ba Fixed pickup_obj/drop_obj/use_obj script functions (from Mr.Stalin)
Fixed a crash when calling use_obj/use_obj_on_obj functions without using set_self in global scripts.
2019-01-25 00:30:34 +08:00
NovaRain 9db3c79c40 Added AttackComplexFix option (from Mr.Stalin) 2019-01-23 09:32:28 +08:00
NovaRain 274223a4ce Fixed bugs in attack_complex and critter_mod_skill script functions.
Minor edits to ScriptExtender.cpp.
2019-01-22 16:53:08 +08:00
NovaRain 7dbbb8230e Added error message when the name for sfall global variable is not equal to 8 characters.
Updated version number.
2019-01-21 11:24:54 +08:00
NovaRain a95f26a02d Fixed set_self function for use_obj_on_obj, attack, attack_complex vanilla functions (from Mr.Stalin) (#214) 2019-01-21 09:56:06 +08:00
NovaRain 46850a353b Corrected code in FileSystem.cpp (from Mr.Stalin)
Added fix for db_freadInt_ engine function from BugFixes.cpp when enabling UseFileSystemOverride.
2019-01-20 22:13:30 +08:00
NovaRain e379e71410 Added "art_cache_clear" script function. 2019-01-20 08:54:33 +08:00
NovaRain 774e31b9f6 Fixed and refactored code in FileSystem.cpp (from Mr.Stalin) 2019-01-20 00:18:32 +08:00
NovaRain 82f068c3e7 Refactored ASM code in FileSystem.cpp (from Mr.Stalin) 2019-01-17 10:06:04 +08:00
NovaRain 68e8ce8d41 Added support for integer values to abs() math function.
Minor code refactoring in Skills.cpp.
2019-01-16 11:07:56 +08:00
NovaRain a0437304a9 Merge branch 'develop' 2019-01-14 09:37:58 +08:00
NovaRain 34caa1cbbd Fixed a bug that broke the calculation of the skill point cost for increasing skill levels (#226)
Removed /Gw option from the release configuration.
Updated version number for hot fix.
2019-01-14 09:32:59 +08:00
NovaRain 924288a22c Merge branch 'develop' 2019-01-09 11:26:04 +08:00
NovaRain 11ae4f5078 Refactored ASM code in Sound.cpp (from Mr.Stalin)
Minor fix for "path_find_to" script function.
Implemented WRAP_WATCOM_FCALL# wrappers from Mr.Stalin.
Changed some code in Objects script handler for new wrapper functions.
Moved obj_under_cursor to Objects script handler.
Reformatted code in Karma.cpp/Worldmap.cpp.
Minor edits to documents.
2019-01-08 14:11:52 +08:00
NovaRain c1107e16a8 Expanded create/temp_array functions to allow creating a new "lookup" type of associative array (from Mr.Stalin) 2019-01-08 00:05:48 +08:00
NovaRain 49ef1aec9f Fixed a crash bug when using sorting functions on an associative array(map) (from Mr.Stalin)
Added support for sorting associative arrays by keys or values.
2019-01-06 11:37:02 +08:00
NovaRain 14d6d36172 Moved ModifiedIni to main.cpp. 2019-01-04 21:06:39 +08:00
NovaRain d2c8667c22 Refactored ASM code in KillCounter.cpp.
Fixed the broken ExtraKillTypes option.
Reformatted and tweaked code in Explosions.cpp.
2019-01-03 11:05:15 +08:00
NovaRain edbf777b63 Changed hs_inventorymove hook script to be triggered before displaying the 'Move Items' window for drag and drop ammo on weapons. 2019-01-03 00:28:59 +08:00
NovaRain 26c032379e Fixed stack in InventoryHs.cpp (from commit 7b92d0f939)
Refactored some ASM code in BurstMods.cpp, Inventory.cpp, Credits.cpp, AnimationsAtOnceLimit.cpp.
2019-01-01 10:24:51 +08:00
NovaRain 5a455ab942 Fixed input argument names in structure constructor for Combat/Perks/Skills modules. 2019-01-01 02:03:17 +08:00
NovaRain d89603e56d Improved the functionality of ElevatorsFile to allow to change the FRM images of the elevator panel and create new elevator types (from Mr.Stalin) 2018-12-31 10:05:59 +08:00
NovaRain 7b92d0f939 Corrected/improved code of some hooks.
Changed critical table to be loaded before global scripts.
Updated version number and year.
2018-12-30 09:59:39 +08:00
NovaRain b89663174f Added new HOOK_SETLIGHTING (from Mr.Stalin) (#215) 2018-12-30 08:01:13 +08:00
NovaRain 267d8694c9 Added UseWalkDistance option (from Mr.Stalin) (#46) 2018-12-28 20:04:19 +08:00
NovaRain 641ae67a7a Added a fix to the following script functions to ensure they set the correct object: (from Mr.Stalin)
set_critter_burst_disable, set_critter_pickpocket_mod, set_critter_skill_mod, set_critter_hit_chance_mod, set_*_knockback
Added WeaponAnims info to npcarmor.ini.
2018-12-28 09:37:30 +08:00
NovaRain 5d483214e6 Refactored HeroAppearance.cpp (from Mr.Stalin) 2018-12-26 21:11:25 +08:00
NovaRain 62e6c41620 Refactored assembler code in Skills.cpp.
Moved PickpocketMod function from Combat.cpp to Skills.cpp module.
Refactored structs in Skills.cpp and Combat.cpp.
2018-12-26 10:20:22 +08:00
NovaRain 6cce07991e Added missing return values for HOOK_INVENWIELD.
Updated NPC armor appearance mod.
2018-12-25 09:28:30 +08:00
NovaRain 9813d4ae74 Added a fix to prevent sfall from loading global scripts with an extension that exceeds three characters (from Mr.Stalin)
Replaced some pushad/popad opcodes with the newly added pushadc/popadc ASM macros.
Renamed Knockback module to Combat.
2018-12-24 12:21:45 +08:00
NovaRain 10c557ad59 Refactored SafeWrite.cpp. 2018-12-19 07:19:34 +08:00
NovaRain a2a24918a6 Formatted code in HeroAppearance.cpp. 2018-12-18 07:50:22 +08:00
NovaRain ca5c383767 Minor code edits on main.cpp and Perks.cpp. 2018-12-17 09:25:09 +08:00
NovaRain ce338fa5d0 Added a procedure to search for alternative weapons to NPC armor appearance mod (#222) 2018-12-16 19:37:06 +08:00
NovaRain 48ac68b66f Refactored some modules in Perk.cpp. 2018-12-16 11:33:16 +08:00
NovaRain ecae724411 Added AlwaysFindScripts option to [Debugging].
Added log message for InjectAllGameHooks.
2018-12-16 09:04:30 +08:00
NovaRain f33f356b7a Fixed NPC armor appearance mod preventing other critters from using weapons due to incorrect return value in check_weapon_change() (#222) 2018-12-16 08:57:38 +08:00
NovaRain 651f23aa5b Simplified and formatted code in Perks.cpp (from Mr.Stalin)
Replaced some 'strcpy_s' usages to 'strncpy_s' in Perks.cpp.
2018-12-15 18:13:38 +08:00
NovaRain 68022f415a Merge branch 'develop' 2018-12-05 22:01:20 +08:00
NovaRain b0fe927bfb Added missing function handlers to Metarule.cpp.
Minor edits to hookscripts.txt.
2018-12-05 21:47:01 +08:00
NovaRain cedfce37be Changed AutoQuickSave to use the current selected page if AutoQuickSavePage is disabled. 2018-12-05 13:35:37 +08:00
NovaRain 4249006ba9 Added "get/set_object_data" and "get_object_ai_data" script functions (from Mr.Stalin)
Changed read_byte, read_short, read_int, and read_string functions to not require AllowUnsafeScripting.
2018-12-05 10:14:10 +08:00
NovaRain 65755911f4 Fixed a bug in the hero appearance mod that caused the player to disappear after saving the game when player's base FID is greater than 255.
Replaced old SafeWrite usages with corresponding Hook/MakeCall functions in HeroAppearance.cpp.
Prevented HOOK_SUBCOMBATDAMAGE from being injected w/o the script when setting InjectAllGameHooks=1.
2018-12-04 09:36:20 +08:00
NovaRain 5473b0e4d9 Corrected some hooks code for the previous fix commit (from Mr.Stalin) 2018-12-03 10:12:40 +08:00
NovaRain c1b6e35a3f Fixed the return values of a hook getting corrupted if another hook was called during the execution of the current hook (from Mr.Stalin)
Added a fix to prevent hook scripts from being executed when the depth limit is exceeded, or the hook is called recursively.
2018-12-01 22:09:18 +08:00
NovaRain db2c366376 Added a fix for unable to sell/give items to the other in barter screen when the player/party member is overloaded (from Mr.Stalin)
Added a variant of MakeCall/Jump with 3 arguments to replace some SafeWrite 0x90 code for trailing NOPs.
2018-11-30 11:25:11 +08:00
NovaRain 17be216a11 Fixed the previous commit, forgot to remove the obsoleted line in win_debug_hook(). 2018-11-29 10:04:52 +08:00
NovaRain 770aca0cd2 Changed some MakeJump usages to MakeCall in Stats.cpp, Knockback.cpp, and MiscPatches.cpp.
(see Mr.Stalin's comments in commit c990b6701d)
2018-11-29 09:50:40 +08:00
NovaRain c990b6701d Refactored the code in Knockback.cpp. 2018-11-28 14:41:28 +08:00
NovaRain 3da7c2d0a6 Changed the implementation in commit c220e133a2 (with bug fix for HOOK_SETGLOBALVAR, #220) 2018-11-28 09:59:14 +08:00
NovaRain 0a8c5d704c Added missing CombatHs.cpp/.h for the previous commit. 2018-11-27 17:20:18 +08:00
NovaRain 922cdefce6 Added new HOOK_SUBCOMBATDAMAGE and refactored damage formulas code in AmmoMod.cpp (from Mr.Stalin) 2018-11-27 12:27:48 +08:00
NovaRain 180e743d31 Added an option to fix AI not checking chem_primary_desire setting in AI.txt for drug use preference (from Mr.Stalin, #219) 2018-11-25 23:58:13 +08:00
NovaRain 950f6b8a1c Changed sfall to only search for global scripts in folders at the game start instead of every time the game loads. 2018-11-22 20:38:54 +08:00
NovaRain b3a4f2c19e Reorganized and fixed the order of loading global scripts from multiple paths (from Mr.Stalin) 2018-11-21 10:52:12 +08:00
NovaRain 8dbe5921ba Merged two Glovz's fix functions and reorganized Glovz's/YAAM code layout a bit.
(in preparing for larger code refactoring in AmmoMod.cpp)
Fixed a bug in Stats.cpp that caused critical hits to ignore critical table roll value and only have the lowest level effect.
Minor edits to MainMenu.cpp.
2018-11-20 23:39:33 +08:00
NovaRain c220e133a2 Don't execute hook code for HOOK_ADJUSTFID/KEYPRESS/MOUSECLICK/GAMEMODECHANGE/SETGLOBALVAR when their scripts are not loaded (from Mr.Stalin) 2018-11-20 11:03:09 +08:00
NovaRain d8bdf785d5 Minor code correction in MainLoopHook.cpp.
Minor edits to document.
Updated version number.
2018-11-20 07:20:44 +08:00
NovaRain d569666447 Fixed the missing return value of -1 for HOOK_USEOBJON. 2018-11-16 06:33:30 +08:00
NovaRain 31b36f0c69 Fixed unable to click the pop-up message box when death from radiation was triggered during resting. 2018-11-14 07:11:00 +08:00
NovaRain ab7be3501a Simplified ASM code for process_rads_hook() in BugFixes.cpp.
Added missing initialization to ScriptExtender.h (Closes #217)
2018-11-13 21:19:28 +08:00
NovaRain 043c90f71e Added a pop-up message box for death from radiation sickness message. 2018-11-13 12:52:07 +08:00
NovaRain 5146b46da3 Fixed determine_to_hit_func_ engine function taking distance into account when called from determine_to_hit_no_range_ (from Mr.Stalin) 2018-11-12 13:12:22 +08:00
NovaRain 95f2bbfc1f Removed redundant stat_level() in Skills.cpp. 2018-11-10 10:18:59 +08:00
NovaRain 8d8522d227 Refactored the code of Stats.cpp. 2018-11-09 23:49:23 +08:00
NovaRain 5a03db932e Added an additional mode to SpeedInterfaceCounterAnims (from Mr.Stalin) 2018-11-09 12:29:07 +08:00
NovaRain 6e9a87b897 Removed the pop-up message box about not finding the original ddraw.dll, now the error is reported in the log file.
Added a note about setting a custom background for the character screen to the hero appearance mod.
2018-11-09 09:56:13 +08:00
NovaRain de055cd8ec Changed the implementation of HOOK_FINDTARGET so you don't have to specify all 4 targets to override normal sorting (from Mr.Stalin)
Added "loot_obj" script function.
2018-11-06 11:11:44 +08:00
NovaRain 4ae4d6dff0 Fixed broken return values in HOOK_FINDTARGET.
Changed the two arguments for obj_under_cursor to bool.
2018-11-04 09:06:31 +08:00
NovaRain 60054c9977 Added "obj_under_cursor" script function (#207) 2018-11-03 22:11:02 +08:00
NovaRain 3c9d5f7cb4 Changed PartyMemberExtraInfo to not show "Addict" text (in dark green) on the combat control panel if the party member is not addicted to drugs. 2018-11-02 22:48:17 +08:00
NovaRain f44db1730c Merge branch 'develop' 2018-11-01 19:28:08 +08:00
NovaRain fbdb9777c7 Updated NPC combat control mod to prevent Marcus and non-biped critters from equipping armor when controlled by the player. 2018-11-01 17:25:29 +08:00
NovaRain 0f1e648e1a Fixed isCheck argument (arg1) for HOOK_ONEXPLOSION hook (from Mr.Stalin)
Removed RemoveWindowRounding option because it doesn't affect anything.
2018-11-01 09:51:27 +08:00
NovaRain 7bd93af696 Adjusted the position of ExtraSaveSlots page buttons a bit. 2018-10-31 07:15:11 +08:00
NovaRain 6319017186 Added new HOOK_ONEXPLOSION and a new mode "set_explosion_max_targets" to metarule2_explosions (from Mr.Stalin) (#35) 2018-10-30 11:19:19 +08:00
NovaRain 29ad288f52 Fixed SwitchHandHook not being injected for controlled critters if there's no script using HOOK_INVENTORYMOVE. 2018-10-29 11:35:31 +08:00
NovaRain a10196e2ca Corrected the key overriding mechanism and removed unused vKey argument from KeyPressedDelegate (from Mr.Stalin)
Changed the debug editor to require sfall debugging mode.
Some minor code edits.
2018-10-29 11:04:51 +08:00
NovaRain 88779c10e0 Added a new return value to HOOK_KEYPRESS to override the pressed key (from Crafty) 2018-10-27 22:30:01 +08:00
NovaRain 919384bac7 Added a new setting to DebugMode to send debug output to both the screen and the debug log (from Crafty)
Simplified the code for ObjCanSeeObj_ShootThru_Fix a bit (from Mr.Stalin)
Changed sfall to not to create sfallfs.sav when UseFileSystemOverride is not enabled.
Updated item highlighting mod to be disabled while in the loot screen.
2018-10-27 09:43:12 +08:00
NovaRain a60f58c0eb Reverted some changes in the previous commit. 2018-10-26 06:46:24 +08:00
NovaRain 558e654dbf Replaced some __cdecl calling conventions to __fastcall.
(from Mr.Stalin - Reason: The compiler can use the arguments for its own purposes, which can spoil the stored value on the stack.)
Simplified the code for ObjCanSeeObj_ShootThru_Fix and added extra note to ddraw.ini (#208)
2018-10-25 11:16:39 +08:00
NovaRain 5ab389a51a Added new HOOK_USESKILLON and PartyMemberSkillFix option (#191) 2018-10-24 12:19:30 +08:00
NovaRain 3203152ca4 Added missing functions from the source library ddraw.dll to export from sfall (from Mr.Stalin)
Simplified the code in ExtraSaveSlots.cpp.
2018-10-23 11:45:38 +08:00
NovaRain 134dc03dc9 Added an option to skip loading game settings from a saved game (from Mr.Stalin)
Minor edits to ddraw.ini.
2018-10-20 09:53:16 +08:00
NovaRain 1ac8825b1b Fixed showing game movies and subtitles for DX9 mode when not using the hi-res patch, and added logging messages for DX9 mode (from Mr.Stalin)
Changed DisplayNPCExtraInfo to PartyMemberExtraInfo.
2018-10-19 10:27:00 +08:00
NovaRain 851e9b6d59 Added DisplayNPCExtraInfo option to ddraw.ini for commit bceb505024.
Changed some constant/variable names in Explosions.cpp.
2018-10-17 09:31:29 +08:00
NovaRain cbb6afac7c Updated NPC combat control mod to work with BoxBarCount.
Added additional notes to HOOK_COMBATDAMAGE in hookscripts.txt.
2018-10-16 22:18:35 +08:00
NovaRain bceb505024 Added displaying party member's current level & AC & addict flag info to the combat control panel (from Mr.Stalin)
Changed highlighting containers/corpses to be default on in sfall-mods.ini.
2018-10-16 10:05:25 +08:00
NovaRain 005684fa3b Added 3 new modes to metarule2_explosions and "item_make_explosive" script function (#169)
Simplified byte writing in some options (from Crafty)
Minor edits to Criticals.cpp.
Updated version number.
2018-10-14 21:05:15 +08:00
NovaRain 009a6cc21d Fixed the exploit that allows you to gain excessive skill points from Tag! perk before leaving the character screen (from Mr.Stalin)
Minor edits to documents.
2018-10-12 10:56:18 +08:00
NovaRain ee64d981fa Refactored BonusHtHDamageFix/DisplayBonusDamage code in AmmoMod.cpp (from Mr.Stalin)
Fixed DisplayBonusDamage not being applied on Melee Damage stat in the character screen when BonusHtHDamageFix is enabled.
