mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Merge branch 'develop'
This commit is contained in:
Generated
+94
-69
@@ -24,16 +24,17 @@
|
||||
/// </summary>
|
||||
private void InitializeComponent() {
|
||||
this.dataGridView1 = new System.Windows.Forms.DataGridView();
|
||||
this.Column0 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.Column1 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.Column2 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.Column3 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.bGlobals = new System.Windows.Forms.Button();
|
||||
this.bMapVars = new System.Windows.Forms.Button();
|
||||
this.bCritters = new System.Windows.Forms.Button();
|
||||
this.bSGlobals = new System.Windows.Forms.Button();
|
||||
this.bArrays = new System.Windows.Forms.Button();
|
||||
this.Column0 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.Column1 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.Column2 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.Column3 = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.bEdit = new System.Windows.Forms.Button();
|
||||
this.bCrittersLvar = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
@@ -41,84 +42,38 @@
|
||||
//
|
||||
this.dataGridView1.AllowUserToAddRows = false;
|
||||
this.dataGridView1.AllowUserToDeleteRows = false;
|
||||
this.dataGridView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.dataGridView1.ColumnHeadersHeightSizeMode = System.Windows.Forms.DataGridViewColumnHeadersHeightSizeMode.AutoSize;
|
||||
this.dataGridView1.AllowUserToResizeRows = false;
|
||||
this.dataGridView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.dataGridView1.ColumnHeadersHeight = 22;
|
||||
this.dataGridView1.Columns.AddRange(new System.Windows.Forms.DataGridViewColumn[] {
|
||||
this.Column0,
|
||||
this.Column1,
|
||||
this.Column2,
|
||||
this.Column3});
|
||||
this.dataGridView1.Location = new System.Drawing.Point(12, 12);
|
||||
this.dataGridView1.MultiSelect = false;
|
||||
this.dataGridView1.Name = "dataGridView1";
|
||||
this.dataGridView1.Size = new System.Drawing.Size(444, 215);
|
||||
this.dataGridView1.RowHeadersVisible = false;
|
||||
this.dataGridView1.RowHeadersWidthSizeMode = System.Windows.Forms.DataGridViewRowHeadersWidthSizeMode.DisableResizing;
|
||||
this.dataGridView1.SelectionMode = System.Windows.Forms.DataGridViewSelectionMode.FullRowSelect;
|
||||
this.dataGridView1.Size = new System.Drawing.Size(561, 354);
|
||||
this.dataGridView1.TabIndex = 0;
|
||||
this.dataGridView1.CellDoubleClick += new System.Windows.Forms.DataGridViewCellEventHandler(this.dataGridView1_CellDoubleClick);
|
||||
this.dataGridView1.CellEndEdit += new System.Windows.Forms.DataGridViewCellEventHandler(this.dataGridView1_CellEndEdit);
|
||||
//
|
||||
// bGlobals
|
||||
//
|
||||
this.bGlobals.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bGlobals.Location = new System.Drawing.Point(12, 233);
|
||||
this.bGlobals.Name = "bGlobals";
|
||||
this.bGlobals.Size = new System.Drawing.Size(100, 23);
|
||||
this.bGlobals.TabIndex = 1;
|
||||
this.bGlobals.Text = "Globals";
|
||||
this.bGlobals.UseVisualStyleBackColor = true;
|
||||
this.bGlobals.Click += new System.EventHandler(this.bGlobals_Click);
|
||||
//
|
||||
// bMapVars
|
||||
//
|
||||
this.bMapVars.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bMapVars.Location = new System.Drawing.Point(118, 233);
|
||||
this.bMapVars.Name = "bMapVars";
|
||||
this.bMapVars.Size = new System.Drawing.Size(100, 23);
|
||||
this.bMapVars.TabIndex = 2;
|
||||
this.bMapVars.Text = "Map variables";
|
||||
this.bMapVars.UseVisualStyleBackColor = true;
|
||||
this.bMapVars.Click += new System.EventHandler(this.bMapVars_Click);
|
||||
//
|
||||
// bCritters
|
||||
//
|
||||
this.bCritters.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bCritters.Location = new System.Drawing.Point(118, 262);
|
||||
this.bCritters.Name = "bCritters";
|
||||
this.bCritters.Size = new System.Drawing.Size(100, 23);
|
||||
this.bCritters.TabIndex = 3;
|
||||
this.bCritters.Text = "Critters";
|
||||
this.bCritters.UseVisualStyleBackColor = true;
|
||||
this.bCritters.Click += new System.EventHandler(this.bCritters_Click);
|
||||
//
|
||||
// bSGlobals
|
||||
//
|
||||
this.bSGlobals.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bSGlobals.Location = new System.Drawing.Point(225, 233);
|
||||
this.bSGlobals.Name = "bSGlobals";
|
||||
this.bSGlobals.Size = new System.Drawing.Size(100, 23);
|
||||
this.bSGlobals.TabIndex = 4;
|
||||
this.bSGlobals.Text = "sfall globals";
|
||||
this.bSGlobals.UseVisualStyleBackColor = true;
|
||||
this.bSGlobals.Click += new System.EventHandler(this.bSGlobals_Click);
|
||||
//
|
||||
// bArrays
|
||||
//
|
||||
this.bArrays.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bArrays.Location = new System.Drawing.Point(12, 262);
|
||||
this.bArrays.Name = "bArrays";
|
||||
this.bArrays.Size = new System.Drawing.Size(100, 23);
|
||||
this.bArrays.TabIndex = 5;
|
||||
this.bArrays.Text = "sfall arrays";
|
||||
this.bArrays.UseVisualStyleBackColor = true;
|
||||
this.bArrays.Click += new System.EventHandler(this.bArrays_Click);
|
||||
this.dataGridView1.RowsAdded += new System.Windows.Forms.DataGridViewRowsAddedEventHandler(this.dataGridView1_RowsAdded);
|
||||
//
|
||||
// Column0
|
||||
//
|
||||
this.Column0.HeaderText = "ID";
|
||||
this.Column0.Name = "Column0";
|
||||
this.Column0.ReadOnly = true;
|
||||
this.Column0.Width = 50;
|
||||
//
|
||||
// Column1
|
||||
//
|
||||
this.Column1.AutoSizeMode = System.Windows.Forms.DataGridViewAutoSizeColumnMode.Fill;
|
||||
this.Column1.HeaderText = "Name";
|
||||
this.Column1.Name = "Column1";
|
||||
this.Column1.ReadOnly = true;
|
||||
@@ -133,10 +88,65 @@
|
||||
this.Column3.HeaderText = "Value (Float)";
|
||||
this.Column3.Name = "Column3";
|
||||
//
|
||||
// bGlobals
|
||||
//
|
||||
this.bGlobals.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bGlobals.Location = new System.Drawing.Point(12, 372);
|
||||
this.bGlobals.Name = "bGlobals";
|
||||
this.bGlobals.Size = new System.Drawing.Size(100, 23);
|
||||
this.bGlobals.TabIndex = 1;
|
||||
this.bGlobals.Text = "Globals";
|
||||
this.bGlobals.UseVisualStyleBackColor = true;
|
||||
this.bGlobals.Click += new System.EventHandler(this.bGlobals_Click);
|
||||
//
|
||||
// bMapVars
|
||||
//
|
||||
this.bMapVars.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bMapVars.Location = new System.Drawing.Point(118, 372);
|
||||
this.bMapVars.Name = "bMapVars";
|
||||
this.bMapVars.Size = new System.Drawing.Size(100, 23);
|
||||
this.bMapVars.TabIndex = 2;
|
||||
this.bMapVars.Text = "Map variables";
|
||||
this.bMapVars.UseVisualStyleBackColor = true;
|
||||
this.bMapVars.Click += new System.EventHandler(this.bMapVars_Click);
|
||||
//
|
||||
// bCritters
|
||||
//
|
||||
this.bCritters.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bCritters.Location = new System.Drawing.Point(12, 401);
|
||||
this.bCritters.Name = "bCritters";
|
||||
this.bCritters.Size = new System.Drawing.Size(100, 23);
|
||||
this.bCritters.TabIndex = 3;
|
||||
this.bCritters.Text = "Critters";
|
||||
this.bCritters.UseVisualStyleBackColor = true;
|
||||
this.bCritters.Click += new System.EventHandler(this.bCritters_Click);
|
||||
//
|
||||
// bSGlobals
|
||||
//
|
||||
