vkd3d-shader/ir: Introduce a helper for validating DCL_OUTPUT_TOPOLOGY.

This commit is contained in:
Giovanni Mascellani 2024-09-12 11:56:19 +02:00 committed by Henri Verbeet
parent 22ba37c8b9
commit dec7a0dbd2
Notes: Henri Verbeet 2024-09-16 14:22:01 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1074

View File

@ -6217,6 +6217,15 @@ static void vsir_validate_dcl_input_primitive(struct validation_context *ctx,
instruction->declaration.primitive_type.type);
}
static void vsir_validate_dcl_output_topology(struct validation_context *ctx,
const struct vkd3d_shader_instruction *instruction)
{
if (instruction->declaration.primitive_type.type == VKD3D_PT_UNDEFINED
|| instruction->declaration.primitive_type.type >= VKD3D_PT_COUNT)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_GS, "GS output primitive %u is invalid.",
instruction->declaration.primitive_type.type);
}
static void vsir_validate_dcl_temps(struct validation_context *ctx,
const struct vkd3d_shader_instruction *instruction)
{
@ -6464,6 +6473,7 @@ static const struct vsir_validator_instruction_desc vsir_validator_instructions[
[VKD3DSIH_BRANCH] = {0, ~0u, vsir_validate_branch},
[VKD3DSIH_DCL_HS_MAX_TESSFACTOR] = {0, 0, vsir_validate_dcl_hs_max_tessfactor},
[VKD3DSIH_DCL_INPUT_PRIMITIVE] = {0, 0, vsir_validate_dcl_input_primitive},
[VKD3DSIH_DCL_OUTPUT_TOPOLOGY] = {0, 0, vsir_validate_dcl_output_topology},
[VKD3DSIH_DCL_TEMPS] = {0, 0, vsir_validate_dcl_temps},
[VKD3DSIH_DCL_VERTICES_OUT] = {0, 0, vsir_validate_dcl_vertices_out},
[VKD3DSIH_ELSE] = {0, 0, vsir_validate_else},
@ -6523,13 +6533,6 @@ static void vsir_validate_instruction(struct validation_context *ctx)
ctx->dcl_temps_found = false;
return;
case VKD3DSIH_DCL_OUTPUT_TOPOLOGY:
if (instruction->declaration.primitive_type.type == VKD3D_PT_UNDEFINED
|| instruction->declaration.primitive_type.type >= VKD3D_PT_COUNT)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_GS, "GS output primitive %u is invalid.",
instruction->declaration.primitive_type.type);
return;
case VKD3DSIH_DCL_GS_INSTANCES:
if (!instruction->declaration.count || instruction->declaration.count > 32)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_GS, "GS instance count %u is invalid.",