2018-10-11 10:46:04 +08:00
NovaRain bb13dbd727 Added FastMoveFromContainer as the auxiliary option for ItemFastMoveKey (from Mr.Stalin)
Refactored the code of StackEmptyWeapons.
2018-10-10 17:52:05 +08:00
NovaRain e813188e67 Fixed "Heave Ho!" perk increasing strength stat above 10 when determining the max range of thrown weapons.
Moved SpecialUnarmedAttacksFix to BugFixes.cpp and simplified the code.
Added comments to old ApplyHeaveHoFix in Perks.cpp.
2018-10-10 12:19:06 +08:00
NovaRain 64a59211ba Changed implementation of StartGDialogFix, additionally fixed the game crash if calling start_gdialog function outside of talk_p_proc procedure for talking heads. 2018-10-10 09:14:41 +08:00
NovaRain 88f3622a5d Added "dialog_obj" script function. 2018-10-08 09:42:38 +08:00
NovaRain e6d958a83b Rewrote get/set_proto_data functions in C++ and added an auto-extend mechanism for proto loading limit (from Mr.Stalin)
Replaced ProtoProcessingLimit with LoadProtoMaxLimit option.
Added more definitions to define_extra.h and reformatted sfall.h a bit.
2018-10-07 10:30:59 +08:00
NovaRain 6796dc1012 Added sound effect to ExtraSaveSlots page buttons (from Mr.Stalin) 2018-10-06 22:58:36 +08:00
NovaRain 90149b4fb6 Fixed crash bug in the previous commit. 2018-10-04 23:30:39 +08:00
NovaRain 41a398cbf2 Refactored ASM code in ScriptExtender.cpp (from Mr.Stalin)
Simplified the code of NegateFix.
2018-10-04 22:58:10 +08:00
NovaRain 88cd177ebb Re-organized ScriptExtender.cpp:
* Moved SetAutoUnjamLockTime function to new Objects.cpp module.
* Move restore stats/perks to their respective modules.
* Move NegateFix to BugFixes.cpp.
2018-10-04 16:50:30 +08:00
NovaRain 569721381c Added ProtoProcessingLimit option to address some glitches with scripts that will process a large number of protos (#198) 2018-10-04 09:44:48 +08:00
NovaRain 8af87a5252 Merge branch 'develop' 2018-10-01 21:14:00 +08:00
NovaRain 96cb6c51ea Updated version number. 2018-10-01 21:10:21 +08:00
NovaRain 5874450f60 AllowDShowSound improvements from Mr.Stalin:
* Added volume control support for alternative sound files.
* Added mode 2 to play alternative music files even if original acm files are not present in the music folder.
* Added AllowDShowMovies option to separate avi files playback from enabling DX9 mode.
* Fixed initialization bug when DX9 mode is disabled.
* Small refactoring on ASM code.

Added missing FadeMultiplier option to ddraw.ini.
2018-09-30 21:34:35 +08:00
NovaRain f088c9bb70 Fixed the mood argument of start_gdialog function being ignored for talking heads. (from Crafty)
Simplified the code of disabling losing unused perks.
2018-09-30 16:24:15 +08:00
NovaRain 7f8481d03a Added "get/set_rest_on_map" script functions (from Mr.Stalin) 2018-09-28 13:59:09 +08:00
NovaRain f162a5ab0c Moved item_count function fix from Inventory.cpp to BugFixes.cpp.
Minor edit to document.
2018-09-25 14:12:06 +08:00
NovaRain ce69e8123e Fixed the max text width of player name in inventory.
Added an 8 lines limit to the underline position fix.
Removed obsoleted WorldMapEncPatch* functions from Worldmap.cpp (forgot to remove during commit 0f1072c302)
Some minor ASM code edits.
2018-09-25 12:19:30 +08:00
NovaRain b5e85f2f89 Changed the implementation of fs_* opcodes from ASM blocks to handler functions. 2018-09-24 12:20:42 +08:00
NovaRain f7fe463f42 Added "create_win" script function and InterfaceDontMoveOnTop option (from Mr.Stalin) 2018-09-23 16:13:20 +08:00
NovaRain 27f2d57ebd Fixed ai_retrieve_object_ engine function not returning the requested object when there are different objects with the same ID (from Mr.Stalin)
Added info about map_*_p_proc procedures to the global script section in notes.txt (#197)
2018-09-23 08:13:35 +08:00
NovaRain bbe789d013 Added "get_current_inven_size" script function. 2018-09-21 19:23:35 +08:00
NovaRain 76ea3ed383 Added inventory size check to "Take All" button (from Mr.Stalin)
Added additional note to CritterInvSizeLimitMode in ddraw.ini, and changed CritterInvSizeLimit to its default value.
2018-09-20 09:41:49 +08:00
NovaRain c6f3dbfcf6 Changed item_total_weight/item_c_curr_size engine functions to return the weight and size of equipped(hidden) items on NPCs when exchanging/bartering items (from Mr.Stalin)
Fixed CritterInvSizeLimitMode not properly checking the weight of equipped items when mode is set to 4+.
2018-09-19 22:49:05 +08:00
NovaRain 49ce654d72 Excluded inventory size features for NPCs when CritterInvSizeLimitMode is set to PC only. 2018-09-16 10:24:49 +08:00
NovaRain b2a1160492 Removed UTF-8 BOM in Inventory.cpp. 2018-09-15 10:13:25 +08:00
NovaRain 5da2ec76de Refactored CritterInvSizeLimitMode option and fixed some bugs (from Mr.Stalin)
Added party member's current/max inventory size info to the combat control panel.
2018-09-15 09:49:07 +08:00
NovaRain 123f69268d Fixed the underline position in the inventory display window when the item name is longer than one line (from Mr.Stalin)
Simplified the code of SuperStimExploitFix and corrected the return value for the change.
2018-09-12 22:39:18 +08:00
NovaRain 6d0c84e783 Fixed broken get/reset_critical_table functions (from Mr.Stalin) 2018-09-11 09:55:38 +08:00
NovaRain c652fae849 Fixed the encounter description being displayed in two lines instead of one (from Crafty) 2018-09-09 23:09:26 +08:00
NovaRain 3399e07958 Removed the duplicated sf_inventory_redraw code in Interface.cpp. 2018-09-06 23:01:15 +08:00
NovaRain 044af677d9 Merge branch 'develop' 2018-09-06 21:18:59 +08:00
NovaRain 752ad8ae01 Added notes to AutoQuickSavePage description. 2018-09-06 13:01:57 +08:00
NovaRain 9d9d8ada49 Added options to use more than one save slot for quick saving (from Mr.Stalin) (#186) 2018-09-06 07:01:14 +08:00
NovaRain 6bd7d3ebca Added the description of the new FemaleDialogMsgs setting value to ddraw.ini. 2018-09-03 09:58:27 +08:00
NovaRainandGitHub 9bc71a5d2a Merge pull request #193 from FakelsHub/dev/CutsFemale
Added FemaleDialogMsgs=2 for loading subtitle files from text/language/cuts_female/ for female PC.
2018-09-03 09:51:46 +08:00
Mr.Stalin 6d66232162 Added functional to the option FemaleDialogMsgs for possibility using the 'cuts_female' directory for female phrases. 2018-09-02 22:51:39 +03:00
NovaRain fe5f4bb2aa Changed the fix for multihex critter moving in combat to a more proper one (from Mr.Stalin)
Added AIBestWeaponFix option to ddraw.ini.
2018-09-02 18:08:37 +08:00
NovaRain 8a7d22dd03 Added additional checks to the fix of multihex critters moving in combat (from Mr.Stalin)
Added AIBestWeaponFix option to ddraw.ini.
2018-09-02 10:55:14 +08:00
NovaRain fac0b73d9e Changed the fix for multihex critter moving in combat to a more proper one. 2018-08-29 09:37:55 +08:00
NovaRain 2974210ad3 Minor edit to the description of QuestsScrollButtonsX/Y. 2018-08-26 14:53:47 +08:00
NovaRain bb0f2bb8db Changed the two example hook scripts to global scripts. 2018-08-24 08:10:38 +08:00
NovaRain 715b55dda8 Fixed multihex critters moving too close and overlapping their targets in combat (from Crafty)
Fixed critters not checking weapon perks properly when searching for the best weapon (from Mr.Stalin)
Changed BugFixes module to be initialized at the beginning.
2018-08-21 07:19:51 +08:00
NovaRain 999d818c86 Fixed multihex critters moving too close and overlapping their targets in combat (from Crafty)
Fixed critters not checking weapon perks properly when searching for the best weapon (from Mr.Stalin)
Changed BugFixes module to be initialized at the beginning.
2018-08-21 06:14:16 +08:00
NovaRain 1d7fd442b0 Minor edits to sfall-mods.ini. 2018-08-19 00:41:50 +08:00
NovaRain 3062533492 Added ObjCanHearObjFix to ddraw.ini.
Added extra comment for CarChargingFix to ddraw.ini.
Edited the description of DisplayName in sfall-mods.ini because of the new BoxBarCount option.
Minor edits to hookscripts.txt.
2018-08-19 00:33:10 +08:00
Mr.StalinandNovaRain 032e1d13f3 Fixed the functions of the engine op_obj_can_see_obj_/op_obj_can_hear_obj_ (#189)
Added one additional argument for the hook HOOK_WITHINPERCEPTION.
2018-08-18 23:56:03 +08:00
NovaRain 9f0797f8ad Added extra comment for CarChargingFix to ddraw.ini. 2018-08-14 23:58:09 +08:00
NovaRain a7c66685b9 Added QuestsScrollButtonsX/Y, DisplaySwiftLearnerExp, and additional note for the new mode of UseScrollingQuestsList to ddraw.ini.
Changed a log message in BugFixes.cpp to be a bit more specific.
Edited some comments in QuestList.cpp.
2018-08-12 19:07:52 +08:00
Mr.StalinandNovaRain 118b186d4d Quest list: Added options to specify the location of the buttons and a choice of the buttons type. (#187)
Fixed the clickability issue of holodisk list in the pipboy.

Fixed the display issue in the pipboy when a quest list is too long with UseScrollingQuestsList diabled.

Added an option to display experience points with the bonus from Swift Learner perk when gained from non-scripted situations (from Crafty)
2018-08-12 18:57:21 +08:00
Mr.StalinandNovaRain a8718dab2f Fixed the divided by 0 bug in CheckWeaponAmmoCost option. (#190) 2018-08-12 09:14:28 +08:00
NovaRain ccd897281f Fixed obj_can_see_obj not checking if source and target objects are on the same elevation before calling is_within_perception_ (from Mr.Stalin) 2018-08-10 22:54:07 +08:00
NovaRain d200262a2b Added a fix for the display issue in the pipboy when a quest list is too long with UseScrollingQuestsList diabled (from Mr.Stalin)
Added a fix for the clickability issue of holodisk list in the pipboy (from Mr.Stalin)
2018-08-06 22:04:21 +08:00
Mr.StalinandNovaRain 0ebe3ef1a4 Added new game mode DIALOGVIEW. (#182) 2018-07-29 17:48:33 +08:00
NovaRain d0c97f7118 Fixed an issue with file IDs of additional game msg files being shifted when a file in ExtraGameMsgFileList is missing.
Minor edit to the description of CityRepsList in ddraw.ini, to avoid misunderstanding.
Updated version number.
2018-07-28 22:46:59 +08:00
NovaRain 0bda53e109 Rename the option from previous commit to FullItemDescInBarter and added it to ddraw.ini.
Edited info about HOOK_DESCRIPTIONOBJ and the new return value of HOOK_BARTERPRICE to documents.
Minor edits to ddraw.ini to avoid misunderstanding.
2018-07-28 22:27:32 +08:00
Mr.StalinandNovaRain 93cd7a08ad Added new HOOK_DESCRIPTIONOBJ and dialog_message/get_string_pointer functions (#181)
Added the second return value to HOOK_BARTERPRICE to modify the cost of the player's goods.
Fixed missing AC/DR mod stats when examining ammo in barter screen.
Added an option to display full item description for weapon/ammo in barter screen.
2018-07-28 22:14:38 +08:00
NovaRain 44d668f50b Renamed DialogFemaleMsgFile to FemaleDialogMsgs, and added its description to ddraw.ini.
Added additional notes for the new functionality of ExtraGameMsgFileList to documents.
2018-07-24 12:07:02 +08:00
NovaRainandGitHub f368973299 Merge pull request #185 from FakelsHub/devFeature/MessageDialog
Added option for loading alternative dialogue message files.
2018-07-24 11:50:41 +08:00
Mr.Stalin 96802c9642 Added option for loading alternative dialogue message files. (#183)
Fix error of the ExtraGameMsgFileList option, when the absence of a file, the number order was shifted.
To the ExtraGameMsgFileList option, added ability to directly specify the number for the message file.
2018-07-22 20:47:32 +03:00
NovaRain 39221065af Added BoxBarCount to ddraw.ini.
Edited documents for the change of is_iface_tag_active and added BoxBarCount.
Edited the phrasing of debugging message in SafeWrite.cpp.
2018-07-21 08:54:25 +08:00
Mr.StalinandNovaRain 95f95e7b38 BarBoxes: Set used count (#180)
* Added BarBoxesCount option to set the number of additional notification boxes to the interface.
* Expanded is_iface_tag_active function to check tag value of 0/1/2 (sneak/poisoned/radiated)
2018-07-21 08:47:05 +08:00
NovaRain 41c8722179 Merged a couple of fixes and minor improvements for 4.0.x from the develop branch:
* Fixed the game thinking you dropped an active explosive when the dropping is prevented with hs_inventorymove.
* Added "inventory_redraw" script function (from Mr.Stalin)
* NPC combat control mod now centers the screen on the controlled critter and has new options to display critter's name.
* Removed obsoleted WIN2K preprocessor defines.
Updated version number.
2018-07-16 09:14:01 +08:00
NovaRainandGitHub 3b780110ea Merge pull request #177 from FakelsHub/dev/RefHooks
Refactoring hooks.
2018-07-15 21:07:51 +08:00
Mr.Stalin 448dbdb31e Fixed injecting bug for HOOK_DEATHANIM2. 2018-07-14 20:39:15 +03:00
NovaRain 033376000c Fixed the screen flickering during switching critters in NPC combat control.
Now the mod does not center the screen on PC and display name box for the first turn of a player-initiated combat or when there's no other controllable critter in combat.
2018-07-13 11:25:42 +08:00
NovaRain bc2dabc461 Removed redundant function from NPC combat control and tidied up a bit. 2018-07-11 10:03:03 +08:00
NovaRain 08b5e3a769 Improved the functionality of NPC combat control mod (#179)
* centers the screen on controlled critter.

* removes roof tiles to show controlled critter properly.

* additional options to display the name of controller critter.
2018-07-10 12:05:15 +08:00
NovaRain 09c9c5cce0 Added the description of HOOK_EXPLOSIVETIMER to hookscripts.txt.
Edited the example script.
Updated version number.
2018-07-10 06:09:23 +08:00
Mr.StalinandNovaRain b4b1698345 Added new HOOK_EXPLOSIVETIMER (#175) 2018-07-10 06:00:04 +08:00
NovaRain 2a20209bb8 Added "inventory_redraw" script function (from Mr.Stalin) 2018-07-08 00:30:26 +08:00
NovaRain 84c7ac0536 Added InjectAllGameHooks to [Debugging] section in ddraw.ini. 2018-07-05 21:52:53 +08:00
Mr.Stalin 46f8820ecf Refactoring some hooks. 2018-07-04 21:55:52 +03:00
NovaRain 5d4b8fdd7b Added info for new HOOK_AMMOCOST arguments to hookscripts.txt. 2018-07-03 09:38:07 +08:00
Mr.StalinandNovaRain 44603174dd Refactoring combat hooks (#174)
* Fixed and improved the functionality of HOOK_AMMOCOST when CheckWeaponAmmoCost is enabled.

* Fixed the instant death critical fix not working if there's no script using HOOK_COMBATDAMAGE, due to the new hooks injection implementation.
2018-07-03 09:34:47 +08:00
Mr.Stalin d37fbd8390 Implementation detect conflict address for debug mode (#10). 2018-07-02 20:19:21 +03:00
NovaRain 2f22a1e982 Edited the description of HOOK_USEANIMOBJ in hookscripts.txt.
Removed obsoleted WIN2K preprocessor define.
Updated version number.
2018-06-25 22:12:42 +08:00
NovaRainandGitHub 3f03cf3c18 Merge pull request #171 from FakelsHub/devHook/UseObjectMap
* Added new HOOK_USEANIMOBJ.

* Moved some hooks code from MiscHs.cpp to ObjectHs.cpp.
2018-06-25 22:04:18 +08:00
NovaRain 1b3b5dc523 Fixed premature assignment of arguments before the beginning of the hooks in InventoryHs.cpp. (#173)
(cherry picked from commit fff48407c3)
Updated version number.
2018-06-24 12:36:01 +08:00
Mr.StalinandNovaRain fff48407c3 Fix of premature assignment of arguments before the beginning of the hook. (#173) 2018-06-24 09:56:29 +08:00
Mr.Stalin 841e741e91 Fixed calls BeginHook() procedures. 2018-06-24 00:24:27 +03:00
Mr.Stalin d4a501d813 Hook is renamed to HOOK_USEANIMOBJ. 2018-06-20 21:21:46 +03:00
Mr.StalinandNovaRain 5e056f1743 Fixed the drop event for Hook_InventoryMove when dropping an active explosive item on the ground. (#170)
When an armed explosive is dropped from the inventory, the dropped_explosive engine variable is set. If the drop is canceled by scripting, the variable will still be set to 1 without the fix.
2018-06-20 22:26:05 +08:00
Mr.Stalin 35a94b5418 Refactoring: Moving some hooks code from MiscHs.cpp to ObjectHs.cpp 2018-06-19 21:48:18 +03:00
Mr.Stalin 7eaef76f6f Added new script hook HOOK_USEOBJECTMAP. 2018-06-19 21:40:27 +03:00
Mr.StalinandNovaRain 30002664ef Implemented an injection system for hook scripts. (#168)
* Before the code of hooks was always executed even if there's no corresponding hook script, just passing through and doing nothing. Now the code of a hook only gets injected into the game when the corresponding hook script exists.