this.bSGlobals.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.bSGlobals.Location = new System.Drawing.Point(367, 372);
|
||||
this.bSGlobals.Name = "bSGlobals";
|
||||
this.bSGlobals.Size = new System.Drawing.Size(100, 23);
|
||||
this.bSGlobals.TabIndex = 4;
|
||||
this.bSGlobals.Text = "sfall globals";
|
||||
this.bSGlobals.UseVisualStyleBackColor = true;
|
||||
this.bSGlobals.Click += new System.EventHandler(this.bSGlobals_Click);
|
||||
//
|
||||
// bArrays
|
||||
//
|
||||
this.bArrays.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.bArrays.Location = new System.Drawing.Point(473, 372);
|
||||
this.bArrays.Name = "bArrays";
|
||||
this.bArrays.Size = new System.Drawing.Size(100, 23);
|
||||
this.bArrays.TabIndex = 5;
|
||||
this.bArrays.Text = "sfall arrays";
|
||||
this.bArrays.UseVisualStyleBackColor = true;
|
||||
this.bArrays.Click += new System.EventHandler(this.bArrays_Click);
|
||||
//
|
||||
// bEdit
|
||||
//
|
||||
this.bEdit.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bEdit.Location = new System.Drawing.Point(225, 262);
|
||||
this.bEdit.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.bEdit.Location = new System.Drawing.Point(473, 401);
|
||||
this.bEdit.Name = "bEdit";
|
||||
this.bEdit.Size = new System.Drawing.Size(100, 23);
|
||||
this.bEdit.TabIndex = 6;
|
||||
@@ -144,11 +154,23 @@
|
||||
this.bEdit.UseVisualStyleBackColor = true;
|
||||
this.bEdit.Click += new System.EventHandler(this.bEdit_Click);
|
||||
//
|
||||
// bCrittersLvar
|
||||
//
|
||||
this.bCrittersLvar.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bCrittersLvar.Enabled = false;
|
||||
this.bCrittersLvar.Location = new System.Drawing.Point(119, 401);
|
||||
this.bCrittersLvar.Name = "bCrittersLvar";
|
||||
this.bCrittersLvar.Size = new System.Drawing.Size(99, 23);
|
||||
this.bCrittersLvar.TabIndex = 7;
|
||||
this.bCrittersLvar.Text = "Local variables";
|
||||
this.bCrittersLvar.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// DebugEditor
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(468, 297);
|
||||
this.ClientSize = new System.Drawing.Size(585, 436);
|
||||
this.Controls.Add(this.bCrittersLvar);
|
||||
this.Controls.Add(this.bEdit);
|
||||
this.Controls.Add(this.bArrays);
|
||||
this.Controls.Add(this.bSGlobals);
|
||||
@@ -156,8 +178,10 @@
|
||||
this.Controls.Add(this.bMapVars);
|
||||
this.Controls.Add(this.bGlobals);
|
||||
this.Controls.Add(this.dataGridView1);
|
||||
this.MinimumSize = new System.Drawing.Size(450, 300);
|
||||
this.Name = "DebugEditor";
|
||||
this.Text = "DebugEditor";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "sfall Debug Editor";
|
||||
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.DebugEditor_FormClosing);
|
||||
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
@@ -172,11 +196,12 @@
|
||||
private System.Windows.Forms.Button bCritters;
|
||||
private System.Windows.Forms.Button bSGlobals;
|
||||
private System.Windows.Forms.Button bArrays;
|
||||
private System.Windows.Forms.Button bEdit;
|
||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column0;
|
||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column1;
|
||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column2;
|
||||
private System.Windows.Forms.DataGridViewTextBoxColumn Column3;
|
||||
private System.Windows.Forms.Button bEdit;
|
||||
private System.Windows.Forms.Button bCrittersLvar;
|
||||
|
||||
}
|
||||
}
|
||||
+183
-139
@@ -4,14 +4,16 @@ using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using File=System.IO.File;
|
||||
using StreamReader=System.IO.StreamReader;
|
||||
using MemoryStream=System.IO.MemoryStream;
|
||||
using BinaryReader=System.IO.BinaryReader;
|
||||
using BinaryWriter=System.IO.BinaryWriter;
|
||||
using File = System.IO.File;
|
||||
using StreamReader = System.IO.StreamReader;
|
||||
using MemoryStream = System.IO.MemoryStream;
|
||||
using BinaryReader = System.IO.BinaryReader;
|
||||
using BinaryWriter = System.IO.BinaryWriter;
|
||||
|
||||
namespace FalloutClient {
|
||||
public partial class DebugEditor : Form {
|
||||
|
||||
public partial class DebugEditor : Form
|
||||
{
|
||||
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Explicit)]
|
||||
private struct ByteConverter {
|
||||
[System.Runtime.InteropServices.FieldOffset(0)]
|
||||
@@ -20,86 +22,84 @@ namespace FalloutClient {
|
||||
private float f;
|
||||
|
||||
public int GetAsInt(float f) {
|
||||
this.f=f;
|
||||
this.f = f;
|
||||
return i;
|
||||
}
|
||||
public float GetAsFloat(int i) {
|
||||
this.i=i;
|
||||
this.i = i;
|
||||
return f;
|
||||
}
|
||||
public byte[] GetAsBytes(ulong ul) {
|
||||
byte[] b=new byte[8];
|
||||
for(int i=0;i<8;i++) b[i]=(byte)((ul&((ulong)0xff<<(i*8)))>>(i*8));
|
||||
byte[] b = new byte[8];
|
||||
for (int i = 0; i < 8; i++) b[i] = (byte)((ul & ((ulong)0xff << (i * 8))) >> (i * 8));
|
||||
return b;
|
||||
}
|
||||
}
|
||||
|
||||
private static ByteConverter converter=new ByteConverter();
|
||||
private static ByteConverter converter = new ByteConverter();
|
||||
|
||||
private enum Mode { Globals, MapVars, SGlobals, Arrays, Critters }
|
||||
|
||||
private readonly EditorConnection connection;
|
||||
private Mode mode;
|
||||
|
||||
private readonly Dictionary<int, string> GlobNames=new Dictionary<int, string>();
|
||||
private readonly Dictionary<uint, string> CritNames=new Dictionary<uint, string>();
|
||||
private readonly Dictionary<int, string> GlobNames = new Dictionary<int, string>();
|
||||
private readonly Dictionary<uint, string> CritNames = new Dictionary<uint, string>();
|
||||
|
||||
private void Redraw() {
|
||||
bEdit.Enabled = false;
|
||||
Column2.ReadOnly = false;
|
||||
Column3.ReadOnly = false;
|
||||
Column2.HeaderText = "Value (Int)";
|
||||
Column3.HeaderText = "Value (Float)";
|
||||
dataGridView1.SelectionMode = DataGridViewSelectionMode.CellSelect;
|
||||
dataGridView1.SuspendLayout();
|
||||
dataGridView1.Rows.Clear();
|
||||
switch(mode) {
|
||||
switch (mode) {
|
||||
case Mode.Globals:
|
||||
Column2.ReadOnly=false;
|
||||
Column3.ReadOnly=false;
|
||||
Column2.HeaderText="Value (Int)";
|
||||
Column3.HeaderText="Value (Float)";
|
||||
bEdit.Enabled=false;
|
||||
for(int i=0;i<connection.Globals.Length;i++) {
|
||||
string name=GlobNames.ContainsKey(i)?GlobNames[i]:"";
|
||||
for (int i = 0; i < connection.Globals.Length; i++) {
|
||||
string name = GlobNames.ContainsKey(i) ? GlobNames[i] : "";
|
||||
dataGridView1.Rows.Add(i, name, connection.Globals[i], converter.GetAsFloat(connection.Globals[i]));
|
||||
}
|
||||
break;
|
||||
case Mode.MapVars:
|
||||
Column2.ReadOnly=false;
|
||||
Column3.ReadOnly=false;
|
||||
Column2.HeaderText="Value (Int)";
|
||||
Column3.HeaderText="Value (Float)";
|
||||
bEdit.Enabled=false;
|
||||
for(int i=0;i<connection.MapVars.Length;i++) {
|
||||
for (int i = 0; i < connection.MapVars.Length; i++) {
|
||||
dataGridView1.Rows.Add(i, "", connection.MapVars[i], converter.GetAsFloat(connection.MapVars[i]));
|
||||
}
|
||||
break;
|
||||
case Mode.SGlobals:
|
||||
Column2.ReadOnly=false;
|
||||
Column3.ReadOnly=false;
|
||||
Column2.HeaderText="Value (Int)";
|
||||
Column3.HeaderText="Value (Float)";
|
||||
bEdit.Enabled=false;
|
||||
for(int i=0;i<connection.SGlobalKeys.Length;i++) {
|
||||
string s=connection.SGlobalKeys[i]>0xffffffff?new string(System.Text.ASCIIEncoding.ASCII.GetChars(converter.GetAsBytes(connection.SGlobalKeys[i]))):("0x"+connection.SGlobalKeys[i].ToString("x"));
