Added an additional mode to the function 'metarule2_explosions', sets a constant radius of the explosion grenades and rockets. (#146)

This commit is contained in:
Mr.Stalin
2018-05-30 21:02:35 +08:00
committed by NovaRain
parent b24a860d40
commit 0e715236bf
3 changed files with 44 additions and 17 deletions
+1
View File
@@ -139,6 +139,7 @@
#define set_attack_explosion_radius(x) metarule2_explosions(3, x, 0)
#define set_attack_is_explosion(x) metarule2_explosions(4, x, 0)
#define set_attack_is_explosion_fire set_attack_is_explosion(DMG_fire)
#define set_explosion_radius(grenade, rocket) metarule2_explosions(5, grenade, rocket)
#define GAME_MSG_COMBAT (0)
+37 -13
View File
@@ -21,6 +21,7 @@
#include "..\FalloutEngine\Fallout2.h"
#include "..\Logging.h"
#include "..\SimplePatch.h"
#include "LoadGameHook.h"
#include "MainLoopHook.h"
#include "ScriptExtender.h"
@@ -30,6 +31,7 @@ namespace sfall
{
static bool lightingEnabled = false;
static bool explosionsMetaruleReset = false;
static const DWORD ranged_attack_lighting_fix_back = 0x4118F8;
@@ -153,12 +155,15 @@ static void __declspec(naked) fire_dance_lighting_fix1() {
}
static const DWORD explosion_dmg_check_adr[] = {0x411709, 0x4119FC, 0x411C08, 0x4517C1, 0x423BC8};
static const DWORD explosion_dmg_check_adr[] = {0x411709, 0x4119FC, 0x411C08, 0x4517C1, 0x423BC8, 0x42381A};
static const DWORD explosion_art_adr[] = {0x411A19, 0x411A29, 0x411A35, 0x411A3C};
static const DWORD explosion_art_defaults[] = {10, 2, 31, 29};
static const DWORD explosion_radius_grenade = 0x479183;
static const DWORD explosion_radius_rocket = 0x47918B;
static DWORD set_expl_radius_grenade = 2;
static DWORD set_expl_radius_rocket = 3;
static const size_t numArtChecks = sizeof(explosion_art_adr) / sizeof(explosion_art_adr[0]);
static const size_t numDmgChecks = sizeof(explosion_dmg_check_adr) / sizeof(explosion_dmg_check_adr[0]);
@@ -166,9 +171,15 @@ enum MetaruleExplosionsMode {
EXPL_FORCE_EXPLOSION_PATTERN = 1,
EXPL_FORCE_EXPLOSION_ART = 2,
EXPL_FORCE_EXPLOSION_RADIUS = 3,
EXPL_FORCE_EXPLOSION_DMGTYPE = 4
EXPL_FORCE_EXPLOSION_DMGTYPE = 4,
EXPL_STATIC_EXPLOSION_RADIUS = 5
};
static void SetExplosionRadius(int arg1, int arg2) {
SafeWrite32(explosion_radius_grenade, arg1);
SafeWrite32(explosion_radius_rocket, arg2);
}
int _stdcall ExplosionsMetaruleFunc(int mode, int arg1, int arg2) {
switch (mode) {
case EXPL_FORCE_EXPLOSION_PATTERN:
@@ -180,27 +191,33 @@ int _stdcall ExplosionsMetaruleFunc(int mode, int arg1, int arg2) {
SafeWrite8(0x411B54, 6); // last direction
}
break;
case EXPL_FORCE_EXPLOSION_ART: {
case EXPL_FORCE_EXPLOSION_ART:
for (int i = 0; i < numArtChecks; i++) {
SafeWrite32(explosion_art_adr[i], (BYTE)arg1);
}
break;
}
case EXPL_FORCE_EXPLOSION_RADIUS:
SafeWrite32(explosion_radius_grenade, arg1);
SafeWrite32(explosion_radius_rocket, arg1);
SetExplosionRadius(arg1, arg1);
break;
case EXPL_FORCE_EXPLOSION_DMGTYPE: {
case EXPL_FORCE_EXPLOSION_DMGTYPE:
for (int i = 0; i < numDmgChecks; i++) {
SafeWrite8(explosion_dmg_check_adr[i], (BYTE)arg1);
}
break;
}
case EXPL_STATIC_EXPLOSION_RADIUS:
if (arg1 > 0) set_expl_radius_grenade = arg1;
if (arg2 > 0) set_expl_radius_rocket = arg2;
SetExplosionRadius(set_expl_radius_grenade, set_expl_radius_rocket);
break;
default:
return -1;
}
if (mode != EXPL_STATIC_EXPLOSION_RADIUS) explosionsMetaruleReset = true;
return 0;
}
void ResetExplosionSettings() {
if (!explosionsMetaruleReset) return;
// explosion pattern
explosion_effect_starting_dir = 0;
SafeWrite8(0x411B54, 6); // last direction
@@ -209,20 +226,25 @@ void ResetExplosionSettings() {
SafeWrite32(explosion_art_adr[i], explosion_art_defaults[i]);
}
// explosion radiuses
SafeWrite32(explosion_radius_grenade, 2);
SafeWrite32(explosion_radius_rocket, 3);
SetExplosionRadius(set_expl_radius_grenade, set_expl_radius_rocket);
// explosion dmgtype
for (int i = 0; i < numDmgChecks; i++) {
SafeWrite8(explosion_dmg_check_adr[i], 6);
SafeWrite8(explosion_dmg_check_adr[i], fo::DamageType::DMG_explosion);
}
explosionsMetaruleReset = false;
}
void ResetExplosionRadius() {
if (set_expl_radius_grenade != 2 || set_expl_radius_rocket != 3)
SetExplosionRadius(2, 3);
}
void Explosions::init() {
MakeJump(0x411AB4, explosion_effect_hook); // required for explosions_metarule
if (GetConfigInt("Misc", "ExplosionsEmitLight", 0)) {
lightingEnabled = GetConfigInt("Misc", "ExplosionsEmitLight", 0) != 0;
if (lightingEnabled) {
dlog("Applying Explosion changes.", DL_INIT);
lightingEnabled = true;
MakeJump(0x4118E1, ranged_attack_lighting_fix);
MakeJump(0x410A4A, fire_dance_lighting_fix1);
MakeJump(0x415A3F, anim_set_check__light_fix); // this allows to change light intensity
@@ -238,6 +260,8 @@ void Explosions::init() {
// after each combat attack, reset metarule_explosions settings
MainLoopHook::OnAfterCombatAttack() += ResetExplosionSettings;
LoadGameHook::OnGameReset() += ResetExplosionRadius;
}
}
+6 -4
View File
@@ -108,10 +108,12 @@ void sf_reg_anim_turn_towards(OpcodeContext& ctx) {
void sf_explosions_metarule(OpcodeContext& ctx) {
int mode = ctx.arg(0).asInt(),
arg1 = ctx.arg(1).asInt(),
arg2 = ctx.arg(2).asInt();
ctx.setReturn(ExplosionsMetaruleFunc(mode, arg1, arg2));
result = ExplosionsMetaruleFunc(mode, ctx.arg(1).asInt(), ctx.arg(2).asInt());
if (result == -1) {
ctx.printOpcodeError("ExplosionsMetalure() - mode (%d) is not supported for the function.", mode);
}
ctx.setReturn(result);
}
}