vkd3d-shader/tpf: Handle tessellation stage fields in STAT.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2024-09-15 22:15:47 +02:00 committed by Henri Verbeet
parent 947b151ed4
commit 0e9fcb1431
Notes: Henri Verbeet 2024-09-16 14:22:28 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1075

View File

@ -641,6 +641,10 @@ enum vkd3d_sm4_stat_field
VKD3D_STAT_DCL_GS_INSTANCES,
VKD3D_STAT_BITWISE,
VKD3D_STAT_ATOMIC,
VKD3D_STAT_TESS_DOMAIN,
VKD3D_STAT_TESS_PARTITIONING,
VKD3D_STAT_TESS_OUTPUT_PRIMITIVE,
VKD3D_STAT_TESS_CONTROL_POINT_COUNT,
VKD3D_STAT_COUNT,
};
@ -1847,6 +1851,12 @@ static void init_sm4_lookup_tables(struct vkd3d_sm4_lookup_tables *lookup)
{VKD3D_SM5_OP_IMM_ATOMIC_IMIN, VKD3D_STAT_ATOMIC},
{VKD3D_SM5_OP_IMM_ATOMIC_UMAX, VKD3D_STAT_ATOMIC},
{VKD3D_SM5_OP_IMM_ATOMIC_UMIN, VKD3D_STAT_ATOMIC},
{VKD3D_SM5_OP_DCL_TESSELLATOR_DOMAIN, VKD3D_STAT_TESS_DOMAIN},
{VKD3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING, VKD3D_STAT_TESS_PARTITIONING},
{VKD3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, VKD3D_STAT_TESS_OUTPUT_PRIMITIVE},
{VKD3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT, VKD3D_STAT_TESS_CONTROL_POINT_COUNT},
{VKD3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT, VKD3D_STAT_TESS_CONTROL_POINT_COUNT},
};
memset(lookup, 0, sizeof(*lookup));
@ -4391,8 +4401,9 @@ static void sm4_write_src_register(const struct tpf_writer *tpf, const struct vk
static void write_sm4_instruction(const struct tpf_writer *tpf, const struct sm4_instruction *instr)
{
enum vkd3d_shader_type shader_type = tpf->ctx->profile->type;
uint32_t token = instr->opcode | instr->extra_bits, opcode;
struct vkd3d_bytecode_buffer *buffer = tpf->buffer;
uint32_t token = instr->opcode | instr->extra_bits;
enum vkd3d_sm4_stat_field stat_field;
unsigned int size, i, j;
size_t token_position;
@ -4429,9 +4440,10 @@ static void write_sm4_instruction(const struct tpf_writer *tpf, const struct sm4
++tpf->stat->fields[VKD3D_STAT_INSTR_COUNT];
stat_field = get_stat_field_from_sm4_opcode(&tpf->lookup, instr->opcode & VKD3D_SM4_OPCODE_MASK);
opcode = instr->opcode & VKD3D_SM4_OPCODE_MASK;
stat_field = get_stat_field_from_sm4_opcode(&tpf->lookup, opcode);
switch (instr->opcode & VKD3D_SM4_OPCODE_MASK)
switch (opcode)
{
case VKD3D_SM4_OP_DCL_OUTPUT_TOPOLOGY:
case VKD3D_SM4_OP_DCL_INPUT_PRIMITIVE:
@ -4442,9 +4454,25 @@ static void write_sm4_instruction(const struct tpf_writer *tpf, const struct sm4
case VKD3D_SM5_OP_DCL_GS_INSTANCES:
tpf->stat->fields[stat_field] = instr->idx[0];
break;
case VKD3D_SM5_OP_DCL_TESSELLATOR_DOMAIN:
case VKD3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING:
case VKD3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
tpf->stat->fields[stat_field] = (instr->opcode & VKD3D_SM5_TESSELLATOR_MASK) >> VKD3D_SM5_TESSELLATOR_SHIFT;
break;
case VKD3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT:
case VKD3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT:
if ((shader_type == VKD3D_SHADER_TYPE_HULL && opcode == VKD3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT)
|| (shader_type == VKD3D_SHADER_TYPE_DOMAIN
&& opcode == VKD3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT))
{
tpf->stat->fields[stat_field] = (instr->opcode & VKD3D_SM5_CONTROL_POINT_COUNT_MASK)
>> VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT;
}
break;
default:
++tpf->stat->fields[stat_field];
}
}
static bool encode_texel_offset_as_aoffimmi(struct sm4_instruction *instr,
@ -6412,10 +6440,10 @@ static void write_sm4_stat(struct hlsl_ctx *ctx, const struct sm4_stat *stat, st
if (hlsl_version_ge(ctx, 5, 0))
{
put_u32(&buffer, stat->fields[VKD3D_STAT_DCL_GS_INSTANCES]);
put_u32(&buffer, 0); /* Control point count */
put_u32(&buffer, 0); /* HS output primitive */
put_u32(&buffer, 0); /* HS partitioning */
put_u32(&buffer, 0); /* Tessellator domain */
put_u32(&buffer, stat->fields[VKD3D_STAT_TESS_CONTROL_POINT_COUNT]);
put_u32(&buffer, stat->fields[VKD3D_STAT_TESS_OUTPUT_PRIMITIVE]);
put_u32(&buffer, stat->fields[VKD3D_STAT_TESS_PARTITIONING]);
put_u32(&buffer, stat->fields[VKD3D_STAT_TESS_DOMAIN]);
put_u32(&buffer, 0); /* Barrier instructions */
put_u32(&buffer, stat->fields[VKD3D_STAT_ATOMIC]);
put_u32(&buffer, stat->fields[VKD3D_STAT_STORE]);