|
||||
for (int i = 0; i < connection.SGlobalKeys.Length; i++) {
|
||||
string s = connection.SGlobalKeys[i] > 0xffffffff
|
||||
? new string(System.Text.ASCIIEncoding.ASCII.GetChars(converter.GetAsBytes(connection.SGlobalKeys[i])))
|
||||
: (connection.SGlobalKeys[i].ToString());
|
||||
dataGridView1.Rows.Add(s, "", connection.sGlobals[i], converter.GetAsFloat(connection.sGlobals[i]));
|
||||
}
|
||||
break;
|
||||
case Mode.Arrays:
|
||||
Column2.ReadOnly=true;
|
||||
Column3.ReadOnly=true;
|
||||
Column2.HeaderText="Array length";
|
||||
Column3.HeaderText="Element size";
|
||||
bEdit.Enabled=true;
|
||||
for(int i=0;i<connection.Arrays.Length;i++) {
|
||||
dataGridView1.Rows.Add(connection.Arrays[i], "", connection.ArrayLengths[i], connection.ArrayDataSizes[i]);
|
||||
dataGridView1.SelectionMode = DataGridViewSelectionMode.FullRowSelect;
|
||||
Column2.ReadOnly = true;
|
||||
Column3.ReadOnly = true;
|
||||
Column2.HeaderText = "Array size";
|
||||
Column3.HeaderText = "Array flags";
|
||||
bEdit.Enabled = true;
|
||||
for (int i = 0; i < connection.Arrays.Length; i++) {
|
||||
bool isMap = connection.ArrayIsMap[i];
|
||||
int arrlen = connection.ArrayLengths[i];
|
||||
if (isMap) arrlen /= 2;
|
||||
dataGridView1.Rows.Add(connection.Arrays[i], isMap ? "Map" : "", arrlen, "0x" + connection.ArrayFlag[i].ToString("x").ToUpper());
|
||||
}
|
||||
break;
|
||||
case Mode.Critters:
|
||||
Column2.ReadOnly=true;
|
||||
Column3.ReadOnly=true;
|
||||
Column2.HeaderText="pid";
|
||||
Column3.HeaderText="";
|
||||
bEdit.Enabled=true;
|
||||
for(int i=0;i<connection.Critters.Length;i++) {
|
||||
uint modcrit=(connection.Critters[i]&0xfffff);
|
||||
string name=CritNames.ContainsKey(modcrit)?CritNames[modcrit]:"";
|
||||
dataGridView1.Rows.Add(i+1, name, connection.Critters[i].ToString("x"), "");
|
||||
dataGridView1.SelectionMode = DataGridViewSelectionMode.FullRowSelect;
|
||||
Column2.ReadOnly = true;
|
||||
Column3.ReadOnly = true;
|
||||
Column2.HeaderText = "PID";
|
||||
Column3.HeaderText = "Pointer";
|
||||
bEdit.Enabled = true;
|
||||
for (int i = 0; i < connection.Critters.Length / 2; i++) {
|
||||
uint modcrit = (connection.Critters[i, 0] & 0xfffff);
|
||||
string name = CritNames.ContainsKey(modcrit) ? CritNames[modcrit] : "";
|
||||
dataGridView1.Rows.Add(i + 1, name, connection.Critters[i, 0].ToString("x").ToUpper(), connection.Critters[i, 1].ToString());
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -108,21 +108,29 @@ namespace FalloutClient {
|
||||
|
||||
internal DebugEditor(EditorConnection connection) {
|
||||
InitializeComponent();
|
||||
this.connection=connection;
|
||||
mode=Mode.Globals;
|
||||
if(File.Exists("globals.txt")) {
|
||||
StreamReader sr=new StreamReader("globals.txt");
|
||||
while(!sr.EndOfStream) {
|
||||
string[] line=sr.ReadLine().Split(' ');
|
||||
GlobNames[int.Parse(line[0])]=line[1];
|
||||
this.connection = connection;
|
||||
mode = Mode.Globals;
|
||||
if (File.Exists(".\\data\\data\\vault13.gam")) {
|
||||
StreamReader sr=new StreamReader(".\\data\\data\\vault13.gam");
|
||||
int gvar = 0;
|
||||
while (!sr.EndOfStream) {
|
||||
string line = sr.ReadLine().TrimStart();
|
||||
if (line.StartsWith("GVAR_")) GlobNames[gvar++] = line.Remove(line.IndexOf(':')).TrimEnd();
|
||||
}
|
||||
sr.Close();
|
||||
} else if (File.Exists("globals.txt")) {
|
||||
StreamReader sr = new StreamReader("globals.txt");
|
||||
while (!sr.EndOfStream) {
|
||||
string[] line = sr.ReadLine().Split(' ');
|
||||
GlobNames[int.Parse(line[0])] = line[1];
|
||||
}
|
||||
sr.Close();
|
||||
}
|
||||
if(File.Exists("critters.txt")) {
|
||||
StreamReader sr=new StreamReader("critters.txt");
|
||||
while(!sr.EndOfStream) {
|
||||
string line=sr.ReadLine();
|
||||
CritNames[uint.Parse(line.Remove(line.IndexOf(' ')))]=line.Substring(line.IndexOf(' ')+1);
|
||||
if (File.Exists("critters.txt")) {
|
||||
StreamReader sr = new StreamReader("critters.txt");
|
||||
while (!sr.EndOfStream) {
|
||||
string line = sr.ReadLine();
|
||||
CritNames[uint.Parse(line.Remove(line.IndexOf(' ')))] = line.Substring(line.IndexOf(' ') + 1);
|
||||
}
|
||||
sr.Close();
|
||||
}
|
||||
@@ -135,65 +143,67 @@ namespace FalloutClient {
|
||||
}
|
||||
|
||||
private void bGlobals_Click(object sender, EventArgs e) {
|
||||
mode=Mode.Globals;
|
||||
mode = Mode.Globals;
|
||||
Redraw();
|
||||
}
|
||||
|
||||
private void bMapVars_Click(object sender, EventArgs e) {
|
||||
mode=Mode.MapVars;
|
||||
mode = Mode.MapVars;
|
||||
Redraw();
|
||||
}
|
||||
|
||||
private void bSGlobals_Click(object sender, EventArgs e) {
|
||||
mode=Mode.SGlobals;
|
||||
mode = Mode.SGlobals;
|
||||
Redraw();
|
||||
}
|
||||
|
||||
private void bArrays_Click(object sender, EventArgs e) {
|
||||
mode=Mode.Arrays;
|
||||
mode = Mode.Arrays;
|
||||
Redraw();
|
||||
}
|
||||
|
||||
private void bCritters_Click(object sender, EventArgs e) {
|
||||
mode=Mode.Critters;
|
||||
mode = Mode.Critters;
|
||||
Redraw();
|
||||
}
|
||||
|
||||
private void dataGridView1_CellEndEdit(object sender, DataGridViewCellEventArgs e) {
|
||||
int[] array=null;
|
||||
int[] array = null;
|
||||
DataTypeSend dts;
|
||||
switch(mode) {
|
||||
switch (mode) {
|
||||
case Mode.Globals:
|
||||
array=connection.Globals;
|
||||
dts=DataTypeSend.SetGlobal;
|
||||
array = connection.Globals;
|
||||
dts = DataTypeSend.SetGlobal;
|
||||
break;
|
||||
case Mode.MapVars:
|
||||
array=connection.MapVars;
|
||||
dts=DataTypeSend.SetMapVar;
|
||||
array = connection.MapVars;
|
||||
dts = DataTypeSend.SetMapVar;
|
||||
break;
|
||||
case Mode.SGlobals:
|
||||
array=connection.sGlobals;
|
||||
dts=DataTypeSend.SetSGlobal;
|
||||
array = connection.sGlobals;
|
||||
dts = DataTypeSend.SetSGlobal;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
if(e.ColumnIndex==2) {
|
||||
if (e.ColumnIndex == 2) {
|
||||
string str = dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value.ToString();
|
||||
int val;
|
||||
if(!int.TryParse(dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value.ToString(), out val)) {
|
||||
dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value=array[e.RowIndex];
|
||||
if (str == null || !int.TryParse(str, out val)) {
|
||||
dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value = array[e.RowIndex];
|
||||
} else {
|
||||
array[e.RowIndex]=val;
|
||||
array[e.RowIndex] = val;
|
||||
connection.WriteDataType(dts);
|
||||
connection.WriteInt(e.RowIndex);
|
||||
connection.WriteInt(val);
|
||||
}
|
||||
} else {
|
||||
string str = dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value.ToString();
|
||||
float val;
|
||||
if(!float.TryParse(dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value.ToString(), out val)) {
|
||||
dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value=array[e.RowIndex];
|
||||
if (str == null || !float.TryParse(str, out val)) {
|
||||
dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value = array[e.RowIndex];
|
||||
} else {
|
||||
array[e.RowIndex]=converter.GetAsInt(val);
|
||||
array[e.RowIndex] = converter.GetAsInt(val);
|
||||
connection.WriteDataType(dts);
|
||||
connection.WriteInt(e.RowIndex);
|
||||
connection.WriteInt(converter.GetAsInt(val));
|
||||
@@ -202,43 +212,50 @@ namespace FalloutClient {
|
||||
}
|
||||
|
||||
private void bEdit_Click(object sender, EventArgs e) {
|
||||
if(dataGridView1.SelectedRows.Count!=1) return;
