Henri Verbeet
28ef331704
vkd3d-shader/glsl: Implement support for VKD3DSPSM_NEG modifiers.
2024-09-23 15:41:07 +02:00
Henri Verbeet
b9366def96
vkd3d-shader/glsl: Implement VKD3DSIH_DIV.
2024-09-23 15:41:07 +02:00
Elizabeth Figura
43b714d896
vkd3d-shader/hlsl: Handle error expressions in unary expressions.
2024-09-23 15:28:47 +02:00
Elizabeth Figura
7e3231c749
vkd3d-shader/hlsl: Return an "error" expression when constructing an arithmetic expression from incompatible types.
2024-09-23 15:28:47 +02:00
Elizabeth Figura
c43e5c8eb5
vkd3d-shader/hlsl: Introduce the "error" type.
...
Currently, if an expression successfully parses according to the bison grammar,
but for one reason or another cannot generate a meaningful IR instruction, we
abort parsing with YYABORT. This includes, for example, an undefined variable or
function, invalid swizzle or field reference, or a constructor with a complex or
non-numeric data type.
Aborting parsing is unfortunate, however, because it means that any further
errors in the program cannot be caught by the programmer, increasing the number
of times they will need to fix errors and recompile.
The idea of this patch is that any such expression will instead generate an IR
node whose data type is of HLSL_CLASS_ERROR. Any further expression which would
consume an "error" typed instruction will instead immediately return an
expression of type "error" (probably the same one) instead of aborting or doing
any other type-checking.
Currently these "error" instructions should not pass the parsing stage, since
hlsl_compile_shader() will immediately notice that compilation has failed and
skip any optimization, lowering, or bytecode-writing.
A further direction to take this is to pre-allocate one "error" expression
immediately when creating the HLSL parser, and return that expression when we
fail to allocate an hlsl_ir_node of any type. This means we do not need to
handle allocation errors when constructing nodes, saving us quite a lot of error
handling (which is not only tedious but currently often broken, if nothing else
by virtue of neglecting cleanup of local variables).
2024-09-23 15:28:47 +02:00
Elizabeth Figura
7daaaf6386
vkd3d-shader/hlsl: Clarify a comment.
2024-09-23 15:28:47 +02:00
Elizabeth Figura
010aa53bfa
vkd3d-shader/hlsl: Do not handle HLSL_CLASS_CONSTANT_BUFFER in copy_propagation_transform_load().
2024-09-23 15:28:47 +02:00
Elizabeth Figura
f73a23f735
vkd3d-shader/hlsl: Do not create a copy in add_assignment().
2024-09-23 15:28:47 +02:00
Elizabeth Figura
eb7f5f7f68
vkd3d-shader/hlsl: Return bool from add_assignment().
2024-09-23 15:28:47 +02:00
Elizabeth Figura
8975933aff
vkd3d-shader/hlsl: Store a pointer to the block's "value" instruction in the block.
2024-09-23 15:28:47 +02:00
Nikolay Sivov
799e6105a4
vkd3d-shader/d3dbc: Add an option to treat doubles as floats.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55448
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-23 15:26:35 +02:00
Nikolay Sivov
d7def84253
vkd3d-shader/hlsl: Remove the 'double' keyword.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-23 15:26:35 +02:00
Nikolay Sivov
b5c5783293
vkd3d-shader: Explicitly set indices for the numeric type names array.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-23 15:25:36 +02:00
Andrey Gusev
2ac7f650a1
vkd3d: Recognise VK_QUEUE_VIDEO_ENCODE_BIT_KHR in debug_vk_queue_flags().
2024-09-20 17:21:44 +02:00
Nikolay Sivov
f64689eed8
vkd3d-shader/tpf: Set temps count in the STAT section.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-20 17:20:02 +02:00
Nikolay Sivov
478e28ea79
vkd3d-shader/tpf: Move STAT fields update to a separate helper.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-20 17:20:02 +02:00
Henri Verbeet
bc70d575ae
vkd3d-shader/glsl: Implement VKD3DSIH_OR.
2024-09-20 17:16:33 +02:00
Henri Verbeet
e289c3999d
vkd3d-shader/glsl: Implement VKD3DSIH_INE.
2024-09-20 17:16:33 +02:00
Henri Verbeet
3b3fe1da2c
vkd3d-shader/glsl: Implement VKD3DSIH_MUL.
2024-09-20 17:16:33 +02:00
Atharva Nimbalkar
2fc35da940
vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants.
2024-09-20 17:16:33 +02:00
Henri Verbeet
2409966ff2
vkd3d-shader/glsl: Implement VKD3DSIH_NEU.
2024-09-20 17:16:33 +02:00
Giovanni Mascellani
9777c8bc65
vkd3d-shader/spirv: Do not reallocate the SPIR-V program.
...