2018-06-19 14:31:35 +08:00
NovaRain c2f7e38a43 Added KeepWeaponSelectMode option to ddraw.ini. 2018-06-19 06:03:36 +08:00
Mr.StalinandNovaRain 8a5674f2d9 Added the option to keep the selected attack mode for the weapon when the weapon moves to another slot of the hand. (#166) 2018-06-19 06:01:43 +08:00
NovaRain 8c2483a289 Merge branch 'develop' 2018-06-12 21:01:12 +08:00
NovaRain e14ac89463 Added more info to the comments of various keys in [Input] section of ddraw.ini. 2018-06-12 20:52:03 +08:00
Mr.StalinandNovaRain d5a38eb3aa Fix for inventory moving hook - an item drop into container when it is in the slot of the hands. (#167) 2018-06-12 12:13:42 +08:00
NovaRain 177137f2ee Edited the description in hookscripts.txt for changes to HOOK_INVENTORYMOVE and HOKK_INVENWIELD.
Fixed a bug in DisplaySecondWeaponRange that didn't display correct weapon range when the secondary mode is aimed (e.g. spear and throwing knife)
Removed trilling spaces in previous commit.
2018-06-11 13:40:09 +08:00
Mr.StalinandNovaRain 76f88eae18 Added new events to HOOK_INVENTORYMOVE. Added possible to get a pointer to an weapon item in HOOK_INVENWIELD before unweld it. (#163)
Refactoring the hooks code of the inventory.
2018-06-11 13:14:52 +08:00
NovaRain 28962f428f Added ItemFastMoveKey and ItemCounterDefaultMax options to ddraw.ini.
Set ReloadReserve to be disabled by default.
2018-06-06 06:33:46 +08:00
Mr.StalinandNovaRain aaa76cb3d1 Quickly moving items in inventory. (#162)
* Added an option for quickly moving items (w/o dialog box) in inventory.

* An separate option is added to set the counter of maximum number of items when moving items.
2018-06-06 06:23:07 +08:00
NovaRain ea1c00ec91 Added the ability to define allowed weapon animations for NPCs to NPC armor appearance mod (#159) 2018-06-05 22:08:39 +08:00
NovaRain 410c7ab417 Minor edits to documents. 2018-06-04 21:21:32 +08:00
VladandNovaRain ab3ddc68b6 Retarget project to use VS2017 build tools, fix deprecation warnings (#161) 2018-06-03 16:35:08 +08:00
NovaRain 1652072391 Fixed a bug that critters killed in combat by scripting still being able to move in their combat turn if the distance parameter in their AI packages is set to stay_close/charge, or NPCsTryToSpendExtraAP is enabled (from Mr.Stalin) 2018-06-02 18:15:53 +08:00
NovaRain 051b1c98aa Edited the added comments in AnimationsAtOnceLimit.cpp.
Renamed obj_move_hack to object_move_hack because it hooks on object_move_ engine function.
2018-06-01 23:36:56 +08:00
Mr.StalinandNovaRain 56945c7437 Fixed crash game when playing animation when the critter/pc goes through the door. Refactoring code. (#158) 2018-06-01 23:30:37 +08:00
NovaRain 2f6f0d8b28 Added the description of new metarule2_explosions mode to function notes.txt.
Fixed a typo in metarule2_explosions error message.
2018-05-30 21:07:51 +08:00
Mr.StalinandNovaRain 0e715236bf Added an additional mode to the function 'metarule2_explosions', sets a constant radius of the explosion grenades and rockets. (#146) 2018-05-30 21:02:35 +08:00
NovaRain b24a860d40 Renamed WorldMapFont to WorldMapFontPatch and changed its description in ddraw.ini. 2018-05-30 09:27:58 +08:00
NovaRain 120a8cd964 Added WorldMapFont option to use Fallout font on the world map instead of system font. (#48) 2018-05-29 16:22:58 +08:00
Mr.StalinandNovaRain 62d4577152 Adding to the function get_mouse_buttons the return of pressing the middle mouse button (#114). (#157)
Change the type of argument checking for the len_array function to remove an unwanted error message (# 128).
2018-05-29 09:29:11 +08:00
NovaRain 2d8ea2b44c Added description of HOOK_GAMEMODECHANGE to hookscripts.txt.
Fixed the line break for debug.log message of GameReset.
Minor edits to Tiles.cpp code format.
2018-05-28 23:37:45 +08:00
Mr.StalinandNovaRain 4ef20c3526 Added new hook for function get_game_mode, when the game mode changes. (#86) (#153) 2018-05-28 23:32:14 +08:00
NovaRain 5e0e8dd2f1 Added MoreTiles option to ddraw.ini.
Changed MoreTiles to work independently of HRP 4.1.8 and removed the redundant define.
Added sfall log messages to both options in Tiles.cpp.
Implemented HookCalls in TimeLimitPatch().
Fixed a minor typo in function notes.txt.
2018-05-28 09:27:53 +08:00
Mr.StalinandNovaRain 04bd88cdc2 Added MoreTiles option to increase the limit of FRM images for tiles from 4096 to 16383 (from Crafty) (#156) 2018-05-28 09:18:55 +08:00
NovaRain 839e86ed26 Added the description and setting for the previous commit to ddraw.ini.
Improved DisablePipboyAlarm so that when the player press Z key they won't see a blank Pipboy screen.
2018-05-27 15:08:46 +08:00
Mr.StalinandNovaRain eeef8759d3 Display statistics of the weapon's range for the second attack mode in player inventory. (#154) 2018-05-27 14:48:09 +08:00
NovaRain c4903abd4c Added the description of set_iface_tag_text to notes.txt.
Fixed compilation error in BarBoxes.cpp.
Updated version number.
2018-05-21 10:51:12 +08:00
Mr.StalinandNovaRain e0c0b9ba19 Added function 'set_iface_tag_text' - sets custom text and color to bar boxes. (#152) 2018-05-21 10:41:59 +08:00
NovaRain b9c7f5ea82 Fixed commit 470a0b3386. 2018-05-15 20:20:07 +08:00
NovaRain 56fdec8b37 Reverted the previous changes of ASM code due to the bug that AppChCrt.frm overwrites AppChEdt.frm. 2018-05-14 21:14:50 +08:00
NovaRain 470a0b3386 Simplified the code from previous commit. 2018-05-14 20:52:26 +08:00
NovaRain 279c524da9 Added support for adding custom background image to the character creation/screen of the hero appearance mod (From Mr.Stalin)
AppChCrt.frm (for the character creation) and AppChEdt.frm (for the character screen) should be in art/intrface, and the image size must be 640x480.
2018-05-14 10:05:49 +08:00
NovaRain 57c4c0bd5d Merge branch 'develop' 2018-05-11 20:01:53 +08:00
NovaRain 3ff0e77c26 Added the description of attack_is_aimed to notes.txt.
Removed unnecessary function declaration in Misc.h.
2018-05-09 10:07:11 +08:00
mr.StalinandNovaRain 15909dbb5b Fixed function "get_attack_type" and new function "attack_is_aimed". (#145)
* Fixed broken function 'get_attack_type'. Adding a new function 'attack_is_aimed'.
2018-05-09 10:03:07 +08:00
NovaRain ee9010217e Added description of HOOK_RESTTIMER, set_rest_heal_time, and set_rest_mode to documents.
Renamed the bit flags for set_rest_mode.
Fixed compilation error in Worldmap.cpp.
2018-05-08 12:30:53 +08:00
mr.StalinandNovaRain 9fa59a0d75 Rest hook and functions (#144)
* Added new HOOK_RESTTIMER (#89)

* Added "set_rest_mode" and "set_rest_heal_time" script functions.
2018-05-08 12:18:44 +08:00
NovaRain 371a299640 Added new HOOK_SETGLOBALVAR (#34) (from Mr.Stalin) 2018-05-02 11:14:02 +08:00
NovaRain 31f42128e1 Added "floor2" script function to work with ceil (#109)
Added the missing description of ceil to notes.txt.
Disabled ceil marco in lib.math.h.
Removed duplications in Utils.h.
2018-04-28 11:07:37 +08:00
NovaRain 57225bbd38 Fixed max tile number for set_map_enter_position and compilation error in Worldmap.cpp.
Added the description of get/set_map_enter_position to function notes.
2018-04-27 19:40:23 +08:00
mr.StalinandNovaRain 310d029801 New *_map_enter_position functions. (#141)
Added "get/set_map_enter_position" script functions (#101)
2018-04-27 19:35:29 +08:00
NovaRain b52f4544c0 Fixed the last additional notification boxes to the interface being missing (#140) 2018-04-26 10:01:15 +08:00
NovaRain 0950efec8c Changed the upper limit of set_unjam_locks_time to 127.
Added set_unjam_locks_time to documents.
2018-04-25 20:00:49 +08:00
NovaRain d86794be3a Added "set_unjam_locks_time" script function (from Mr.Stalin) 2018-04-24 09:20:16 +08:00
NovaRain d6aff61607 Added "lock_is_jammed" and "unjam_lock" script functions. 2018-04-24 08:13:26 +08:00
NovaRain 0eeab768bd Fixed a bug in item highlighting that caused items to be kept highlighted when entering combat while holding the highlight key. 2018-04-22 11:06:36 +08:00
NovaRain e474ba1660 Updated README.txt for info about additional headers/libraries. 2018-04-21 09:18:51 +08:00
NovaRain 3abebb8486 Added a new script function: set_ini_setting (from Mr.Stalin) (#85)
Added set_ini_setting to documents, and updated info for get_ini_setting.
Updated credits.
Replacing a couple of strcpy usages with strcpy_s.
2018-04-21 09:01:27 +08:00
NovaRain 29910e98bf Revert "Fixed a bug when using HOOK_ITEMDAMAGE and calling item_w_damage_ engine function at the same time. It would result in player self-damaging when attacking targets."
This reverts commit 4194feafdf.
2018-04-13 20:42:09 +08:00
NovaRain 4194feafdf Fixed a bug when using HOOK_ITEMDAMAGE and calling item_w_damage_ engine function at the same time. It would result in player self-damaging when attacking targets.
Set DataLoadOrderPatch to be enabled by default, for preventing partial of a game crash issue due to unusual game folder setup. #136
2018-04-13 11:06:21 +08:00
NovaRain 1c6729a25f Added a fix for being at incorrect hex after map change when the exit hex in source map is at the same position as some exit hex in destination map (from Crafty) #134 2018-04-02 23:19:07 +08:00
NovaRain 39388fd927 Rewrote the fix for player's base EMP DR as an engine-level fix (from Crafty) 2018-04-01 12:45:30 +08:00
NovaRain 72093079c5 Fixed a bug in NPC combat control that caused Gecko Skinning to appear in the perk selection window. 2018-03-28 21:29:22 +08:00
NovaRain 5141ca4ebb Fixed typos in hookscripts.txt. 2018-03-23 23:08:42 +08:00
NovaRain 78e9f08682 Fixed typos in sfall function notes.txt. 2018-03-23 22:01:22 +08:00
NovaRain ce779b4764 Fixed the long existing slotdat.ini function in ExtraSaveSlots.
Reduced duplication in ExtraSaveSlots code using MakeCalls.
Unified the indent style in ExtraSaveSlots.cpp.
2018-03-16 12:25:12 +08:00
NovaRain 1a108cade5 Implemented MakeCalls function to reduce code duplication.
Updated version number.
2018-03-16 11:32:23 +08:00
NovaRain cc875291d1 Merge branch 'develop' 2018-02-13 09:50:43 +08:00
NovaRain 9e28f8bdfd Lined up some code in MiscPatches.cpp. 2018-02-12 21:07:02 +08:00
NovaRain b2894268f6 Reverted item highlighting mod to the previous status (commit 90485a205a). #132 2018-01-28 18:15:35 +08:00
NovaRain b3e2b8b5b8 Rearranged and simplified gl_highlighting.ssl from the previous commit a bit. 2018-01-17 21:22:37 +08:00
burner1024andNovaRain 3227966767 More highlighting (#130)
* allow to highlight alive critters

* allow to ignore NO_HIGHLIGHT flag

* don't highlight while in loot screen, so that it's not constantly toggled by shift-A ("Take All" hotkey)
2018-01-17 13:55:22 +08:00
NovaRain 9475b8c482 Fixed add_mult_objs_to_inven only adding 500 of an object when the value of "count" argument is over 99999. #129 2018-01-17 07:36:05 +08:00
NovaRain 8b356b1213 Fixed broken ExtraGameMsgFileList option. #127 2018-01-11 07:42:50 +08:00
NovaRain 90485a205a Changed item highlighting mod to only highlight lootable corpses. #126 2018-01-07 21:37:26 +08:00
NovaRain d5be2fdc9b Made sure the value of player's base EMP DR is set correctly. 2018-01-02 23:22:45 +08:00
NovaRain a705341e02 Updated version number and the year. 2018-01-02 10:16:32 +08:00
NovaRain ca3f59ad1e Fixed a bug in NPC combat control that kept increasing the perk rank of Gecko Skinning after the combat ended.
Condensed the code in ApplyHeaveHoFix a bit.
2018-01-02 09:58:30 +08:00
NovaRain 4d0c056e72 Merge branch 'develop' 2017-12-24 21:35:52 +08:00
NovaRain d388a5c3bb Fixed player's base EMP DR isn't properly initialized when creating a new character and then starting the game. 2017-12-15 07:32:18 +08:00
NovaRain 9b808cd008 Changed sneak_success to call is_pc_sneak_working_ engine function, which takes player's current sneaking status into account as well, instead of only returning the result of last sneak attempt. 2017-12-05 10:22:35 +08:00
NovaRain fd91be7ea2 Replaced data type hex values with proper VAR_TYPE_* defines for code readability. 2017-12-03 23:54:39 +08:00
NovaRain 4fdd1d3cd8 Added missing entry of block_combat script function in opcode list. 2017-12-03 02:36:00 +08:00
NovaRain 9cb2d3df3e Added the damage type offset of weapon proto to define_extra.h. 2017-11-27 14:14:31 +08:00
NovaRain 08242d77d5 Fixed a typo in hookscripts.txt. 2017-11-27 12:24:22 +08:00
NovaRain 68d0a3e894 Changed the if condition for ProcessorIdle to make sure out-of-bounds values not resulting in unexpected but valid values (ref. commit 50c91db5ea) 2017-11-26 02:08:09 +08:00
NovaRain 16ff0e9ca6 Added a new example mod gl_autodoors (by Mr.Stalin) to modderspack. #19 2017-11-08 21:23:15 +08:00
NovaRain 218ba3004c Tweaked the way DebugMode works, now only DebugMode=2 sends debug output to a debug.log file. Any other non-0 value sends debug output to the screen. #123 2017-11-07 10:46:24 +08:00
NovaRain 8473ce5210 Replaced some SafeWrite* usages in old code with corresponding HookCall/MakeCall/MakeJump for code readability. 2017-11-06 15:13:05 +08:00
NovaRain 38a3dba476 Added description and define of display_stats to notes.txt and sfall.h. 2017-11-06 14:03:22 +08:00
NovaRain 9c1d439153 Added "display_stats" script function #113 2017-11-06 10:16:02 +08:00
NovaRain bc38a02508 Enabled mouse scroll control in barter and loot screens when the cursor is hovering over other lists, also enabled scrolling through the display monitor (from Crafty) #120
Rearraged the code style in dinput.cpp.
Updated version number.
2017-10-25 11:50:37 +08:00
NovaRain 8ae705d591 Merge branch 'develop' 2017-10-18 19:42:16 +08:00
NovaRain 94fdfb49ef Fix crash when calling partyMemberGetCurLevel_ on a critter that has no data in party.txt.
Updated version number.
2017-10-18 14:54:53 +08:00
NovaRain ee67b9b59d Merge branch 'develop'. sfall is now updated to 4.0. 2017-10-14 23:03:07 +08:00
NovaRain 74d496845b Added compiled gl_partycontrol script from the previous commit. 2017-10-02 10:04:56 +08:00
NovaRain 1bde433a16 Added Gecko Skinning perk to controlled critters if player has the perk, to make geckos killed by controlled critters also have gecko skins in their inventory. 2017-10-02 09:54:47 +08:00
NovaRain f0f4948856 Added LoadHeroAppearance() back to NewGame_After in LoadGameHook.cpp. 2017-09-19 23:04:35 +08:00
NovaRain b4168fe934 Reverted LoadGame_hook to previous revision and changed EndLoadHook to only call LoadHeroAppearance (attempted to fix issue #117 and #94)
Removed redundant LoadHeroAppearance calling.
2017-09-19 11:58:41 +08:00
NovaRain 848f29b468 Added descriptions for the variables in Perks.ini. 2017-09-12 15:38:07 +08:00
NovaRain bf1da72def Implemented script procedures: combat_is_starting_p_proc/combat_is_over_p_proc (from Crafty) #107 2017-09-01 09:58:25 +08:00
NovaRain 75909e688e Fixed the double damage effect of Silent Death perk not being applied to critical hits (from Crafty) 2017-08-21 22:56:06 +08:00
NovaRain 394000fa2a Merge branch 'feature/cursor_mode' into develop 2017-08-21 21:39:47 +08:00
NovaRain ad17773ace Fixed incorrect argument description for get/set_proto_data in sfall opcode list.txt.
Removed incorrect PROTO_CR_FLAGS value in define_extra.h (was actually critter's IN), and renamed PROTO_CR_ACTION_FLAGS to its correct name #112
2017-08-21 11:33:04 +08:00
NovaRain 85cdd8973e Fixed the incorrect description in HOOK_COMBATDAMAGE. 2017-08-19 08:49:16 +08:00
NovaRain 85bcf82c1e Unified the indent style (3 spaces) in SSL library and removed trailing spaces. 2017-08-18 09:53:17 +08:00
NovaRain 6c65d8fe79 Added descriptions for get/set_cursor_mode.
Added defines for cursor modes.
2017-08-17 23:54:29 +08:00
NovaRain 34eaddebb8 Added script functions get/set_cursor_mode #108
Removed "beta" from version string.
