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vkd3d-shader/ir: Introduce a helper for validating DCL_GL_INSTANCES.
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Notes:
Henri Verbeet
2024-09-16 14:22:01 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1074
@ -6197,6 +6197,14 @@ static void vsir_validate_branch(struct validation_context *ctx, const struct vk
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ctx->inside_block = false;
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}
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static void vsir_validate_dcl_gs_instances(struct validation_context *ctx,
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const struct vkd3d_shader_instruction *instruction)
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{
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if (!instruction->declaration.count || instruction->declaration.count > 32)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_GS, "GS instance count %u is invalid.",
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instruction->declaration.count);
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}
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static void vsir_validate_dcl_hs_max_tessfactor(struct validation_context *ctx,
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const struct vkd3d_shader_instruction *instruction)
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{
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@ -6471,6 +6479,7 @@ struct vsir_validator_instruction_desc
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static const struct vsir_validator_instruction_desc vsir_validator_instructions[] =
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{
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[VKD3DSIH_BRANCH] = {0, ~0u, vsir_validate_branch},
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[VKD3DSIH_DCL_GS_INSTANCES] = {0, 0, vsir_validate_dcl_gs_instances},
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[VKD3DSIH_DCL_HS_MAX_TESSFACTOR] = {0, 0, vsir_validate_dcl_hs_max_tessfactor},
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[VKD3DSIH_DCL_INPUT_PRIMITIVE] = {0, 0, vsir_validate_dcl_input_primitive},
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[VKD3DSIH_DCL_OUTPUT_TOPOLOGY] = {0, 0, vsir_validate_dcl_output_topology},
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@ -6533,12 +6542,6 @@ static void vsir_validate_instruction(struct validation_context *ctx)
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ctx->dcl_temps_found = false;
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return;
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case VKD3DSIH_DCL_GS_INSTANCES:
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if (!instruction->declaration.count || instruction->declaration.count > 32)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_GS, "GS instance count %u is invalid.",
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instruction->declaration.count);
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return;
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case VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT:
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if (!instruction->declaration.count || instruction->declaration.count > 32)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION, "Output control point count %u is invalid.",
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