|
||||
int i=dataGridView1.SelectedRows[0].Index;
|
||||
switch(mode) {
|
||||
if (dataGridView1.SelectedRows.Count == 0) return;
|
||||
int i = (int)dataGridView1.SelectedRows[0].Tag;
|
||||
switch (mode) {
|
||||
case Mode.Arrays: {
|
||||
DataType[] types=new DataType[connection.ArrayLengths[i]];
|
||||
string[] strings=new string[connection.ArrayLengths[i]];
|
||||
connection.WriteDataType(DataTypeSend.GetArray);
|
||||
connection.WriteInt(i);
|
||||
for(int j=0;j<strings.Length;j++) types[j]=(DataType)connection.ReadInt();
|
||||
byte[] buf=connection.ReadBytes(connection.ArrayLengths[i]*connection.ArrayDataSizes[i]);
|
||||
MemoryStream ms=new MemoryStream(buf);
|
||||
BinaryReader br=new BinaryReader(ms);
|
||||
for(int j=0;j<strings.Length;j++) {
|
||||
ms.Position=j*connection.ArrayDataSizes[i];
|
||||
switch(types[j]) {
|
||||
DataType[] types = new DataType[connection.ArrayLengths[i]];
|
||||
int[] lenType = new int[connection.ArrayLengths[i]];
|
||||
string[] strings = new string[connection.ArrayLengths[i]];
|
||||
connection.WriteDataType(DataTypeSend.GetArray); // code
|
||||
connection.WriteInt(i); // index
|
||||
int lenData = 0;
|
||||
for (int j = 0; j < strings.Length; j++) {
|
||||
types[j] = (DataType)connection.ReadInt();
|
||||
lenType[j] = connection.ReadInt(); // len data of type
|
||||
lenData += lenType[j];
|
||||
}
|
||||
byte[] buf = connection.ReadBytes(lenData); // read data
|
||||
BinaryReader br = new BinaryReader(new MemoryStream(buf));
|
||||
for (int j = 0; j < strings.Length; j++) {
|
||||
switch (types[j]) {
|
||||
case DataType.None:
|
||||
br.BaseStream.Position += 4;
|
||||
break;
|
||||
case DataType.Int:
|
||||
strings[j]=br.ReadInt32().ToString();
|
||||
strings[j] = br.ReadInt32().ToString();
|
||||
break;
|
||||
case DataType.Float:
|
||||
strings[j]=br.ReadSingle().ToString();
|
||||
strings[j] = br.ReadSingle().ToString();
|
||||
break;
|
||||
case DataType.String:
|
||||
byte[] bytes=br.ReadBytes(connection.ArrayDataSizes[i]);
|
||||
strings[j]=System.Text.Encoding.ASCII.GetString(bytes, 0, Array.IndexOf<byte>(bytes, 0));
|
||||
byte[] bytes = br.ReadBytes(lenType[j]);
|
||||
strings[j] = System.Text.Encoding.ASCII.GetString(bytes, 0, Array.IndexOf<byte>(bytes, 0));
|
||||
break;
|
||||
}
|
||||
}
|
||||
br.Close();
|
||||
strings=EditorWindow.ShowEditor(null, types, strings);
|
||||
if(strings!=null) {
|
||||
connection.WriteDataType(DataTypeSend.SetArray);
|
||||
connection.WriteInt(i);
|
||||
ms=new MemoryStream(connection.ArrayLengths[i]*connection.ArrayDataSizes[i]);
|
||||
BinaryWriter bw=new BinaryWriter(ms);
|
||||
for(int j=0;j<strings.Length;j++) {
|
||||
ms.Position=j*connection.ArrayDataSizes[i];
|
||||
switch(types[j]) {
|
||||
strings = EditorWindow.ShowEditor(this, null, types, strings, connection.ArrayIsMap[i]);
|
||||
if (strings != null) { // save
|
||||
MemoryStream ms = new MemoryStream(lenData);
|
||||
BinaryWriter bw = new BinaryWriter(ms);
|
||||
for (int j = 0; j < strings.Length; j++) {
|
||||
switch (types[j]) {
|
||||
case DataType.None:
|
||||
bw.BaseStream.Position += 4;
|
||||
break;
|
||||
case DataType.Int:
|
||||
bw.Write(int.Parse(strings[j]));
|
||||
break;
|
||||
@@ -246,55 +263,82 @@ namespace FalloutClient {
|
||||
bw.Write(float.Parse(strings[j]));
|
||||
break;
|
||||
case DataType.String:
|
||||
byte[] bytes=System.Text.Encoding.ASCII.GetBytes(strings[j]);
|
||||
if(bytes.Length<connection.ArrayDataSizes[i]) bw.Write(bytes);
|
||||
else bw.Write(bytes, 0, connection.ArrayDataSizes[i]-1);
|
||||
bw.Write(0);
|
||||
byte[] bytes = System.Text.Encoding.ASCII.GetBytes(strings[j]);
|
||||
if (bytes.Length < lenType[j])
|
||||
bw.Write(bytes);
|
||||
else
|
||||
bw.Write(bytes, 0, lenType[j] - 1);
|
||||
bw.Write((byte)0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
connection.WriteBytes(ms.GetBuffer(), 0, connection.ArrayLengths[i]*connection.ArrayDataSizes[i]);
|
||||
// send data to sfall
|
||||
connection.WriteDataType(DataTypeSend.SetArray);
|
||||
connection.WriteInt(i); // index
|
||||
connection.WriteInt(lenData);
|
||||
connection.WriteBytes(ms.GetBuffer(), 0, lenData);
|
||||
bw.Close();
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Mode.Critters: {
|
||||
DataType[] types=new DataType[29];
|
||||
string[] strings=new string[29];
|
||||
string[] names=new string[29];
|
||||
DataType[] types = new DataType[33];
|
||||
string[] strings = new string[33];
|
||||
string[] names = new string[33];
|
||||
connection.WriteDataType(DataTypeSend.RetrieveCritter);
|
||||
connection.WriteInt(i);
|
||||
BinaryReader br=new BinaryReader(new System.IO.MemoryStream(connection.ReadBytes(29*4)));
|
||||
for(int j=0;j<29;j++) {
|
||||
types[j]=DataType.Int;
|
||||
strings[j]=br.ReadInt32().ToString();
|
||||
names[j]="0x"+(j*4).ToString("x");
|
||||
BinaryReader br = new BinaryReader(new System.IO.MemoryStream(connection.ReadBytes(33 * 4)));
|
||||
for (int j = 0; j < 33; j++) {
|
||||
types[j] = DataType.Int;
|
||||
strings[j] = br.ReadInt32().ToString();
|
||||
}
|
||||
br.Close();
|
||||
names[1]="Tile";
|
||||
names[10]="Elevation";
|
||||
names[11]="Inventory count";
|
||||
names[13]="Inventory pointer";
|
||||
names[16]="Current AP";
|
||||
names[17]="Crippled limbs";
|
||||
names[22]="HP";
|
||||
names[23]="Rads";
|
||||
names[24]="Poison";
|
||||
names[25]="Proto ID";
|
||||
strings=EditorWindow.ShowEditor(names, types, strings);
|
||||
if(strings!=null) {
|
||||
MemoryStream ms=new MemoryStream(29*4);
|
||||
BinaryWriter bw=new BinaryWriter(ms);
|
||||
for(int j=0;j<29;j++) bw.Write(int.Parse(strings[j]));
|
||||
names[0] = " ID";
|
||||
names[1] = " Tile";
|
||||
names[6] = " Current frame";
|
||||
names[7] = " Rotation";
|
||||
names[8] = " FID";
|
||||
names[9] = " Flags";
|
||||
names[10] = " Elevation";
|
||||
names[11] = " Inventory count";
|
||||
names[13] = " Inventory pointer";
|
||||
names[14] = " Reaction";
|
||||
names[15] = " Combat state";
|
||||
names[16] = " Current AP";
|
||||
names[17] = " Combat flags";
|
||||
names[18] = " Last Turn Damage";
|
||||
names[19] = " AI Packet";
|
||||
names[20] = " Team";
|
||||
names[21] = " Who hit me";
|
||||
names[22] = " HP";
|
||||
names[23] = " Rads";
|
||||
names[24] = " Poison";
|
||||
names[25] = " Proto ID";
|
||||
names[26] = " Combat ID";
|
||||
names[29] = " Outline flags";
|
||||
names[30] = " Script ID";
|
||||
names[32] = " Script index";
|
||||
strings = EditorWindow.ShowEditor(this, names, types, strings);
|
||||
if (strings != null) {
|
||||
MemoryStream ms = new MemoryStream(33 * 4);
|
||||
BinaryWriter bw = new BinaryWriter(ms);
|
||||
for (int j = 0; j < 33; j++) bw.Write(int.Parse(strings[j]));
|
||||
connection.WriteDataType(DataTypeSend.SetCritter);
|
||||
connection.WriteInt(i);
|
||||
connection.WriteBytes(ms.GetBuffer(), 0, 29*4);
|
||||
connection.WriteBytes(ms.GetBuffer(), 0, 33 * 4);
|
||||
bw.Close();
|
||||
}
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void dataGridView1_CellDoubleClick(object sender, DataGridViewCellEventArgs e) {
|
||||
bEdit.PerformClick();
|
||||
}
|
||||
|
||||
private void dataGridView1_RowsAdded(object sender, DataGridViewRowsAddedEventArgs e) {
|
||||
dataGridView1.Rows[e.RowIndex].Tag = e.RowIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,9 @@ using System.Net.Sockets;
|
||||
using System.IO;
|
||||
|
||||
namespace FalloutClient {