2017-08-14 11:49:41 +08:00
NovaRain 7989da8bfa Added missing define and description for item_weight. 2017-08-13 11:45:12 +08:00
NovaRain 012418cd59 Two bug fixes from Crafty:
1. Fixed the displayed message when the attack randomly hits a target that is not a critter and has a script attached.
2. Fixed damage_p_proc being called for misses if the target is not a critter.
2017-08-07 13:21:13 +08:00
NovaRain 0a4e0cb755 Fixed Bonus Move APs being replenished when you save and load the game in combat (from Crafty) 2017-07-26 21:49:30 +08:00
NovaRain fc930ff7fb Added a note for argnum in set_sfall_arg().
Fixed incorrect set_sfall_arg usage in the example.
Removed a redundant line in sfall opcode list.txt.
2017-07-25 23:10:14 +08:00
NovaRain 6a0a93836e Added the description for real_dude_obj. 2017-07-11 12:08:46 +08:00
NovaRain e7e286013f Replaced hs_*.int scripts in example mods with normal global scripts with register_hook. 2017-07-06 21:01:35 +08:00
NovaRain f0e93450f6 Minor format edits to sfall.h and LoadGameHook.cpp. 2017-06-22 09:44:14 +08:00
NovaRain 46ea2fb265 Added Attack Type argument for HOOK_COMBATDAMAGE (from Crafty) #100 2017-06-14 12:39:33 +08:00
NovaRain 35d8052098 Minor edits to ddraw.ini. 2017-06-02 11:49:54 +08:00
NovaRain abb71a1a1f Fixed incorrect info in sfall function notes.txt. 2017-05-31 09:25:44 +08:00
NovaRain 35d397c891 Added DontTurnOffSneakIfYouRun option to prevent the player from running while sneaking without Silent Running perk (from Crafty)
Added sfall log text for DisablePipboyAlarm.
2017-05-26 10:36:14 +08:00
NovaRain 92b010f362 Added check for sfall version for gl_partycontrol and gl_npcarmor.
Changed version string because sfall 4.0 will be released in 'beta' stage first.
Minor edits to some documents.
2017-05-23 22:28:42 +08:00
phobos2077 c2e6d743a3 Changed LoadGame_after to be called before LoadGame state is ended #94 2017-05-20 18:10:59 +07:00
NovaRain 579cbd7543 Re-removed CityRepsCount and KarmaFRMsCount from ddraw.ini (they got added back by accident.) 2017-05-08 21:22:05 +08:00
NovaRain 34db527f45 Merge branch '3.8-maintenance' 2017-05-08 09:53:44 +08:00
NovaRain 475503d632 Added a check for OutlineColor in gl_highlighting, in case player set it to negative values.
Split the push/pop instructions in ItemCountFix() into individual lines.
2017-05-07 21:20:17 +08:00
NovaRain 31834fdfea Added OutlineColor option to set the color of outlines for items/containers. 2017-05-07 20:27:30 +08:00
NovaRain 7405e3cb52 Updated version number in ddraw.ini. 2017-05-07 01:22:00 +08:00
NovaRain 771230f9b4 Fixed a crash when calling destroy_object or destroy_mult_objs.
Updated some structs, using commit 75c7ab647f as the reference.
Updated version number.
2017-05-07 01:08:28 +08:00
phobos2077 0486192c3c Updated rebracer.xml 2017-05-03 22:47:40 +07:00
phobos2077 83f2d48668 Fix hero appearance bug (#92) and broken sfall global variables
- Changed LoadGame_before function to be called AFTER GameReset when loading the game
- Don't set appearance globals in RefreshPCArt function
- Moved functions for saving/loading appearance globals into HeroAppearance.cpp
2017-04-24 16:37:53 +07:00
VladislavKolosovsky 7b333ca458 Fixed hero appearance style and race not being loaded properly from savegames #94 2017-04-24 16:10:20 +07:00
phobos2077 fd4fe5fd0e HeroAppearance: Fixed AppStyle and AppRace frms not being loaded and drawn #94 2017-04-24 13:41:05 +07:00
NovaRain 2255d9e947 Fixed skills being capped at 95% when starting a new game.
Changed PipBoyAvailableAtGameStart=1 to be executed before the game starts, so player will be in vault suit at the beginning, instead of first in tribal appearance then switching to vault suit after changing maps.
Added a separator line for the new [Scripts] section in ddraw.ini.
2017-04-19 10:37:04 +08:00
phobos2077 85020d66f2 Added new functions into docs #90 2017-04-15 22:17:42 +07:00
phobos2077 629641eb96 Added new HOOK_CARTRAVEL #90 2017-04-15 21:59:18 +07:00
phobos2077 0af8010861 Added scripting function "set_car_intface_art" #90 2017-04-15 02:04:21 +07:00
phobos2077 addccd2bc6 Added rebracer.xml 2017-04-12 00:35:25 +07:00
phobos2077 8a0ac2082e Fixed some override structs not being initialized on starting the game, leading to min/max skills/stats/hit chances being wrong #92 2017-04-12 00:35:10 +07:00
NovaRain a5599e1942 Simplified ToggleHighlightObject in gl_highlighting. 2017-04-10 00:57:17 +08:00
NovaRain 43e2ddeeef Enabled highlighting corpses and containers by default in sfall-mods.ini. 2017-04-09 22:51:56 +08:00
NovaRainandGitHub 0c5e6af119 Merge pull request #93 from phobos2077/highlighting_options
Added options for toggling corpse highlighting and LOS check in item highlighting mod.
2017-04-09 22:45:40 +08:00
NovaRain dc785d010e Added options for toggling corpse highlighting and LOS check.
Changed default settings in sfall-mod.ini to be in line with the default  ddraw.ini in previous versions of sfall.
2017-04-09 20:58:36 +08:00
phobos2077 d484be45c8 Added function car_gas_amount #90
- Sorted some defines
- Minor code formatting fixes
2017-04-08 13:48:14 +07:00
VladandGitHub ae3634779c Merge pull request #91 from FakelsHub/develop-highlighting
Change behavior in Highlighting mod
2017-04-08 13:08:46 +07:00
Mr.Stalin 18644f37fd Deleted duplicate code in the script. Added check for sfall version. 2017-04-07 23:58:26 +03:00
Mr.Stalin bb52a6d9cb Change in Highlighting mod, items with set flag 'NO_HIGHLIGHT' will no longer be highlighted. 2017-04-07 21:54:57 +03:00
phobos2077 e34a00148f Fixed path do Delegate.h in Inventory.h 2017-04-05 00:40:24 +07:00
phobos2077 478684f8ef Enabled Elevators module and fixed incorrect loading from Elevators.ini 2017-04-05 00:16:30 +07:00
phobos2077 e2a383511d Refactor opcodes in Objects.cpp
- Added missing argument type checks
- Replace asm blocks with wrapper function calls
- Use GameObject instead of DWORD
2017-04-03 23:27:33 +07:00
phobos2077 116c522bdc Moved hard-coded "ControlCombat" mod from sfall into a global script #87
- Exactly the same functionality and settings
- Mod settings are now in sfall-mods.ini
2017-04-01 21:11:19 +07:00
phobos2077 9531fcbebd Added new hook script HOOK_COMBATTURN - runs before and after every turn in combat 2017-04-01 20:31:19 +07:00
phobos2077 76a946c72e Moved all combat-related hook scripts into separate unit 2017-04-01 16:09:34 +07:00
phobos2077 20bc5b9fd6 Make modules interfaces public 2017-04-01 16:01:53 +07:00
phobos2077 dcc471fc47 Reorganize HookScripts.cpp
- Moved most hook script implementations into several separate files
- Group HS implementations together by their category
2017-04-01 15:57:25 +07:00
phobos2077 d881dc9e89 Make Metarule.cpp more accessible
- Improve comments
- Rename metaruleTable and move it on top of the file
- Use C++ style iteration
2017-04-01 03:28:50 +07:00
phobos2077 fef690c2c2 Merge branch 'feature/armor-appearance' into develop 2017-04-01 02:21:58 +07:00
phobos2077 5bbdcbd2db Added final version of NPC armor appearance script, compatible with both HeroAppearance mod and set_dude_obj (NPC control) function #82 2017-04-01 02:21:12 +07:00
phobos2077 24e9dde577 Add missing code for real_dude_obj 2017-04-01 02:15:09 +07:00
phobos2077 029419db3d Added real_dude_obj scripting function, useful for checking if currently controlling NPC or "real" character 2017-04-01 02:14:27 +07:00
phobos2077 6e0fe881df Added new hook script for controlling FID of character figure on inventory screen 2017-04-01 02:12:20 +07:00
phobos2077 203dcdf6be Refactor adjust_fid function, make it compatible with NPC control, Hero Appearance and NPC Armor appearance mods 2017-04-01 00:20:00 +07:00
phobos2077 34500d9dd5 Replace adjust_fid engine function with C++ implementation 2017-03-31 20:55:45 +07:00
phobos2077 cbe987df25 First prototype of armor appearance mod (hook-based)
- Add test version of gl_npcarmor script with config file for FO2 RP
- Add some useful scripting headers
- Add new scripting functions to sfall.h
2017-03-30 01:20:44 +07:00
NovaRain 7dcef6f4b2 Replaced some address hacks with simplified ones (e.g. using jumps in stead of multiple NOPs), to be in line with the changes in 3.8 branch (commit 16be32d284) 2017-03-28 10:11:38 +08:00
phobos2077 5dadba6e56 Better solution for NPC inventory FID: skip reading from proto, use existing art instead (partially fixes incompatibility with armor appearance mod);
Fixed conflict with HeroAppearance mod (assumed adjust_fid was always called for "real" Dude)
2017-03-28 02:49:55 +07:00
phobos2077 b592d6bdbe PartyControl: added fix for displaying proper NPC art in inventory screens (not taking armor into account - like vanilla game); removed redundant SetInventoryCheck function; minor refactoring (not compatible with current scripted implementation of NPC armor appearance mod) 2017-03-28 01:26:40 +07:00
phobos2077 0fe6c2a426 Fixed crash after barter 2017-03-27 23:42:34 +07:00
phobos2077 32564d64d1 Added scripting functions for reading INI sections 2017-03-27 04:07:16 +07:00
phobos2077 897f1ab323 Fixed bug and added description for new scripting function #17 2017-03-27 00:58:06 +07:00
phobos2077 4e3168e2e3 Added function set_dude_obj to take control of any critter at any time [EXPERIMENTAL] #17 2017-03-27 00:18:27 +07:00
phobos2077 8a65172927 Minor refactoring of PartyControl 2017-03-27 00:17:37 +07:00
phobos2077 778230dde1 Added item_weight script function;
Return -1 on metarule argument validation error (to match normal opcodes) #63
2017-03-26 23:16:35 +07:00
phobos2077 6a78206c2e Added SafeWriteBatch function for writing the same value to a list of addresses;
Rewrite AnimationsAtOnceLimit: get rid of redundant loops and unsafe heap allocations
2017-03-26 22:06:27 +07:00
phobos2077 c519fb6fb6 Replaced all usages of MakeCall with 3 arguments with either MakeJump or MakeCall (2 arguments) - code readability. 2017-03-26 20:10:44 +07:00
phobos2077 96fa2668cc Reduce duplication in HookScripts's hooking code using HookCalls; Added function MakeJump to improve code readability 2017-03-26 20:00:49 +07:00
phobos2077 c32dc7664e Added new modes for get_game_mod to match Crafty's; implemented HookCalls function to reduce code duplication #66 2017-03-26 19:41:04 +07:00
NovaRain 2c14d5dd57 Merge branch '3.8-maintenance' 2017-03-25 21:34:34 +08:00
NovaRain 945f4696d7 Fixed anim_set_end_hack() only gets called when applying AnimationsAtOnceLimit patch. It should be always called regardless of AnimationsAtOnceLimit setting. 2017-03-23 20:46:14 +08:00
NovaRain e7d03fc60a Fixed a bug that caused the game to crash upon entering combat mode if AnimationsAtOnceLimit is set to negative values by accident.
Used static const for the value of animation record size.
2017-03-23 13:03:20 +08:00
NovaRainandGitHub 61615930b6 Merge pull request #75 from FakelsHub/3.8-anim_fix
Fixed the game hanging in the combat mode when using reg_anim_animate() inside damage_p_proc (from Crafty, #75)
2017-03-23 07:43:57 +08:00
NovaRainandGitHub 62e5559aea Merge branch '3.8-maintenance' into 3.8-anim_fix 2017-03-23 07:30:36 +08:00
phobos2077 f2243f2874 Added definitions for AnimationSet structures (based on Crafty's work); refactor Proto struct definitions, added a couple of static asserts for safety 2017-03-23 01:57:06 +07:00
phobos2077 52e24a4dd4 Added a hack from Crafty that allows to use reg_anim_animate() inside combat_p_proc without game hanging in eternal loop #75 2017-03-23 01:13:49 +07:00
NovaRain 50c91db5ea Moved part of AnimationsAtOnceInit code from main.cpp to AnimationsAtOnceLimit.cpp.
Changed the if condition for ProcessorIdle to make sure out-of-bounds values not resulting in unexpected but valid values.
2017-03-21 21:05:44 +08:00
NovaRain b1624e5acf Fixed vanilla to-hit calculation being broken by the previous TOHIT hook commit. 2017-03-20 13:57:11 +08:00
NovaRain 1644ca437c Fixed vanilla to-hit calculation being broken by the previous TOHIT hook commit. 2017-03-20 13:56:03 +08:00
NovaRain 4482630f9a Updated credits.
Unified the wording of some log entries.
2017-03-19 08:32:47 +08:00
NovaRain 024b1dbf6f Backported the fix for TOHIT hook from 4.0 development branch (commit 7bbe84feef)
Updated credits.
2017-03-19 08:29:27 +08:00
phobos2077 7bbe84feef Fixed TOHIT hook issues: added 3 missing hook arguments, fixed incorrect attack type argument being passed to vanilla function, thus potentially breaking vanilla to hit calculations, even when not using any scripts at all 2017-03-18 21:45:28 +07:00
NovaRain 659da227f4 Fixed incorrect "\r\r\n" being printed in sfall-log.txt.
Simplified Jet Antidote fix.
Unified the wording of some log entries.
Changed sprintf to _snprintf_s for SimplePatch.
2017-03-18 22:42:19 +08:00
phobos2077 c83fe0690b Merge branch 'develop' of https://github.com/phobos2077/sfall into develop 2017-03-18 20:26:11 +07:00
phobos2077 76e32e1bef InputFuncs: added OnMouseClick delegate, moved debug editor related code into new module;
HookScripts: added check for map being loaded in MouseClick hook, minor renaming.
2017-03-18 20:23:34 +07:00
NovaRain 92c599e1a2 Fixed incorrect "\r\r\n" being printed in sfall-log.txt.
Simplified Jet Antidote fix.
Changed sprintf with _snprintf_s for SimplePatch to prevent warning  C4995 when compiling with v140_xp toolset.
2017-03-18 21:12:28 +08:00
phobos2077 1f74aa5c22 Refactor LoadGameHook: replaced MainMenuLoop hook with separate game_reset and main_init_system hooks #83 2017-03-18 18:24:08 +07:00
phobos2077andNovaRain b48549b524 Fixed 0 prices in all shops when not using barter mods
(cherry picked from commit 2d278bf4c7)
2017-03-18 10:34:01 +08:00
phobos2077 2525e8a005 Prevent crashes due to global scripts being executed during game closing 2017-03-18 03:21:50 +07:00
phobos2077 7c661ce408 Merge branch 'develop' of https://github.com/phobos2077/sfall into develop 2017-03-18 02:59:04 +07:00
phobos2077 2d278bf4c7 Fixed 0 prices in all shops when not using barter mods 2017-03-18 02:58:41 +07:00
NovaRain fc99baa0c6 Changed SkipSizeCheck and ExtraCRC to not require enabling sfall debugging mode. 2017-03-16 22:52:58 +08:00
NovaRain bf61051887 Updated documentation on hook scripts.
Minor edits to missing d3dx9 dll message.
2017-03-16 22:03:33 +08:00
NovaRain 0b739b7d77 Fixed inconsistent behavior of motion sensor flag 2; now motion sensor truly does not require any charges to work. 2017-03-16 07:38:43 +08:00
phobos2077 2fbf4a0518 Add notes for new scripting functions 2017-03-16 02:01:29 +07:00
phobos2077 9514602f91 Removed CommonTypes.h, it's redundant because with precompiled header, Windows.h defines are available everywhere 2017-03-16 01:33:11 +07:00
phobos2077 adf8dd13dd Moved highlighting-related settings into new "sfall-mods.ini", dedicated for scripted sfall mods;
Reverted description for MotionScannerFlags 1 and 2, it was actually correct before.
2017-03-16 01:21:20 +07:00
NovaRain 943561ea65 Fixed header path in MainLoopHook.h and Worldmap.h.
Replaced Win2K project config with ReleaseXP (using v140_xp toolset) because using VS2008 to target Win2000 is no longer possible with current sfall 4.0 codebase.
2017-03-15 22:14:17 +08:00
NovaRain 158234438b Fixed inconsistent behavior of motion sensor flag 2; now motion sensor truly does not require any charges to work. 2017-03-14 22:56:19 +08:00
NovaRain eb4998ced6 Fixed an error in the previous commit. 2017-03-14 22:02:52 +08:00
NovaRain 9631e08db4 ExplosionEmitLight: Skip setting light level if object was already lit #78 (from commit b0dc6ff182) 2017-03-14 14:07:26 +08:00
phobos2077 c5698d74ce Update documentation on hook scripts 2017-03-14 02:24:30 +07:00
phobos2077 afadbb71c4 Refactor highlighting mod script, added check for outlined_object (via new scripting function), updated ddraw.ini to reflect the actual meaning of highighting-related settings (they way it worked for a long time); #53
HighlightMod is permanently removed from sfall code, it is now only a script.
2017-03-14 00:20:34 +07:00
phobos2077 a74bab42e8 Full implementation of highlight mod with motion scanner interaction; #53
Fixed incorrect string lookup failsafe in Inventory.cpp
2017-03-13 23:54:54 +07:00
phobos2077 c411ced286 Merge branch 'develop' of https://github.com/phobos2077/sfall into develop 2017-03-13 22:15:16 +07:00
phobos2077 b0dc6ff182 ExplosionEmitLight: Skip setting light level if object was already lit #78 2017-03-13 22:13:21 +07:00
NovaRain 52072e29c0 Removed the obsolete WorldMapFPS, ForceLowResolutionTimer, and WorldMapDelay.
