mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
9777c8bc65
I ran the compilation of ~1000 DXBC-TPF shaders randomly taken from my collection and measured the performance using callgrind and the kcachegrind "cycle count" estimation. BEFORE: * 1,846,641,596 cycles * 1,845,635,336 cycles * 1,841,335,225 cycles AFTER: * 1,764,035,136 cycles * 1,767,948,767 cycles * 1,773,927,734 cycles So callgrind would estimate a 3.6% improvement at least. The counterpoint is that the caller might get an allocation that is potentially bigger than necessary. I would expect that allocation to be rather short-lived anyway, so that's probably not a problem. |
||
---|---|---|
.. | ||
vkd3d | ||
vkd3d-common | ||
vkd3d-shader | ||
vkd3d-utils | ||
.gitignore |