|
||||
class EditorConnection {
|
||||
|
||||
class EditorConnection
|
||||
{
|
||||
private TcpClient client;
|
||||
private NetworkStream stream;
|
||||
private BinaryReader br;
|
||||
@@ -11,73 +13,81 @@ namespace FalloutClient {
|
||||
|
||||
public readonly int[] Globals;
|
||||
public readonly int[] MapVars;
|
||||
public readonly uint[] Critters;
|
||||
public readonly uint[,] Critters;
|
||||
public readonly ulong[] SGlobalKeys;
|
||||
public readonly int[] sGlobals;
|
||||
public readonly uint[] Arrays;
|
||||
public readonly int[] ArrayLengths;
|
||||
public readonly int[] ArrayDataSizes;
|
||||
public readonly int[] ArrayFlag;
|
||||
public readonly bool[] ArrayIsMap;
|
||||
|
||||
public EditorConnection() {
|
||||
System.Threading.Thread.Sleep(1000);
|
||||
client=new TcpClient("127.0.0.1", 4245);
|
||||
stream=client.GetStream();
|
||||
br=new BinaryReader(stream);
|
||||
bw=new BinaryWriter(stream);
|
||||
Globals=new int[br.ReadInt32()];
|
||||
MapVars=new int[br.ReadInt32()];
|
||||
SGlobalKeys=new ulong[br.ReadInt32()];
|
||||
sGlobals=new int[SGlobalKeys.Length];
|
||||
Arrays=new uint[br.ReadInt32()];
|
||||
ArrayLengths=new int[Arrays.Length];
|
||||
ArrayDataSizes=new int[Arrays.Length];
|
||||
Critters=new uint[br.ReadInt32()];
|
||||
client = new TcpClient("127.0.0.1", 4245);
|
||||
stream = client.GetStream();
|
||||
br = new BinaryReader(stream);
|
||||
bw = new BinaryWriter(stream);
|
||||
Globals = new int[br.ReadInt32()];
|
||||
MapVars = new int[br.ReadInt32()];
|
||||
SGlobalKeys = new ulong[br.ReadInt32()];
|
||||
sGlobals = new int[SGlobalKeys.Length];
|
||||
Arrays = new uint[br.ReadInt32()];
|
||||
ArrayLengths = new int[Arrays.Length];
|
||||
ArrayFlag = new int[Arrays.Length];
|
||||
ArrayIsMap = new bool[Arrays.Length];
|
||||
Critters = new uint[br.ReadInt32(), 2];
|
||||
|
||||
for(int i=0;i<Globals.Length;i++) Globals[i]=br.ReadInt32();
|
||||
for(int i=0;i<MapVars.Length;i++) MapVars[i]=br.ReadInt32();
|
||||
for(int i=0;i<sGlobals.Length;i++) {
|
||||
SGlobalKeys[i]=br.ReadUInt64();
|
||||
sGlobals[i]=br.ReadInt32();
|
||||
for (int i = 0; i < Globals.Length; i++) Globals[i] = br.ReadInt32();
|
||||
for (int i = 0; i < MapVars.Length; i++) MapVars[i] = br.ReadInt32();
|
||||
for (int i = 0; i < sGlobals.Length; i++) {
|
||||
SGlobalKeys[i] = br.ReadUInt64();
|
||||
sGlobals[i] = br.ReadInt32();
|
||||
br.ReadInt32();
|
||||
}
|
||||
for(int i=0;i<Arrays.Length;i++) {
|
||||
Arrays[i]=br.ReadUInt32();
|
||||
ArrayLengths[i]=br.ReadInt32();
|
||||
ArrayDataSizes[i]=br.ReadInt32();
|
||||
for (int i = 0; i < Arrays.Length; i++) {
|
||||
Arrays[i] = br.ReadUInt32();
|
||||
ArrayIsMap[i] = (br.ReadInt32() != 0);
|
||||
ArrayLengths[i] = br.ReadInt32();
|
||||
ArrayFlag[i] = br.ReadInt32();
|
||||
}
|
||||
for (int i = 0; i < Critters.Length / 2; i++) {
|
||||
Critters[i, 0] = br.ReadUInt32();
|
||||
Critters[i, 1] = br.ReadUInt32();
|
||||
}
|
||||
for(int i=0;i<Critters.Length;i++) Critters[i]=br.ReadUInt32();
|
||||
}
|
||||
|
||||
public void Close() {
|
||||
stream.Close();
|
||||
client.Close();
|
||||
stream=null;
|
||||
client=null;
|
||||
stream = null;
|
||||
client = null;
|
||||
}
|
||||
|
||||
public void WriteDataType(DataTypeSend type) {
|
||||
stream.WriteByte((byte)type);
|
||||
//bw.Write((byte)type);
|
||||
}
|
||||
|
||||
public void WriteByte(byte b) { bw.Write(b); }
|
||||
public void WriteInt16(short value) { bw.Write(value); }
|
||||
public void WriteInt(int value) { bw.Write(value); }
|
||||
public void WriteBytes(byte[] buf) { bw.Write(buf); }
|
||||
|
||||
public void WriteBytes(byte[] buf, int start, int len) {
|
||||
bw.Write(buf, start, len);
|
||||
}
|
||||
|
||||
public void Read(byte[] buffer) {
|
||||
int upto=0;
|
||||
while(upto<buffer.Length) {
|
||||
upto+=stream.Read(buffer, upto, buffer.Length-upto);
|
||||
int upto = 0;
|
||||
while (upto < buffer.Length) {
|
||||
upto += stream.Read(buffer, upto, buffer.Length - upto);
|
||||
}
|
||||
}
|
||||
public void Read(byte[] buffer, int offset, int length) {
|
||||
int upto=0;
|
||||
int upto = 0;
|
||||
//System.Diagnostics.Debug.WriteLine("Read - offset: "+offset+" length: "+length);
|
||||
while(upto<length) {
|
||||
upto+=stream.Read(buffer, offset+upto, length-upto);
|
||||
while (upto < length) {
|
||||
upto += stream.Read(buffer, offset + upto, length - upto);
|
||||
}
|
||||
}
|
||||
public int ReadByte() {
|
||||
|
||||
Generated
+25
-11
@@ -34,8 +34,8 @@
|
||||
//
|
||||
// bSave
|
||||
//
|
||||
this.bSave.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.bSave.Location = new System.Drawing.Point(281, 265);
|
||||
this.bSave.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.bSave.Location = new System.Drawing.Point(12, 336);
|
||||
this.bSave.Name = "bSave";
|
||||
this.bSave.Size = new System.Drawing.Size(75, 23);
|
||||
this.bSave.TabIndex = 0;
|
||||
@@ -46,7 +46,7 @@
|
||||
// bCancel
|
||||
//
|
||||
this.bCancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.bCancel.Location = new System.Drawing.Point(200, 265);
|
||||
this.bCancel.Location = new System.Drawing.Point(371, 336);
|
||||
this.bCancel.Name = "bCancel";
|
||||
this.bCancel.Size = new System.Drawing.Size(75, 23);
|
||||
this.bCancel.TabIndex = 1;
|
||||
@@ -58,47 +58,61 @@
|
||||
//
|
||||
this.dataGridView1.AllowUserToAddRows = false;
|
||||
this.dataGridView1.AllowUserToDeleteRows = false;
|
||||
this.dataGridView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.dataGridView1.ColumnHeadersHeightSizeMode = System.Windows.Forms.DataGridViewColumnHeadersHeightSizeMode.AutoSize;
|
||||
this.dataGridView1.AllowUserToResizeRows = false;
|
||||
this.dataGridView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.dataGridView1.ColumnHeadersHeight = 22;
|
||||
this.dataGridView1.Columns.AddRange(new System.Windows.Forms.DataGridViewColumn[] {
|
||||
this.Column1,
|
||||
this.Column2,
|
||||
this.Column3});
|
||||
this.dataGridView1.Location = new System.Drawing.Point(12, 12);
|
||||
this.dataGridView1.MultiSelect = false;
|
||||
this.dataGridView1.Name = "dataGridView1";
|
||||
this.dataGridView1.Size = new System.Drawing.Size(344, 247);
|
||||
this.dataGridView1.RowHeadersVisible = false;
|
||||
this.dataGridView1.RowHeadersWidthSizeMode = System.Windows.Forms.DataGridViewRowHeadersWidthSizeMode.DisableResizing;
|
||||
this.dataGridView1.SelectionMode = System.Windows.Forms.DataGridViewSelectionMode.CellSelect;
|
||||
this.dataGridView1.Size = new System.Drawing.Size(434, 318);
|
||||
this.dataGridView1.TabIndex = 2;
|
||||
this.dataGridView1.CellEndEdit += new System.Windows.Forms.DataGridViewCellEventHandler(this.dataGridView1_CellEndEdit);
|
||||
//
|
||||
// Column1
|
||||
//
|
||||
this.Column1.HeaderText = "Name";
|
||||
this.Column1.AutoSizeMode = System.Windows.Forms.DataGridViewAutoSizeColumnMode.Fill;
|
||||
this.Column1.HeaderText = "Element";
|
||||
this.Column1.Name = "Column1";
|
||||
this.Column1.ReadOnly = true;
|
||||
this.Column1.SortMode = System.Windows.Forms.DataGridViewColumnSortMode.NotSortable;
|
||||
//
|
||||
// Column2
|
||||
//
|
||||
this.Column2.HeaderText = "Type";
|
||||
this.Column2.Name = "Column2";
|
||||
this.Column2.ReadOnly = true;
|
||||
this.Column2.SortMode = System.Windows.Forms.DataGridViewColumnSortMode.NotSortable;
|
||||
this.Column2.Width = 75;
|
||||
//
|
||||
// Column3
|
||||
//
|
||||
