mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Fixed max tile number for set_map_enter_position and compilation error in Worldmap.cpp.
Added the description of get/set_map_enter_position to function notes.
This commit is contained in:
@@ -217,6 +217,7 @@
|
||||
#define get_flags(obj) sfall_func1("get_flags", obj)
|
||||
#define get_ini_section(file, sect) sfall_func2("get_ini_section", file, sect)
|
||||
#define get_ini_sections(file) sfall_func1("get_ini_sections", file)
|
||||
#define get_map_enter_position sfall_func0("get_map_enter_position")
|
||||
#define get_outline(obj) sfall_func1("get_outline", obj)
|
||||
#define intface_hide sfall_func0("intface_hide")
|
||||
#define intface_is_hidden sfall_func0("intface_is_hidden")
|
||||
@@ -231,11 +232,9 @@
|
||||
#define set_dude_obj(critter) sfall_func1("set_dude_obj", critter)
|
||||
#define set_flags(obj, flags) sfall_func2("set_flags", obj, flags)
|
||||
#define set_ini_setting(setting, value) sfall_func2("set_ini_setting", setting, value)
|
||||
#define set_map_enter_position(tile, elev, rot) sfall_func3("set_map_enter_position", tile, elev, rot)
|
||||
#define set_outline(obj, color) sfall_func2("set_outline", obj, color)
|
||||
#define set_unjam_locks_time(time) sfall_func1("set_unjam_locks_time", time)
|
||||
#define spatial_radius(obj) sfall_func1("spatial_radius", obj)
|
||||
#define tile_refresh_display sfall_func0("tile_refresh_display")
|
||||
#define unjam_lock(obj) sfall_func1("unjam_lock", obj)
|
||||
#define get_map_enter_position sfall_func0("get_map_enter_position")
|
||||
#define set_map_enter_position(tile, elev, rot) sfall_func3("set_map_enter_position", tile, elev, rot)
|
||||
|
||||
|
||||
@@ -449,8 +449,14 @@ Some utility/math functions are available:
|
||||
- The auto unjam mechanism will be reset each time the player reloads the game
|
||||
|
||||
> array sfall_func0("get_map_enter_position")
|
||||
- returns an array of the player's position data (index 0 - tile, 1 - elevation, 2 - rotation) when entering the map through exit grids
|
||||
- if entering from the world map, the tile value will be -1
|
||||
- should be called in map_enter_p_proc procedure to get the correct position data
|
||||
|
||||
> void sfall_func3("set_map_enter_position", int tile, int elevation, int rotation)
|
||||
- overrides the player's entry position when entering the map through exit grids
|
||||
- setting the tile to 0 will put the player on the start hex (default tile and elevation) of the map
|
||||
- works only in map_enter_p_proc procedure
|
||||
|
||||
------------------------
|
||||
------ MORE INFO -------
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
#include "..\..\LoadGameHook.h"
|
||||
#include "..\..\ScriptExtender.h"
|
||||
#include "..\..\Worldmap.h"
|
||||
#include "..\Arrays.h"
|
||||
#include "..\OpcodeContext.h"
|
||||
|
||||
#include "Worldmap.h"
|
||||
@@ -235,7 +236,7 @@ void sf_set_map_enter_position(OpcodeContext& ctx) {
|
||||
int elev = ctx.arg(1).asInt();
|
||||
int rot = ctx.arg(2).asInt();
|
||||
|
||||
if (tile > -1 && tile <= 40200) {
|
||||
if (tile > -1 && tile < 40000) {
|
||||
fo::var::tile = tile;
|
||||
}
|
||||
if (elev > -1 && elev < 3) {
|
||||
|
||||
Reference in New Issue
Block a user