Fixed global scripts not running on the world map (mode 2) when disabling the world map speed patch.
2017-03-13 13:37:46 +08:00
NovaRain 28c18c1925 Updated hook script document for new arguments of hs_barterprice.
Changed BarterPriceHook() to be in line with the version in 4.0 branch.
Fixed incorrect GlobalVar struct size leading to load game crashes and corrupted saves (from 4.0 development branch)
2017-03-13 13:08:15 +08:00
NovaRain cbcc0e4a86 Fixed Sequence stat value not being printed correctly when using "print to file" option. 2017-03-13 11:29:56 +08:00
NovaRain 133d092d02 Fixed bugs for negative SPECIAL values in character creation (from Crafty)
Updated credits.
2017-03-13 10:47:53 +08:00
NovaRain 77349cbaec Fixed Sequence stat value not being printed correctly when using "print to file" option.
Updated credits.
2017-03-13 10:33:31 +08:00
phobos2077 fa583d41d7 Added scripting functions: get/set_flags. This allows, for example, to turn character into a ghost dynamically from script. 2017-03-13 04:12:52 +07:00
phobos2077 c63ddf3e9c Fixed incorrect GlobalVar struct size leading to load game crashes and corrupted saves 2017-03-13 03:54:23 +07:00
phobos2077 6152615ce5 Implemented highlighting mod as a stand-alone global script with LOS and NoHighlight flag checks #53 2017-03-13 03:36:02 +07:00
phobos2077 a379e1f998 Added ability to load global scripts from different paths with new GlobalScriptPaths option 2017-03-13 02:26:02 +07:00
phobos2077 b3d5d38cc4 Remove dependency on Explosions from ScriptExtender by introducing onAfterCombatAttack delegate 2017-03-13 00:52:40 +07:00
phobos2077 ede1bacf2b Added new arguments to barter price hook from Crafty (slightly modified) #76 2017-03-13 00:17:50 +07:00
VladandGitHub 85845a2d80 Merge pull request #76 from FakelsHub/3.8-barterhook
New arguments to hook_barterprice.
2017-03-13 00:05:57 +07:00
phobos2077 4823b71d96 Encapsulated delegate variables into functions 2017-03-12 23:27:00 +07:00
phobos2077 aa77d82a23 Removed all WorldmapSpeed patches except the default one, fixed global worldmap scripts not working when speed patch is disabled 2017-03-12 23:14:35 +07:00
phobos2077 0a3745f8f5 Moved main loop hooks from ScriptExtender to separate module (with new hooks);
Moved HighlightingMod into separate module;
Removed direct reference to ScriptExtender from InputFuncs using delegate
2017-03-12 21:48:10 +07:00
NovaRain d8e2e6f1ca Added a missing function to prevent the player starting the game with zero or negative SPECIAL values (from Crafty)
Added a log entry for the bag/backpack fix.
2017-03-12 21:02:19 +08:00
NovaRainandGitHub dd00e130a9 Merge pull request #80 from FakelsHub/3.8-PCStat_fix
Fixed bugs for negative SPECIAL values in character creation (from Crafty)
2017-03-12 20:53:53 +08:00
Mr.Stalin 6cb8700df5 Correcting bug for negative values SPECIAL parameters. (from Crafty) 2017-03-12 00:38:23 +03:00
phobos2077 685914dafa Improved outline function by redrawing only necessary portion of screen #54;
Renamed some sfall structs;
Minor refactoring.
2017-03-11 23:21:44 +07:00
phobos2077 2d4ce73664 Initial implementation of set_outline function (need to find better solution) #54 2017-03-11 21:48:59 +07:00
phobos2077 7b5e730f72 Moved some more wrappers out from HeroAppearance 2017-03-11 19:18:10 +07:00
NovaRain ec0baf3065 Greatly increased compilation speed using precompiled header (from 4.0 development branch)
Changed SkipSizeCheck and ExtraCRC to not require enabling sfall debugging mode.
2017-03-11 20:14:25 +08:00
phobos2077 10bc859892 Use precompiled header for all configurations; removed useless check for VS version 2017-03-11 18:39:54 +07:00
phobos2077 2e064580ed Refactor HeroAppearance and related code - moved wrapper functions into Functions_def.h, replaced usages, corrected some structs 2017-03-11 18:35:57 +07:00
phobos2077 8357465e9c Removed file-specific compile settings for Worldmap.cpp and TalkingHeads.cpp 2017-03-11 15:45:24 +07:00
phobos2077 81d3479bff Greatly increase compilation speed using precompiled header 2017-03-11 15:43:28 +07:00
phobos2077 89f92f9676 Replaced NULL with nullptr 2017-03-11 15:11:38 +07:00
phobos2077 5888b76afb Merge branch 'feature/namespace-changes' into develop 2017-03-11 15:07:52 +07:00
phobos2077 e1db0550b1 Removed ExtraSaveSlots dependency on HeroAppearance - moved some functions to EngineUtils, others replaced with wrappers 2017-03-11 14:51:56 +07:00
phobos2077 d0f05e4efe Rewrite Proto structures - mapped most of proto offsets into one big struct 2017-03-11 14:07:08 +07:00
phobos2077 b18b5a340c Renamed most used engine structs;
Rename struct fields and map previously unknown fields;
Replace sElevator with proper two-dimensional array of simple structs;
Fix build errors.
2017-03-11 02:15:27 +07:00
Mr.Stalin 5265100425 Combat animation fix: fixes a hang in the handler damage_p_proc after the animation completes in the combat mode. (from Crafty) 2017-03-09 21:59:16 +03:00
Mr.Stalin c095e54b62 Add new get arguments(arg7/arg8/arg9) to HOOK_BARTERPRICE (from Crafty) 2017-03-09 19:26:13 +03:00
NovaRain 6e5b811b87 Fix a crash when clicking on empty space in the inventory list opened by "Use Inventory Item On" (backpack) action icon (from Crafty)
Improved the functionality of ScrollMod: now the minimum is scrolling 1 inventory slot per click; before setting ScrollMod too high or negative values will result in scrolling not working.
Changed BodyHit_Torso to BodyHit_Torso_Uncalled because it sets both body_torso and body_uncalled hit modifiers.
2017-03-09 13:56:37 +08:00
NovaRain 229a5516e0 Unified the style of merged code. 2017-03-09 10:18:16 +08:00
NovaRainandGitHub f056c53739 Merge pull request #73 from FakelsHub/3.8-inventory-fix
Fix a crash when clicking on empty space in the inventory list opened by "Use Inventory Item On" (backpack) action icon (from Crafty)
2017-03-09 10:11:13 +08:00
NovaRain cb84700bfc Fixed metarule2_explosions not being reset properly. 2017-03-09 09:10:21 +08:00
NovaRain e71d1962b5 Fixed metarule2_explosions not being reset properly. 2017-03-09 09:07:58 +08:00
phobos2077 a4de59dac4 Put all engine function offsets into fo::funcoffs:: namespace; refactor the definition of functions to reduce lines of code; renamed some headers #56 2017-03-09 02:48:48 +07:00
phobos2077 67c3ba7caf Renamed VARPTR_ to FO_VAR_ prefix #56 2017-03-09 01:12:20 +07:00
phobos2077 4b261febfd Put all FO variables and function wrappers to fo:: namespace; fix all build errors; other minor refactoring #56 2017-03-09 00:27:54 +07:00
Mr.Stalin 0f722a50fd Fix crash when clicking on empty space in the inventory with the cursor using an item from the backpack (from Crafty) 2017-03-08 19:27:29 +03:00
NovaRain 6b7a10130d Improved the functionality of ScrollMod: now the minimum is scrolling 1 inventory slot per click; before setting ScrollMod too high or negative values will result in scrolling not working. 2017-03-08 22:56:48 +08:00
phobos2077 6b6da17610 Updated TGameObj struct with separate sub-structs for items and critters; Put game enums and structs into fo namespace (broken build) #56 2017-03-06 02:20:22 +07:00
phobos2077 8ed93e8cf7 Replaced DATATYPE_* constants with enum class 2017-03-06 00:50:15 +07:00
phobos2077 31520d6f65 Fixed crash when using Graphic patch due to conflict between Movie patch and SkipOpeningMovies patch 2017-03-06 00:28:59 +07:00
NovaRain 061302585b Updated version number. 2017-03-06 00:43:39 +08:00
phobos2077 033221398e Fixed Sfall not working :)
Separated sfall initialization from WinAPI-specific code in main.cpp and InputFuncs.cpp
2017-03-05 22:41:19 +07:00
phobos2077 3a4b7fe3f5 Moved all files to sfall namespace 2017-03-05 21:49:21 +07:00
phobos2077 a016e4a236 Replaced all direct references to ini and translationIni with GetConfig*() 2017-03-05 18:25:33 +07:00
phobos2077 6f0901f980 Replaced more INI reading with new functions;
Removed CityRepsCount setting (redundant)
2017-03-05 01:52:33 +07:00
NovaRain c3acd1af3e Changed ExtraGameMsgFileList to read its setting from generic INI file, which can be set by UseCommandLine, instead of the fixed ddraw.ini.
Added a comment to karma frm options to explain things better.
2017-03-05 00:31:35 +08:00
phobos2077 fbb643bfa8 Fix and refactor loading of ExtraGameMsgFileList 2017-03-04 20:23:03 +07:00
phobos2077 32c1de3a34 Added functions for reading from sfall INI files more easily;
Refactor Karma module init: use new INI functions, get rid of hacky string split code, removed KarmaFRMsCount (it's redundant)
2017-03-04 19:55:37 +07:00
phobos2077 b5a85fd57c Merge branch 'feature/module-system' into develop 2017-03-04 17:57:33 +07:00
phobos2077 c0906521aa Reduce external dependencies in LoadGameHook using the delegates for various events;
Renamed some variables and functions;
Moved Input patch into separate module;
Moved Graphics patch initialization into Graphics module;
Moved PipboyAvailableAtStart and DisableHorrigan patches into MiscPatches;
#69 #9
2017-03-04 17:51:24 +07:00
NovaRain 411c0a6e98 Backported the fix for a crash when pressing reload weapon key while in the main menu from 4.0 development branch (commit 5b10d9e786) 2017-03-03 11:45:06 +08:00
phobos2077 5b10d9e786 Fixed crash on pressing Reload hotkey while on the main menu; move some dependencies from LoadGameHook 2017-03-03 01:07:57 +07:00
phobos2077 75c7ab647f Renamed some macros to avoid names reserved by C++ standart;
Replaced fixed-bit types with simple types in Enums and Struct definitions (because sfall is 32-bit exclusive by design).
2017-03-01 03:02:18 +07:00
phobos2077 38e0f21e93 Reorganize hooks in LoadGameHook: don't hook main menu loop, instead added "before new game" hook. 2017-03-01 02:50:27 +07:00
NovaRain 4cc1235dbc Backported the fix for bug #70 from 4.0 development branch (commit 72bde84d92)
Fixed a minro typo in Inventory.cpp.
2017-02-28 21:22:00 +08:00
phobos2077 02658a3801 Moved fix patch to more appropriate place #70 2017-02-28 00:39:05 +07:00
phobos2077 72bde84d92 Fixed bug #70 by replacing item_count engine function 2017-02-28 00:32:47 +07:00
phobos2077 f3f9186ce7 Removed Cpp11_emu file. Goodbye, Windows 9x :'(
Added delegates to LoadGameHook.
2017-02-27 02:04:18 +07:00
phobos2077 be0cc2f3d5 Switch to Visual Studio 2015 compiler. Test some features with Delegate class 2017-02-27 01:48:54 +07:00
phobos2077 826c3eb021 Added Module classes for every sfall module; #9
Moved all patches out from main.cpp;
Fixed all build errors.
2017-02-27 01:27:04 +07:00
NovaRain bf70cadc02 Merge branch '3.8-maintenance' 2017-02-27 00:02:50 +08:00
phobos2077 8284eb50f0 Moved more stuff out from main.cpp;
Added module manager class with example usage; #9
Attempted to implement Delegate class.
2017-02-26 22:53:32 +07:00
phobos2077 160c11043f Moved SpeedPatch to separate unit; moved Karma FRMs patch to Karma.cpp #7 2017-02-26 02:59:08 +07:00
phobos2077 6e5a0fd085 Moved DisplayKarmaChange patch into separate unit #7 2017-02-26 02:48:16 +07:00
phobos2077 57ef099e97 Moved LoadOrder patch into separate unit #7 2017-02-26 02:43:19 +07:00
phobos2077 944b95d796 Move all Worldmap-related patches into separate unit #7 2017-02-26 02:35:53 +07:00
phobos2077 dfa9534bd1 Move more patches away from main.cpp to Misc module 2017-02-26 02:17:39 +07:00
phobos2077 c186ed5ee0 Added Module base-class and example subclass for HeroAppearance 2017-02-26 02:17:03 +07:00
phobos2077 4dc2aaa046 Merge branch 'feature/opcode-handling' into develop 2017-02-24 17:25:33 +07:00
phobos2077 b3e1837cfc Moved several more functionsto opcodeInfoArray.
Removed AsmMacros.h to reduce the number of ways to write new scripting function. #58
2017-02-24 17:24:15 +07:00
phobos2077 94c00f12f7 Moved all array-related opcodes to new table #58 2017-02-24 17:01:02 +07:00
phobos2077andNovaRain 70a742db81 Added note about possible issue when using hs_invenwield incorrectly
(cherry picked from commit df5c81164f)
2017-02-24 15:48:06 +08:00
NovaRain 00d4e188d6 Fixed a crash if calling reg_anim_obj_run_to_tile after reg_anim_combat_check.
Implemented some changes of Explosions.cpp from commit ce21fdab79 to make the code a bit more understandable.
2017-02-24 15:47:37 +08:00
phobos2077 df5c81164f Added note about possible issue when using hs_invenwield incorrectly 2017-02-24 13:57:00 +07:00
phobos2077 17df8deb86 Moved all "Utils" opcodes to new table (gotten rid of op_* functions) #58 2017-02-24 13:56:02 +07:00
phobos2077 54f9fc4bcd Introduced much simpler way to add engine functions wrappers (one line in 1 file); changed anim functions to use new wrappers 2017-02-24 03:12:36 +07:00
phobos2077 6d88cd03f7 Fixed crash if calling regn_anim_obj_run_to_tile after reg_anim_combat_check 2017-02-24 03:11:06 +07:00
phobos2077 a30464cfae Fixed bug in metarule2_explosions, possible fix for #67 2017-02-24 01:32:32 +07:00
phobos2077 ce21fdab79 Rewrite all anim-related opcode handlers, fixed bug in metarule2_explosions function (damage type change) #58, #67 2017-02-24 01:29:46 +07:00
phobos2077 bac748a525 Use Enum of pseudo-types for argument validation instead of struct #58 2017-02-24 00:30:26 +07:00
phobos2077 d9b8d18a67 Replaced bitmask-based argument validation system with more simple solution;
Refactor OpcodeContext::handleOpcode method;
Moved register_hook_* functions to new opcodeInfo table #58
2017-02-23 23:45:15 +07:00
phobos2077 15b51eaa6d Converted all object-related opcodes to new format #58 2017-02-23 20:02:19 +07:00
phobos2077 ae1aa27d13 Implemented more convenient way to define sfall opcodes, rewritten key_pressed handler, moved some opcodes to new opcodeInfoArray #58 2017-02-23 19:07:22 +07:00
phobos2077 f150163bc5 Fixed game_loaded scripting function 2017-02-23 19:05:17 +07:00
phobos2077 142264d6b6 Added opcode number getter to OpcodeContext. This way it's possible to use single naked function for many opcodes.
Fixed MetaruleTable not being filled.
2017-02-22 02:27:55 +07:00
phobos2077 a69b1b92b2 Fix build after merging changes from 3.8 branch. 2017-02-22 02:08:59 +07:00
NovaRain 38438d1e9c More minor edits to ddraw.ini. 2017-02-21 23:15:26 +08:00
NovaRain 94e4a2043a Some minor edits to ddraw.ini. 2017-02-21 23:01:21 +08:00
NovaRain 42f70f920e Removed unused code in LoadGame().
Revert the change of OverrideArtCacheSize.
2017-02-21 14:37:18 +08:00
phobos2077 214e405c32 Set the valid range of NPCsTryToSpendExtraAP to be non-0 positive values, and removed a redundant/unused constant.
Changed the valid range of EncounterTableSize.
2017-02-21 01:46:02 +07:00
NovaRainandphobos2077 99d6ff332f Added a fix for the engine not checking player's inventory properly when putting items into the bag/backpack in the hands (from Crafty)
Removed BagBackpackFix from ddraw.ini.
2017-02-21 01:43:43 +07:00
NovaRainandphobos2077 2d726de3f0 Fixed a crash when trying to open bag/backpack on the table in the bartering interface (from Crafty)
Added a tweak to move items to player's main inventory instead of the opened bag/backpack when confirming a trade.
2017-02-21 01:43:29 +07:00
NovaRainandphobos2077 212118ba8c Added a fix to ignore player's equipped items when opening bag/backpack (from Crafty) 2017-02-21 01:43:17 +07:00
NovaRainandphobos2077 2383d8d507 Added the ability to move items out of bag/backpack and back into the main inventory list by dragging them to character's image (similar to Fallout 1 behavior) (derived from Crafty's code)
Added a fix for losing items from inventory when you try to drag them to bag/backpack in the inventory list and are overloaded (from Crafty)
Removed gdBarterDispFix from ddraw.ini.
2017-02-21 01:43:06 +07:00
phobos2077 94f138f64b Replaced PID number in ScannerAutomapHook() with its define name for better understandability. 2017-02-21 01:39:22 +07:00
phobos2077 a5ffbe3a5f Replaced hex addresses with proper engine defines for ViewXPos and ViewYPos, and replaced two instances of SafeWrite32 with HookCall. 2017-02-21 01:33:03 +07:00
NovaRainandphobos2077 7a5a54ab5e Limited the range of values for StartYear/Month/Day to prevent errors when setting them to negative values, and added a clarification in ddraw.ini. 2017-02-21 01:28:40 +07:00
phobos2077 b5f3addae5 Fixed OverrideMusicDir not using the correct path string.