this.Column3.HeaderText = "Value";
|
||||
this.Column3.Name = "Column3";
|
||||
this.Column3.SortMode = System.Windows.Forms.DataGridViewColumnSortMode.NotSortable;
|
||||
this.Column3.Width = 150;
|
||||
//
|
||||
// EditorWindow
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(368, 300);
|
||||
this.ClientSize = new System.Drawing.Size(458, 371);
|
||||
this.Controls.Add(this.dataGridView1);
|
||||
this.Controls.Add(this.bCancel);
|
||||
this.Controls.Add(this.bSave);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.SizableToolWindow;
|
||||
this.MinimumSize = new System.Drawing.Size(300, 200);
|
||||
this.Name = "EditorWindow";
|
||||
this.Text = "EditorWindow";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "Edit Values";
|
||||
((System.ComponentModel.ISupportInitialize)(this.dataGridView1)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
|
||||
+29
-16
@@ -3,31 +3,42 @@ using System.Collections.Generic;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace FalloutClient {
|
||||
public enum DataType : int { None=0, Int=1, Float=2, String=3 }
|
||||
public partial class EditorWindow : Form {
|
||||
|
||||
public enum DataType : int { None = 0, Int = 1, Float = 2, String = 3 }
|
||||
|
||||
public partial class EditorWindow : Form
|
||||
{
|
||||
private readonly DataType[] types;
|
||||
private readonly string[] values;
|
||||
private bool save;
|
||||
|
||||
private EditorWindow(string[] names, DataType[] types, string[] values) {
|
||||
this.types=types;
|
||||
this.values=values;
|
||||
private EditorWindow(string[] names, DataType[] types, string[] values, bool isMap) {
|
||||
this.types = types;
|
||||
this.values = values;
|
||||
InitializeComponent();
|
||||
dataGridView1.SuspendLayout();
|
||||
if(names==null) for(int i=0;i<types.Length;i++) dataGridView1.Rows.Add(i.ToString(), types[i].ToString(), values[i]);
|
||||
else for(int i=0;i<types.Length;i++) dataGridView1.Rows.Add(names[i], types[i].ToString(), values[i]);
|
||||
if (names == null)
|
||||
for (int i = 0; i < types.Length; i++) {
|
||||
string element = i.ToString();
|
||||
if (isMap && (i % 2) == 0) element += " - Key";
|
||||
dataGridView1.Rows.Add(element, types[i].ToString(), values[i]);
|
||||
}
|
||||
else
|
||||
for (int i = 0; i < types.Length; i++) dataGridView1.Rows.Add("[0x" + (i * 4).ToString("x").ToUpper() + "]" + names[i], types[i].ToString(), values[i]);
|
||||
dataGridView1.ResumeLayout();
|
||||
}
|
||||
|
||||
public static string[] ShowEditor(string[] names, DataType[] types, string[] values) {
|
||||
EditorWindow editor=new EditorWindow(names, types, values);
|
||||
public static string[] ShowEditor(DebugEditor form, string[] names, DataType[] types, string[] values, bool isMap = false) {
|
||||
EditorWindow editor = new EditorWindow(names, types, values, isMap);
|
||||
editor.ShowDialog();
|
||||
if(editor.save) return editor.values;
|
||||
else return null;
|
||||
if (editor.save)
|
||||
return editor.values;
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
||||
private bool CheckInput(DataType type, string str) {
|
||||
switch(type) {
|
||||
switch (type) {
|
||||
case DataType.Int:
|
||||
int i;
|
||||
return int.TryParse(str, out i);
|
||||
@@ -39,9 +50,11 @@ namespace FalloutClient {
|
||||
}
|
||||
|
||||
private void dataGridView1_CellEndEdit(object sender, DataGridViewCellEventArgs e) {
|
||||
string str=(string)dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value;
|
||||
if(CheckInput(types[e.RowIndex], str)) values[e.RowIndex]=str;
|
||||
else dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value=values[e.RowIndex];
|
||||
string str = (string)dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value;
|
||||
if (str != null && CheckInput(types[e.RowIndex], str))
|
||||
values[e.RowIndex] = str;
|
||||
else
|
||||
dataGridView1.Rows[e.RowIndex].Cells[e.ColumnIndex].Value = values[e.RowIndex];
|
||||
}
|
||||
|
||||
private void bCancel_Click(object sender, EventArgs e) {
|
||||
@@ -49,7 +62,7 @@ namespace FalloutClient {
|
||||
}
|
||||
|
||||
private void bSave_Click(object sender, EventArgs e) {
|
||||
save=true;
|
||||
save = true;
|
||||
Close();
|
||||
}
|
||||
}
|
||||
|
||||
+12
-6
@@ -12,17 +12,23 @@ namespace FalloutClient {
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
|
||||
if(args.Length==1&&args[0]=="-debugedit") {
|
||||
if (args.Length == 1 && args[0] == "-debugedit") {
|
||||
Application.Run(new DebugEditor(new EditorConnection()));
|
||||
} else {
|
||||
throw new Exception("Multiplayer is no longer supported");
|
||||
MessageBox.Show("The debug editor can only be run from the game.",
|
||||
"sfall Debug Editor", MessageBoxButtons.OK, MessageBoxIcon.Stop);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum DataTypeSend {
|
||||
Mouse=0, LMouseDown=1, LMouseUp=2, RMouseDown=3, RMouseUp=4, TakeChar=5, ReleaseChar=6,
|
||||
SetGlobal=0, SetMapVar=1, RetrieveCritter=2, SetCritter=3, SetSGlobal=4, GetArray=9, SetArray=10,
|
||||
Exit=254
|
||||
}
|
||||
SetGlobal = 0,
|
||||
SetMapVar = 1,
|
||||
RetrieveCritter = 2,
|
||||
SetCritter = 3,
|
||||
SetSGlobal = 4,
|
||||
GetArray = 9,
|
||||
SetArray = 10,
|
||||
Exit = 254
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,12 +5,12 @@ using System.Runtime.InteropServices;
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("FalloutClient")]
|
||||
[assembly: AssemblyTitle("sfall Debug Editor")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("FalloutClient")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2009")]
|
||||
[assembly: AssemblyProduct("sfall")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2019")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
[assembly: AssemblyVersion("4.1.7.0")]
|
||||
[assembly: AssemblyFileVersion("4.1.7.0")]
|
||||
|
||||
@@ -16,6 +16,21 @@
|
||||
<UpgradeBackupLocation>
|
||||
</UpgradeBackupLocation>
|
||||
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
|
||||
<UpdateInterval>7</UpdateInterval>
|
||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||
<UpdatePeriodically>false</UpdatePeriodically>
|
||||
<UpdateRequired>false</UpdateRequired>
|
||||
<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>false</BootstrapperEnabled>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
@@ -33,6 +48,8 @@
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
@@ -62,6 +79,18 @@
|
||||
<DependentUpon>EditorWindow.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
@@ -71,6 +100,7 @@
|
||||
</Target>
|
||||
-->
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy "$(TargetPath)" "C:\Games\Fallout2\$(TargetName)$(TargetExt)"</PostBuildEvent>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
@@ -1,6 +1,6 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MPClient", "MPClient.csproj", "{80ED0DCE-100E-4EC9-A79D-2FBFA4CAD1E3}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SfallDebugEditor", "SfallDebugEditor.csproj", "{80ED0DCE-100E-4EC9-A79D-2FBFA4CAD1E3}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@@ -14,4 +14,4 @@ PartyAddictMsg=Addict
|
||||
[AppearanceMod]
|
||||
RaceText=Race
|
||||
StyleText=Style
|
||||
MainButtonText=Appearance
|
||||
DoneBtn=Done
|
||||
|
||||
+10
-3
@@ -1,5 +1,5 @@
|
||||
;sfall configuration settings
|
||||
;v4.1.6
|
||||
;v4.1.7
|
||||
|
||||
[Main]
|
||||
;Change to 1 if you want to use command line args to tell sfall to use another ini file.
