Enabled mouse scroll control in barter and loot screens when the cursor is hovering over other lists, also enabled scrolling through the display monitor (from Crafty) #120

Rearraged the code style in dinput.cpp.
Updated version number.
This commit is contained in:
NovaRain
2017-10-25 11:50:37 +08:00
parent 94fdfb49ef
commit bc38a02508
5 changed files with 171 additions and 24 deletions
+2 -2
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@@ -1,5 +1,5 @@
;sfall configuration settings
;v4.0.1
;v4.0.2
[Main]
;Change to 1 if you want to use command line args to tell sfall to use another ini file.
@@ -72,7 +72,7 @@ Use32BitHeadGraphics=0
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Input]
;Set to 1 to enable the mouse scroll wheel to scroll through your inventory
;Set to 1 to enable the mouse scroll wheel to scroll through inventory, barter, and loot screens
UseScrollWheel=1
;The mouse Z position is divided by this modifier to calculate the number of inventory
+31 -18
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@@ -23,6 +23,7 @@
#include "main.h"
#include "Logging.h"
#include "FalloutEngine\Fallout2.h"
#include "Modules\Graphics.h"
#include "InputFuncs.h"
@@ -30,7 +31,7 @@
namespace sfall
{
static bool useScrollWheel;
bool useScrollWheel = true;
static DWORD wheelMod;
static bool reverseMouse;
@@ -131,21 +132,21 @@ void _stdcall TapKey(DWORD key) {
class FakeDirectInputDevice : public IDirectInputDeviceA {
private:
IDirectInputDeviceA* RealDevice;
DWORD DeviceType;
IDirectInputDeviceA* RealDevice;
DWORD DeviceType;
ULONG Refs;
bool formatLock;
DIDATAFORMAT oldFormat;
public:
/*** Constructor and misc functions ***/
FakeDirectInputDevice(IDirectInputDevice* device,DWORD type) {
RealDevice=device;
DeviceType=type;
Refs=1;
/*** Constructor and misc functions ***/
FakeDirectInputDevice(IDirectInputDevice* device,DWORD type) {
RealDevice = device;
DeviceType = type;
Refs = 1;
formatLock = false;
oldFormat.dwDataSize=0;
}
oldFormat.dwDataSize = 0;
}
/*** IUnknown methods ***/
HRESULT _stdcall QueryInterface(REFIID riid, LPVOID * ppvObj) {
@@ -220,13 +221,25 @@ public:
if (useScrollWheel) {
int count = 1;
if (MouseState.lZ > 0) {
if (wheelMod) count = MouseState.lZ / wheelMod;
if (count < 1) count = 1;
while (count--) TapKey(DIK_UP);
if (fo::var::gmouse_current_cursor == 2 || fo::var::gmouse_current_cursor == 3) {
__asm {
call fo::funcoffs::display_scroll_up_;
}
} else {
if (wheelMod) count = MouseState.lZ / wheelMod;
if (count < 1) count = 1;
while (count--) TapKey(DIK_UP);
}
} else if (MouseState.lZ < 0) {
if (wheelMod) count = (-MouseState.lZ) / wheelMod;
if (count < 1) count = 1;
while (count--) TapKey(DIK_DOWN);
if (fo::var::gmouse_current_cursor == 2 || fo::var::gmouse_current_cursor == 3) {
__asm {
call fo::funcoffs::display_scroll_down_;
}
} else {
if (wheelMod) count = (-MouseState.lZ) / wheelMod;
if (count < 1) count = 1;
while (count--) TapKey(DIK_DOWN);
}
}
}
if (middleMouseKey&&MouseState.rgbButtons[2]) {
@@ -323,7 +336,7 @@ public:
RealInput = Real; Refs = 1;
}
/*** IUnknown methods ***/
/*** IUnknown methods ***/
HRESULT _stdcall QueryInterface(REFIID riid, LPVOID* ppvObj) {
return RealInput->QueryInterface(riid, ppvObj);
}
@@ -347,7 +360,7 @@ public:
GUID GUID_SysMouse = { 0x6F1D2B60, 0xD5A0, 0x11CF, { 0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00} };
GUID GUID_SysKeyboard = { 0x6F1D2B61, 0xD5A0, 0x11CF, { 0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00} };
if (r != GUID_SysKeyboard&&r != GUID_SysMouse) {
if (r != GUID_SysKeyboard && r != GUID_SysMouse) {
return RealInput->CreateDevice(r, device, unused);
} else {
DWORD d;
+8 -1
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@@ -25,6 +25,8 @@
namespace sfall
{
extern bool useScrollWheel;
void SetMDown(bool down, bool right);
void SetMPos(int x, int y);
@@ -135,7 +137,7 @@ void GetMouse(int* x, int* y);
#define DIK_NOCONVERT 0x7B /* (Japanese keyboard) */
#define DIK_YEN 0x7D /* (Japanese keyboard) */
#define DIK_NUMPADEQUALS 0x8D /* = on numeric keypad (NEC PC98) */
//#define DIK_CIRCUMFLEX 0x90 /* (Japanese keyboard) */
#define DIK_PREVTRACK 0x90 /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
#define DIK_AT 0x91 /* (NEC PC98) */
#define DIK_COLON 0x92 /* (NEC PC98) */
#define DIK_UNDERLINE 0x93 /* (NEC PC98) */
@@ -182,6 +184,11 @@ void GetMouse(int* x, int* y);
#define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */
#define DIK_PGDN DIK_NEXT /* PgDn on arrow keypad */
/*
* Alternate names for keys originally not used on US keyboards.