Updated the year showed in the credits and file properties.
2017-02-21 01:21:09 +07:00
phobos2077 2db071d0ca Fixed broken call_offset_* functions. 2017-02-21 01:17:31 +07:00
NovaRainandphobos2077 5b59c9e54d Added more details to the description of WorldMapEncounterFix/Rate, and changed the default value of WorldMapEncounterRate to its internal default. 2017-02-21 01:15:22 +07:00
NovaRainandphobos2077 60fb21cd1b Fixed display issues when calling gdialog_mod_barter with critters with no "Barter" flag set (from Crafty) 2017-02-21 01:13:20 +07:00
NovaRainandphobos2077 0f1072c302 Made WorldMapEncounterFix/Rate independent from WorldMapFPSPatch. (#62, with the simplified code from Crafty) 2017-02-21 01:05:45 +07:00
VladandGitHub 8069d925fe Merge pull request #61 from Vennor/early_sfall_save_game_loading
Early sfall save game loading
2017-02-21 00:56:16 +07:00
phobos2077 69905b633b Replace deprecated hash_map with std::unordered_map 2017-02-21 00:51:28 +07:00
phobos2077 1aba89e810 Attempt to fix build error in VS2015. 2017-02-21 00:44:07 +07:00
phobos2077 2548e6ea8f Merge branch 'feature/opcode-handling' into develop 2017-02-21 00:31:52 +07:00
phobos2077 0026590058 Refactor OpcodeContext class to make more sense. 2017-02-21 00:26:42 +07:00
NovaRain f56af79c16 Set the valid range of NPCsTryToSpendExtraAP to be non-0 positive values, and removed a redundant/unused constant.
Changed the valid range of EncounterTableSize.
2017-02-21 00:15:24 +08:00
NovaRain 955733270c Added a fix for the engine not checking player's inventory properly when putting items into the bag/backpack in the hands (from Crafty)
Removed BagBackpackFix from ddraw.ini.
2017-02-20 12:23:51 +08:00
NovaRain 9804902af6 Fixed a crash when trying to open bag/backpack on the table in the bartering interface (from Crafty)
Added a tweak to move items to player's main inventory instead of the opened bag/backpack when confirming a trade.
2017-02-17 00:21:16 +08:00
NovaRain cfb546ce8a Added a fix to ignore player's equipped items when opening bag/backpack (from Crafty) 2017-02-15 22:39:31 +08:00
NovaRain de2549eeaa Added the ability to move items out of bag/backpack and back into the main inventory list by dragging them to character's image (similar to Fallout 1 behavior) (derived from Crafty's code)
Added a fix for losing items from inventory when you try to drag them to bag/backpack in the inventory list and are overloaded (from Crafty)
Removed gdBarterDispFix from ddraw.ini.
2017-02-15 12:56:37 +08:00
NovaRain cc00a2c162 Replaced PID number in ScannerAutomapHook() with its define name for better understandability. 2017-02-13 15:46:49 +08:00
NovaRain 16be32d284 Replaced some address hacks with simplified ones (e.g. using jumps instead of multiple NOPs)
Changed code style in main.cpp with Astyle.
2017-02-13 14:02:28 +08:00
NovaRain 16f19824d1 Replaced hex addresses with proper engine defines for ViewXPos and ViewYPos, and replaced two instances of SafeWrite32 with HookCall. 2017-02-12 22:28:37 +08:00
NovaRain 535b7edc55 Limited the range of values for StartYear/Month/Day to prevent errors when setting them to negative values, and added a clarification in ddraw.ini. 2017-02-12 00:11:21 +08:00
NovaRain 573e5324f4 Updated ddraw.ini for the change in previous commit.
Updated version number.
2017-02-07 15:59:59 +08:00
NovaRain e17b722f16 Changed BodyHit_Torso to BodyHit_Torso_Uncalled because it sets both body_torso and body_uncalled hit modifiers. 2017-02-04 21:20:33 +08:00
NovaRain 7a6e15bae1 Fixed OverrideMusicDir not using the correct path string.
Updated the year showed in the credits and file properties.
2017-01-31 13:03:09 +08:00
NovaRain df34f6c994 Fixed broken call_offset_* functions. 2017-01-24 22:24:53 +08:00
NovaRain 26874a709e Edited the format of LoadGameHook.cpp to be more in line with the one in 4.0 branch, and replaced a hex address with proper engine function. 2017-01-20 00:28:09 +08:00
NovaRain 45724aa6b3 Moved sfall additional save game file reading from LoadGame2_After to LoadGame2_Before to make saved arrays available in start functions of ssl scripts.
(cherry picked from commit 6bd7d4f05c)
2017-01-19 23:59:05 +08:00
NovaRain b477a43bd0 Added more details to the description of WorldMapEncounterFix/Rate, and changed the default value of WorldMapEncounterRate to its internal default. 2017-01-12 00:08:10 +08:00
NovaRain ca86b5f930 Fixed display issues when calling gdialog_mod_barter with critters with no "Barter" flag set (from Crafty) 2017-01-09 16:35:03 +08:00
NovaRain f05ec714e7 Made WorldMapEncounterFix/Rate independent from WorldMapFPSPatch. (#62, with the simplified code from Crafty) 2016-12-27 14:19:54 +08:00
Vennor 6bd7d4f05c Moved sfall additional save game file reading from LoadGame2_After to LoadGame2_Before to make saved arrays available in start functions of ssl scripts. 2016-12-15 20:18:43 +01:00
phobos2077 c26c2ad8f6 Moved core opcode handlers and opcode list into separate translation units. 2016-11-14 22:43:04 +07:00
phobos2077 ae4193d6f9 Renamed OpcodeHandler to OpcodeContext to avoid confusion with actual handler functions (sf_*). 2016-11-14 21:57:44 +07:00
phobos2077 3fed492a5b Get rid of opHandler global variable by passing instance to every scripting function handler. 2016-11-14 21:50:27 +07:00
NovaRain 3e3f6f92ed Merge branch '3.8-maintenance' 2016-11-14 10:20:26 +08:00
NovaRain ad1f08378b Fixed issue #57.
Updated version number.
2016-11-14 09:40:01 +08:00
phobos2077 b026f8eadd Split opcode handler categories into separate translation units. 2016-11-14 02:07:08 +07:00
phobos2077 adcf3be520 Renamed all opcode handlers for consistent naming. 2016-11-13 20:53:40 +07:00
phobos2077 728e18b344 Fixes #57 2016-11-12 03:35:40 +07:00
phobos2077 65bb7d4de7 Simplify some calls in asm and replaced few addresses with constants. 2016-11-12 03:08:00 +07:00
phobos2077 1472902de4 Removed unnecessary includes. 2016-11-11 02:58:13 +07:00
phobos2077 dd1474c8d3 Moved some code from DllMain2 into separate functions in new cpp file. 2016-11-11 02:54:03 +07:00
phobos2077 830309b544 Merge with master branch, resolved conflicts. 2016-11-11 01:46:16 +07:00
phobos2077 84a60128a2 More code style fixes and some wrappers. 2016-11-11 01:27:38 +07:00
phobos2077 ec34df50ac Missing changes from previous commit. 2016-11-11 00:43:29 +07:00
phobos2077 9edf6e6cc3 Fixed several bugs due to incorrect pointer arithmetic.
Added/updated some structs.
2016-11-11 00:42:39 +07:00
phobos2077 99ddda2848 - Change the way engine variables are used in C++ code. No need to use asterix anymore, as they are declared as references.
- Implemented solution to interact with static engine arrays (like critical tables).
2016-11-10 23:11:18 +07:00
phobos2077 f351faa422 EXPERIMENTAL: declared references to engine variables in addition to pointers. This will allow to work with variables directly without additional operator! See PartyControl.cpp for example (naming is temporary). 2016-11-10 15:13:14 +07:00
phobos2077 a4dee3dbca Use recursion for _WRAP_WATCOM_CALL macros. 2016-11-10 14:28:42 +07:00
NovaRain 9be861a84b Merge branch '3.8-maintenance' 2016-11-10 09:14:49 +08:00
phobos2077 726aff686b Fixed code style for last modules. Moved some more structs/wrappers to FalloutEngine. Removed duplicate wrappers in Tiles.cpp. 2016-11-10 02:54:59 +07:00
phobos2077 34b0b7269f Fix some code styles and move Perk and Trait structs into Structs.h 2016-11-10 02:08:18 +07:00
phobos2077 2ac60d66f5 Adopted most functions from Imports h/cpp to Wrappers. 2016-11-10 01:50:13 +07:00
phobos2077 77cc151455 Simplify definition of engine variables using X-Macros pattern. Now only need to add in 2 places instead of 3. 2016-11-10 01:26:34 +07:00
phobos2077 d63392aea2 Refactor Message-related code: removed duplicate functions and structs, moved engine-related stuff to one place, other stuff. 2016-11-09 23:57:58 +07:00
phobos2077 07b5f78318 Fixing code style. 2016-11-09 20:39:14 +07:00
phobos2077 37e159dd21 Fixing code style. 2016-11-09 19:45:38 +07:00
phobos2077 cd1c756e24 Added some VS2015 temp files to gitignore 2016-11-09 14:09:36 +07:00
phobos2077 66ea6a7609 Simplify function wrapper definitions using macros.
Moved all non-wrapper functions to Utils.
Added basic structs for some prototypes.
2016-11-07 22:13:28 +07:00
phobos2077 0efdf7096b Fixed build errors. 2016-11-07 20:49:39 +07:00
phobos2077 80dad0d5d0 Refactor ScriptExtender: replaced some engine function calls with wrappers, fix code style. 2016-11-07 18:55:13 +07:00
phobos2077 10ec39ab60 Refactoring ScriptExtender module. 2016-11-07 03:44:25 +07:00
phobos2077 bd7518ca33 Fixed mistake of using constant pointer variables in ASM blocks (resulted in incorrect references in most cases).
Now each variable has preprocessor constant with prefix VARPTR_ .
2016-11-07 01:34:35 +07:00
phobos2077 8b264db28a Moved all engine variable pointers to separate namespace.
Replaced all usages of variable defines with variable pointers.
2016-11-07 00:09:12 +07:00
phobos2077 c44ca6adc1 Add some FO enums and tidy up existing ones.
Removed accidentally added sublime workspace from repo.
2016-11-06 21:54:28 +07:00
phobos2077 96db48626a Renamed all engine function wrappers to their original names and moved to separate namespace for code clarity. 2016-11-06 21:20:23 +07:00
phobos2077 7705e43ce4 Moved all function offsets to separate namespace. 2016-11-06 20:33:54 +07:00
phobos2077 8da65a92e9 Merge branch '3.8-maintenance' into develop 2016-11-06 19:43:25 +07:00
phobos2077 6eb9a37a07 Simplify function definitions 2016-11-06 15:39:45 +07:00
phobos2077 6290effd93 Merge branch '3.8-maintenance' into develop 2016-11-06 00:16:28 +07:00
phobos2077 f3209d282d Removed fallout2.cpp 2016-11-05 23:35:52 +07:00
phobos2077 a05d440ad6 Get rid of warnings in Movie.cpp 2016-11-05 23:35:13 +07:00
phobos2077 87e28277ad Moved engine Functions, Variables and Wrappers into separate files;
Added most function offsets from Fallout2.exe
2016-11-05 22:19:21 +07:00
phobos2077 935f7ead89 Removed queue9x and vector9x 2016-11-05 20:20:12 +07:00
phobos2077 84042f1736 New folder and project structure #7;
Removed vector9x and queue9x;
Reorganized some includes.
2016-11-05 20:19:34 +07:00
332 changed files with 56287 additions and 31765 deletions
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@@ -46,6 +46,8 @@ nb-configuration.xml
*.user
*.userosscache
*.sln.docstates
*.VC.db
*.VC.opendb
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
+95 -69
View File
@@ -24,16 +24,17 @@
/// </summary>
private void InitializeComponent() {
this.dataGridView1 = new System.Windows.Forms.DataGridView();
this.Column0 = new System.Windows.Forms.DataGridViewTextBoxColumn();
this.Column1 = new System.Windows.Forms.DataGridViewTextBoxColumn();
this.Column2 = new System.Windows.Forms.DataGridViewTextBoxColumn();
this.Column3 = new System.Windows.Forms.DataGridViewTextBoxColumn();
this.bGlobals = new System.Windows.Forms.Button();
this.bMapVars = new System.Windows.Forms.Button();
this.bCritters = new System.Windows.Forms.Button();
this.bSGlobals = new System.Windows.Forms.Button();
this.bArrays = new System.Windows.Forms.Button();
this.Column0 = new System.Windows.Forms.DataGridViewTextBoxColumn();
this.Column1 = new System.Windows.Forms.DataGridViewTextBoxColumn();
this.Column2 = new System.Windows.Forms.DataGridViewTextBoxColumn();
this.Column3 = new System.Windows.Forms.DataGridViewTextBoxColumn();
this.bEdit = new System.Windows.Forms.Button();
this.bCrittersLvar = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).BeginInit();
this.SuspendLayout();
//
@@ -41,84 +42,38 @@
//
this.dataGridView1.AllowUserToAddRows = false;
this.dataGridView1.AllowUserToDeleteRows = false;
this.dataGridView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.dataGridView1.ColumnHeadersHeightSizeMode = System.Windows.Forms.DataGridViewColumnHeadersHeightSizeMode.AutoSize;
this.dataGridView1.AllowUserToResizeRows = false;
this.dataGridView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.dataGridView1.ColumnHeadersHeight = 22;
this.dataGridView1.Columns.AddRange(new System.Windows.Forms.DataGridViewColumn[] {
this.Column0,
this.Column1,
this.Column2,
this.Column3});
this.dataGridView1.Location = new System.Drawing.Point(12, 12);
this.dataGridView1.MultiSelect = false;
this.dataGridView1.Name = "dataGridView1";
this.dataGridView1.Size = new System.Drawing.Size(444, 215);
this.dataGridView1.RowHeadersVisible = false;
this.dataGridView1.RowHeadersWidthSizeMode = System.Windows.Forms.DataGridViewRowHeadersWidthSizeMode.DisableResizing;
this.dataGridView1.SelectionMode = System.Windows.Forms.DataGridViewSelectionMode.FullRowSelect;
this.dataGridView1.Size = new System.Drawing.Size(561, 354);
this.dataGridView1.TabIndex = 0;
this.dataGridView1.CellDoubleClick += new System.Windows.Forms.DataGridViewCellEventHandler(this.dataGridView1_CellDoubleClick);
this.dataGridView1.CellEndEdit += new System.Windows.Forms.DataGridViewCellEventHandler(this.dataGridView1_CellEndEdit);
//
// bGlobals
//
this.bGlobals.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.bGlobals.Location = new System.Drawing.Point(12, 233);
this.bGlobals.Name = "bGlobals";
this.bGlobals.Size = new System.Drawing.Size(100, 23);
this.bGlobals.TabIndex = 1;
this.bGlobals.Text = "Globals";
this.bGlobals.UseVisualStyleBackColor = true;
this.bGlobals.Click += new System.EventHandler(this.bGlobals_Click);
//
// bMapVars
//
this.bMapVars.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.bMapVars.Location = new System.Drawing.Point(118, 233);
this.bMapVars.Name = "bMapVars";
this.bMapVars.Size = new System.Drawing.Size(100, 23);
this.bMapVars.TabIndex = 2;
this.bMapVars.Text = "Map variables";
this.bMapVars.UseVisualStyleBackColor = true;
this.bMapVars.Click += new System.EventHandler(this.bMapVars_Click);
//
// bCritters
//
this.bCritters.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.bCritters.Location = new System.Drawing.Point(118, 262);
this.bCritters.Name = "bCritters";
this.bCritters.Size = new System.Drawing.Size(100, 23);
this.bCritters.TabIndex = 3;
this.bCritters.Text = "Critters";
this.bCritters.UseVisualStyleBackColor = true;
this.bCritters.Click += new System.EventHandler(this.bCritters_Click);
//
// bSGlobals
//
this.bSGlobals.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.bSGlobals.Location = new System.Drawing.Point(225, 233);
this.bSGlobals.Name = "bSGlobals";
this.bSGlobals.Size = new System.Drawing.Size(100, 23);
this.bSGlobals.TabIndex = 4;
this.bSGlobals.Text = "sfall globals";
this.bSGlobals.UseVisualStyleBackColor = true;
this.bSGlobals.Click += new System.EventHandler(this.bSGlobals_Click);
//
// bArrays
//
this.bArrays.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.bArrays.Location = new System.Drawing.Point(12, 262);
this.bArrays.Name = "bArrays";
this.bArrays.Size = new System.Drawing.Size(100, 23);
this.bArrays.TabIndex = 5;
this.bArrays.Text = "sfall arrays";
this.bArrays.UseVisualStyleBackColor = true;
this.bArrays.Click += new System.EventHandler(this.bArrays_Click);
this.dataGridView1.RowsAdded += new System.Windows.Forms.DataGridViewRowsAddedEventHandler(this.dataGridView1_RowsAdded);
//
// Column0
//
this.Column0.HeaderText = "ID";
this.Column0.Name = "Column0";
this.Column0.ReadOnly = true;
this.Column0.Width = 50;
//
// Column1
//
this.Column1.AutoSizeMode = System.Windows.Forms.DataGridViewAutoSizeColumnMode.Fill;
this.Column1.HeaderText = "Name";
this.Column1.Name = "Column1";
this.Column1.ReadOnly = true;
@@ -133,10 +88,65 @@
this.Column3.HeaderText = "Value (Float)";
this.Column3.Name = "Column3";
//
// bGlobals
//
this.bGlobals.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.bGlobals.Location = new System.Drawing.Point(12, 372);
this.bGlobals.Name = "bGlobals";
this.bGlobals.Size = new System.Drawing.Size(100, 23);
this.bGlobals.TabIndex = 1;
this.bGlobals.Text = "Globals";
this.bGlobals.UseVisualStyleBackColor = true;
this.bGlobals.Click += new System.EventHandler(this.bGlobals_Click);
//
// bMapVars
//
this.bMapVars.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.bMapVars.Location = new System.Drawing.Point(118, 372);
this.bMapVars.Name = "bMapVars";
this.bMapVars.Size = new System.Drawing.Size(100, 23);
this.bMapVars.TabIndex = 2;
this.bMapVars.Text = "Map variables";
this.bMapVars.UseVisualStyleBackColor = true;
this.bMapVars.Click += new System.EventHandler(this.bMapVars_Click);
//
// bCritters
//
this.bCritters.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.bCritters.Location = new System.Drawing.Point(12, 401);
this.bCritters.Name = "bCritters";
this.bCritters.Size = new System.Drawing.Size(100, 23);
this.bCritters.TabIndex = 3;
this.bCritters.Text = "Critters";
this.bCritters.UseVisualStyleBackColor = true;
this.bCritters.Click += new System.EventHandler(this.bCritters_Click);
//
// bSGlobals
//
this.bSGlobals.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.bSGlobals.Location = new System.Drawing.Point(367, 372);
this.bSGlobals.Name = "bSGlobals";
this.bSGlobals.Size = new System.Drawing.Size(100, 23);
this.bSGlobals.TabIndex = 4;
this.bSGlobals.Text = "sfall globals";
this.bSGlobals.UseVisualStyleBackColor = true;
this.bSGlobals.Click += new System.EventHandler(this.bSGlobals_Click);
//
// bArrays
//
this.bArrays.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.bArrays.Location = new System.Drawing.Point(473, 372);
this.bArrays.Name = "bArrays";
