mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Fixed the return values of a hook getting corrupted if another hook was called during the execution of the current hook (from Mr.Stalin)
Added a fix to prevent hook scripts from being executed when the depth limit is exceeded, or the hook is called recursively.
This commit is contained in:
@@ -8,18 +8,24 @@ namespace sfall
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constexpr int maxArgs = 16;
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constexpr int maxDepth = 8;
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DWORD args[maxArgs]; // current hook arguments
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DWORD oldargs[maxArgs * maxDepth];
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DWORD* argPtr;
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DWORD rets[16]; // current hook return values
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struct {
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DWORD hookID;
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DWORD argCount;
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DWORD cArg;
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DWORD cRet;
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DWORD oldArgs[maxArgs];
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DWORD oldRets[maxRets];
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} savedArgs[maxDepth];
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DWORD firstArg = 0;
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DWORD callDepth;
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DWORD lastCount[maxDepth];
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static DWORD callDepth;
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static DWORD currentRunHook = -1;
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DWORD args[maxArgs]; // current hook arguments
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DWORD rets[maxRets]; // current hook return values
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DWORD argCount;
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DWORD cArg; // how many arguments were taken by current hook script
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DWORD cRet; // how many return values were set by current hook script
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DWORD cArg; // how many arguments were taken by current hook script
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DWORD cRet; // how many return values were set by current hook script
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DWORD cRetTmp; // how many return values were set by specific hook script (when using register_hook)
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std::vector<HookScript> hooks[numHooks];
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@@ -52,19 +58,25 @@ bool LoadHookScript(const char* name, int id) {
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}
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void _stdcall BeginHook() {
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if (callDepth <= maxDepth) {
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if (callDepth) {
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lastCount[callDepth - 1] = argCount;
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memcpy(&oldargs[maxArgs * (callDepth - 1)], args, maxArgs * sizeof(DWORD));
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}
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argPtr = args;
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for (DWORD i = 0; i < callDepth; i++) {
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argPtr += lastCount[i];
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}
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if (callDepth && callDepth <= maxDepth) {
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// save all values of the current hook if another hook was called during the execution of the current hook
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int cDepth = callDepth - 1;
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savedArgs[cDepth].hookID = currentRunHook;
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savedArgs[cDepth].argCount = argCount; // number of arguments of the current hook
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savedArgs[cDepth].cArg = cArg; // current count of taken arguments
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savedArgs[cDepth].cRet = cRet; // number of return values for the current hook
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memcpy(&savedArgs[cDepth].oldArgs, args, argCount * sizeof(DWORD)); // values of the arguments
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if (cRet) memcpy(&savedArgs[cDepth].oldRets, rets, cRet * sizeof(DWORD)); // return values
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// for debugging
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/*dlog_f("Saved cArgs/cRet: %d / %d(%d)\n", DL_HOOK, savedArgs[cDepth].argCount, savedArgs[cDepth].cRet, cRetTmp);
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for (unsigned int i = 0; i < maxArgs; i++) {
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dlog_f("Saved Args/Rets: %d / %d\n", DL_HOOK, savedArgs[cDepth].oldArgs[i], ((i < maxRets) ? savedArgs[cDepth].oldRets[i] : -1));
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}*/
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}
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callDepth++;
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#ifndef NDEBUG
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dlog_f("Begin running hook, current depth: %d\n", DL_HOOK, callDepth);
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dlog_f("Begin running hook, current depth: %d, current executable hook: %d\n", DL_HOOK, callDepth, currentRunHook);
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#endif
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}
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@@ -81,7 +93,15 @@ static void _stdcall RunSpecificHookScript(HookScript *hook) {
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void _stdcall RunHookScript(DWORD hook) {
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cRet = 0;
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if (hooks[hook].size()) {
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dlog_f("Running hook %d, which has %0d entries attached\n", DL_HOOK, hook, hooks[hook].size());
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if (callDepth > 1) {
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if (hook == currentRunHook || callDepth > 8) {
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fo::func::debug_printf("\n[SFALL] The hook ID: %d cannot be executed.", hook);
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dlog_f("The hook %d cannot be executed due to exceeded depth limit or recursive calls\n", DL_MAIN, hook);
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return;
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}
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}
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currentRunHook = hook;
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dlog_f("Running hook %d, which has %0d entries attached, depth: %d\n", DL_HOOK, hook, hooks[hook].size(), callDepth);
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for (int i = hooks[hook].size() - 1; i >= 0; i--) {
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RunSpecificHookScript(&hooks[hook][i]);
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}
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@@ -92,12 +112,24 @@ void _stdcall RunHookScript(DWORD hook) {
