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vkd3d-shader/glsl: Implement support for VKD3DSPSM_ABS modifiers.
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Notes:
Henri Verbeet
2024-09-19 14:46:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1084
@ -240,7 +240,7 @@ static void glsl_src_init(struct glsl_src *glsl_src, struct vkd3d_glsl_generator
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const struct vkd3d_shader_src_param *vsir_src, uint32_t mask)
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{
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const struct vkd3d_shader_register *reg = &vsir_src->reg;
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struct vkd3d_string_buffer *register_name;
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struct vkd3d_string_buffer *register_name, *str;
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enum vkd3d_data_type src_data_type;
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glsl_src->str = vkd3d_string_buffer_get(&gen->string_buffers);
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@ -249,9 +249,6 @@ static void glsl_src_init(struct glsl_src *glsl_src, struct vkd3d_glsl_generator
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if (reg->non_uniform)
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled 'non-uniform' modifier.");
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if (vsir_src->modifiers)
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled source modifier(s) %#x.", vsir_src->modifiers);
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if (reg->type == VKD3DSPR_IMMCONST)
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src_data_type = VKD3D_DATA_UINT;
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@ -259,10 +256,33 @@ static void glsl_src_init(struct glsl_src *glsl_src, struct vkd3d_glsl_generator
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src_data_type = VKD3D_DATA_FLOAT;
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shader_glsl_print_register_name(register_name, gen, reg);
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shader_glsl_print_bitcast(glsl_src->str, gen, register_name->buffer, reg->data_type, src_data_type);
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if (reg->dimension == VSIR_DIMENSION_VEC4)
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shader_glsl_print_swizzle(glsl_src->str, vsir_src->swizzle, mask);
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if (!vsir_src->modifiers)
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str = glsl_src->str;
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else
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str = vkd3d_string_buffer_get(&gen->string_buffers);
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shader_glsl_print_bitcast(str, gen, register_name->buffer, reg->data_type, src_data_type);
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if (reg->dimension == VSIR_DIMENSION_VEC4)
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shader_glsl_print_swizzle(str, vsir_src->swizzle, mask);
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switch (vsir_src->modifiers)
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{
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case VKD3DSPSM_NONE:
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break;
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case VKD3DSPSM_ABS:
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vkd3d_string_buffer_printf(glsl_src->str, "abs(%s)", str->buffer);
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break;
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default:
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vkd3d_string_buffer_printf(glsl_src->str, "<unhandled modifier %#x>(%s)",
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vsir_src->modifiers, str->buffer);
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled source modifier(s) %#x.", vsir_src->modifiers);
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break;
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}
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if (str != glsl_src->str)
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vkd3d_string_buffer_release(&gen->string_buffers, str);
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vkd3d_string_buffer_release(&gen->string_buffers, register_name);
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}
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@ -8,8 +8,8 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.1 0.7 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.1, 0.7, 0.4, 0.4)
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uniform 0 float4 -0.7 0.1 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.7, 0.1, 1.2, 0.4)
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