vkd3d-shader/msl: Add vkd3d-shader version information to the generated shader.

This commit is contained in:
Feifan He 2024-09-16 18:37:08 +08:00 committed by Henri Verbeet
parent c278c901b5
commit 842841907e
Notes: Henri Verbeet 2024-09-17 11:36:42 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1076

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@ -65,6 +65,8 @@ static void msl_generator_generate(struct msl_generator *gen)
MESSAGE("Generating a MSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n");
vkd3d_string_buffer_printf(gen->buffer, "/* Generated by %s. */\n\n", vkd3d_shader_get_version(NULL, NULL));
vkd3d_string_buffer_printf(gen->buffer, "void shader_main()\n{\n");
++gen->indent;