|
||||
@@ -78,8 +78,11 @@ GraphicsHeight=0
|
||||
;GPU is faster, but requires v2.0 pixel shader support
|
||||
GPUBlt=0
|
||||
|
||||
;Set to 1 to allow using 32 bit graphics for talking heads
|
||||
;Requires graphics mode 4 or 5, and GPUBlt set to 1
|
||||
;Set to 1 to allow using 32-bit textures for talking heads
|
||||
;The texture files should be placed in art/heads/<name of the talking head FRM file>/ (w/o extension)
|
||||
;The files in the folder should be numbered according to the number of frames in the talking head FRM file (0.png, 1.png, etc.)
|
||||
;See the text file in the modders pack for a detailed description
|
||||
;Requires DX9 graphics mode and v2.0 pixel shader support (see GPUBlt option)
|
||||
Use32BitHeadGraphics=0
|
||||
|
||||
;Set to 1 to automatically search for alternative avi video files when Fallout tries to play the game movies
|
||||
@@ -680,6 +683,10 @@ InterfaceDontMoveOnTop=0
|
||||
;Set to -1 to disable the special death message when the global variable is set
|
||||
SpecialDeathGVAR=491
|
||||
|
||||
;Set to 1 to disable the special handling of map IDs 19 and 37 in the engine when entering the maps
|
||||
;Note that enabling this option can break the map changes in Modoc and Vault 15
|
||||
DisableSpecialMapIDs=0
|
||||
|
||||
;Set to 1 to display sfall built-in credits at the bottom of credits.txt contents instead of at the top
|
||||
CreditsAtBottom=0
|
||||
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
Example implementation of the algorithm of how the game engine checks the Sneak skill
|
||||
*/
|
||||
|
||||
#include "..\headers\define.h"
|
||||
#include "..\headers\command.h"
|
||||
#include "..\headers\sfall\sfall.h"
|
||||
|
||||
procedure start;
|
||||
|
||||
procedure start begin
|
||||
if game_loaded then begin
|
||||
register_hook(HOOK_SNEAK);
|
||||
end else begin
|
||||
variable sneakIsSuccess, time, level;
|
||||
|
||||
level := critter_skill_level(dude_obj, SKILL_SNEAK);
|
||||
if (roll_vs_skill(dude_obj, SKILL_SNEAK, 0) < ROLL_SUCCESS) then begin
|
||||
sneakIsSuccess := false;
|
||||
time := ONE_GAME_MINUTE;
|
||||
if (level <= 250) then
|
||||
if (level <= 200) then
|
||||
if (level <= 170) then
|
||||
if (level <= 135) then
|
||||
if (level <= 100) then
|
||||
if (level > 80) then
|
||||
time := 400; // 40 secs
|
||||
else
|
||||
time := 300; // 30 secs
|
||||
else
|
||||
time := 200; // 20 secs
|
||||
else
|
||||
time := 150; // 15 secs
|
||||
else
|
||||
time := 120; // 12 secs
|
||||
else
|
||||
time := 100; // 10 secs for skill level > 250
|
||||
end
|
||||
else begin
|
||||
sneakIsSuccess := true;
|
||||
time := ONE_GAME_MINUTE;
|
||||
end
|
||||
set_sfall_return(sneakIsSuccess);
|
||||
set_sfall_return(time);
|
||||
end
|
||||
end
|
||||
Binary file not shown.
@@ -112,6 +112,11 @@ procedure GameModeChangeHandler begin
|
||||
end
|
||||
end
|
||||
|
||||
procedure InventoryMoveHandler begin
|
||||
// remove item outline when player picks up the item
|
||||
if (isHighlight and get_sfall_arg == 7) then set_outline(get_sfall_arg, 0);
|
||||
end
|
||||
|
||||
procedure start begin
|
||||
if game_loaded and (sfall_ver_major >= 4) then begin
|
||||
call InitConfigs;
|
||||
@@ -130,5 +135,6 @@ procedure start begin
|
||||
register_hook_proc(HOOK_KEYPRESS, KeyPressHandler);
|
||||
register_hook_proc(HOOK_COMBATTURN, CombatTurnHandler);
|
||||
register_hook_proc(HOOK_GAMEMODECHANGE, GameModeChangeHandler);
|
||||
register_hook_proc(HOOK_INVENTORYMOVE, InventoryMoveHandler);
|
||||
end
|
||||
end
|
||||
|
||||
Binary file not shown.
@@ -102,6 +102,18 @@ procedure inventorymove_handler begin
|
||||
end
|
||||
end
|
||||
|
||||
procedure invenwield_handler begin
|
||||
variable critter := get_sfall_arg,
|
||||
item := get_sfall_arg,
|
||||
slot := get_sfall_arg,
|
||||
event := get_sfall_arg;
|
||||
|
||||
// Fix weapon duplication when equipping in combat
|
||||
if (event and slot == INVEN_TYPE_RIGHT_HAND and AllowControl(obj_pid(critter))) then begin
|
||||
set_flags(item, get_flags(item) bwand bwnot(FLAG_LEFT_HAND));
|
||||
end
|
||||
end
|
||||
|
||||
procedure start begin
|
||||
if (game_loaded and sfall_ver_major >= 4) then begin
|
||||
variable configSection := "CombatControl";
|
||||
@@ -135,6 +147,7 @@ procedure start begin
|
||||
register_hook_proc(HOOK_COMBATTURN, combatturn_handler);
|
||||
register_hook_proc(HOOK_GAMEMODECHANGE, gamemodechange_handler);
|
||||
register_hook_proc(HOOK_INVENTORYMOVE, inventorymove_handler);
|
||||
register_hook_proc(HOOK_INVENWIELD, invenwield_handler);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -105,17 +105,22 @@
|
||||
#define RMOBJ_THROW 4266040
|
||||
#define RMOBJ_SUB_CONTAINER 4683191 // search and remove the item from a container inside of an inventory
|
||||
|
||||
// offsets for get_proto_data
|
||||
// common prototype offsets for get/set_proto_data
|
||||
#define PROTO_PID (1)
|
||||
#define PROTO_TEXTID (4)
|
||||
#define PROTO_FID (8)
|
||||
#define PROTO_LDIST (12)
|
||||
#define PROTO_LINT (16)
|
||||
#define PROTO_FLAG (20)
|
||||
#define PROTO_FLAG_EXT (24)
|
||||
#define PROTO_SCRIPTID (28)
|
||||
|
||||
// items
|
||||
#define PROTO_IT_LDIST (12)
|
||||
#define PROTO_IT_LINT (16)
|
||||
#define PROTO_IT_FLAG (20)
|
||||
#define PROTO_IT_FLAGS (24)
|
||||
#define PROTO_IT_SCRIPTID (28)
|
||||
#define PROTO_IT_LDIST PROTO_LDIST
|
||||
#define PROTO_IT_LINT PROTO_LINT
|
||||
#define PROTO_IT_FLAG PROTO_FLAG
|
||||
#define PROTO_IT_FLAGS PROTO_FLAG_EXT
|
||||
#define PROTO_IT_SCRIPTID PROTO_SCRIPTID
|
||||
#define PROTO_IT_TYPE (32)
|
||||
#define PROTO_IT_MATERIAL (108)
|
||||
#define PROTO_IT_SIZE (112)
|
||||
@@ -200,18 +205,31 @@
|
||||
#define PROTO_DR_ADDICT_DELAY (100)
|
||||
|
||||
// critters
|
||||
#define PROTO_CR_LDIST (20)
|
||||
#define PROTO_CR_LINT (24)
|
||||
#define PROTO_CR_FLAG (28)
|
||||
#define PROTO_CR_FLAGS (32) // Critter Flags
|
||||
#define PROTO_CR_SCRIPTID (36)
|
||||
#define PROTO_CR_HEAD_FID (40)
|
||||
#define PROTO_CR_AI_PACKET (44)
|
||||
#define PROTO_CR_TEAM_NUM (48)
|
||||
#define PROTO_CR_BODY_TYPE (388)
|
||||
#define PROTO_CR_KILL_EXP (392)
|
||||
#define PROTO_CR_KILL_TYPE (396)
|
||||
#define PROTO_CR_DMG_TYPE (400)
|
||||
#define PROTO_CR_FLAGS (32) // Critter Flags
|
||||
#define PROTO_CR_BONUS_SRENGTH (176)
|
||||
#define PROTO_CR_BONUS_PRCEPTION (180)
|
||||
#define PROTO_CR_BONUS_ENDURANCE (184)
|
||||
#define PROTO_CR_BONUS_CHARISMA (188)
|
||||
#define PROTO_CR_BONUS_INTELLIGENCE (192)
|
||||
#define PROTO_CR_BONUS_AGILITY (196)
|
||||
