vkd3d-shader/msl: Keep track of the current indentation level

This commit is contained in:
Feifan He 2024-09-16 18:35:55 +08:00 committed by Henri Verbeet
parent 56ec211d04
commit c278c901b5
Notes: Henri Verbeet 2024-09-17 11:36:42 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1076

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@ -25,6 +25,7 @@ struct msl_generator
struct vkd3d_string_buffer *buffer;
struct vkd3d_shader_location location;
struct vkd3d_shader_message_context *message_context;
unsigned int indent;
};
static void VKD3D_PRINTF_FUNC(3, 4) msl_compiler_error(struct msl_generator *gen,
@ -37,8 +38,15 @@ static void VKD3D_PRINTF_FUNC(3, 4) msl_compiler_error(struct msl_generator *gen
va_end(args);
}
static void msl_print_indent(struct vkd3d_string_buffer *buffer, unsigned int indent)
{
vkd3d_string_buffer_printf(buffer, "%*s", 4 * indent, "");
}
static void msl_unhandled(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
msl_print_indent(gen->buffer, gen->indent);
vkd3d_string_buffer_printf(gen->buffer, "/* <unhandled instruction %#x> */\n", ins->opcode);
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
"Internal compiler error: Unhandled instruction %#x.", ins->opcode);
@ -57,11 +65,16 @@ static void msl_generator_generate(struct msl_generator *gen)
MESSAGE("Generating a MSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n");
vkd3d_string_buffer_printf(gen->buffer, "void shader_main()\n{\n");
++gen->indent;
for (i = 0; i < instructions->count; ++i)
{
msl_handle_instruction(gen, &instructions->elements[i]);
}
vkd3d_string_buffer_printf(gen->buffer, "}\n");
if (TRACE_ON())
vkd3d_string_buffer_trace(gen->buffer);
}