Fixed incorrect info in sfall function notes.txt.

This commit is contained in:
NovaRain
2017-05-31 09:25:44 +08:00
parent 35d397c891
commit abb71a1a1f
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -39,7 +39,7 @@
#define ATKMODE_SEC_BURST 112 // 0x00000070
#define ATKMODE_SEC_FLAME 128 // 0x00000080
/* Object flags */
/* Object flags for get/set_flags */
#define FLAG_MOUSE_3D (0x1)
#define FLAG_WALKTHRU (0x4)
#define FLAG_FLAT (0x8)
+1 -1
View File
@@ -381,7 +381,7 @@ Some utility/math functions are available:
- call "tile_refresh_display" after changing outline of objects to properly redraw the scene
> int sfall_func1("get_flags", object)
- gets the current value of object flags (see sfall.h for available flags)
- gets the current value of object flags (see define_extra.h for available flags)
> void sfall_func2("set_flags", object, int flags)
- sets the current flags of an object