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https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Added DontTurnOffSneakIfYouRun option to prevent the player from running while sneaking without Silent Running perk (from Crafty)
Added sfall log text for DisablePipboyAlarm.
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@@ -529,6 +529,9 @@ DialogOptions9Lines=1
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;Set to 1 to leave the music playing in dialogue with talking heads
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EnableMusicInDialogue=0
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;Set to 1 to prevent the player from running while sneaking without Silent Running perk
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DontTurnOffSneakIfYouRun=0
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;Set to 1 to fix the bug that unable to sell used geiger counters or stealth boys
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CanSellUsedGeiger=1
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@@ -552,6 +552,14 @@ void InstantWeaponEquipPatch() {
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}
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}
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void DontTurnOffSneakIfYouRunPatch() {
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if (GetConfigInt("Misc", "DontTurnOffSneakIfYouRun", 0)) {
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dlog("Applying DontTurnOffSneakIfYouRun patch.", DL_INIT);
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SafeWrite8(0x418135, 0xEB);
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dlogr(" Done", DL_INIT);
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}
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}
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void CombatProcFix() {
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//Ray's combat_p_proc fix
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dlog("Applying combat_p_proc fix.", DL_INIT);
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@@ -637,6 +645,14 @@ void EncounterTableSizePatch() {
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}
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}
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void DisablePipboyAlarmPatch() {
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if (GetConfigInt("Misc", "DisablePipboyAlarm", 0)) {
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dlog("Applying Disable Pip-Boy alarm button patch.", DL_INIT);
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SafeWrite8(0x499518, 0xC3);
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dlogr(" Done", DL_INIT);
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}
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}
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void ObjCanSeeShootThroughPatch() {
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if (GetConfigInt("Misc", "ObjCanSeeObj_ShootThru_Fix", 0)) {
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dlog("Applying ObjCanSeeObj ShootThru Fix.", DL_INIT);
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@@ -666,7 +682,7 @@ void DialogueFix() {
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}
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}
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void DontDeleteProtosPatch() {
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void DontDeleteProtosPatch() {
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if (isDebug && GetPrivateProfileIntA("Debugging", "DontDeleteProtos", 0, ".\\ddraw.ini")) {
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dlog("Applying permanent protos patch.", DL_INIT);
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SafeWrite8(0x48007E, 0xeb);
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@@ -783,7 +799,7 @@ void MiscPatches::init() {
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SkilldexImagesPatch();
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RemoveWindowRoundingPatch();
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SpeedInterfaceCounterAnimsPatch();
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ScienceOnCrittersPatch();
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InventoryCharacterRotationSpeedPatch();
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@@ -798,13 +814,12 @@ void MiscPatches::init() {
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MotionScannerFlagsPatch();
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EncounterTableSizePatch();
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if (GetConfigInt("Misc", "DisablePipboyAlarm", 0)) {
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SafeWrite8(0x499518, 0xc3);
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}
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DisablePipboyAlarmPatch();
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ObjCanSeeShootThroughPatch();
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UIAnimationSpeedPatch();
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MusicInDialoguePatch();
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DontTurnOffSneakIfYouRunPatch();
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InstantWeaponEquipPatch();
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NumbersInDialoguePatch();
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