this.bArrays.Size = new System.Drawing.Size(100, 23);
this.bArrays.TabIndex = 5;
this.bArrays.Text = "sfall arrays";
this.bArrays.UseVisualStyleBackColor = true;
this.bArrays.Click += new System.EventHandler(this.bArrays_Click);
//
// bEdit
//
this.bEdit.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.bEdit.Location = new System.Drawing.Point(225, 262);
this.bEdit.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.bEdit.Location = new System.Drawing.Point(473, 401);
this.bEdit.Name = "bEdit";
this.bEdit.Size = new System.Drawing.Size(100, 23);
this.bEdit.TabIndex = 6;
@@ -144,11 +154,24 @@
this.bEdit.UseVisualStyleBackColor = true;
this.bEdit.Click += new System.EventHandler(this.bEdit_Click);
//
// bCrittersLvar
//
this.bCrittersLvar.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.bCrittersLvar.Enabled = false;
this.bCrittersLvar.Location = new System.Drawing.Point(118, 401);
this.bCrittersLvar.Name = "bCrittersLvar";
this.bCrittersLvar.Size = new System.Drawing.Size(100, 23);
this.bCrittersLvar.TabIndex = 7;
this.bCrittersLvar.Text = "Local variables";
this.bCrittersLvar.UseVisualStyleBackColor = true;
this.bCrittersLvar.Click += new System.EventHandler(this.bCrittersLvar_Click);
//
// DebugEditor
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(468, 297);
this.ClientSize = new System.Drawing.Size(585, 436);
this.Controls.Add(this.bCrittersLvar);
this.Controls.Add(this.bEdit);
this.Controls.Add(this.bArrays);
this.Controls.Add(this.bSGlobals);
@@ -156,8 +179,10 @@
this.Controls.Add(this.bMapVars);
this.Controls.Add(this.bGlobals);
this.Controls.Add(this.dataGridView1);
this.MinimumSize = new System.Drawing.Size(450, 300);
this.Name = "DebugEditor";
this.Text = "DebugEditor";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "sfall Debug Editor";
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.DebugEditor_FormClosing);
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).EndInit();
this.ResumeLayout(false);
@@ -172,11 +197,12 @@
private System.Windows.Forms.Button bCritters;
private System.Windows.Forms.Button bSGlobals;
private System.Windows.Forms.Button bArrays;
private System.Windows.Forms.Button bEdit;
private System.Windows.Forms.DataGridViewTextBoxColumn Column0;
private System.Windows.Forms.DataGridViewTextBoxColumn Column1;
private System.Windows.Forms.DataGridViewTextBoxColumn Column2;
private System.Windows.Forms.DataGridViewTextBoxColumn Column3;
private System.Windows.Forms.Button bEdit;
private System.Windows.Forms.Button bCrittersLvar;
}
}
+225 -140
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File diff suppressed because it is too large Load Diff
+43 -33
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@@ -3,7 +3,9 @@ using System.Net.Sockets;
using System.IO;
namespace FalloutClient {
class EditorConnection {
class EditorConnection
{
private TcpClient client;
private NetworkStream stream;
private BinaryReader br;
@@ -11,73 +13,81 @@ namespace FalloutClient {
public readonly int[] Globals;
public readonly int[] MapVars;
public readonly uint[] Critters;
public readonly uint[,] Critters;
public readonly ulong[] SGlobalKeys;
public readonly int[] sGlobals;
public readonly uint[] Arrays;
public readonly int[] ArrayLengths;
public readonly int[] ArrayDataSizes;
public readonly int[] ArrayFlag;
public readonly bool[] ArrayIsMap;
public EditorConnection() {
System.Threading.Thread.Sleep(1000);
client=new TcpClient("127.0.0.1", 4245);
stream=client.GetStream();
br=new BinaryReader(stream);
bw=new BinaryWriter(stream);
Globals=new int[br.ReadInt32()];
MapVars=new int[br.ReadInt32()];
SGlobalKeys=new ulong[br.ReadInt32()];
sGlobals=new int[SGlobalKeys.Length];
Arrays=new uint[br.ReadInt32()];
ArrayLengths=new int[Arrays.Length];
ArrayDataSizes=new int[Arrays.Length];
Critters=new uint[br.ReadInt32()];
client = new TcpClient("127.0.0.1", 4245);
stream = client.GetStream();
br = new BinaryReader(stream);
bw = new BinaryWriter(stream);
Globals = new int[br.ReadInt32()];
MapVars = new int[br.ReadInt32()];
SGlobalKeys = new ulong[br.ReadInt32()];
sGlobals = new int[SGlobalKeys.Length];
Arrays = new uint[br.ReadInt32()];
ArrayLengths = new int[Arrays.Length];
ArrayFlag = new int[Arrays.Length];
ArrayIsMap = new bool[Arrays.Length];
Critters = new uint[br.ReadInt32(), 2];
for(int i=0;i<Globals.Length;i++) Globals[i]=br.ReadInt32();
for(int i=0;i<MapVars.Length;i++) MapVars[i]=br.ReadInt32();
for(int i=0;i<sGlobals.Length;i++) {
SGlobalKeys[i]=br.ReadUInt64();
sGlobals[i]=br.ReadInt32();
for (int i = 0; i < Globals.Length; i++) Globals[i] = br.ReadInt32();
for (int i = 0; i < MapVars.Length; i++) MapVars[i] = br.ReadInt32();
for (int i = 0; i < sGlobals.Length; i++) {
SGlobalKeys[i] = br.ReadUInt64();
sGlobals[i] = br.ReadInt32();
br.ReadInt32();
}
for(int i=0;i<Arrays.Length;i++) {
Arrays[i]=br.ReadUInt32();
ArrayLengths[i]=br.ReadInt32();
ArrayDataSizes[i]=br.ReadInt32();
for (int i = 0; i < Arrays.Length; i++) {
Arrays[i] = br.ReadUInt32();
ArrayIsMap[i] = (br.ReadInt32() != 0);
ArrayLengths[i] = br.ReadInt32();
ArrayFlag[i] = br.ReadInt32();
}
for (int i = 0; i < Critters.Length / 2; i++) {
Critters[i, 0] = br.ReadUInt32();
Critters[i, 1] = br.ReadUInt32();
}
for(int i=0;i<Critters.Length;i++) Critters[i]=br.ReadUInt32();
}
public void Close() {
stream.Close();
client.Close();
stream=null;
client=null;
stream = null;
client = null;
}
public void WriteDataType(DataTypeSend type) {
stream.WriteByte((byte)type);
//bw.Write((byte)type);
}
public void WriteByte(byte b) { bw.Write(b); }
public void WriteInt16(short value) { bw.Write(value); }
public void WriteInt(int value) { bw.Write(value); }
public void WriteBytes(byte[] buf) { bw.Write(buf); }
public void WriteBytes(byte[] buf, int start, int len) {
bw.Write(buf, start, len);
}
public void Read(byte[] buffer) {
int upto=0;
while(upto<buffer.Length) {
upto+=stream.Read(buffer, upto, buffer.Length-upto);
int upto = 0;
while (upto < buffer.Length) {
upto += stream.Read(buffer, upto, buffer.Length - upto);
}
}
public void Read(byte[] buffer, int offset, int length) {
int upto=0;
int upto = 0;
//System.Diagnostics.Debug.WriteLine("Read - offset: "+offset+" length: "+length);
while(upto<length) {
upto+=stream.Read(buffer, offset+upto, length-upto);
while (upto < length) {
upto += stream.Read(buffer, offset + upto, length - upto);
}
}
public int ReadByte() {
+41 -11
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@@ -29,13 +29,14 @@
this.Column1 = new System.Windows.Forms.DataGridViewTextBoxColumn();
this.Column2 = new System.Windows.Forms.DataGridViewTextBoxColumn();
this.Column3 = new System.Windows.Forms.DataGridViewTextBoxColumn();
this.checkBox = new System.Windows.Forms.CheckBox();
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).BeginInit();
this.SuspendLayout();
//
// bSave
//
this.bSave.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.bSave.Location = new System.Drawing.Point(281, 265);
this.bSave.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.bSave.Location = new System.Drawing.Point(12, 336);
this.bSave.Name = "bSave";
this.bSave.Size = new System.Drawing.Size(75, 23);
this.bSave.TabIndex = 0;
@@ -46,7 +47,7 @@
// bCancel
//
this.bCancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.bCancel.Location = new System.Drawing.Point(200, 265);
this.bCancel.Location = new System.Drawing.Point(371, 336);
this.bCancel.Name = "bCancel";
this.bCancel.Size = new System.Drawing.Size(75, 23);
this.bCancel.TabIndex = 1;
@@ -58,49 +59,77 @@
//
this.dataGridView1.AllowUserToAddRows = false;
this.dataGridView1.AllowUserToDeleteRows = false;
this.dataGridView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.dataGridView1.ColumnHeadersHeightSizeMode = System.Windows.Forms.DataGridViewColumnHeadersHeightSizeMode.AutoSize;
this.dataGridView1.AllowUserToResizeRows = false;
this.dataGridView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.dataGridView1.ColumnHeadersHeight = 22;
this.dataGridView1.Columns.AddRange(new System.Windows.Forms.DataGridViewColumn[] {
this.Column1,
this.Column2,
this.Column3});
this.dataGridView1.Location = new System.Drawing.Point(12, 12);
this.dataGridView1.MultiSelect = false;
this.dataGridView1.Name = "dataGridView1";
this.dataGridView1.Size = new System.Drawing.Size(344, 247);
this.dataGridView1.RowHeadersVisible = false;
this.dataGridView1.RowHeadersWidthSizeMode = System.Windows.Forms.DataGridViewRowHeadersWidthSizeMode.DisableResizing;
this.dataGridView1.SelectionMode = System.Windows.Forms.DataGridViewSelectionMode.CellSelect;
this.dataGridView1.Size = new System.Drawing.Size(434, 318);
this.dataGridView1.TabIndex = 2;
this.dataGridView1.CellEndEdit += new System.Windows.Forms.DataGridViewCellEventHandler(this.dataGridView1_CellEndEdit);
//
// Column1
//
this.Column1.HeaderText = "Name";
this.Column1.AutoSizeMode = System.Windows.Forms.DataGridViewAutoSizeColumnMode.Fill;
this.Column1.HeaderText = "Element";
this.Column1.Name = "Column1";
this.Column1.ReadOnly = true;
this.Column1.SortMode = System.Windows.Forms.DataGridViewColumnSortMode.NotSortable;
//
// Column2
//
this.Column2.HeaderText = "Type";
this.Column2.Name = "Column2";
this.Column2.ReadOnly = true;
this.Column2.SortMode = System.Windows.Forms.DataGridViewColumnSortMode.NotSortable;
this.Column2.Width = 75;
//
// Column3
//
this.Column3.HeaderText = "Value";
this.Column3.Name = "Column3";
this.Column3.SortMode = System.Windows.Forms.DataGridViewColumnSortMode.NotSortable;
this.Column3.Width = 150;
//
// checkBox
//
this.checkBox.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.checkBox.AutoSize = true;
this.checkBox.Location = new System.Drawing.Point(103, 341);
this.checkBox.Name = "checkBox";
this.checkBox.Size = new System.Drawing.Size(91, 17);
this.checkBox.TabIndex = 3;
this.checkBox.Text = "Values in Hex";
this.checkBox.UseVisualStyleBackColor = true;
this.checkBox.Click += new System.EventHandler(this.checkBox_Click);
//
// EditorWindow
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(368, 300);
this.ClientSize = new System.Drawing.Size(458, 371);
this.Controls.Add(this.checkBox);
this.Controls.Add(this.dataGridView1);
this.Controls.Add(this.bCancel);
this.Controls.Add(this.bSave);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.SizableToolWindow;
this.MinimumSize = new System.Drawing.Size(300, 200);
this.Name = "EditorWindow";
this.Text = "EditorWindow";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Edit Values";
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
@@ -112,5 +141,6 @@
private System.Windows.Forms.DataGridViewTextBoxColumn Column1;
private System.Windows.Forms.DataGridViewTextBoxColumn Column2;
private System.Windows.Forms.DataGridViewTextBoxColumn Column3;
private System.Windows.Forms.CheckBox checkBox;
}
}
+90 -19
View File
@@ -3,32 +3,93 @@ using System.Collections.Generic;
using System.Windows.Forms;
namespace FalloutClient {
public enum DataType : int { None=0, Int=1, Float=2, String=3 }
public partial class EditorWindow : Form {
private readonly DataType[] types;
private readonly string[] values;
private bool save;
private EditorWindow(string[] names, DataType[] types, string[] values) {
this.types=types;
this.values=values;
public enum DataType : int { None = 0, Int = 1, Float = 2, String = 3 }
public partial class EditorWindow : Form
{
private readonly DataType[] types = null;
private string[] values;
private bool save;
private static bool valueInHex = false;
private void ConvertValues(bool toHex) {
for (int i = 0; i < values.Length; i++) {
if (toHex) {
if (types == null || types[i] == DataType.Int) {
int val = int.Parse(values[i]);
values[i] = "0x" + val.ToString("x").ToUpper();
}
} else {
if (types == null || types[i] == DataType.Int) {
values[i] = Convert.ToInt32(values[i], 16).ToString();
}
}
}
}
private EditorWindow(string[] names, DataType[] types, string[] values, bool isMap) {
this.types = types;
this.values = values;
InitializeComponent();
checkBox.Checked = EditorWindow.valueInHex;
dataGridView1.SuspendLayout();
if(names==null) for(int i=0;i<types.Length;i++) dataGridView1.Rows.Add(i.ToString(), types[i].ToString(), values[i]);
else for(int i=0;i<types.Length;i++) dataGridView1.Rows.Add(names[i], types[i].ToString(), values[i]);
if (valueInHex) ConvertValues(true);
if (names == null)
for (int i = 0; i < types.Length; i++) {
string element = i.ToString();
if (isMap && (i % 2) == 0) element += " - Key";
dataGridView1.Rows.Add(element, types[i].ToString(), values[i]);
}
else
for (int i = 0; i < types.Length; i++) dataGridView1.Rows.Add("[0x" + (i * 4).ToString("x").ToUpper() + "]" + names[i], types[i].ToString(), values[i]);
dataGridView1.ResumeLayout();
}
public static string[] ShowEditor(string[] names, DataType[] types, string[] values) {
EditorWindow editor=new EditorWindow(names, types, values);
public static string[] ShowEditor(DebugEditor form, string[] names, DataType[] types, string[] values, bool isMap = false) {
EditorWindow editor = new EditorWindow(names, types, values, isMap);
editor.ShowDialog();
if(editor.save) return editor.values;
else return null;
if (editor.save) {
if (valueInHex) editor.ConvertValues(false);
return editor.values;
}
return null;
}
private EditorWindow(string[] values) {
this.values = values;
InitializeComponent();
checkBox.Checked = EditorWindow.valueInHex;
dataGridView1.SuspendLayout();
if (valueInHex) ConvertValues(true);
for (int i = 0; i < values.Length; i++) {
dataGridView1.Rows.Add(i.ToString(), "Int", values[i]);
}
dataGridView1.ResumeLayout();
}
public static string[] ShowEditor(DebugEditor form, string[] lvalues) {
EditorWindow editor = new EditorWindow(lvalues);
editor.ShowDialog();
if (editor.save) {
if (valueInHex) editor.ConvertValues(false);
return editor.values;
}
return null;
}
private bool CheckInput(DataType type, string str) {
switch(type) {
switch (type) {
case DataType.Int:
if (valueInHex) {
try {
Convert.ToInt32(str, 16);
return true;
} catch (Exception) {
return false;
}
}
int i;
return int.TryParse(str, out i);
case DataType.Float:
@@ -39,9 +100,11 @@ namespace FalloutClient {
}
private void dataGridView1_CellEndEdit(object sender, DataGridViewCellEventArgs e) {
string str=(string)dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value;
if(CheckInput(types[e.RowIndex], str)) values[e.RowIndex]=str;
else dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value=values[e.RowIndex];
string str = (string)dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value;
if (str != null && CheckInput(((types != null) ? types[e.RowIndex] : DataType.Int), str))
values[e.RowIndex] = str;
else
dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value = values[e.RowIndex];
}
private void bCancel_Click(object sender, EventArgs e) {
@@ -49,8 +112,16 @@ namespace FalloutClient {
}
private void bSave_Click(object sender, EventArgs e) {
save=true;
save = true;
Close();
}
private void checkBox_Click(object sender, EventArgs e) {
valueInHex = checkBox.Checked;
ConvertValues(valueInHex);
for (int i = 0; i < values.Length; i++) {
dataGridView1.Rows[i].Cells[2].Value = values[i];
}
}
}
}
+14 -6
View File
@@ -12,17 +12,25 @@ namespace FalloutClient {
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
if(args.Length==1&&args[0]=="-debugedit") {
if (args.Length == 1 && args[0] == "-debugedit") {
Application.Run(new DebugEditor(new EditorConnection()));
} else {
throw new Exception("Multiplayer is no longer supported");
MessageBox.Show("The debug editor can only be run from the game.",
"sfall Debug Editor", MessageBoxButtons.OK, MessageBoxIcon.Stop);
}
}
}
enum DataTypeSend {
Mouse=0, LMouseDown=1, LMouseUp=2, RMouseDown=3, RMouseUp=4, TakeChar=5, ReleaseChar=6,
SetGlobal=0, SetMapVar=1, RetrieveCritter=2, SetCritter=3, SetSGlobal=4, GetArray=9, SetArray=10,
Exit=254
}
SetGlobal = 0,
SetMapVar = 1,
RetrieveCritter = 2,
SetCritter = 3,
SetSGlobal = 4,
GetArray = 9,
SetArray = 10,
GetLocal = 11,
SetLocal = 12,
Exit = 254
}
}
+5 -5
View File
@@ -5,12 +5,12 @@ using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("FalloutClient")]
[assembly: AssemblyTitle("sfall Debug Editor")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FalloutClient")]
[assembly: AssemblyCopyright("Copyright © 2009")]
[assembly: AssemblyProduct("sfall")]
[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyVersion("4.1.9.0")]
[assembly: AssemblyFileVersion("4.1.9.0")]
@@ -16,6 +16,21 @@
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>false</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
@@ -33,6 +48,8 @@
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
@@ -62,6 +79,18 @@
<DependentUpon>EditorWindow.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
@@ -71,6 +100,7 @@
</Target>
-->
<PropertyGroup>
<PostBuildEvent>copy "$(TargetPath)" "C:\Games\Fallout2\$(TargetName)$(TargetExt)"</PostBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>
@@ -1,6 +1,6 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MPClient", "MPClient.csproj", "{80ED0DCE-100E-4EC9-A79D-2FBFA4CAD1E3}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SfallDebugEditor", "SfallDebugEditor.csproj", "{80ED0DCE-100E-4EC9-A79D-2FBFA4CAD1E3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
+4 -4
View File
@@ -1,8 +1,8 @@
# sfall
A set of engine modifications for the classic game Fallout 2 in form of a DLL, which modifies executable in memory without changing anything in EXE file itself.
