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https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Expanded create/temp_array functions to allow creating a new "lookup" type of associative array (from Mr.Stalin)
This commit is contained in:
@@ -9,21 +9,21 @@ Array elements are accessed by index or key. For example:
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// this code puts some string in array "list" at index 5:
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list[5] := "Value";
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There are 2 different types of arrays currently available:
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1) Lists - a set of values with specific size (number of elements), where all elements have numeric indexes starting from zero (0) up to array length minus one.
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For example:
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// this creates list with 3 elements. Element "A" has index 0, element "B" has index 1, element "C" - 2
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list := ["A", "B", "C"];
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Limitations:
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- all indexes are numeric, starting from 0;
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- to assign value to a specific index, you must first resize array to contain this index
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(for example, if list is of size 3 (indexes from 0 to 2), you can't assign value to index 4 unless you change list size to 5 first).
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2) Maps (or associative arrays) - a set of key=>value pairs, where all elements (values) are accessed by corresponding keys.
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Differences from list:
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- maps don't have specific size (to assign values, you don't need to resize array first);
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@@ -37,24 +37,24 @@ Both array types have their pros and cons and are suited for different tasks.
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Basically arrays are implemented using number of new operators (scripting functions). But for ease of use, there are some new syntax elements:
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1) Accessing elements. Use square brackets:
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display_msg(arr[5]);
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mymap["price"] := 515.23;
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2) Alternative accessing for maps. Use dot:
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display_msg(mymap.name);
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mymap.price := 232.23;
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3) Array expressions. Create and fill arrays with just one expression:
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// create list with 5 values
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[5, 777, 0, 3.14, "Cool Value"]
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// create map:
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{5: "Five", "health": 50, "speed": 0.252}
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NOTES:
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NOTES:
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- make sure to call "fix_array" if you want new array to be available in the next frame or "save_array" if you want to use it for a longer period
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(see next section for details)
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@@ -64,16 +64,16 @@ NOTES:
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foreach (item in myarray) begin
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// this block is executed for each array element, where "item" contains current value on each step
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end
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// alternative syntax:
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foreach (key: item in myarray) begin
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// "key" will contain current key (or numeric index, for lists)
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end
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See "Script editor\docs\sslc readme.txt" file for full information on new SSL syntax features.
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>>> STORING ARRAYS <<<
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Apart from lists/maps arrays are divided by how they are stored.
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There a 3 types of arrays:
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@@ -85,21 +85,21 @@ where you create temp_array, it will not be available next time your global scri
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This type of arrays are always available (by their ID) until you start a new game or load a saved game (at which point they are deleted).
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3) Saved. If you want your array to really stay for a while, use function "save_array" to make any array "saved". However, they are, like permanent arrays,
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"deleted" from memory when loading game. In order to use them properly, you must load them from the savegame using "load_array" whenever you want to use them.
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"deleted" from memory when loading game. In order to use them properly, you must load them from the savegame using "load_array" whenever you want to use them.
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Example:
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variable savedArray;
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procedure start begin
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if game_loaded then begin
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savedArray := load_array("traps");
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end else begin
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foreach trap in traps begin
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....
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....
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end
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end
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end
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>>> PRACTICAL EXAMPLES <<<
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@@ -114,8 +114,8 @@ Example:
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// call it:
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call give_item(dude_obj, {PID_SHOTGUN: 1, PID_SHOTGUN_SHELLS: 4, PID_STIMPAK: 3});
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> Create arrays of objects (maps) for advanced scripting:
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variable traps;
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@@ -130,14 +130,14 @@ Example:
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traps[k] := load_array("trap_"+k); // each object is stored separately
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end
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end
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procedure add_trap(variable trapArray) begin
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variable index;
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index := len_array(traps);
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save_array("trap_"+k, trapArray);
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array_push(traps, trapArray);
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end
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// use them:
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foreach trap in traps begin
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if (self_elevation == trap["elev"] and tile_distance(self_tile, trap["tile"]) < trap["radius"]) then
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@@ -151,14 +151,16 @@ Example:
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*mixed means any type
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> int create_array(int size, int nothing):
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> int create_array(int size, int flags):
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- creates permanent array (but not "saved")
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- if size is >= 0, creates list with given size
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- if size == -1, creates map (associative array)
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- second argument is not used yet, just use 0
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- if size == -1 and flags == 2, creates a "lookup" map in which the values of existing keys are read-only and can't be updated.