#define PROTO_CR_BONUS_LUCK (200)
|
||||
#define PROTO_CR_BONUS_HP (204)
|
||||
#define PROTO_CR_BONUS_AP (208)
|
||||
#define PROTO_CR_BONUS_AC (212)
|
||||
#define PROTO_CR_BONUS_UNARMED_DAMAGE (216)
|
||||
#define PROTO_CR_BONUS_MELEE_DAMAGE (220)
|
||||
#define PROTO_CR_BONUS_CARRY_WEIGHT (224)
|
||||
#define PROTO_CR_BONUS_SEQUENCE (228)
|
||||
#define PROTO_CR_BONUS_HEALING_RATE (232)
|
||||
#define PROTO_CR_BONUS_CRITICAL_CHANCE (236)
|
||||
#define PROTO_CR_BONUS_BETTER_CRITICALS (240)
|
||||
#define PROTO_CR_BODY_TYPE (388)
|
||||
#define PROTO_CR_KILL_EXP (392)
|
||||
#define PROTO_CR_KILL_TYPE (396)
|
||||
#define PROTO_CR_DMG_TYPE (400)
|
||||
#define PROTO_CR_HEAD_FID (404)
|
||||
#define PROTO_CR_AI_PACKET (408)
|
||||
#define PROTO_CR_TEAM_NUM (412)
|
||||
|
||||
// weapon calibers
|
||||
#define CALIBER_NONE (0)
|
||||
@@ -279,11 +297,11 @@
|
||||
#define AI_CAP_MAX_DISTANCE (7)
|
||||
#define AI_CAP_MIN_HP (8)
|
||||
#define AI_CAP_MIN_TO_HIT (9)
|
||||
#define AI_CAP_HURT_TOO_MUCH (10) // DAM_BLIND/DAM_CRIP_* flags
|
||||
#define AI_CAP_RUN_AWAY_MODE (11)
|
||||
#define AI_CAP_SECONDARY_FREQ (12)
|
||||
#define AI_CAP_CALLED_FREQ (13)
|
||||
#define AI_CAP_CHEM_PRIMARY_DESIRE (14) // array pid list
|
||||
#define AI_CAP_HURT_TOO_MUCH (10) // DAM_BLIND/DAM_CRIP_* flags
|
||||
#define AI_CAP_RUN_AWAY_MODE (11)
|
||||
#define AI_CAP_SECONDARY_FREQ (12)
|
||||
#define AI_CAP_CALLED_FREQ (13)
|
||||
#define AI_CAP_CHEM_PRIMARY_DESIRE (14) // array pid list
|
||||
|
||||
// AI attack area mode values
|
||||
#define ai_area_always (0)
|
||||
@@ -343,6 +361,7 @@
|
||||
#define ai_chem_always (5)
|
||||
|
||||
// common object data offsets
|
||||
#define OBJ_DATA_ID (0x00)
|
||||
#define OBJ_DATA_TILENUM (0x04)
|
||||
#define OBJ_DATA_CUR_FRM (0x18) // current frame number
|
||||
#define OBJ_DATA_ROTATION (0x1C)
|
||||
|
||||
@@ -60,6 +60,7 @@
|
||||
#define HOOK_ONEXPLOSION (36)
|
||||
#define HOOK_SUBCOMBATDAMAGE (37)
|
||||
#define HOOK_SETLIGHTING (38)
|
||||
#define HOOK_SNEAK (39)
|
||||
|
||||
//Valid arguments to list_begin
|
||||
#define LIST_CRITTERS (0)
|
||||
@@ -287,6 +288,8 @@
|
||||
#define set_outline(obj, color) sfall_func2("set_outline", obj, color)
|
||||
#define set_rest_heal_time(time) sfall_func1("set_rest_heal_time", time)
|
||||
#define set_rest_mode(mode) sfall_func1("set_rest_mode", mode)
|
||||
#define set_unique_id(obj) sfall_func1("set_unique_id", obj)
|
||||
#define unset_unique_id(obj) sfall_func2("set_unique_id", obj, -1)
|
||||
#define set_unjam_locks_time(time) sfall_func1("set_unjam_locks_time", time)
|
||||
#define spatial_radius(obj) sfall_func1("spatial_radius", obj)
|
||||
#define tile_refresh_display sfall_func0("tile_refresh_display")
|
||||
|
||||
@@ -416,17 +416,16 @@ HOOK_INVENTORYMOVE (hs_inventorymove.int)
|
||||
Runs before moving items between inventory slots in dude interface. You can override the action.
|
||||
What you can NOT do with this hook:
|
||||
- force moving items to inappropriate slots (like gun in armor slot)
|
||||
- block picking up items
|
||||
What you can do:
|
||||
- restrict player from using specific weapons or armors
|
||||
- add AP costs for all inventory movement including reloading
|
||||
- apply or remove some special scripted effects depending on PC's armor
|
||||
|
||||
int arg1 - Target slot (0 - main backpack, 1 - left hand, 2 - right hand, 3 - armor slot, 4 - weapon, when reloading it by dropping ammo, 5 - container, like bag/backpack, 6 - dropping on the ground)
|
||||
int arg1 - Target slot (0 - main backpack, 1 - left hand, 2 - right hand, 3 - armor slot, 4 - weapon, when reloading it by dropping ammo, 5 - container, like bag/backpack, 6 - dropping on the ground, 7 - picking up item)
|
||||
Item arg2 - Item being moved
|
||||
Item arg3 - Item being replaced, weapon being reloaded, or container being filled (can be 0)
|
||||
|
||||
int ret1 - Override setting (-1 - use engine handler, any other value - prevent relocation of item/reloading weapon)
|
||||
int ret1 - Override setting (-1 - use engine handler, any other value - prevent relocation of item/reloading weapon/picking up item)
|
||||
|
||||
-------------------------------------------
|
||||
|
||||
@@ -617,3 +616,17 @@ int arg3 - the light radius, or -1 when setting the light level for a map
|
||||
|
||||
int ret1 - overrides the light intensity. Intensity range is from 0 to 65536
|
||||
int ret2 - overrides the light radius. Radius range is from 0 to 8 (works only for the object)
|
||||
|
||||
-------------------------------------------
|
||||
|
||||
HOOK_SNEAK (hs_sneak.int)
|
||||
|
||||
Runs when the Sneak skill is activated, or when the game rolls another Sneak check after the duration for the current one is over.
|
||||
You can override the result of a random Sneak check or the duration time for the current result.
|
||||
|
||||
int arg1 - Sneak check result: 1 - success, 0 - failure
|
||||
int arg2 - the duration in ticks for the current Sneak check (time depends on Sneak skill level)
|
||||
Critter arg3 - the critter (usually dude_obj)
|
||||
|
||||
int ret1 - overrides the result of the Sneak check
|
||||
int ret2 - overrides the duration time for the current result
|
||||
|
||||
@@ -578,6 +578,15 @@ Some utility/math functions are available:
|
||||
- type: 0 - changes the value of NumEffects for the drug (see Drugs.ini for the description of NumEffects)
|
||||
1 - changes the duration of the addiction effect for the drug (a value of 1 = one game minute)
|
||||
|
||||
> int sfall_func1("set_unique_id", object)
|
||||
> int sfall_func2("set_unique_id", object, int flag)
|
||||
- assigns a unique ID number to the object and returns it. If a unique ID number has already been assigned to an object, then ID number is returned without reassignment
|
||||
- items with unique IDs will not stack with other items of the same type in the inventory
|
||||
- to just get the current ID number of an object, use sfall_func2("get_object_data", object, OBJ_DATA_ID)
|
||||
- unique ID numbers are saved in your savegame, and have a range from 0x10000000 to 0x7FFFFFFF
|
||||
- there is also a unique ID number range for the player and party members from 18000 to 83535
|
||||
- to assign a new ID number generated by the engine to the object (i.e. unassign a unique ID), call the function with two arguments and pass -1 for the flag argument
|
||||
|
||||
------------------------
|
||||
------ MORE INFO -------
|
||||
------------------------
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user