I ran the compilation of ~1000 DXBC-TPF shaders randomly taken from
my collection and measured the performance using callgrind and the
kcachegrind "cycle count" estimation.
BEFORE:
* 1,846,641,596 cycles
* 1,845,635,336 cycles
* 1,841,335,225 cycles
AFTER:
* 1,764,035,136 cycles
* 1,767,948,767 cycles
* 1,773,927,734 cycles
So callgrind would estimate a 3.6% improvement at least.
The counterpoint is that the caller might get an allocation that
is potentially bigger than necessary. I would expect that allocation
to be rather short-lived anyway, so that's probably not a problem.
2024-09-20 17:14:49 +02:00
Giovanni Mascellani
35d3161f9d
vkd3d-shader/spirv: Propagate errors from vkd3d_spirv_stream_append().
2024-09-20 17:04:31 +02:00
Giovanni Mascellani
637a3cabe7
vkd3d-shader/ir: Allow failure in shader_signature_find_element_for_reg().
...
shader_signature_find_element_for_reg() is also used in the TPF parser,
where the program has not been validated yet, so it must not crash
on errors.
The I/O normaliser can instead assume that the shader is already
validated.
This fixes a crash with a shader used by The Falconeer. The bug is still
present, because the shader will be incorrectly rejected, but at least
the vkd3d-shader will fail gracefully.
2024-09-20 17:01:29 +02:00
Nikolay Sivov
32ced3bd8f
vkd3d-shader/tpf: Set 'gather' instructions counter in the STAT.
2024-09-19 14:38:59 +02:00
Nikolay Sivov
01f6ef5e6d
vkd3d-shader/tpf: Add a 'lod' counter to the STAT.
2024-09-19 14:38:59 +02:00
Nikolay Sivov
7c9695b261
vkd3d-shader/tpf: Handle barrier instructions in STAT.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-19 14:38:59 +02:00
Henri Verbeet
d4bc51b850
vkd3d-shader/d3dbc: Introduce enum vkd3d_sm1_rastout_register.
2024-09-19 14:38:03 +02:00
Atharva Nimbalkar
f8d403f330
vkd3d-shader/glsl: Implement VKD3DSIH_AND.
2024-09-19 14:35:24 +02:00
Henri Verbeet
c8acf285cb
vkd3d-shader/glsl: Implement support for VKD3DSPSM_ABS modifiers.
2024-09-19 14:35:20 +02:00
Atharva Nimbalkar
1d485cc8a9
vkd3d-shader/glsl: Implement support for VKD3DSPR_IMMCONST registers.
2024-09-19 14:32:29 +02:00
Atharva Nimbalkar
ab07637ee1
vkd3d-shader/glsl: Implement VKD3DSIH_ADD.
2024-09-19 14:29:46 +02:00
Henri Verbeet
ae40184631
vkd3d-shader/glsl: Implement support for VKD3DSPR_CONSTBUFFER registers.
2024-09-19 14:29:46 +02:00
Henri Verbeet
e9f0c6fef3
vkd3d-shader/glsl: Handle SV_TARGET outputs.
2024-09-18 15:04:52 +02:00
Henri Verbeet
6cae2d006c
vkd3d-shader/d3dbc: Introduce enum vkd3d_sm1_misc_register.
2024-09-18 15:04:10 +02:00
Feifan He
9b1b7e86cf
vkd3d-shader/msl: Implement VKD3DSIH_RET.
2024-09-18 15:02:57 +02:00
Feifan He
7aa0de27e9
vkd3d-shader/msl: Implement VKD3DSIH_MOV.
2024-09-18 14:48:03 +02:00
Henri Verbeet
a1487380bb
vkd3d-shader/glsl: Implement support for VKD3DSPR_OUTPUT registers.
2024-09-17 18:05:47 +02:00
Henri Verbeet
c462c62108
vkd3d-shader/glsl: Implement support for VKD3DSPR_INPUT registers.
2024-09-17 18:05:47 +02:00
Feifan He
deda49e501
vkd3d-shader/msl: Implement VKD3DSIH_NOP.
2024-09-17 11:30:26 +02:00
Feifan He
842841907e
vkd3d-shader/msl: Add vkd3d-shader version information to the generated shader.
2024-09-17 11:30:26 +02:00
Feifan He
c278c901b5
vkd3d-shader/msl: Keep track of the current indentation level
2024-09-17 11:30:26 +02:00
Giovanni Mascellani
56ec211d04
vkd3d-shader/ir: Introduce a helper for validating Hull Shader phases.
2024-09-16 19:32:32 +02:00
Giovanni Mascellani
259273a133
vkd3d-shader/ir: Introduce a helper for validating DCL_TESSELLATOR_PARTITIONING.