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This type of array allows you to store a zero (0) value for a key
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- NOTE: in earlier versions (up to 4.1.3/3.8.13) the second argument is not used, just use 0
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- returns arrayID (valid until array is deleted)
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> int temp_array(int size, int nothing):
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> int temp_array(int size, int flags):
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- works exactly like "create_array", only created array becomes "temporary"
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> void fix_array(int arrayID):
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@@ -169,6 +171,7 @@ Example:
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- if used on list, "key" must be numeric and within valid index range (0..size-1)
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- if used on map, key can be of any type
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- to "unset" a value from map, just set it to zero (0)
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- NOTE: to add a value of 0 for the key, use the float value of 0.0
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- this works exactly like statement:
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arrayID[key] := value;
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@@ -182,7 +185,7 @@ Example:
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- changes array size
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- applicable to maps too, but only to reduce elements
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- there are number of special negative values of "size" which perform various operations on the array,
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use macros sort_array, sort_array_reverse, reverse_array, shuffle_array from sfall.h header
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use macros sort_array, sort_array_reverse, reverse_array, shuffle_array from sfall.h header
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> void free_array(int arrayID):
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- deletes any array
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@@ -20,6 +20,9 @@
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/*
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Generic array functions
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*/
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// returns True if the specified key exists in the associative array
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procedure map_contains_key(variable arrayMap, variable key);
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// push new item at the end of array, returns array
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procedure array_push(variable array, variable item);
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@@ -151,6 +154,14 @@ procedure load_collection(variable name);
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#define ARRAY_SET_BLOCK_SIZE (10)
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procedure map_contains_key(variable arrayMap, variable key) begin
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variable i;
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for (i := 0; i < len_array(arrayMap); i++) begin
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if (array_key(arrayMap, i) == key) then return true;
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end
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return false;
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end
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/**
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* Returns first index of zero value
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*/
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@@ -117,6 +117,10 @@
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#define create_array_map (create_array(-1, 0))
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// create temporary map
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#define temp_array_map (temp_array(-1, 0))
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// create persistent lookup map (see arrays.txt for details)
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#define create_lookup_map (create_array(-1, 2))
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// create temporary lookup map
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#define temp_lookup_map (temp_array(-1, 2))
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// true if array is map, false otherwise
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#define array_is_map(x) (array_key(x, -1) == 1)
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// returns temp list with names of all arrays saved with save_array() in alphabetical order
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@@ -132,13 +132,13 @@
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0x819d - void set_sfall_global(string/int varname, int/float value)
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0x819e - int get_sfall_global_int(string/int varname)
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0x819f - float get_sfall_global_float(string/int varname)
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0x822d - int create_array(int elementcount, int elementsize)
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0x822d - int create_array(int elementcount, int flags)
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0x822e - void set_array(int array, any element, any value)
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0x822f - any get_array(int array, any element)
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0x8230 - void free_array(int array)
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0x8231 - int len_array(int array)
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0x8232 - void resize_array(int array, int newelementcount)
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0x8233 - int temp_array(int elementcount, int elementsize)
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0x8233 - int temp_array(int elementcount, int flags)
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0x8234 - void fix_array(int array)
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0x8239 - int scan_array(int array, int/float var)
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0x8256 - int array_key(int array, int index)
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@@ -319,16 +319,19 @@ void DESetArray(int id, const DWORD* types, const void* data) {
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//memcpy(arrays[id].data, data, arrays[id].len*arrays[id].datalen);
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}
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/*
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Array manipulation functions for script operators
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TODO: move somewhere else
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*/
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DWORD _stdcall CreateArray(int len, DWORD nothing) {
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DWORD _stdcall CreateArray(int len, DWORD flags) {
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sArrayVar var;
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if (len < 0) var.flags |= ARRAYFLAG_ASSOC;
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else if (len > ARRAY_MAX_SIZE) len = ARRAY_MAX_SIZE; // safecheck
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var.flags = (flags & 0xFFFFFFFE); // reset 1 bit
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if (len < 0) {
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var.flags |= ARRAYFLAG_ASSOC;
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} else if (len > ARRAY_MAX_SIZE) {
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len = ARRAY_MAX_SIZE; // safecheck
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}
