NovaRain 2cfa20ed47 Implemented the critter individualization (from Mr.Stalin):
* each critter has its own independent base/bonus stats, separated from other critters sharing the same PID.
* get/set_critter_base/extra_stat script functions now only set stats for a specific critter.

Rewrote get/set_pc_base/extra_stat and get/set_critter_base/extra_stat script functions in C++.
Fixed the argument numbering in error messages when validating arguments.
Minor edits on some code.
Update solution files and version number.
2019-03-26 12:29:28 +08:00
2015-06-30 01:21:44 +07:00
2015-06-29 23:50:46 +07:00
2015-06-30 01:21:44 +07:00

sfall

A set of engine modifications for the classic game Fallout 2 in form of a DLL, which modifies executable in memory without changing anything in EXE file itself.

Engine modifications include:

  • Better support for modern operating systems
  • Externalizing many settings like starting map and game time, skills, perks, critical hit tables, books, etc.
  • Bug fixes
  • Many additional features for users, such as item highlight button, party member control, etc.
  • Extended scripting capabilities for modders (many new opcodes to control sfall features as well as previously unavailable vanilla engine functions)

Original author: timeslip

Original description: A set of engine modifications for the classic game Fallout 2 by Interplay. Includes fixes for bugs in the original engine, allows fallout to run correctly on modern operating systems, and adds additional features for modders.

Languages
C++ 73.3%
C 19.3%
Pascal 4.9%
HLSL 1.3%
C# 1.2%