vkd3d-shader/glsl: Implement VKD3DSIH_INE.

This commit is contained in:
Henri Verbeet 2024-04-26 23:50:31 +02:00
parent 3b3fe1da2c
commit e289c3999d
Notes: Henri Verbeet 2024-09-20 17:32:27 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1091
2 changed files with 34 additions and 10 deletions

View File

@ -217,7 +217,7 @@ static void glsl_src_cleanup(struct glsl_src *src, struct vkd3d_string_buffer_ca
}
static void shader_glsl_print_bitcast(struct vkd3d_string_buffer *dst, struct vkd3d_glsl_generator *gen,
const char *src, enum vkd3d_data_type dst_data_type, enum vkd3d_data_type src_data_type)
const char *src, enum vkd3d_data_type dst_data_type, enum vkd3d_data_type src_data_type, unsigned int size)
{
if (dst_data_type == VKD3D_DATA_UNORM || dst_data_type == VKD3D_DATA_SNORM)
dst_data_type = VKD3D_DATA_FLOAT;
@ -230,16 +230,37 @@ static void shader_glsl_print_bitcast(struct vkd3d_string_buffer *dst, struct vk
return;
}
if (src_data_type == VKD3D_DATA_FLOAT && dst_data_type == VKD3D_DATA_UINT)
if (src_data_type == VKD3D_DATA_FLOAT)
{
vkd3d_string_buffer_printf(dst, "floatBitsToUint(%s)", src);
return;
switch (dst_data_type)
{
case VKD3D_DATA_INT:
vkd3d_string_buffer_printf(dst, "floatBitsToInt(%s)", src);
return;
case VKD3D_DATA_UINT:
vkd3d_string_buffer_printf(dst, "floatBitsToUint(%s)", src);
return;
default:
break;
}
}
if (src_data_type == VKD3D_DATA_UINT && dst_data_type == VKD3D_DATA_FLOAT)
if (src_data_type == VKD3D_DATA_UINT)
{
vkd3d_string_buffer_printf(dst, "uintBitsToFloat(%s)", src);
return;
switch (dst_data_type)
{
case VKD3D_DATA_FLOAT:
vkd3d_string_buffer_printf(dst, "uintBitsToFloat(%s)", src);
return;
case VKD3D_DATA_INT:
if (size == 1)
vkd3d_string_buffer_printf(dst, "int(%s)", src);
else
vkd3d_string_buffer_printf(dst, "ivec%u(%s)", size, src);
return;
default:
break;
}
}
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
@ -254,6 +275,7 @@ static void glsl_src_init(struct glsl_src *glsl_src, struct vkd3d_glsl_generator
const struct vkd3d_shader_register *reg = &vsir_src->reg;
struct vkd3d_string_buffer *register_name, *str;
enum vkd3d_data_type src_data_type;
unsigned int size;
glsl_src->str = vkd3d_string_buffer_get(&gen->string_buffers);
register_name = vkd3d_string_buffer_get(&gen->string_buffers);
@ -274,7 +296,8 @@ static void glsl_src_init(struct glsl_src *glsl_src, struct vkd3d_glsl_generator
else
str = vkd3d_string_buffer_get(&gen->string_buffers);
shader_glsl_print_bitcast(str, gen, register_name->buffer, reg->data_type, src_data_type);
size = reg->dimension == VSIR_DIMENSION_VEC4 ? 4 : 1;
shader_glsl_print_bitcast(str, gen, register_name->buffer, reg->data_type, src_data_type, size);
if (reg->dimension == VSIR_DIMENSION_VEC4)
shader_glsl_print_swizzle(str, vsir_src->swizzle, mask);
@ -585,6 +608,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_DCL_OUTPUT_SIV:
case VKD3DSIH_NOP:
break;
case VKD3DSIH_INE:
case VKD3DSIH_NEU:
shader_glsl_relop(gen, ins, "!=", "notEqual");
break;

View File

@ -94,9 +94,9 @@ float4 main() : sv_target
[test]
if(sm<4) uniform 0 float4 1 0 0 0
if(sm>=4) uniform 0 uint4 1 0 0 0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
if(sm<4) uniform 0 float4 0 0 0 0
if(sm>=4) uniform 0 uint4 0 0 0 0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)