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if (!var.isAssoc()) {
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var.val.resize(len);
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}
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@@ -343,8 +346,8 @@ DWORD _stdcall CreateArray(int len, DWORD nothing) {
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return nextarrayid++;
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}
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DWORD _stdcall TempArray(DWORD len, DWORD nothing) {
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DWORD id = CreateArray(len, nothing);
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DWORD _stdcall TempArray(DWORD len, DWORD flags) {
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DWORD id = CreateArray(len, flags);
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tempArrays.insert(id);
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return id;
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}
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@@ -428,7 +431,11 @@ void _stdcall SetArray(DWORD id, const ScriptValue& key, const ScriptValue& val,
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el = (elIter != arr.keyHash.end())
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? elIter->second
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: -1;
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if (val.isInt() && val.asInt() == 0 && allowUnset) {
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bool lookupMap = (arr.flags & ARRAYFLAG_CONSTVAL) != 0;
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if (lookupMap && el != -1) return; // don't update value of key
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if (allowUnset && !lookupMap && (val.isInt() && val.rawValue() == 0)) {
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// after assigning zero to a key, no need to store it, because "get_array" returns 0 for non-existent keys: try unset
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if (el >= 0) {
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// remove from hashtable
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@@ -464,12 +471,12 @@ void _stdcall SetArray(DWORD id, const ScriptValue& key, const ScriptValue& val,
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}
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int _stdcall LenArray(DWORD id) {
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if (arrays.find(id)==arrays.end()) return -1;
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if (arrays.find(id) == arrays.end()) return -1;
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else return arrays[id].size();
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}
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template <class T>
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void ListSort(std::vector<T> &arr, int type) {
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static void ListSort(std::vector<T> &arr, int type) {
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switch (type) {
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case ARRAY_ACTION_SORT: // sort ascending
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std::sort(arr.begin(), arr.end());
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@@ -486,7 +493,7 @@ void ListSort(std::vector<T> &arr, int type) {
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}
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}
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void MapSort(sArrayVar& arr, int type) {
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static void MapSort(sArrayVar& arr, int type) {
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std::vector<std::pair<sArrayElement, sArrayElement>> map;
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bool sortByValue = false;
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if (type < ARRAY_ACTION_SHUFFLE) {
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@@ -568,17 +575,17 @@ ScriptValue _stdcall ScanArray(DWORD id, const ScriptValue& val) {
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for (size_t i = 0; i < arrays[id].val.size(); i += step) {
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sArrayElement &el = arrays[id].val[i + step - 1];
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if (el.type == val.type()) {
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if ((!val.isString() && static_cast<DWORD>(el.intVal) == val.rawValue()) ||
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(val.isString() && strcmp(el.strVal, val.asString()) == 0)) {
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if (arrays[id].isAssoc()) { // return key instead of index for associative arrays
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return ScriptValue(
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static_cast<DataType>(arrays[id].val[i].type),
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static_cast<DWORD>(arrays[id].val[i].intVal)
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);
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} else {
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return ScriptValue(static_cast<int>(i));
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}
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}
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if ((!val.isString() && static_cast<DWORD>(el.intVal) == val.rawValue()) ||
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(val.isString() && strcmp(el.strVal, val.asString()) == 0)) {
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if (arrays[id].isAssoc()) { // return key instead of index for associative arrays
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return ScriptValue(
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static_cast<DataType>(arrays[id].val[i].type),
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static_cast<DWORD>(arrays[id].val[i].intVal)
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);
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} else {
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return ScriptValue(static_cast<int>(i));
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}
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}
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}
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}
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return ScriptValue(-1);
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@@ -82,6 +82,7 @@ struct sArrayVarOld
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};
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#define ARRAYFLAG_ASSOC (1) // is map
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#define ARRAYFLAG_CONSTVAL (2) // don't update value of key if the key exists in map
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typedef std::unordered_map<sArrayElement, DWORD, sArrayElement_HashFunc, sArrayElement_EqualFunc> ArrayKeysMap;
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@@ -154,9 +155,9 @@ void DEGetArray(int id, DWORD* types, void* data);
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void DESetArray(int id, const DWORD* types, const void* data);
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// creates new normal (persistent) array. len == -1 specifies associative array (map)
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DWORD _stdcall CreateArray(int len, DWORD nothing);
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DWORD _stdcall CreateArray(int len, DWORD flags);
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// same as CreateArray, but creates temporary array instead (will die at the end of the frame)
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DWORD _stdcall TempArray(DWORD len, DWORD nothing);
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DWORD _stdcall TempArray(DWORD len, DWORD flags);
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// destroys array
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void _stdcall FreeArray(DWORD id);
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/*
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