*/
#define DIK_CIRCUMFLEX DIK_PREVTRACK /* Japanese keyboard */
void _stdcall ForceGraphicsRefresh(DWORD);
}
+127
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@@ -585,6 +585,126 @@ end:
}
}
static void __declspec(naked) loot_container_hack2() {
__asm {
cmp esi, 0x150 // source_down
je scroll
cmp esi, 0x148 // source_up
jne end
scroll:
push edx
push ecx
push ebx
mov eax, ds:[FO_VAR_i_wid]
call fo::funcoffs::GNW_find_
mov ebx, [eax+0x8+0x0] // ebx = _i_wid.rect.x
mov ecx, [eax+0x8+0x4] // ecx = _i_wid.rect.y
mov eax, 297
add eax, ebx // x_start
add ebx, 297+64 // x_end
mov edx, 37
add edx, ecx // y_start
add ecx, 37+6*48 // y_end
call fo::funcoffs::mouse_click_in_
pop ebx
pop ecx
pop edx
test eax, eax
jz end
cmp esi, 0x150 // source_down
je targetDown
mov esi, 0x18D // target_up
jmp end
targetDown:
mov esi, 0x191 // target_down
end:
mov eax, ds:[FO_VAR_curr_stack]
retn
}
}
static void __declspec(naked) barter_inventory_hack2() {
__asm {
push edx
push ecx
push ebx
xchg esi, eax
cmp esi, 0x150 // source_down
je scroll
cmp esi, 0x148 // source_up
jne end
scroll:
mov eax, ds:[FO_VAR_i_wid]
call fo::funcoffs::GNW_find_
mov ebx, [eax+0x8+0x0] // ebx = _i_wid.rect.x
mov ecx, [eax+0x8+0x4] // ecx = _i_wid.rect.y
push ebx
push ecx
mov eax, 395
add eax, ebx // x_start
add ebx, 395+64 // x_end
mov edx, 35
add edx, ecx // y_start
add ecx, 35+3*48 // y_end
call fo::funcoffs::mouse_click_in_
pop ecx
pop ebx
test eax, eax
jz notTargetScroll
cmp esi, 0x150 // source_down
je targetDown
mov esi, 0x18D // target_up
jmp end
targetDown:
mov esi, 0x191 // target_down
jmp end
notTargetScroll:
push ebx
push ecx
mov eax, 250
add eax, ebx // x_start
add ebx, 250+64 // x_end
mov edx, 20
add edx, ecx // y_start
add ecx, 20+3*48 // y_end
call fo::funcoffs::mouse_click_in_
pop ecx
pop ebx
test eax, eax
jz notTargetBarter
cmp esi, 0x150 // source_down
je barterTargetDown
mov esi, 0x184 // target_barter_up
jmp end
barterTargetDown:
mov esi, 0x176 // target_barter_down
jmp end
notTargetBarter:
mov eax, 165
add eax, ebx // x_start
add ebx, 165+64 // x_end
mov edx, 20
add edx, ecx // y_start
add ecx, 20+3*48 // y_end
call fo::funcoffs::mouse_click_in_
test eax, eax
jz end
cmp esi, 0x150 // source_down
je barterSourceDown
mov esi, 0x149 // source_barter_up
jmp end
barterSourceDown:
mov esi, 0x151 // source_barter_down
end:
pop ebx
pop ecx
pop edx
mov eax, esi
cmp eax, 0x11
retn
}
}
int __stdcall ItemCountFixStdcall(fo::GameObject* who, fo::GameObject* item) {
int count = 0;
for (int i = 0; i < who->invenSize; i++) {
@@ -753,6 +873,13 @@ void Inventory::init() {
// Move items to player's main inventory instead of the opened bag/backpack when confirming a trade
SafeWrite32(0x475CF2, FO_VAR_stack);
// Enable mouse scroll control in barter and loot screens when the cursor is hovering over other lists
if (useScrollWheel) {
MakeCall(0x473E66, loot_container_hack2);
MakeCall(0x4759F1, barter_inventory_hack2);
fo::var::max = 100;
};
// Fix item_count function returning incorrect value when there is a container-item inside
MakeJump(0x47808C, ItemCountFix); // replacing item_count_ function
}
+3 -3
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@@ -24,13 +24,13 @@
#define VERSION_MAJOR 4
#define VERSION_MINOR 0
#define VERSION_BUILD 1
#define VERSION_BUILD 2
#define VERSION_REV 0
#ifdef WIN2K
#define VERSION_STRING "4.0.1 win2k"
#define VERSION_STRING "4.0.2 win2k"
#else
#define VERSION_STRING "4.0.1"
#define VERSION_STRING "4.0.2"
#endif
#define CHECK_VAL (4)