vkd3d-shader/ir: Introduce a helper for validating DCL_TESSELLATOR_PARTITIONING.

This commit is contained in:
Giovanni Mascellani 2024-09-12 12:20:36 +02:00 committed by Henri Verbeet
parent a3c7bebc18
commit 259273a133
Notes: Henri Verbeet 2024-09-16 19:36:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1077

View File

@ -6276,6 +6276,17 @@ static void vsir_validate_dcl_tessellator_output_primitive(struct validation_con
instruction->declaration.tessellator_output_primitive);
}
static void vsir_validate_dcl_tessellator_partitioning(struct validation_context *ctx,
const struct vkd3d_shader_instruction *instruction)
{
if (!instruction->declaration.tessellator_partitioning
|| instruction->declaration.tessellator_partitioning
> VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION,
"Tessellator partitioning %#x is invalid.",
instruction->declaration.tessellator_partitioning);
}
static void vsir_validate_dcl_vertices_out(struct validation_context *ctx,
const struct vkd3d_shader_instruction *instruction)
{
@ -6516,6 +6527,7 @@ static const struct vsir_validator_instruction_desc vsir_validator_instructions[
[VKD3DSIH_DCL_TEMPS] = {0, 0, vsir_validate_dcl_temps},
[VKD3DSIH_DCL_TESSELLATOR_DOMAIN] = {0, 0, vsir_validate_dcl_tessellator_domain},
[VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE] = {0, 0, vsir_validate_dcl_tessellator_output_primitive},
[VKD3DSIH_DCL_TESSELLATOR_PARTITIONING] = {0, 0, vsir_validate_dcl_tessellator_partitioning},
[VKD3DSIH_DCL_VERTICES_OUT] = {0, 0, vsir_validate_dcl_vertices_out},
[VKD3DSIH_ELSE] = {0, 0, vsir_validate_else},
[VKD3DSIH_ENDIF] = {0, 0, vsir_validate_endif},
@ -6574,13 +6586,6 @@ static void vsir_validate_instruction(struct validation_context *ctx)
ctx->dcl_temps_found = false;
return;
case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING:
if (!instruction->declaration.tessellator_partitioning
|| instruction->declaration.tessellator_partitioning > VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION,
"Tessellator partitioning %#x is invalid.", instruction->declaration.tessellator_partitioning);
return;
default:
break;
}