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void _stdcall EndHook() {
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#ifndef NDEBUG
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dlog_f("End running hook, current depth: %d\n", DL_HOOK, callDepth);
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dlog_f("End running hook %d, current depth: %d\n", DL_HOOK, currentRunHook, callDepth);
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#endif
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callDepth--;
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if (callDepth && callDepth <= maxDepth) {
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argCount = lastCount[callDepth - 1];
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memcpy(args, &oldargs[maxArgs * (callDepth - 1)], maxArgs * sizeof(DWORD));
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// restore all saved values of the previous hook
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int cDepth = callDepth - 1;
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currentRunHook = savedArgs[cDepth].hookID;
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argCount = savedArgs[cDepth].argCount;
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cArg = savedArgs[cDepth].cArg;
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cRet = cRetTmp = savedArgs[cDepth].cRet; // also restore current count of the number of return values
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memcpy(args, &savedArgs[cDepth].oldArgs, argCount * sizeof(DWORD));
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if (cRet) memcpy(rets, &savedArgs[cDepth].oldRets, cRet * sizeof(DWORD));
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// for debugging
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/*dlog_f("Restored cArgs/cRets: %d / %d(%d)\n", DL_HOOK, argCount, cRet, cRetTmp);
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for (unsigned int i = 0; i < maxArgs; i++) {
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dlog_f("Restored Args/Rets: %d / %d\n", args[i], ((i < maxRets) ? rets[i] : -1));
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}*/
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}
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}
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@@ -19,25 +19,19 @@ const int maxRets = 8;
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// Struct for registered hook script
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struct HookScript {
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ScriptProgram prog;
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int callback; // proc number in script's proc table
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int callback; // proc number in script's proc table
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bool isGlobalScript; // false for hs_* scripts, true for gl* scripts
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};
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// All currently registered hook scripts
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extern std::vector<HookScript> hooks[];
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extern DWORD args[]; // current hook arguments
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extern DWORD oldargs[];
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extern DWORD* argPtr;
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extern DWORD rets[]; // current hook return values
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extern DWORD firstArg;
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extern DWORD callDepth;
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extern DWORD lastCount[];
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extern DWORD args[]; // current hook arguments
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extern DWORD rets[]; // current hook return values
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extern DWORD argCount;
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extern DWORD cArg; // how many arguments were taken by current hook script
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extern DWORD cRet; // how many return values were set by current hook script
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extern DWORD cArg; // how many arguments were taken by current hook script
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extern DWORD cRet; // how many return values were set by current hook script
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extern DWORD cRetTmp; // how many return values were set by specific hook script (when using register_hook)
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bool LoadHookScript(const char* name, int id);
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@@ -347,7 +347,7 @@ skip:
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}
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static void RegisterButtonSoundFunc0() {
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__asm {
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__asm {
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mov ebx, fo::funcoffs::gsound_red_butt_release_;
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mov edx, fo::funcoffs::gsound_red_butt_press_;
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call fo::funcoffs::win_register_button_sound_func_;
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@@ -392,7 +392,7 @@ static void __declspec(naked) StartPipboy_hack() {
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if (questsButtonsType > 1) {
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height = 23;
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width = 22;
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indexUpArt0 = 54;
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indexDownArt0 = 52;
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indexUpArt1 = 53;
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@@ -400,7 +400,7 @@ static void __declspec(naked) StartPipboy_hack() {
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} else {
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height = 14;
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width = 11;
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indexUpArt0 = 181;
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indexDownArt0 = 182;
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indexUpArt1 = 199;
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@@ -422,11 +422,11 @@ static void __declspec(naked) StartPipboy_hack() {
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// creating new 2 buttons
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picDown = (BYTE*)fo::var::optionsButtonDown1;
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picUp = (BYTE*)fo::var::optionsButtonUp1;
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picUp = (BYTE*)fo::var::optionsButtonUp1;
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if (fo::func::win_register_button(winRef, xPos, yPos, width, height, -1, -1, -1, 0x300, picUp, picDown, 0, 32) != -1) {
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RegisterButtonSoundFunc0();
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}
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picDown = (BYTE*)fo::var::optionsButtonDown;
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picUp = (BYTE*)fo::var::optionsButtonUp;
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if (fo::func::win_register_button(winRef, xPos, yPos + height, width, height, -1, -1, -1, 0x301, picUp, picDown, 0, 32) != -1) {
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