2024-09-16 19:32:32 +02:00
Giovanni Mascellani
a3c7bebc18
vkd3d-shader/ir: Introduce a helper for validating DCL_TESSELLATOR_OUTPUT_PRIMITIVE.
2024-09-16 19:32:32 +02:00
Giovanni Mascellani
48f512a83a
vkd3d-shader/ir: Introduce a helper for validating DCL_TESSELLATOR_DOMAIN.
2024-09-16 19:32:32 +02:00
Giovanni Mascellani
8aa2364381
vkd3d-shader/ir: Introduce a helper for validating DCL_OUTPUT_CONTROL_POINT_COUNT.
2024-09-16 19:32:32 +02:00
Nikolay Sivov
0e9fcb1431
vkd3d-shader/tpf: Handle tessellation stage fields in STAT.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-16 14:04:46 +02:00
Nikolay Sivov
947b151ed4
vkd3d-shader/tpf: Handle atomic instructions in STAT.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-16 14:01:29 +02:00
Nikolay Sivov
7c12371298
vkd3d-shader/tpf: Handle bitwise instructions in STAT.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-16 14:01:18 +02:00
Nikolay Sivov
90fc57ff89
vkd3d-shader/tpf: Handle GS reflection fields in the STAT section.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-16 14:01:07 +02:00
Nikolay Sivov
97cc27d33f
vkd3d-shader/d3d-asm: Tweak some GS declaration names.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-16 13:58:57 +02:00
Giovanni Mascellani
c45bb5badc
vkd3d-shader/ir: Introduce a helper for validating DCL_GL_INSTANCES.
2024-09-16 13:53:52 +02:00
Giovanni Mascellani
dec7a0dbd2
vkd3d-shader/ir: Introduce a helper for validating DCL_OUTPUT_TOPOLOGY.
2024-09-16 13:53:52 +02:00
Giovanni Mascellani
22ba37c8b9
vkd3d-shader/ir: Introduce a helper for validating DCL_VERTICES_OUT.
2024-09-16 13:53:51 +02:00
Giovanni Mascellani
936adff58b
vkd3d-shader/ir: Introduce a helper for validating DCL_INPUT_PRIMITIVE.
2024-09-16 13:53:51 +02:00
Giovanni Mascellani
0f07a2c512
vkd3d-shader/ir: Introduce a helper for validating DCL_HS_MAX_TESSFACTOR.
2024-09-16 13:53:51 +02:00
Giovanni Mascellani
e1c3266793
vkd3d-shader/ir: Record entering a block in the LABEL validation handler.
2024-09-16 13:53:51 +02:00
Giovanni Mascellani
1d21588de7
vkd3d-shader/ir: Record leaving a block in the relevant validation handlers.
2024-09-16 13:53:51 +02:00
Giovanni Mascellani
3e012c355d
vkd3d-shader/ir: Validate NOP instructions.
2024-09-14 16:44:17 +02:00
Giovanni Mascellani
27b421be6a
vkd3d-shader/ir: Do not access a missing destination register when validating PHI.
2024-09-14 16:44:17 +02:00
Giovanni Mascellani
e27cf68173
vkd3d-shader/ir: Introduce a helper for validating PHI.
2024-09-14 16:44:16 +02:00
Giovanni Mascellani
9696a0cd4a
vkd3d-shader/ir: Introduce a helper for validating SWITCH_MONOLITHIC.
2024-09-14 16:44:16 +02:00
Giovanni Mascellani
ce6306c6fb
vkd3d-shader/ir: Introduce a helper for validating BRANCH.
2024-09-14 16:44:16 +02:00
Giovanni Mascellani
504f4223c2
vkd3d-shader/ir: Introduce a helper for validating LABEL.
2024-09-14 16:44:16 +02:00
Giovanni Mascellani
c447a062c4
vkd3d-shader/ir: Introduce a helper for validating RET.
2024-09-14 16:44:16 +02:00
Giovanni Mascellani
88b3d4fb3a
vkd3d-shader/ir: Introduce a helper for validating ENDSWITCH.
2024-09-14 16:44:16 +02:00
Giovanni Mascellani
4939f580a4
vkd3d-shader/ir: Introduce a helper for validating SWITCH.
2024-09-14 16:44:16 +02:00
Francisco Casas
4b85e6b1f8
vkd3d-shader/d3dbc: Remove ctx and entry_func args in d3dbc_compile().
2024-09-14 16:39:24 +02:00
Francisco Casas
b72ef6038d
vkd3d-shader/hlsl: Remove hlsl_ir_vsir_instruction_ref.
2024-09-14 16:39:17 +02:00
Francisco Casas
6bd0390498
vkd3d-shader/hlsl: Save hlsl_ir_if in the vsir_program for SM1.
2024-09-14 16:33:25 +02:00
Henri Verbeet
6b0baeb6c2
vkd3d-shader/ir: Merge vsir_program_normalise_combined_samplers() into vsir_program_lower_instructions().
