vkd3d-shader/hlsl: Remove the 'double' keyword.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2024-08-29 21:17:14 +02:00 committed by Henri Verbeet
parent 968a3dfc1a
commit d7def84253
Notes: Henri Verbeet 2024-09-23 15:55:06 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1025
3 changed files with 2 additions and 4 deletions

View File

@ -90,7 +90,6 @@ default {return KW_DEFAULT; }
discard {return KW_DISCARD; }
DomainShader {return KW_DOMAINSHADER; }
do {return KW_DO; }
double {return KW_DOUBLE; }
else {return KW_ELSE; }
export {return KW_EXPORT; }
extern {return KW_EXTERN; }

View File

@ -6296,7 +6296,6 @@ static bool state_block_add_entry(struct hlsl_state_block *state_block, struct h
%token KW_DISCARD
%token KW_DO
%token KW_DOMAINSHADER
%token KW_DOUBLE
%token KW_ELSE
%token KW_EXPORT
%token KW_EXTERN

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@ -134,7 +134,7 @@ float4 main() : sv_target
return 0;
}
[pixel shader fail]
[pixel shader fail todo]
float4 double;
float4 main() : sv_target
@ -149,7 +149,7 @@ float4 main() : sv_target
return float;
}
[pixel shader fail(sm>=6) todo]
[pixel shader fail(sm>=6)]
float4 main() : sv_target
{
float4 double = float4(1, 2, 3, 4);