A set of engine modifications for the classic game Fallout 2 in form of a DLL, which modifies executable in memory without changing anything in EXE file itself.
Engine modifications include:
**Engine modifications include:**
- Better support for modern operating systems
- Externalizing many settings like starting map and game time, skills, perks, critical hit tables, books, etc.
- Bug fixes
@@ -10,7 +10,7 @@ Engine modifications include:
- Extended scripting capabilities for modders (many new opcodes to control sfall features as well as previously unavailable vanilla engine functions)
Original author: timeslip
Original author: timeslip
Original description: A set of engine modifications for the classic game Fallout 2 by Interplay. Includes fixes for bugs in the original engine, allows fallout to run correctly on modern operating systems, and adds additional features for modders.
Original description: A set of engine modifications for the classic game Fallout 2 by Interplay. Includes fixes for bugs in the original engine, allows fallout to run correctly on modern operating systems, and adds additional features for modders.
+6 -5
View File
@@ -14,17 +14,18 @@ Part_0=1 ; Tell sfall that we want to modify the head entries
[c_00_0] ; The entries for the head table of the men critter type.
e0_DamageMultiplier=100 ;First level critical
e0_EffectFlags=0
e0_EffectFlags=0 ; The value of the flags (see DAM_* in Define.h)
; For multiple effects, use the sum of the flags (e.g. 2050 = knocked down + bypass armor)
e0_StatCheck=0
e0_StatMod=0
e0_FailureEffect=0
e0_Message=0 ; This is an index into the msg file, not a string
e0_FailMessage=0
e1_... ; Second level critical
... ; And so on up to the hardest hitting level 5 critical
e5_...
;e1_... ; Second level critical
;... ; And so on up to the hardest hitting level 5 critical
;e5_...
;You can skip any entries from this section to leave them at their defaults
;Any missing entries for critters 19-37 will be replaced by a 0, since they have no default
;Note that the UOP fixes are included in the defaults, and do not need to be
; added manually when using this override format, as opposed to the old one
; added manually when using this override format, as opposed to the old one
+30
View File
@@ -0,0 +1,30 @@
; Allows you to configure advanced settings for drugs.
; Maximum 50 drugs are allowed
; Note: for vanilla drugs, you can only override the values of NumEffect and AddictTime parameters
[main]
; set to 1 to change Jet addiction to be removed after the time expires
JetWithdrawal=0
; total number of drugs in this file
Count=0
; count starts from 1
[1]
; drug item PID
PID=0
; set a limit on the count of first and second delayed effects when using the drug, i.e. if the queue has delayed effects from the drug,
; and their count is greater or equal to NumEffects, it is not possible to obtain new effects from using the drug
; this count is 4 for Buffout/Mentats/Psycho/Jet
; set -1 to leave this parameter unchanged
NumEffects=-1
; the duration of the addiction effect in game minutes (i.e. 1440 = 24 game hours)
; set to 0 to use the default time (7 days for all drugs except Jet)
AddictTime=0
; the number of the global variable from vault13.gam responsible for displaying addiction in the character screen
; set to 0 if the addiction is not required
GvarID=0
; the index number from editor.msg to display the title of the addiction (the description uses the index number of TextID + 100)
TextID=-1
; the line number (0-indexed) of the corresponding FRM in skilldex.lst
FrmID=-1
+103 -4
View File
@@ -7,10 +7,71 @@
; have an additional NoHardcode option in this file which can
; be used to remove their hardcoded effects, and add new stat/skill effects
;This is a modification to perk 119
[119]
[PerksTweak]
;Change the penalty distance and distance bonus for 'Weapon Scope Range' weapon perk
;0 - no penalty, 8 - default penalty
WeaponScopeRangePenalty=8
;2 - no bonus, 5 - default bonus
WeaponScopeRangeBonus=5
;Changes the distance bonus for 'Weapon Long Range' weapon perk
;2 - no bonus, 4 - default bonus
WeaponLongRangeBonus=4
;Changes the hit chance bonus for 'Weapon Accurate' weapon perk
;0 - no bonus, 200 - maximum bonus, 20 - default bonus
WeaponAccurateBonus=20
;Changes the strength bonus for 'Weapon Handling' perk
;0 - no bonus, 10 - maximum bonus, 3 - default bonus
WeaponHandlingBonus=3
;##############################################################################
[Perks]
;Set to 1 to enable the modifications for perks
Enable=0
;Name=The name of the perk (max 63 characters)
;Desc=The description of the perk (max 255 characters)
;Image=The line number (0-indexed) of the corresponding FRM in skilldex.lst
;Ranks=The number of perk levels
;Level=The minimum required level
;Type=If 0, the perk checks only Skill1 for skill requirements; if 1, it checks
; Skill1 or Skill2; if 2, it checks both Skill1 and Skill2
;Stat=The modified stat or -1 if you don't want to change any stats
;StatMag=The increased/decreased value to the modified stat
;Skill1=The first skill (or -1 for none) to check, but if you set a specific bit
; (67108864 or 0x4000000), it checks GVAR. For example, if Skill1=67108864, then
; the perk will check GVAR_PLAYER_REPUTATION (67108864 + 0) on Skill1Mag value
;Skill1Mag=Positive value is used as the minimum requirements of the first
; skill/GVAR, and a negative value is interpreted as the maximum requirement.
; For example, with Skill1=0 and Skill1Mag=100, if player has small guns skill
; >= 100 and meets all other requirements, the perk will be available in the
; selection window; with Skill1=1 and Skill1Mag=-120, the perk will not be
; available if player has big guns skill >= 120
;Skill2=The second skill/GVAR (or -1 for none) to check
;Skill2Mag=Same as Skill1Mag, but for Skill2
;STR-LCK=Positive values are used as minimum requirements of SPECIAL stats, and
; negative values are interpreted as maximum requirements. For some special
; perks processed by the engine (e.g. PERK_armor_powered and PERK_armor_combat),
; the values are not used as requirements but to add to corresponding SPECIAL
; stats
;If the value is set to -99999, the variable will be ignored (similar to comment out that line)
;You can add simple extra perks with ID numbers from 119 to 255
; that do not require using scripting functions to change player stats, and can also be used for Armor perks
;These parameters are only for extra perks
;Stat1-Stat2 = same as Stat
;Stat1Mag-Stat2Mag = same as StatMag
;Skill3-Skill5 = The skill to be modified (or -1 for none)
;Skill3Mod-Skill5Mod = The increased/decreased value to the modified skill
;##############################################################################
;This is a modification to vanilla perk 0
[0]
Name=Example
Desc=This is an example perk~Second line
Desc=This is an example perk description
Image=72
Ranks=1
Level=1
@@ -29,6 +90,44 @@ INT=0
AGL=0
LCK=0
;Example for creating extra perks
[119]
Name=Extra Perk
Desc=This perk can change player stats and skills
Image=72
Ranks=1
Level=2
Type=0
Stat=-1
StatMag=0
Skill1=-1
Skill1Mag=0
Skill2=-1
Skill2Mag=0
STR=0
PER=0
END=0
CHR=0
INT=0
AGL=0
LCK=0
; for extra perks only
Stat1=-1
Stat1Mag=0
Stat2=-1
Stat2Mag=0
Skill3=-1
Skill3Mod=0
Skill4=-1
Skill4Mod=0
Skill5=-1
Skill5Mod=0
;##############################################################################
[Traits]
;Set to 1 to enable the modifications for traits
Enable=0
;This is a modification to trait 0
[t0]
NoHardcode=0
@@ -36,4 +135,4 @@ Name=Example
Desc=This is an example trait
Image=72
StatMod=0|-1 ;Subtract 1 from strength
SkillMod=0|20|1|-5 ;Add 20 to the players small guns skill and subtract 5 from big guns
SkillMod=0|20|1|-5 ;Add 20 to the player's small guns skill and subtract 5 from big guns
+6 -2
View File
@@ -1,5 +1,5 @@
[sfall]
SaveInCombat=Cannot save at this time
SaveInCombat=Cannot save at this time.
KarmaGain=You gained %d karma.
KarmaLoss=You lost %d karma.
HighlightFail1=You aren't carrying a motion sensor.
@@ -7,8 +7,12 @@ HighlightFail2=Your motion sensor is out of charge.
SuperStimExploitMsg=You cannot use a super stim on someone who is not injured!
BlockedCombat=You cannot enter combat at this time.
SaveSfallDataFail=ERROR saving extended savegame information! Check if other programs interfere with savegame files/folders and try again.
PartyLvlMsg=Lvl:
PartyACMsg=AC:
PartyAddictMsg=Addict
NPCPickupFail=%s cannot pick up the item.
[AppearanceMod]
RaceText=Race
StyleText=Style
MainButtonText=Appearance
DoneBtn=Done
+6 -5
View File
@@ -1,12 +1,13 @@
; Allows to reassign books to different object PIDs, text messages.
; Maximum 30 books are allowed (25 if overrideVanilla is 0)
; Allows to reassign books to different object PIDs, text messages, and skills.
; Maximum 50 books are allowed
[main]
; total number of books in this file
count=5
count=1
; set to 1 to override all vanilla books, so you will have to define ALL books in this file;
; otherwise only new books are defined here
; set to 1 to override all vanilla books, so you will have to define ALL the necessary books in this file;
; otherwise only new books are defined here. To just override the text/skill of a vanilla book,
; specify its PID in the new book and set the parameters
overrideVanilla=0
; count starts from 1
+24 -4
View File
@@ -1,11 +1,12 @@
;Controls the elevators
;Image must match up with the image of an existing elevator
;Image must match up with the image of an existing elevator (can be overrided in sfall 4.1.4/3.8.14 or newer)
;Make sure you specify the correct number of exit targets
;The maximum number of elevators is currently capped at 50
;Use the line number (0-indexed) of the corresponding FRM in intrface.lst to set the appearance of the elevator
;Override elevator 0
[000]
;This elevator uses the frm of the original forth elevator
[0]
;This elevator will use the settings of the original forth elevator
Image=4
;Set up the first exit point
@@ -23,4 +24,23 @@ ID3=50
Elevation3=0
Tile3=12944
;No forth exit point
;No forth exit point
;Override FRM images of elevator 0. Set ButtonsFrm to -1 to use default buttons from MainFrm
MainFrm=143
ButtonsFrm=-1
;An example of a new elevator
[24]
;Set Image to 24 to create a new elevator type (0-23 are the original elevator types)
Image=24
;Set the number of buttons
ButtonCount=3
;Set the appearance of the elevator
MainFrm=148
ButtonsFrm=151
;Set up the exit points for all three buttons (see examples above)
@@ -0,0 +1,82 @@
;NPC armor appearance configuration for vanilla Fallout 2. Does not require any new graphics
;Party members will use player's armor appearance just like old B-Team mod
;WeaponAnims codes
; 1 - Knife (D)
; 2 - Club (E)
; 3 - Sledgehammer (F)
; 4 - Spear (G)
; 5 - Pistol (H)
; 6 - SMG (I)
; 7 - Rifle (J)
; 8 - Big Gun (K)
; 9 - Minigun (L)
; 10 - Rocket Launcher (M)
; 11-15 - sfall additional weapon animation codes
; This section maps 7 armor types to corresponding armor item PIDs
[ArmorTypes]
Jacket = 74,265
Leather = 1,379
Metal = 2,240,380
Power = 3,232
AdvPower = 348,349
Combat = 17,239,381
Robe = 113,524
; Default armor FIDs (the same for all NPCs)
[Default]
Jacket = 16777229
Leather = 16777228
Metal = 16777230
Combat = 16777226
Power = 16777217
AdvPower = 16777287
Robe = 16777218
; Sulik
[1]
PID=16777313
WeaponAnims=1,3,4,6
Default=16777280
; Vic
[2]
PID=16777278
WeaponAnims=1,5,7
Default=16777307
; Cassidy
[3]
PID=16777305
WeaponAnims=4,5,7
Default=16777260
Leather=16777260
; Myron
[4]
PID=16777376
WeaponAnims=1,5
Default=16777304
; Lenny
[5]
PID=16777323
WeaponAnims=1,5,6
Default=16777295
; Davin
[6]
PID=16777379
WeaponAnims=1,2,5
Default=16777264
; Miria
[7]
PID=16777380
WeaponAnims=1,6
Default=16777252
Jacket=16777222
Leather=16777221
Metal=16777223
Combat=16777219
+89
View File
@@ -0,0 +1,89 @@
;WeaponAnims codes
; 1 - Knife (D)
; 2 - Club (E)
; 3 - Sledgehammer (F)
; 4 - Spear (G)
; 5 - Pistol (H)
; 6 - SMG (I)
; 7 - Rifle (J)
; 8 - Big Gun (K)
; 9 - Minigun (L)
; 10 - Rocket Launcher (M)
; 11-15 - sfall additional weapon animation codes
; This section maps 7 armor types to corresponding armor item PIDs
[ArmorTypes]
Jacket = 74,265
Leather = 1,379
Metal = 2,240,380
Power = 3,232
AdvPower = 348,349
Combat = 17,239,381
Robe = 113,524
; Default armor FIDs (the same for all NPCs)
[Default]
Power = 16777217
AdvPower = 16777287
Robe = 16777218
; Sulik
[1]
PID=16777313
WeaponAnims=1,3,4,6,14
Default=16777280
Jacket=16777321
Leather=16777325
Metal=16777323
Combat=16777322
Power=16777324
; Vic
[2]
PID=16777278
WeaponAnims=1,5,7,13,14
Default=16777307
Jacket=16777329
Leather=16777333
Metal=16777331
Combat=16777330
Power=16777332
; Cassidy
[3]
PID=16777305
WeaponAnims=4,5,7,13
Default=16777354
Jacket=16777351
Leather=16777260
Metal=16777327
Combat=16777326
Power=16777328
; Myron
[4]
PID=16777376
WeaponAnims=1,5,14
Default=16777304
Combat=16777350
Power=16777349
; Cat Jules (RP)
[5]
PID=16777720
WeaponAnims=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
Default=16777353
Jacket=16777346
Leather=16777347
Metal=16777348
Combat=16777226
; Kitsune (RP)
[6]
PID=16777718
WeaponAnims=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
Default=16777222
Jacket=16777222
Leather=16777221
Metal=16777223
Combat=16777219
+60
View File
@@ -0,0 +1,60 @@
[Highlighting]
; DX scancode of a key to press to highlight items on the ground
; 42 - SHIFT key
Key=42
; Set to 1 to also highlight containers
Containers=1
; Set to 1 to also highlight lootable corpses
Corpses=1
; Set to 1 to only highlight objects in the player's line-of-sight
CheckLOS=0
; Set the color of outlines, available colors:
; 1 - glowing red
; 2 - red
; 4 - grey
; 8 - glowing green
; 16 - bright yellow
; 32 - dark yellow
; 64 - purple
OutlineColor=16
; Motion Scanner mode:
; 0 - ignored
; 1 - requires Motion Scanner present in player inventory to activate highlighting
; 2 - requires Motion Scanner and also requires 1 charge on every use (depleted scanner will not work anymore)
MotionScanner=0
[CombatControl]
;Allows you to directly control other critters in combat
;Set to 0 to disable
;Set to 1 to control all critters in combat
;Set to 2 to control all party members
;If you want to control only specific critters, uncomment the PIDList line and set a comma delimited list of PIDs
Mode=0
;PIDList=62,89,97,107,160,161
;Set a comma delimited list of perk IDs for perks to be inherited from the player during the combat control
PerksList=0,73
;Choose a notification box to display the name of the controlled critter above the interface bar
;Must be between 5 and (4 + the value of BoxBarCount in ddraw.ini)
;For sfall 4.1.6+ the number for the notification box is set automatically, so just use any value
;Set to 0 to disable
DisplayName=0
;Set the color of display name, available colors:
;0 - green
;1 - red
;2 - white
;3 - yellow
;4 - dark yellow
;5 - blue
;6 - purple
;7 - dull pink
DisplayNameColor=0

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