Francisco Casas a8b77b85ca vkd3d-shader/hlsl: Skip implicit conversion if types are equal.
Otherwise we get false in implicit_compatible_data_types() when passing
types that are equal but not convertible according to
convertible_data_type(); e.g. getting:

"Can't implicitly convert from Texture2D<float4> to Texture2D<float4>."

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
..