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vkd3d-shader/ir: Introduce a helper for validating DCL_TESSELLATOR_DOMAIN.
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Notes:
Henri Verbeet
2024-09-16 19:36:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1077
@ -6256,6 +6256,15 @@ static void vsir_validate_dcl_temps(struct validation_context *ctx,
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ctx->dcl_temps_found = true;
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}
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static void vsir_validate_dcl_tessellator_domain(struct validation_context *ctx,
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const struct vkd3d_shader_instruction *instruction)
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{
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if (instruction->declaration.tessellator_domain == VKD3D_TESSELLATOR_DOMAIN_INVALID
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|| instruction->declaration.tessellator_domain >= VKD3D_TESSELLATOR_DOMAIN_COUNT)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION,
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"Tessellator domain %#x is invalid.", instruction->declaration.tessellator_domain);
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}
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static void vsir_validate_dcl_vertices_out(struct validation_context *ctx,
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const struct vkd3d_shader_instruction *instruction)
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{
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@ -6494,6 +6503,7 @@ static const struct vsir_validator_instruction_desc vsir_validator_instructions[
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[VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT] = {0, 0, vsir_validate_dcl_output_control_point_count},
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[VKD3DSIH_DCL_OUTPUT_TOPOLOGY] = {0, 0, vsir_validate_dcl_output_topology},
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[VKD3DSIH_DCL_TEMPS] = {0, 0, vsir_validate_dcl_temps},
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[VKD3DSIH_DCL_TESSELLATOR_DOMAIN] = {0, 0, vsir_validate_dcl_tessellator_domain},
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[VKD3DSIH_DCL_VERTICES_OUT] = {0, 0, vsir_validate_dcl_vertices_out},
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[VKD3DSIH_ELSE] = {0, 0, vsir_validate_else},
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[VKD3DSIH_ENDIF] = {0, 0, vsir_validate_endif},
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@ -6552,13 +6562,6 @@ static void vsir_validate_instruction(struct validation_context *ctx)
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ctx->dcl_temps_found = false;
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return;
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case VKD3DSIH_DCL_TESSELLATOR_DOMAIN:
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if (instruction->declaration.tessellator_domain == VKD3D_TESSELLATOR_DOMAIN_INVALID
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|| instruction->declaration.tessellator_domain >= VKD3D_TESSELLATOR_DOMAIN_COUNT)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION,
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"Tessellator domain %#x is invalid.", instruction->declaration.tessellator_domain);
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return;
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case VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
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if (!instruction->declaration.tessellator_output_primitive
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|| instruction->declaration.tessellator_output_primitive > VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW)
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