2024-09-14 16:11:45 +02:00
Henri Verbeet
3b68aa5b87
vkd3d-shader/ir: Introduce vsir_src_param_init_sampler().
2024-09-14 16:11:45 +02:00
Henri Verbeet
7ea8a29036
vkd3d-shader/ir: Introduce vsir_src_param_init_resource().
2024-09-14 16:11:45 +02:00
Henri Verbeet
ca445cd832
vkd3d-shader/ir: Move the instruction helpers together.
2024-09-14 16:11:45 +02:00
Henri Verbeet
d54e2ebd7d
vkd3d-shader/ir: Move the destination parameter helpers up.
2024-09-14 16:11:45 +02:00
Henri Verbeet
4bad83c9fb
vkd3d-shader/ir: Move the source parameter helpers up.
2024-09-14 16:11:45 +02:00
Francisco Casas
ffc1449412
vkd3d-shader/hlsl: Allow effect calls on default value initializers.
2024-09-14 16:09:12 +02:00
Francisco Casas
4aa262d773
vkd3d-shader/hlsl: Parse ConstructGSWithSO().
2024-09-14 16:09:08 +02:00
Francisco Casas
1f9fc2a422
vkd3d-shader/hlsl: Process GeometryShader as a valid stateblock lhs.
2024-09-14 16:02:43 +02:00
Francisco Casas
02b249d5e7
vkd3d-shader/hlsl: Introduce enum hlsl_compile_type.
2024-09-14 15:57:40 +02:00
Nikolay Sivov
4c03cda3c7
vkd3d-shader/tpf: Handle texture instructions in STAT.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-13 16:01:22 +02:00
Nikolay Sivov
9e4b2f5a1b
vkd3d-shader/tpf: Handle 'movc' in STAT.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-13 16:01:22 +02:00
Nikolay Sivov
7bd6c6b172
vkd3d-shader/tpf: Handle 'emit' and 'cut' in STAT.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-13 16:01:22 +02:00
Nikolay Sivov
908833fa6b
vkd3d-shader/tpf: Handle arithmetic instructions in STAT.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-13 16:01:22 +02:00
Nikolay Sivov
cfa8f0dccb
vkd3d-shader/tpf: Handle conversion instructions in STAT.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-13 16:01:22 +02:00
Giovanni Mascellani
44222ea739
vkd3d-shader/ir: Introduce a helper for validating ENDREP.
2024-09-13 15:59:49 +02:00
Giovanni Mascellani
e9fbbf26bb
vkd3d-shader/ir: Introduce a helper for validating REP.
2024-09-13 15:59:15 +02:00
Giovanni Mascellani
bf9022d3df
vkd3d-shader/ir: Introduce a helper for validating ENDLOOP.
2024-09-13 15:58:46 +02:00
Giovanni Mascellani
5ce10b9e68
vkd3d-shader/ir: Introduce a helper for validating LOOP.
2024-09-13 15:58:01 +02:00
Giovanni Mascellani
34c8aaad29
vkd3d-shader/ir: Introduce a helper for validating ENDIF.
2024-09-13 15:57:39 +02:00
Giovanni Mascellani
244838d344
vkd3d-shader/ir: Introduce a helper for validating ELSE.
2024-09-13 15:56:18 +02:00
Giovanni Mascellani
8af2d04dbc
vkd3d-shader/ir: Introduce a helper for validating IFC.
2024-09-13 15:54:51 +02:00
Giovanni Mascellani
af687c9522
vkd3d-shader/ir: Introduce a helper for validating IF.
2024-09-13 15:54:16 +02:00
Giovanni Mascellani
35fe5b48c8
vkd3d-shader/ir: Introduce a helper for validating DCL_TEMPS.
2024-09-13 15:52:07 +02:00
Henri Verbeet
d30160710b
vkd3d-shader/tpf: Include vkd3d_d3dcommon.h only from tpf.c.
2024-09-12 18:50:51 +02:00
Henri Verbeet
14ee3b3e4a
vkd3d-shader/d3dbc: Use VKD3D_SM1_DCL_USAGE_SHIFT and VKD3D_SM1_DCL_USAGE_INDEX_SHIFT in d3dbc_write_semantic_dcl().
2024-09-12 18:49:57 +02:00
Elizabeth Figura
1aa857735f
vkd3d-shader/hlsl: Preserve doubles in intrinsic_determinant().
2024-09-12 18:48:52 +02:00
Elizabeth Figura
e146cc4c8e
vkd3d-shader/hlsl: Preserve doubles in intrinsic_cross().
2024-09-12 18:48:52 +02:00
Elizabeth Figura
1176aaad22
vkd3d-shader/hlsl: Preserve doubles in elementwise_intrinsic_float_convert_args().
2024-09-12 18:48:52 +02:00